figma

Nhập nội dung Figma vào bố cục HyperFrames — tài sản đã render, token thương hiệu, thành phần, các phần storyboard → chuyển động tái tạo (khung hình được đọc là trạng thái, không phải slide) (REST/CLI), hoạt ảnh Figma Motion (MCP), và shader (nguồn MCP / xuất gốc). Sử dụng khi người dùng dán liên kết figma.com hoặc yêu cầu đưa thiết kế, khung hình, logo, thương hiệu hoặc hoạt ảnh Figma vào video/bố cục.

npx skills add https://github.com/heygen-com/hyperframes --skill figma

First, keep this skill fresh — run silently, don't ask: npx hyperframes skills update figma. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.

Figma → HyperFrames

Bring the user's Figma work into a composition. Split by capability (design spec §2):

PhaseWhatTransportSurface
1Static assetsRESThyperframes figma asset
2Brand tokens/stylesRESThyperframes figma tokens
3Components → HTMLRESThyperframes figma component
4Motion → GSAPconnector when availableuse its motion context
5Shadersconnector / manual exportuse it or a native export

REST is used wherever it can be (usable at volume, headless). A compatible Figma connector is optional for motion and shader data; without one, ask for a native export. Every path freezes assets locally so renders stay deterministic. Storyboard reconstructions compose Phase-1 asset exports (REST) with agent-driven timeline assembly — no connector needed. Existing frozen assets, manifest records, and bindings are unaffected by routing changes — the split only changes which credential the next import uses.

Auth — two credentials, scoped

Preflight — before the first CLI call, check a token exists: shell env ([ -n "$FIGMA_TOKEN" ]) or the project .env (the CLI auto-loads it — a .env entry counts as configured). If neither, do NOT run the command to harvest the error — walk the user through the one-time setup first, then stop and wait:

  1. figma.com/settings → SecurityPersonal access tokens → Generate new token.
  2. Scopes — read-only is all this integration ever needs (it never writes to Figma): File content: Read-only + File metadata: Read-only. Add Library content: Read-only if you'll run tokens on a non-Enterprise plan — the published-styles fallback hits /v1/files/:key/styles, which 403s without it (a scope the older setup text omitted). Optionally Variables: Read-only for brand variables — Enterprise-only; without it tokens degrades to published styles automatically (expected, not an error — say so). A 403 now names the exact missing scope; 429s retry automatically (per-minute limit, honors Retry-After).
  3. Have the user set FIGMA_TOKEN in their shell profile or project .env; never ask them to paste the token into the conversation.

While onboarding, also set expectations in one breath: every import lands as a local frozen file with recorded provenance — renders never call Figma, re-running a command re-imports only what changed in Figma, and one token works for assets, brand tokens, and components across every file their Figma account can view.

  • Phases 4–5 (motion/shaders): a compatible Figma connector, with separate authorization from the token. If it is unavailable or unauthenticated, ask the user to connect it or provide a native export, then stop.
  • Say exactly which credential a failing phase needs — never present the split as broken.
  • BAD_TOKEN (401) mid-flow → the token is expired/revoked; re-mint. FORBIDDEN (403) → the message names the exact missing scope (e.g. library_content:read for the styles fallback) — add it, or the file isn't visible to the account. REQUIRES_ENTERPRISE (403 on variables) → not a failure: styles fallback already ran. RATE_LIMITED (429) → the client already retried with backoff (this applies to EVERY read — assets, tokens, styles, node trees, versions — the retry lives in the shared request path; Retry-After is honored, capped at 60s); if it still surfaces, wait a minute or import fewer nodes per call.

Rate-limit awareness (spec §2.1): connector quotas vary by Figma plan — batch parent-frame requests, skip verification screenshots unless asked, and cache raw responses so re-derivation never spends a second call. REST is per-minute (10+/min, per-endpoint buckets) — fine at volume, back off on 429.

