arcadegnt
officialMake browser games by chatting with your AI assistant: it writes a web game, arcadegnt builds, hosts and playtests it on desktop and phone. Share with friends or submit to our arcade for an official listing and ranking!
What can you do with Arcadegnt MCP?
-
Create a browser game from a chat prompt — Ask your assistant to build a Godot 4.8 game using the
make_gameprompt, then have it published at its own web address. -
Iterate on gameplay with automated testing — Request changes, then have the assistant run
check_gameto play the latest build in headless Chrome on desktop and mobile, returning screenshots to fix issues. -
Manage game files and assets — Upload your own sprites, audio, or 3D models via
get_asset_upload_link, or have the assistant read, write, and edit project files directly. -
Add high scores and moderation — Ask the assistant to review scoreboards with
get_game_scores, approve legitimate entries viaapprove_game_score, or remove cheated ones withdelete_game_score. -
Publish to the public Arcade gallery — Submit your game with
submit_to_arcade, set its description and screenshots viaset_arcade_page, and track plays and ratings withget_stats. -
Download or delete your project — Get a one-hour link to the full Godot source with
download_source, or permanently remove a game and its web page usingdelete_game.
Hosted MCP Server
npx add-mcp 'https://arcadegnt.com/mcp'Installs into Claude Code, Codex, Cursor and more
Documentation
Make browser games by chatting with your AI assistant. The assistant writes a Godot 4.8 game; arcadegnt builds it, publishes it at its own web address, and plays it in a real browser on desktop and phone so the assistant sees screenshots and fixes what is wrong.
Details
Server URL
https://arcadegnt.com/mcp
Transport
Streamable HTTP: JSON-RPC 2.0 over POST, JSON responses, no session id
Auth
OAuth 2.1 with dynamic client registration and PKCE (S256); users sign in with an emailed code. Discovery: https://arcadegnt.com/.well-known/oauth-protected-resource
API keys
None. arcadegnt never runs a model: the user's own assistant does the work
Protocol versions
2025-11-25, 2025-06-18, 2025-03-26, 2024-11-05
Capabilities
29 tools, 1 resource (arcadegnt://guide), 1 prompt (make_game)
Engine
Godot 4.8 (GDScript), exported for the web; games play on desktop and phones
Works with
Claude, ChatGPT, Claude Code, Codex, Cursor, OpenCode, VS Code, Manus, OpenClaw, Hermes Agent and other remote-MCP clients
Docs
Arcade
Privacy · Terms
Support
Connect your assistant
Claude (web and desktop)
- Open Settings, then Connectors.
- Choose Add custom connector, name it arcadegnt and paste the URL:
https://arcadegnt.com/mcp
- Press Connect, enter the code we email you, and choose Allow.
- Ask: “Make me a one-button arcade game with arcadegnt.”
ChatGPT
- In a ChatGPT Business or Enterprise/Edu workspace, ask an admin to enable Developer mode for connected data. Pro supports read-only custom MCP apps.
- Open Settings → Apps → Create, enter arcadegnt and this MCP server URL:
https://arcadegnt.com/mcp
- Choose OAuth, scan the tools, complete arcadegnt sign-in and consent, then create the app. Start a new chat and select arcadegnt from its tools menu.
ChatGPT labels and availability vary by plan and workspace policy. Full write actions currently require Business or Enterprise/Edu.
Claude Code
claude mcp add --transport http arcadegnt https://arcadegnt.com/mcp
Then run /mcp in Claude Code, pick arcadegnt and sign in.
Codex
codex mcp add arcadegnt --url https://arcadegnt.com/mcp
codex mcp login arcadegnt
The login opens a browser to sign in with your email.
Cursor
Add to ~/.cursor/mcp.json (or the project's .cursor/mcp.json), then sign in when Cursor asks:
{
"mcpServers": {
"arcadegnt": {
"url": "https://arcadegnt.com/mcp"
}
}
}
OpenCode
Add to opencode.json in the project (or ~/.config/opencode/opencode.json), then sign in:
{
"$schema": "https://opencode.ai/config.json",
"mcp": {
"arcadegnt": {
"type": "remote",
"url": "https://arcadegnt.com/mcp"
}
}
}
opencode mcp auth arcadegnt
The login opens a browser to sign in with your email.
VS Code
Add to .vscode/mcp.json, start the server from the file and sign in:
{
"servers": {
"arcadegnt": {
"type": "http",
"url": "https://arcadegnt.com/mcp"
}
}
}
Manus
- Open Settings, then Connectors (in some versions, Integrations).
- Choose Add connectors, then Custom MCP. Name it arcadegnt, pick the HTTP transport and paste the URL:
https://arcadegnt.com/mcp
- When Manus asks you to log in, enter the code we email you and choose Allow.
OpenClaw
openclaw mcp add arcadegnt --url https://arcadegnt.com/mcp --transport streamable-http --auth oauth
openclaw mcp login arcadegnt
The login opens a browser to sign in with your email. openclaw mcp doctor arcadegnt --probe confirms the tools load.
