golang-code-style

作成者: samber

Golang code style conventions — line length and breaking, variable declarations, control flow clarity, when comments help vs hurt. Use when writing or reviewing Go code, asking about style or clarity, or establishing project coding standards. Not for naming conventions (→ See `samber/cc-skills-golang@golang-naming` skill), linter configuration (→ See `samber/cc-skills-golang@golang-lint` skill), or doc comments (→ See `samber/cc-skills-golang@golang-documentation` skill).

npx skills add https://github.com/samber/cc-skills-golang --skill golang-code-style

Community default. A company skill that explicitly supersedes samber/cc-skills-golang@golang-code-style skill takes precedence.

Go Code Style

Style rules that require human judgment — linters handle formatting, this skill handles clarity. For naming see samber/cc-skills-golang@golang-naming skill; for design patterns see samber/cc-skills-golang@golang-design-patterns skill; for struct/interface design see samber/cc-skills-golang@golang-structs-interfaces skill.

"Clear is better than clever." — Go Proverbs

When ignoring a rule, add a comment to the code.

Line Length & Breaking

No rigid line limit, but lines beyond ~120 characters MUST be broken. Break at semantic boundaries, not arbitrary column counts. Function calls with 4+ arguments MUST use one argument per line — even when the prompt asks for single-line code:

// Good — each argument on its own line, closing paren separate
mux.HandleFunc("/api/users", func(w http.ResponseWriter, r *http.Request) {
    handleUsers(
        w,
        r,
        serviceName,
        cfg,
        logger,
        authMiddleware,
    )
})

When a function signature is too long, the real fix is often fewer parameters (use an options struct) rather than better line wrapping. For multi-line signatures, put each parameter on its own line.

Variable Declarations

SHOULD use := for non-zero values, var for zero-value initialization. The form signals intent: var means "this starts at zero."

var count int              // zero value, set later
name := "default"          // non-zero, := is appropriate
var buf bytes.Buffer       // zero value is ready to use

Slice & Map Initialization

Slices and maps MUST be initialized explicitly, never nil. Nil maps panic on write; nil slices serialize to null in JSON (vs [] for empty slices), surprising API consumers.

users := []User{}                       // always initialized
m := map[string]int{}                   // always initialized
users := make([]User, 0, len(ids))      // preallocate when capacity is known
m := make(map[string]int, len(items))   // preallocate when size is known

Do not preallocate speculatively — make([]T, 0, 1000) wastes memory when the common case is 10 items.

Composite Literals

Composite literals MUST use field names — positional fields break when the type adds or reorders fields:

srv := &http.Server{
    Addr:         ":8080",
    ReadTimeout:  5 * time.Second,
    WriteTimeout: 10 * time.Second,
}

Control Flow

Reduce Nesting

Errors and edge cases MUST be handled first (early return). Keep the happy path at minimal indentation:

func process(data []byte) (*Result, error) {
    if len(data) == 0 {
        return nil, errors.New("empty data")
    }

    parsed, err := parse(data)
    if err != nil {
        return nil, fmt.Errorf("parsing: %w", err)
    }

    return transform(parsed), nil
}

Eliminate Unnecessary else

When the if body ends with return/break/continue, the else MUST be dropped. Use default-then-override for simple assignments — assign a default, then override with independent conditions or a switch:

// Good — default-then-override with switch (cleanest for mutually exclusive overrides)
level := slog.LevelInfo
switch {
case debug:
    level = slog.LevelDebug
case verbose:
    level = slog.LevelWarn
}

// Bad — else-if chain hides that there's a default
if debug {
    level = slog.LevelDebug
} else if verbose {
    level = slog.LevelWarn
} else {
    level = slog.LevelInfo
}

Complex Conditions & Init Scope

When an if condition has 3+ operands, MUST extract into named booleans — a wall of || is unreadable and hides business logic. Keep expensive checks inline for short-circuit benefit. Details