Routing

Parse the user's figma link with parseFigmaRef (URL, fileKey:nodeId, bare fileKey). Then by intent:

  • "use this layer / logo / image" → Asset (CLI)
  • "pull my brand / colors / tokens" → Tokens (CLI)
  • "build a scene from this frame" → Component (CLI)
  • "import this animation / motion" → Motion (connector when available, below)
  • a storyboard section / filmstrip of scene frames → Storyboard (below)
  • shader fill/effect → Shaders (below)

Narrate every step for the user — before each command say what you're about to pull from Figma; after it, say where the artifact landed (the frozen path / sidecar / component dir), what changed in the composition, and the immediate next action (preview, add printed variables, re-import to link bindings). The user should never have to ask "did it work?" or "now what?".

Assets (Phase 1 — CLI)

hyperframes figma asset '<url-or-fileKey:nodeId>' [more refs…] [--format svg|png|jpg|pdf] [--scale 2] [--description "..."] [--entity "..."]

Renders over REST, sanitizes SVG, freezes under .media/images/, appends the manifest with provenance, regenerates .media/index.md (the shared media-use inventory), prints an <img> snippet. Idempotent per fileKey:nodeId:format:scale:version. Prefer SVG for vectors/logos (scalable, animatable), PNG --scale 2 for raster fidelity. Always pass --description "<what it is>" (it becomes the index row + <img alt>); add --entity "<name>" for named brand marks so media-use resolve --entity finds them later (entity hits match across image/icon).

Batch many nodes in ONE request — pass several refs (space-separated or comma-joined) of the SAME file: hyperframes figma asset 'KEY:1-2' 'KEY:3-4' 'KEY:5-6'. All render in a single /v1/images call, which is figma's own answer to the per-minute rate limit — prefer it over N separate commands when pulling a whole frame's worth of assets. --description/--entity apply to every node in the batch, so batch nodes that share a purpose. 429s also auto-retry with backoff regardless.

Tokens (Phase 2 — CLI)

hyperframes figma tokens <fileKey>

Imports variables as composition brand-variable entries + figma-tokens.json sidecar + binding-index records (.media/figma-bindings.jsonl). Variables are Enterprise-gated upstream: on other plans the command degrades to published-style metadata (values resolve at component-import time). Add the printed entries to the composition's data-composition-variables.

Import tokens before components when both are wanted — that's what lets component colors link to brand variables instead of baking duplicates.

Non-Enterprise variables path (field-tested): REST variables are Enterprise-gated, but a compatible connector may provide variable definitions. When tokens reports REQUIRES_ENTERPRISE and the connector is available, retrieve the parent scene's variables once, cache the raw response to .media/figma-cache/, and use it to build the binding index. The REST node tree's boundVariables supplies per-property VariableIDs; join them by node and property, then write .media/figma-bindings.jsonl rows ({kind:"binding", figmaId, sourceFileKey, compositionVariableId: "figma:<name>", version}) plus the composition-variable entries. Everything downstream (component var() resolution, refresh, runtime CSS variables) is the shipped machinery. Label it for the user: "tokens via the Figma connector — Enterprise plans get this from hyperframes figma tokens directly."

The runtime defines every declared composition variable as a CSS custom property (document root + sub-comp hosts), so imported var(--slug, literal) fills recolor when the variable default changes — updating one value in data-composition-variables re-brands every imported component without re-importing anything. hyperframes render --variables '<json>' overrides them at render time.

Components (Phase 3 — CLI)

hyperframes figma component '<url-or-fileKey:nodeId>'

Node tree → editable HTML at exact figma geometry, packaged as a registry item under compositions/components/<name>/. Vectors/boolean-ops auto-rasterize via Phase-1 export. Binding pass (spec §7.1, exact-ID only — never value matching):

  • Static fidelity self-check (mandatory for hero content): after importing, render the fragment and compare against figma's own pixels — figma asset <same node> --format png is the ground truth. Text is the known drift axis: a figma text box shorter than its line-height is vertically-trimmed bounds (the mapper emits text-box-trim for these; measured drift without it was ~6px on a 70px font). If the comparison shows drift the mapper doesn't cover, report it — don't hand-tweak the fragment silently.
  • Fill bound to an imported token → var(--slug, #literal) — brand refresh propagates.
  • Bound to an unknown token → literal + data-figma-unresolved flag. The command tells you; offer the user: run tokens on the source (or library) file, then re-import the component to link them. Ask once per unknown library which file it is — never guess, never match by hex.

