remotion-to-hyperframes

Übersetze eine bestehende Remotion (React-basierte) Videokomposition in eine HyperFrames HTML-Komposition. Verwende NUR, wenn der Benutzer explizit darum bittet, eine Remotion-Komposition zu portieren, zu konvertieren, zu migrieren, zu übersetzen oder als HyperFrames neu zu schreiben (z. B. „portiere mein Remotion-Projekt zu HyperFrames“). Verwende NICHT, wenn (a) eine NEUE HyperFrames-Komposition erstellt wird (selbst beim A/B-Testen eines Remotion-Videos); (b) Remotion nur beiläufig erwähnt wird; (c) Remotion-Code als Referenz geteilt wird, nicht zur Übersetzung; (d) der Benutzer...

npx skills add https://github.com/heygen-com/hyperframes --skill remotion-to-hyperframes

Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin.

Import into HyperFrames

HyperFrames is the container: its tracks, sub-compositions and variables are editable in Studio whatever runs inside a clip. Bring each part in at the highest level it supports and record which level you used.

LevelForHowEditable in Studio afterwards
Nativecode that can become HTML + GSAP: most Remotion, HTML/CSS/GSAP animation, simple Motion Canvastranslate it, then verify frame by frameevery element; variables, catalog, presets apply
Hostedcode that can draw any requested frame in a browser: canvas, p5.js, Three.js, Lottie, WebGL, other JS animationkeep the code and drive it from HyperFrames timetiming, position, exposed parameters
Mediaanything that outputs video or frames: Manim, After Effects, Blender, PIL, moviepyrender to a file and use it as a clipcut, place, layer; not the pixels inside

Code that depends on wall-clock time, live physics or the network can only come in as media.

Native: translate, then verify

  1. For Remotion, run python3 <SKILL_DIR>/scripts/lint_source.py <source dir> first. Blockers (useState, useReducer, useEffect with dependencies, async calculateMetadata, React UI kits such as MUI, Chakra, Mantine, antd, shadcn, Radix, NextUI) don't translate: host them or refactor them out, never approximate (references/escape-hatch.md). Warnings (@remotion/lambda config, delayRender, useMemo, custom hooks) are dropped and noted.
  2. Translate to the /hyperframes contract: one sub-composition per scene, times in seconds (frame / fps), asset paths root-relative. Each Remotion API's equivalent is in references/api-map.md. Put Remotion's render-page rule * { box-sizing: border-box; } once in the root index.html <style>: without it every bordered or padded element grows by its border and padding.
  3. Keep it editable: the source's props become data-composition-variables bound with data-var-text, data-var-src or var(--id); each Sequence becomes a timed clip or a sub-composition; a reused component becomes one sub-composition mounted several times with data-variable-values.
  4. Compare frame by frame: npx hyperframes snapshot --at <t,…> --against <original.mp4> saves the original's frame at each time next to yours. Sample every scene and both sides of every cut; look for one late or recoloured element, not only the overall picture. For a scored check, scripts/render_diff.sh <original.mp4> <hf.mp4> <out> gives SSIM per frame and scripts/frame_strip.sh shows which frames diverged (thresholds per complexity tier in references/eval.md). Render the Remotion side with Config.setVideoImageFormat("png") and Config.setColorSpace("bt709"), or the diff measures the encoders (about 0.05 SSIM).
  5. Write what didn't translate cleanly (dropped volume ramps, approximated presentations, substituted fonts) to TRANSLATION_NOTES.md.
RemotionRead
Composition, defaultProps, schema, calculateMetadatareferences/parameters.md
Sequence, Series, Loop, AbsoluteFill, Freezereferences/sequencing.md
useCurrentFrame, interpolate, spring, Easing, interpolateColorsreferences/timing.md
Audio, Video, Img, IFrame, staticFile, delayRenderreferences/media.md
TransitionSeries, @remotion/transitionsreferences/transitions.md
@remotion/lottiereferences/lottie.md
@remotion/google-fonts, Font.loadFont, @font-facereferences/fonts.md
What can't be portedreferences/limitations.md

Before hand-building a named visual the source used, search npx hyperframes catalog --query "<the visual, in English>" --json: it ranks the whole registry with nothing installed.

Hosted

Keep the code and let HyperFrames own the clock: it draws the frame for the time it is given. The seek protocol and the built-in adapters for Lottie, Three.js, anime.js, WAAPI and CSS animations are in ../hyperframes/references/runtimes.md. No requestAnimationFrame loop or timer as the time source, seeded randomness only, and data-duration on the root when nothing else defines the length.

Media

<video class="clip" data-has-audio="true" src="assets/x.mp4" ...>, or muted when it is silent. Nothing else is needed.