// Good — named booleans make intent clear
isAdmin := user.Role == RoleAdmin
isOwner := resource.OwnerID == user.ID
isPublicVerified := resource.IsPublic && user.IsVerified
if isAdmin || isOwner || isPublicVerified || permissions.Contains(PermOverride) {
    allow()
}

Scope variables to if blocks when only needed for the check:

if err := validate(input); err != nil {
    return err
}

Switch Over If-Else Chains

When comparing the same variable multiple times, prefer switch:

switch status {
case StatusActive:
    activate()
case StatusInactive:
    deactivate()
default:
    panic(fmt.Sprintf("unexpected status: %d", status))
}

Function Design

  • Functions SHOULD be short and focused — one function, one job.
  • Functions SHOULD have ≤4 parameters. Beyond that, use an options struct (see samber/cc-skills-golang@golang-design-patterns skill).
  • Parameter order: context.Context first, then inputs, then output destinations.
  • Naked returns help in very short functions (1-3 lines) where return values are obvious, but become confusing when readers must scroll to find what's returned — name returns explicitly in longer functions.
func FetchUser(ctx context.Context, id string) (*User, error)
func SendEmail(ctx context.Context, msg EmailMessage) error  // grouped into struct

Prefer range for Iteration

SHOULD use range over index-based loops. Use range n (Go 1.22+) for simple counting.

for _, user := range users {
    process(user)
}

Value vs Pointer Arguments

Pass small types (string, int, bool, time.Time) by value. Use pointers when mutating, for large structs (~128+ bytes), or when nil is meaningful. Details

Code Organization Within Files

  • Group related declarations: type, constructor, methods together
  • Order: package doc, imports, constants, types, constructors, methods, helpers
  • One primary type per file when it has significant methods
  • Blank imports (_ "pkg") register side effects (init functions). Restricting them to main and test packages makes side effects visible at the application root, not hidden in library code
  • Dot imports pollute the namespace and make it impossible to tell where a name comes from — never use in library code
  • Unexport aggressively — you can always export later; unexporting is a breaking change

String Handling

Use strconv for simple conversions (faster), fmt.Sprintf for complex formatting. Use %q in error messages to make string boundaries visible. Use strings.Builder for loops, + for simple concatenation.

Type Conversions

Prefer explicit, narrow conversions. Use generics over any when a concrete type will do:

func Contains[T comparable](slice []T, target T) bool  // not []any

Philosophy

  • "A little copying is better than a little dependency"
  • Use slices and maps standard packages; for filter/group-by/chunk, use github.com/samber/lo
  • "Reflection is never clear" — avoid reflect unless necessary
  • Don't abstract prematurely — extract when the pattern is stable
  • Minimize public surface — every exported name is a commitment

Parallelizing Code Style Reviews

When reviewing code style across a large codebase, use up to 5 parallel sub-agents (via the Agent tool), each targeting an independent style concern (e.g. control flow, function design, variable declarations, string handling, code organization).

Enforce with Linters

Many rules are enforced automatically: gofmt, gofumpt, goimports, gocritic, revive, wsl_v5. → See the samber/cc-skills-golang@golang-lint skill.

Cross-References

  • → See the samber/cc-skills-golang@golang-naming skill for identifier naming conventions
  • → See the samber/cc-skills-golang@golang-structs-interfaces skill for pointer vs value receivers, interface design
  • → See the samber/cc-skills-golang@golang-design-patterns skill for functional options, builders, constructors
  • → See the samber/cc-skills-golang@golang-lint skill for automated formatting enforcement
  • → See samber/cc-skills-golang@golang-continuous-integration skill for automated AI-driven code review in CI using these guidelines