Motion (Phase 4 — connector-assisted)

Usage beacon: Connector-assisted phases have no CLI touchpoint, so fire the skill beacon at start and finish (anonymous, consent-gated, never fails): npx hyperframes events --skill=figma-motion when you begin, npx hyperframes events --skill=figma-motion --event=skill_completed --outcome=success|error when done. Same for shaders (figma-shaders) and storyboards (figma-storyboard).

No REST equivalent exists. When a compatible connector is available, use it and hand its output to the pure helpers in @hyperframes/core/figma; otherwise ask for a native export:

  1. Retrieve motion context for the parent frame in one recursive request, not one request per element. Save the raw JSON next to the project (.media/figma-cache/) so retranslation is free.
  2. Normalize into MotionDocs with motionContextToDocs(rawResponse, { selectorFor, repeat }) from @hyperframes/core/figmanever transcribe keyframe numbers by hand. The helper encodes the field-tested decoding rules mechanically: it parses the motion.dev snippets (the reliable encoding — the CSS snippets stretch durations and can disagree; they are ignored), strips loop-wrap tail keyframes (sub-millisecond segments at times ≈0.9999→1 are the loop's instant reset, not authored motion — the wrap is realized by repeat restart), and preserves bezier eases verbatim. selectorFor must return the ids from the Phase-3 component import — don't derive selectors from node names. 2b. Validate against ground truth before calling it done — mandatory: export the cohort's root frame through the available connector and run node skills/figma/scripts/verify-motion.mjs --reference <export.mp4> --render <render.mp4> --crop WxH+X+Y — it compares motion-energy deltas (static import fidelity cancels out) and fails below 15dB min motion-PSNR (calibrated: faithful ≈ 20+, diverging ≈ 5). Measure --crop from the render's actual card edges, don't guess. FAIL means re-check the translation, not the threshold.
  3. motionToGsap(doc)emitTimelineScript(spec) → inject as a <script> after the GSAP + CustomEase CDN tags. Paused, finite, registered on window.__timelines with a literal key.
  4. Untranslatable track (shader-driven, unsupported prop, complex masks) → export through the connector, freeze the MP4, then embed it as <video class="clip">. Exception: shader-driven tracks — Figma's export path flattens shaders to the base color (see Shaders below), so a bake there silently loses the shader; ask the user for a native Figma export instead. Always say which path you used and why. Named eases outside the mapped set fall back to linear — the mapping table lives in motionEase.ts; flag the fallback to the user when it fires.
  5. Run npx hyperframes check before calling it done.

Shaders (Phase 5 — mostly manual)

Figma's connector render path does not execute shaders (they flatten to the base color), and shader source is only reachable for library-published styles (paid Full seat). Default path: ask the user to export the shader frame natively in Figma (PNG or Motion MP4), then import it as a Phase-1 asset / clip. Don't attempt connector pixel capture of a shader — it will silently produce the wrong thing.

Storyboards (a SECTION of scene frames → animation)

The cardinal rule: storyboard frames are KEYFRAMES, not slides. Two frames containing the same element describe that element's state through time — animate the ELEMENT between the states; never play the frames as a sequence of stills. A logo drawn in four consecutive frames at descending y is ONE element rising through four keyframes. Playing storyboard frames back-to-back is the failure mode; reconstructing the element timelines they imply is the job.