In the final message, list each imported part with its level, what a person can change in Studio, and how the frame-by-frame comparison came out.

Mehr Skills von heygen-com

hyperframes-audio
heygen-com
Use when audio already placed in a HyperFrames composition needs to be mixed: a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), or automation envelopes drawn on a track's volume or any effect parameter. Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is `/media-use`. Don't use for clip timing or track layout, which is `/hyperframes-core`.
hyperframes-cli
heygen-com
HyperFrames CLI dev loop — `npx hyperframes` for scaffolding (init), validation (lint, inspect), preview, render, and environment troubleshooting (doctor, browser, info, upgrade). Use when running any of these commands or troubleshooting the HyperFrames build/render environment. For asset preprocessing commands (`tts`, `transcribe`, `remove-background`), invoke the `hyperframes-media` skill instead.
developmenttestingapi
hyperframes-animation
heygen-com
Sämtliches Animationswissen für HyperFrames – atomare Bewegungsregeln, mehrphasige Szenenbaupläne, Szenenübergänge, umfassendere Motion-Design-Techniken UND die sieben Laufzeitadapter (GSAP-Standard, plus Lottie, Three.js, Anime.js, CSS-Keyframes, Web Animations API, TypeGPU). Für jede Bewegungs- oder Animationsaufgabe verwendbar: 2-4 Regeln auswählen und kombinieren, einen Bauplan laden oder laufzeitspezifische API nachschlagen (z. B. GSAP-Easing / Lottie-Player / Three.js-Mixer). HyperFrames-nativ: einzelne pausierte Timeline, suchsicher,...
creativedevelopmentdesign
hyperframes-core
heygen-com
HyperFrames HTML-Kompositionsvertrag. Verwendung für Kompositionsstruktur, Datenattribute, Clips, Tracks, Unterkompositionen, Variablen, Medienwiedergabe, deterministische Renderregeln und Validierung minimal renderbarer Projekte.
developmentmediacreative
hyperframes-media
heygen-com
Asset-Vorverarbeitung für HyperFrames-Kompositionen — Multi-Provider TTS (HeyGen / ElevenLabs / Kokoro lokal), Multi-Provider BGM (Google Lyria / lokales MusicGen), Whisper-Transkription, Hintergrundentfernung und Untertitel-Erstellung. Verwendung für npx hyperframes tts, bgm, transcribe, remove-background, voice/provider-Auswahl, music-mood-Prompting, captions / subtitles / lyrics / karaoke / per-word-styling.
mediaaudiovideo
hyperframes-registry
heygen-com
Installieren und einbinden von Registry-Blöcken und -Komponenten in HyperFrames-Kompositionen. Verwenden beim Ausführen von hyperframes add, Installieren eines Blocks oder einer Komponente, Einbinden eines installierten Elements in index.html oder Arbeiten mit hyperframes.json. Umfasst den add-Befehl, Installationsorte, Einbindung von Block-Unterkompositionen, Zusammenführung von Komponenten-Snippets, Registry-Erkennung und Erstellung eines neuen Blocks oder einer neuen Komponente für einen Upstream-Beitrag (Idee → Gerüst → Validierung → PR).
developmentapicode-review
general-video
heygen-com
Wird als Fallback für die Erstellung benutzerdefinierter HyperFrames-HTML-Videokompositionen verwendet, wenn kein spezialisierter Workflow passt. Deckt längere oder mehrszenige Stücke, Brand-/Sizzle-Reels, Montagen, Titelcards, Motion-Poster in voller Länge, statische Loops und freie Kompositionen jeder Länge oder jedes Formats ab. Nicht für vermarktete Produkt-Promos (product-launch-video), allgemeine Website-zu-Video-Aufnahmen (website-to-video), thematische Erklärvideos (faceless-explainer), GitHub-PR-Videos (pr-to-video), Untertitelung vorhandenen Filmmaterials...
videocreativemedia
motion-graphics
heygen-com
Verwenden, wenn der Benutzer ein kurzes, designorientiertes Bewegtbild wünscht, bei dem die Bewegung die Botschaft ist: kinetische Typografie, Statistik- oder Zahlen-Count-up, Chart-/Datenvisualisierungs-Effekt, Logo-Sting, Brand-Lockup, Lower-Third, Callout, Social-Overlay, animierte Schlagzeile/Tweet/News-Element, Motion-Poster oder kurze hervorgehobene Seitenaufnahme. Meist unter 10 s und bis zu ~30 s, ohne Erzählbogen, Voice-Over oder Live-Action-Subjekt. Kann als MP4 oder transparentes Overlay ausgegeben werden. Nicht für längere, mehrszenige, erzählte oder Brand-Reel-Stücke...
creativevideodesign