hyperframes

作成者: heygen-com

We need to translate the given English text into Japanese, preserving the name "hyperframes" (which appears as "HyperFrames" in the text). The instruction says to preserve product names, protocol names, URLs, numbers, and technical terms. "HyperFrames" is a product name, so keep it as is. Also note the text says "READ THIS FIRST" - that should be translated. The text is a description of an agent skill. We must not include any extra labels or commentary. Just the translation. Let's translate sentence by sentence: "READ THIS FIRST for any request to make, create, edit, animate, or render a video, animation, or motion graphic — a promo, explainer, captioned clip, title card, overlay, or any composition." → "動画、アニメーション、モーショングラフィック(プロモーション、説明動画、字幕付きクリップ、タイトルカード、オーバーレイ、その他あらゆるコンポジション)の作成、編集、ア

npx skills add https://github.com/heygen-com/hyperframes --skill hyperframes

HyperFrames entry point

HyperFrames renders video from HTML — a composition is an HTML file whose DOM declares timing with data-* attributes, whose animation runtime is seekable, and whose media playback is owned by the framework. The full authoring contract lives in /hyperframes-core; read it before writing composition HTML.

1. Start from project state

Apply the first matching row; do not evaluate lower state rows:

StateAction
Explicit port of existing Remotion source to HyperFramesRead references/routes/remotion-to-hyperframes.md, then route directly to that workflow. Skip the intent layer.
Specific operation on an existing HyperFrames project: inspect, diagnose, validate, preview, render, publish, or batch-renderPerform only that operation. Skip intent and workflow routing; load /hyperframes-cli and any required domain skills.
Specific edit to an existing projectMake the edit. Do not run the intent layer.
BRIEF.md existsRead workflow and flow. Execute that workflow; flow: companion always executes in /general-video. Ask no brief questions.
No brief, but hyperframes.json or STORYBOARD.md existsResume from project files and recorded preferences. Infer the owning workflow from existing artifacts. If it cannot be determined uniquely, ask one routing-only question; do not run the intent interview.
Fresh creationRun the intent layer — references/intent-interview.md — then route once using § 2's table.

If a fresh request does not identify the subject or input, ask what the video is about before routing. Check preferences and recipes before asking anything (references/intent-interview.md, step 1). A figma.com input or a named recipe changes intake, not routing — the interview's "Adapt orthogonal inputs" section handles both.

Keep the project's CLI current

A scaffolded project pins hyperframes@<version> in its package.json scripts so renders stay reproducible; the pin never advances on its own, and a pinned run of an older CLI prints no warning about it. When resuming a project whose scripts carry a pin, probe once before the first render-affecting command:

npx hyperframes@latest upgrade --project . --check

The probe is read-only and reports the pin against the latest release; keep the explicit . — on older CLI releases a bare --project followed by another flag consumes that flag as its directory value. When it reports the project behind — or any CLI output already shows it (the stderr notice This project pins hyperframes@… (latest …), or _meta.updateAvailable: true in a --json result from a pinned script) — apply with npx hyperframes@latest upgrade --project ., then verify with npx hyperframes check. A passing check confirms the project's compositions still validate on the new version — not that rendered output is frame-identical to the old pin — so a successful bump is never silent: name the old and new version in the run's summary. A project with no composition yet needs no verification. If the check fails, revert the package.json change, continue on the pinned version, and report which version the project stays on and why. Act on the signal rather than relaying it to the user; never leave a bumped pin unverified.

2. Route fresh creation

Use the first matching row. Match the requested deliverable, not a word or file type mentioned in passing.

PriorityRequestWorkflow
1Explicitly port an existing Remotion source/remotion-to-hyperframes
2Author a presentation, pitch deck, or navigable interactive deck/slideshow
3Add plain captions or subtitles to existing talking-head footage without changing it/embedded-captions
4Add designed graphic overlays to existing talking-head, interview, or podcast footage without changing the footage/talking-head-recut
5Build a beat-synced video from a music track, with no narration or website capture/music-to-video
6Create an explicitly short, unnarrated, motion-first unit, typically under 10s/motion-graphics
7Explain a GitHub pull request or code change from a PR reference/pr-to-video
8Market or showcase a website, product site, app, or company from a URL or site-specific brief/product-launch-video
9Explain a topic, article, or notes with invented visuals and no product or site capture/faceless-explainer
10Any other custom video or composition/general-video

Before finalizing the route, read references/routes/<workflow>.md — one small file per route: the canonical input/output/trigger contract (available before lazy-installed workflow skills are present) plus that route's interview entry. If the candidate does not satisfy its contract, continue routing instead of forcing the match. Read only the matched route's file.

