build-from-issue

bởi nvidia

Với một số issue GitHub, lập kế hoạch và triển khai công việc được mô tả trong issue. Hoạt động theo từng bước lặp - tạo kế hoạch triển khai, phản hồi phản hồi,…

npx skills add https://github.com/nvidia/openshell --skill build-from-issue

Build From Issue

Use a specific GitHub issue to plan and implement a scoped change. Direct user instructions authorize the phase requested. Planning alone does not authorize implementation. For unattended work, inspect the current state:* label descriptions, maintainer assignments, and issue comments to infer the authorized phase. Proceed only when those records authorize the phase; do not assume every state permits implementation.

Inspect the issue

  1. Run gh issue view <id> --json number,title,body,state,labels,comments,assignees and follow Label Discovery in CONTRIBUTING.md to retrieve every page of current state:* label definitions and resolve unclear meanings. Infer whether triage, validation, and human acceptance have happened. Do not hard-code label names or change disposition as part of building.
  2. Read the issue, comments, linked PRs, and current code. Check for an active owner or implementation. If the issue concerns a vulnerability, use review-security-issue and fix-security-issue instead.
  3. Confirm that the User Story attests to the human operator's first-hand OpenShell use and gives a specific use case. If the issue lacks this, ask the operator before proceeding with planning or implementation. For a bug, require reproduction using only an OpenShell deployment; do not install third-party tools solely to demonstrate the problem.
  4. If the user's direct request starts before the normal issue disposition, briefly report the discrepancy and continue with the authorized phase. Stop only when information needed to do the work is actually unavailable or a conflicting owner needs resolution.

Plan

Identify the user-visible outcome, affected code, alternatives, tests, and documentation. For configuration, CLI, SDK, or other UX changes, include notional commands, configuration, or API examples so a human can review the proposed interaction. Consider existing extensibility points such as middleware, interceptors, and providers. Prefer an applicable extension when it satisfies the use case; the need to run another service alone does not disqualify it.

Use a single issue comment beginning with > **🏗️ build-plan** when a plan should be recorded on GitHub. On later invocations, read that comment and any newer human feedback before taking action. Respond to unanswered feedback with a comment beginning > **🏗️ build-from-issue-agent**; update the existing plan comment in place when the design changes. Do not repeat a completed plan or open a second PR. Distinguish technical findings from product decisions. If the user requested only a plan, stop after the plan is available for review.

Implement

  1. Check the current branch and working tree. Preserve unrelated work. Create an issue-specific branch or worktree as needed, following Branch Names in CONTRIBUTING.md.
  2. Implement the smallest coherent change that fulfills the acceptance criteria. Update relevant skills when behavior or commands change. Keep published documentation minimal: explain exactly what users need, avoid duplication across pages, and omit internal details with no user impact.
  3. Add meaningful tests for changed behavior and follow the verification guidance in CONTRIBUTING.md. Select format, lint, compile or type checks, and tests for affected components and their dependencies. Run the relevant E2E lane for infrastructure, sandbox, or policy changes. Guidance and template edits need applicable Markdown, YAML, link, and consistency checks. Do not require full Rust, SDK, or repository CI solely because a commit or PR is being created; broaden checks only for a concrete remaining risk or failed check.
  4. Review the diff, use a signed-off Conventional Commit, and prepare a PR following create-github-pr.

Every PR from this issue-backed workflow must have its own existing issue and use Closes #<id> in its Related Issue section. For work needing multiple PRs, split the scope into a closable issue per PR. A high-level issue may track those issues but should not be closed by an incomplete PR. Report the implementation, verification, and any remaining limitation in the PR description, rather than copying earlier issue diagnostics.

Do not apply acceptance or roadmap decisions on behalf of a maintainer. Do not introduce agent:* workflow labels.

Thêm skills từ nvidia

fhir-basics
nvidia
Dạy các tác nhân cách hoạt động của API FHIR R4, những tài nguyên có sẵn, cách truy vấn chúng với tham số tìm kiếm, và cách phân tích chính xác tất cả các định dạng phản hồi…
compileiq-validate-result
nvidia
Sử dụng SAU KHI tìm kiếm hoàn tất và TRƯỚC KHI yêu cầu tăng tốc hoặc gửi ACF. Tải tệp CSV dump_results, trích xuất các ứng viên top-K (đơn mục tiêu)…
changelog-audit
nvidia
Kiểm tra Warp CHANGELOG.md trước khi phát hành: khôi phục các mục bị mất, sắp xếp theo tác động người dùng, tinh chỉnh ngôn ngữ mục, xuống dòng và (chế độ nhánh phát hành) so sánh bump…
dgx-diagnose
nvidia
Chẩn đoán các sự cố thường gặp của DGX Station GB300 — lỗi CUDA, nhắm sai GPU, lỗi container vLLM/SGLang, vấn đề trạng thái MIG, lỗi NVLink/Fabric Manager,…
aicr-managing-openvex
nvidia
Use when adding, updating, or removing CVE/GHSA suppressions in `.openvex.json` — the OpenVEX document consumed by the daily image vulnerability scan workflow.…
aicr-creating-slide-decks
nvidia
Sử dụng khi xây dựng một bộ trình chiếu HTML độc lập hoặc điểm trình bày trực quan cho một khái niệm kỹ thuật hoặc quy trình làm việc (ví dụ: demos/*.html) — hiển thị toàn màn hình hoặc…
aicr-creating-guided-demos
nvidia
Tạo khung kịch bản demo có hướng dẫn tương tác (demos/*.sh), trực tiếp hoặc tự học, theo mẫu Frame → Tell → Show → Close. Kích hoạt khi có "demo script", "guided…
aicr-analyzing-snapshots
nvidia
Sử dụng khi phân tích tệp YAML snapshot AICR, xem xét trạng thái cụm, so sánh đặc điểm nhà cung cấp, trích xuất thông tin chi tiết về cấu trúc liên kết GPU/mạng, hoặc…