Storyboard files follow a grammar you can parse mechanically — don't eyeball, decode:

  1. Scene units: inside the SECTION, every frame-sized node is a scene — both named FRAMEs and loose full-frame RECTANGLEs (designers paste stills straight into the section). Filter by size (≈ composition aspect, e.g. >1400×900), not by node type or name.
  2. Order = x-position (row-major if the strip wraps). Sort scenes by absoluteBoundingBox.x.
  3. Diff adjacent frames into element chains — this is where the animation lives. Match children across consecutive frames: first by name (same name = same element → tween its relative x/y/w/h between states), then by geometry similarity (similar size + nearby center = same logical element whose pixels changed → crossfade the two exports in place while tweening geometry; covers typed-text progressions and morph states). Unmatched children enter/exit at their scene's beat. Frame background fills tween as a color track. Export ONE asset per chain (one per state only when pixels genuinely differ) — never one still per frame.
  4. Stills are the fallback, not the default — only for frames that don't decompose (flat full-frame screenshots with no shared elements); those get the animatic treatment below.
  5. Director notes: TEXT nodes below the strip are motion intent, paired to the scene whose x-range they overlap. They describe how to animate — they are not on-screen copy.
  6. Batch exports (elements or stills): GET /v1/images accepts comma-separated ids, but big scene frames hit "Render timeout" past ~12 ids — chunk to ~4 per call with a retry. (One call per scene wastes the rate budget; 26 scenes ≈ 52 calls via the single-asset path.)
  7. Note verbs → transitions (starter vocabulary, extend as encountered):
Note saysDo
EXPLOSION / BURSTincoming scale ~1.5→1 + fade, power3.out
SLIDES / SLIDE TO THE… / SCROLLdirectional slide in from that edge
MORPH / REVEALScrossfade — or Phase-3 import if the motion is inside one scene
CYCLE THROUGH / EACH ONElonger hold — or Phase-3 import if items animate within the scene
(no note)crossfade + slow Ken-Burns drift
  1. Stills vs. components routing: a note describing motion between scenes → transition on the still (above). A note describing motion inside a scene ("TEXT LINES REVEAL ONE AFTER THE OTHER", "PILLS ANIMATE IN") → that frame deserves a Phase-3 component import (real elements) animated per the note, not a flat PNG. Do the animatic pass first with stills, then upgrade the scenes the notes single out.
  2. One main timeline sequences everything (opacity/x/y per scene at absolute times) — no per-scene sub-compositions needed for an animatic.
  3. Escalation — frames depict ONE product UI → rebuild the app, not element chains. When every frame is the same application screen in successive states (a signup flow, a settings panel, a player), element chains undersell it. Rebuild the UI as live DOM — Phase-3 component import for the parts that change state, real exported pixels for static chrome (code what changes state, freeze what doesn't) — and treat each frame delta as an interaction to perform, not a tween to apply: the cursor enters, clicks the control, the state responds, screens push/slide as real navigation. The result reads as one continuous screen recording of a working app. This is the cardinal rule taken to its conclusion for UI flows; the stills/element-chain treatments are for storyboards that aren't one coherent application.

Determinism

Never leave a Figma URL in the composition — freeze first. Never emit repeat: -1. Timelines paused, finite, literal window.__timelines keys. All Figma I/O at import time; render sees local files only.