Resolve common ambiguities

  • A short animated title, logo sting, stat hit, chart hit, map hit, or standalone lower-third is /motion-graphics when it is unnarrated and motion is the message. A static title card, narrated sequence, longer montage, or custom loop is /general-video.
  • An explicitly short motion graphic may use a URL, tweet, article, or screenshot as source material. A generic "make a video from this site" request is /product-launch-video.
  • Existing footage with captions routes to /embedded-captions; footage with designed information cards routes to /talking-head-recut. Retiming, reordering, recoloring, reframing, or remixing footage is a custom edit and falls through to /general-video.
  • A music file selects /music-to-video only when its beat grid drives the piece. Music used as a bed does not override the subject-matched route.
  • "I want a storyboard" changes the review process, not the workflow. With no other routing signal, use /general-video. A confirmed sketched board may itself be the requested deliverable; the review loop defines that stop point.
  • Specialized narrative workflows support up to about 3 minutes and are strongest around 30–90s. Route a clearly longer piece to /general-video. Length never overrides an explicit port, deck, caption, overlay, or music-driven deliverable.

3. Route once, then leave

For fresh creation the intent layer (references/intent-interview.md) runs the full conversation — memory, triage, pitch round, must-haves, run-shape, hand-off — and ends by writing BRIEF.md. The brief is the only routing artifact the workflow reads; nothing later re-opens this skill or the interview. Answer every later "what did the route require?" from BRIEF.md.

4. Install and enter the workflow

Before reading the selected workflow, install or refresh it and the core domain skills:

npx hyperframes skills update <workflow-name>

Use the bare name without /. If the command fails, surface the error; do not reconstruct the workflow from memory. Everything else about installation — the core-vs-lazy split, what init refreshes, diagnosis, CI opt-out, and the no-CLI fallback — lives in references/skill-lifecycle.md.

5. Load domain skills on demand

NeedSkill
Composition structure, timing attributes, tracks, variables, determinism/hyperframes-core
Motion rules, scene blueprints, transitions, runtime adapters/hyperframes-animation
Seek-safe GSAP, CSS, Anime.js, WAAPI, FLIP, paths, masks, SVG, 3D keyframes, or hyperframes keyframes diagnostics/hyperframes-keyframes
Design specs, concept, palette, typography, narration, beat planning/hyperframes-creative
Images, icons, logos, audio, captions, grades, LUTs, reusable media/media-use
Init, lint, check, snapshots, compare, batch render, Studio, render, publish, or diagnostics/hyperframes-cli
Registry blocks and components/hyperframes-registry
Figma assets, tokens, components, or storyboard frames as reconstructed motion/figma

Broad feedback about how photographic media looks or behaves also routes to /media-use, even when the user never says “color grading” or “effect”: fix dark/flat/boring footage, stylize a clip, hide a face, or improve a media reveal. Read ../media-use/references/media-treatments.md before editing a treatment; it governs how footage is treated, never whether media may be used. Do not substitute a generic LUT, CSS filter/overlay, or opacity tween for an existing canonical treatment primitive. Keep text/layout/motion-only edits in their owning domain. During a build with important photographic media, include one grounded media-polish scan in the final quality pass; leaving suitable media unchanged is a valid result.