Hermes Agent
Add to ~/.hermes/config.yaml; Hermes opens a browser to sign in the first time it connects (/reload-mcp in a running session):
mcp_servers:
arcadegnt:
url: "https://arcadegnt.com/mcp"
auth: oauth
Any other MCP client
Point a client that supports remote servers (Streamable HTTP) with OAuth at the URL; it registers itself and opens the sign-in page. No API key, header or token to paste.
https://arcadegnt.com/mcp
Try asking
- “Make me a one-button arcade game where a ship dodges falling blocks, with arcadegnt.”
- “Add a high score board and a title screen to my arcadegnt game.”
- “Use the sprites I'm about to upload for the player and enemies in my arcadegnt game.”
- “Submit my game to the arcadegnt Arcade with a description and screenshots.”
Tools
| Tool | What it does |
|---|---|
create_game | Start a new game from the arcadegnt starter: a Godot 4.8 project set up for the web (Compatibility renderer, 1280x720 stretched), with keyboard, gamepad and multitouch controls already wired and a tiny playable scene. |
list_games | The user's games with their ids, addresses and whether they are live. |
get_game | One game with its address and the result of its latest build. |
get_guide | How arcadegnt games are built: the starter project, the web rules the build and the browser enforce, touch and gamepad controls, getting high-fidelity art and sound (generators, CC0 packs, code), and how to work with these tools. |
list_files | Every file in the game's project with its size. |
read_files | The contents of up to 40 project files at once (text files up to 256 KB). |
write_files | Create or replace up to 60 files in one call (scripts, scenes, SVG art, project.godot), and optionally delete files. |
edit_file | Change part of one file by exact text replacement. |
build | Import the project, load every script and scene, run the game headless for a few seconds, export it for the web and publish it at its address. |
get_build | The status and errors of a build (the latest one by default). |
check_game | Play the game's latest build (its play address) in headless Chrome: on desktop (1280x720, keyboard and mouse) and on a phone held sideways (844x390, touch) by default. |
get_check | The result of a check_game that was still running. |
submit_to_arcade | Submit the game's latest build and its game page (set_arcade_page) to the Arcade, the public games gallery (arcade.arcadegnt.com and random mode). |
set_arcade_page | The game's page in the Arcade (arcade.arcadegnt.com/<slug>): a description for players and up to 6 screenshots chosen from this game's check_game results (by check_id and label, e.g. |
remove_from_arcade | Take the game out of the Arcade, drop any pending submission and unlock it: the latest build goes back to its own address and builds publish there again. |
get_stats | Plays, players and players' ratings (1-5 stars) for a game (lifetime and the last 14 days, split by where plays started: the Arcade (gallery), random mode (feed) or its own address (direct)), plus its Arcade status (gallery). |
get_game_scores | Every high score board of a game (VbgntScores): counted entries best first, one entry per player, top 100, and `held` entries: suspect scores (over the rules in vbgnt_scores.json, no timed run, or far ahead of the board) that only their sender sees until approved. |
delete_game_score | Remove one entry (entry_id from get_game_scores, counted or held) from a board, or with no entry_id reset the whole board (needs confirm=true). |
approve_game_score | Count a held score (entry_id from get_game_scores `held`): it joins the public board, replacing that player's counted entry when it beats it. |
get_asset_upload_link | A page where the user drops their OWN files into the game: art, sprite sheets, music and sound effects, fonts, 2D and 3D models (glTF/GLB, OBJ, FBX), whole folders or.zip asset packs. |
import_asset | Download a public https file or.zip asset pack (e.g. |
create_asset_upload | For agents that run commands (Claude Code, Codex): a one-hour upload slot for a file on this machine and the curl command that sends it (replace <LOCAL_FILE>). |
finish_asset_upload | After uploading a.zip with create_asset_upload: unpack it into assets/. |
list_assets | The game's media files with what is known about each: image size and alpha and a sprite-sheet hint, audio length, a 3D model's meshes, rig and animation names and lengths, a font's name; plus recent imports and how much of the 150 MB is used. |
view_asset | See a file you cannot open yourself: an image (pixel art scaled up), a font sample, or a 3D model rendered from four sides with Godot's -Z (forward) marked, so you can tell which way it faces and how big it is. |
set_game_images | Use an image in the project as the loading screen (splash: PNG/JPG/WebP/SVG, best 1280x720 or larger, shown while the game downloads and starts; the build converts it to PNG), or splash_from_check: a check_game screenshot (e.g. |
download_source | A one-hour link to a zip of the Godot project (opens in the Godot 4.8 editor, 4.8-dev7 or newer). |
delete_game | Permanently delete a game, its files and its web page. |
whoami | The signed-in account's email, its game count and limits. |
Plus the resource arcadegnt://guide (the build guide the assistant reads first) and the prompt make_game (describe a game; the assistant builds it and puts it online).
For directory listings
A one-paragraph description, ready to paste:
arcadegnt (https://arcadegnt.com) - Make browser games by chatting with Claude, ChatGPT, Claude Code or Codex. The assistant writes a Godot 4.8 game; arcadegnt builds it, hosts it at its own address and plays it in headless Chrome on desktop and phone, returning screenshots. High scores, bring-your-own assets, a public games gallery (the Arcade). Remote server, OAuth, no API keys.