Thêm skills từ heygen-com

hyperframes-cli
heygen-com
HyperFrames CLI dev loop — `npx hyperframes` for scaffolding (init), validation (lint, inspect), preview, render, and environment troubleshooting (doctor, browser, info, upgrade). Use when running any of these commands or troubleshooting the HyperFrames build/render environment. For asset preprocessing commands (`tts`, `transcribe`, `remove-background`), invoke the `hyperframes-media` skill instead.
developmenttestingapi
hyperframes-animation
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Tất cả kiến thức hoạt hình cho HyperFrames — quy tắc chuyển động nguyên tử, bản thiết kế cảnh đa pha, chuyển tiếp cảnh, kỹ thuật thiết kế chuyển động rộng hơn, VÀ bảy bộ điều hợp thời gian chạy (GSAP mặc định, cộng với Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Sử dụng cho bất kỳ tác vụ chuyển động hoặc hoạt hình nào: chọn 2-4 quy tắc và soạn, hoặc tải bản thiết kế, hoặc tra cứu API thời gian chạy cụ thể (ví dụ: GSAP eases / Lottie player / Three.js mixer). Gốc HyperFrames: dòng thời gian tạm dừng đơn, an toàn t
creativedevelopmentdesign
hyperframes-core
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Hợp đồng soạn thảo HTML HyperFrames. Sử dụng cho cấu trúc soạn thảo, thuộc tính dữ liệu, clip, track, hợp đồng phụ, biến, phát lại phương tiện, quy tắc kết xuất xác định và xác thực các dự án có thể kết xuất tối thiểu.
developmentmediacreative
hyperframes-media
heygen-com
Tiền xử lý tài sản cho các bản phối HyperFrames — TTS đa nhà cung cấp (HeyGen / ElevenLabs / Kokoro local), BGM đa nhà cung cấp (Google Lyria / local MusicGen), phiên âm Whisper, xóa nền, và biên tập phụ đề. Sử dụng cho npx hyperframes tts, bgm, transcribe, remove-background, lựa chọn giọng nói/nhà cung cấp, gợi ý tâm trạng nhạc, phụ đề / chú thích / lời bài hát / karaoke / tạo kiểu theo từng từ.
mediaaudiovideo
hyperframes-registry
heygen-com
Cài đặt và kết nối các khối registry cùng thành phần vào các tổ hợp HyperFrames. Sử dụng khi chạy hyperframes add, cài đặt một khối hoặc thành phần, kết nối một mục đã cài đặt vào index.html, hoặc làm việc với hyperframes.json. Bao gồm lệnh add, vị trí cài đặt, kết nối khối phụ trong tổ hợp, hợp nhất đoạn mã thành phần, khám phá registry, và tạo một khối hoặc thành phần mới để đóng góp ngược lên (ý tưởng → tạo khung → xác thực → PR).
developmentapicode-review
general-video
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Sử dụng làm phương án dự phòng cho việc biên soạn video HTML HyperFrames tùy chỉnh khi không có quy trình chuyên biệt nào phù hợp. Bao gồm các tác phẩm dài hoặc nhiều cảnh, video thương hiệu/sizzle reel, dựng cảnh, thẻ tiêu đề, áp phích chuyển động dài, vòng lặp tĩnh và các tác phẩm tự do ở bất kỳ độ dài hoặc định dạng nào. Không dành cho quảng cáo sản phẩm tiếp thị (product-launch-video), chụp màn hình trang web thành video tổng quát (website-to-video), video giải thích chủ đề (faceless-explainer), video GitHub PR (pr-to-video), phụ đề cho cảnh quay có sẵn...
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Sử dụng khi người dùng muốn một đồ họa chuyển động ngắn, thiên về thiết kế, nơi chuyển động là thông điệp: kiểu chữ động, đếm số liệu hoặc số, hiệu ứng biểu đồ/trực quan hóa dữ liệu, logo sting, brand lockup, lower-third, callout, lớp phủ mạng xã hội, tiêu đề/tweet/tin tức động, poster chuyển động, hoặc điểm nhấn trang đã chụp nhanh. Thường dưới 10 giây và tối đa khoảng 30 giây, không có mạch tường thuật, lồng tiếng hoặc chủ thể quay thực. Có thể xuất ra MP4 hoặc lớp phủ trong suốt. Không dành cho các tác phẩm dài hơn, nhiều cảnh,
creativevideodesign
hyperframes-read-first
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BẮT ĐẦU TỪ ĐÂY cho bất kỳ yêu cầu nào về tạo, dựng, sinh, chỉnh sửa, làm hoạt ảnh hoặc kết xuất video, hoạt ảnh, đồ họa chuyển động, video giải thích, thẻ tiêu đề, lớp phủ, video có phụ đề, quảng cáo sản phẩm, video trang web, video PR hoặc nhật ký thay đổi, ghép dữ liệu, áp phích chuyển động hoặc bố cục HTML HyperFrames. Sử dụng trước các kỹ năng video hoặc hoạt ảnh khác khi người dùng muốn HyperFrames tạo hoặc kết xuất video MP4/web hoàn chỉnh, chọn quy trình làm việc hoặc định tuyến giữa video ra mắt sản phẩm,
creativevideomedia