Domain skills never take ownership of the end-to-end deliverable. Load only what the active workflow needs.

heygen-comのその他のスキル

hyperframes-cli
heygen-com
HyperFrames CLI dev loop — `npx hyperframes` for scaffolding (init), validation (lint, inspect), preview, render, and environment troubleshooting (doctor, browser, info, upgrade). Use when running any of these commands or troubleshooting the HyperFrames build/render environment. For asset preprocessing commands (`tts`, `transcribe`, `remove-background`), invoke the `hyperframes-media` skill instead.
developmenttestingapi
hyperframes-animation
heygen-com
HyperFramesのアニメーション知識全般 — アトミックモーションルール、マルチフェーズシーンブループリント、シーン遷移、広範なモーションデザイン技法、および7つのランタイムアダプター(GSAPデフォルト、Lottie、Three.js、Anime.js、CSSキーフレーム、Web Animations API、TypeGPU)。あらゆるモーションやアニメーションタスクに使用:2~4のルールを選んで構成するか、ブループリントを読み込むか、ランタイム固有のAPI(例:GSAPイージング/Lottieプレイヤー/Three.jsミキサー)を参照。HyperFramesネイティブ:単一の一時停止タイムライン、シークセーフ、...
creativedevelopmentdesign
hyperframes-core
heygen-com
HyperFrames HTML構成契約。構成構造、データ属性、クリップ、トラック、サブ構成、変数、メディア再生、決定論的レンダリングルール、および最小限のレンダリング可能なプロジェクトの検証に使用します。
developmentmediacreative
hyperframes-media
heygen-com
HyperFramesコンポジション向けのアセット前処理 — マルチプロバイダーTTS(HeyGen / ElevenLabs / Kokoroローカル)、マルチプロバイダーBGM(Google Lyria / ローカルMusicGen)、Whisper文字起こし、背景除去、キャプション作成。npx hyperframes tts、bgm、transcribe、remove-background、voice/provider選択、music-moodプロンプト、captions / subtitles / lyrics / karaoke / per-word stylingに使用。
mediaaudiovideo
hyperframes-registry
heygen-com
HyperFrames構成にレジストリブロックとコンポーネントをインストールして配線します。hyperframes addの実行時、ブロックやコンポーネントのインストール時、インストールしたアイテムをindex.htmlに配線する時、またはhyperframes.jsonを操作する時に使用します。addコマンド、インストール場所、ブロックサブ構成の配線、コンポーネントスニペットのマージ、レジストリ検出、そして新しいブロックやコンポーネントを作成して上流に貢献する方法(アイデア→スキャフォールド→検証→PR)をカバーします。
developmentapicode-review
general-video
heygen-com
カスタムHyperFrames HTMLビデオ合成オーサリングにおいて、専門的なワークフローが適合しない場合のフォールバックとして使用します。長尺またはマルチシーンの作品、ブランド/サイズルリール、モンタージュ、タイトルカード、モーションポスター(任意の長さ)、スタティックループ、および任意の長さやフォーマットの自由形式の合成をカバーします。製品プロモーション(product-launch-video)、一般的なウェブサイトからビデオへのキャプチャ(website-to-video)、トピック解説(faceless-explainer)、GitHub PRビデオ(pr-to-video)、既存映像のキャプション付けなどには使用しません。
videocreativemedia
motion-graphics
heygen-com
ユーザーが短く、デザイン主導のモーショングラフィックを求める場合に使用します。モーションそのものがメッセージとなるもの:キネティックタイポグラフィ、統計や数字のカウントアップ、チャート/データビジュアライゼーションの演出、ロゴスティング、ブランドロックアップ、ローワーサード、コールアウト、ソーシャルオーバーレイ、アニメーション付き見出し/ツイート/ニュースアイテム、モーションポスター、または素早いページキャプチャのハイライト。通常10秒未満、最大約30秒で、ナレーションの流れやボイスオーバー、実写の被写体はありません。MP4または透明オーバーレイでレンダリング可能。長尺、複数シーン、ナレーション付き、ブランドリールなどの作品には使用しません。
creativevideodesign
hyperframes-read-first
heygen-com
動画、アニメーション、モーショングラフィック、解説動画、タイトルカード、オーバーレイ、字幕付き動画、商品プロモーション、ウェブサイト動画、PR・チェンジログ動画、データモンタージュ、モーションポスター、またはHyperFrames HTMLコンポジションの作成、生成、編集、アニメーション化、レンダリングを依頼する場合は、ここから始めてください。ユーザーがHyperFramesに完成したMP4/ウェブ動画の作成やレンダリング、ワークフローの選択、またはプロダクトローンチ動画、顔出しなし解説動画、ウェブサイトから動画への変換などのルーティングを希望する場合、他の動画・アニメーションスキルよりも先に使用してください。
creativevideomedia