samberのその他のスキル

golang-testing
samber
Production-ready Golang tests — table-driven tests, testify suites and mocks, parallel tests, fuzzing, fixtures, goroutine leak detection with goleak, snapshot testing, code coverage, integration tests, idiomatic test naming. Use when writing or reviewing Go tests, choosing a testing approach, setting up Go test CI, or debugging flaky/slow tests. For testify-specific APIs see `samber/cc-skills-golang@golang-stretchr-testify`; for measurement methodology see...
developmenttestingcode-review
golang-design-patterns
samber
慣用的なGo言語のデザインパターン — 関数型オプション、コンストラクタ、エラーフローとカスケード、リソース管理とライフサイクル、グレースフルシャットダウン、耐障害性、アーキテクチャ、依存性注入、データ処理、ストリーミングなど。アーキテクチャパターンを明示的に選択する際、関数型オプションを実装する際、コンストラクタAPIを設計する際、グレースフルシャットダウンを設定する際、耐障害性パターンを適用する際、または特定の問題に適合する慣用的なGoパターンを尋ねる際に適用します。
developmentdesigncode-review
golang-error-handling
samber
Idiomatic Golang error handling — creation, wrapping with %w, errors.Is/As, errors.Join, custom error types, sentinel errors, panic/recover, the single handling rule, structured logging with slog, HTTP request logging middleware, and samber/oops for production errors. Built to make logs usable at scale with log aggregation 3rd-party tools. Apply when creating, wrapping, inspecting, or logging errors in Go code. For samber/oops specifics → See `samber/cc-skills-golang@golang-samber-oops`...
developmentcode-review
golang-performance
samber
Golangのパフォーマンス最適化パターンと方法論 - XのボトルネックがあればYを適用。アロケーション削減、CPU効率、メモリレイアウト、GCチューニング、プーリング、キャッシング、ホットパス最適化をカバー。プロファイリングやベンチマークでボトルネックが特定され、それを修正するための適切な最適化パターンが必要な場合に使用。また、パフォーマンスコードレビューを行い、改善点や迅速なパフォーマンス向上を特定するのに役立つベンチマークを提案する場合にも使用。測定方法論には使用しない(→...)
developmentcode-review
golang-security
samber
Golangのセキュリティベストプラクティスと脆弱性防止。インジェクション(SQL、コマンド、XSS)、暗号化、ファイルシステムの安全性、ネットワークセキュリティ、クッキー、シークレット管理、メモリ安全性、ログ記録をカバー。Goコードのセキュリティに関する作成、レビュー、監査時、または暗号、I/O、シークレット管理、ユーザー入力処理、認証を含むリスクのあるコードに取り組む際に適用。セキュリティツールの設定を含む。
securitycode-reviewdevelopment
golang-database
samber
Goデータベースアクセスの包括的ガイド — パラメータ化クエリ、構造体スキャン、NULL許容カラム、トランザクション、分離レベル、SELECT FOR UPDATE、コネクションプール、バッチ処理、コンテキスト伝搬、マイグレーションツール。PostgreSQL、MariaDB、MySQL、SQLiteと連携するGolangコードの作成、レビュー、デバッグ時、データベーステスト時、またはdatabase/sql、sqlx、pgxに関する質問時に使用します。データベーススキーマやマイグレーションSQLは生成しません。
developmentdatabase
golang-lint
samber
GolangプロジェクトにおけるLintのベストプラクティスとgolangci-lintの設定 — リンターの実行、.golangci.ymlの設定、nolintディレクティブによる警告の抑制、Lint出力の解釈、リンターの選択。golangci-lintの設定時、Lint警告やnolint抑制について質問がある時、コード品質ツールのセットアップ時、またはリンターを選択する時に使用します。また、ユーザーがgolangci-lint、go vet、staticcheck、reviveに言及した場合にも使用します。
developmentcode-reviewtesting
golang-troubleshooting
samber
Troubleshoot Golang programs systematically - find and fix the root cause. Use when encountering bugs, crashes, deadlocks, or unexpected behavior in Go code. Covers debugging methodology, common Go pitfalls, test-driven debugging, pprof setup and capture, Delve debugger, race detection, GODEBUG tracing, and production debugging. Start here for any 'something is wrong' situation. Not for interpreting profiles or benchmarking (→ See `samber/cc-skills-golang@golang-benchmark` skill) or applying...
developmenttesting