media-use

Agent Media OS — resolve any media need (BGM, SFX, image, icon) into a frozen local file + ledger record. One verb (`resolve`) handles the full cascade — project cache, global cache, HeyGen catalog search, freeze, register. Keeps search noise on disk, hands the agent a path. Use when a composition needs background music, sound effects, images, or icons.

npx skills add https://github.com/heygen-com/hyperframes --skill media-use

media-use

The media OS for HyperFrames: resolve · generate · operate · remember — every media type, one skill, zero context noise.

First run: install and sign in to the heygen CLI (the free-usage path), then verify with node <SKILL_DIR>/scripts/resolve.mjs --doctor. Setup and providers: references/setup-providers.md.

Resolve — the one verb

node <SKILL_DIR>/scripts/resolve.mjs --type <type> --intent "<description>" --project <dir>

Returns one line: resolved <id> → <path> (<type>, <metadata>). All search noise stays on disk.

TypeOne-line intent
bgmbackground music (HeyGen catalog, 10k+ tracks)
sfxsound effects (bundled 19-file library + catalog)
imagephotos, backgrounds (HeyGen asset search, 75k+ vectors)
iconicons, symbols (transparent)
logoofficial brand marks (svgl → simple-icons → GitHub avatar → favicon; never redrawn)
voiceTTS voiceover (HeyGen free-usage path; optional local Kokoro)
grademeasured correction candidate; broad polish/stylization follows Media Treatments
lutuser-provided or explicitly chosen reusable validated .cube file

Before resolving fresh, list reusable candidates with --candidates and judge fit yourself — reuse rules, all flags, ingest (--from), and adopt are in references/resolve.md.

Treat broad visual feedback as media intent

When a user explicitly asks to fix, polish, stylize, obscure, emphasize, or reveal photographic media, read references/media-treatments.md even if they do not name color grading or an effect. Inspect the real <img>/<video>, choose one primary intent, then use deterministic persistence and verification. Use a matching recipe as an optional tested seed, or inspect hyperframes media-treatment --capabilities --json, then request one relevant family/effect with --capability <id> and assemble a custom treatment from canonical controls. Never load --all for ordinary authoring. A treatment may compose correction, a preset, finishing, compatible shader effects, supported keyframes, and optional Registry overlays. Add only source-justified bounded tuning and compatible parts, never effects merely to make the result look more sophisticated. Persist the final combined payload with hyperframes media-treatment.

Use one progressively escalating workflow. For video, inspect one labeled early/middle/late contact sheet rather than reading frames separately. Apply one candidate and inspect one after-sheet for ordinary correction or polish. Escalate to individual frames or moving draft evidence only when the result is ambiguous, temporal, stylized, LUT-based, HDR/LOG-sensitive, private, or brand-critical.

For ordinary correction or polish, persist the final treatment's preset/adjustment JSON. Do not generate a .cube LUT merely to encode exposure, shadows, contrast, or warmth. Use a LUT only when the user supplies one or the selected treatment explicitly owns one. resolve --type grade --for ... --analyze is measurement evidence, not permission to replace the chosen treatment with a generated LUT. Do not recreate supported vignette, grain, blur, pixelate, color, or treatment effects with CSS/SVG overlays; that bypasses Studio controls and the canonical preview/render shader path.

Be proactive — run a media opportunity pass

The human usually can't tell which media would lift the piece. You can. When you build or review a composition, do one grounded scan and then ask once — don't silently add, and don't nag per asset.

Surface an opportunity only when a concrete signal is present:

Signal detectedOffer
On-screen text / a script with no voiceoverTTS voiceover (audio engine)
Emoji or a <div> styled as an iconresolve real icons
Image that is a placeholder, tiny, or upscaled-lookinga better image (and/or upscale — see references/operations.md)
Hard scene cuts / transitions with no soundtransition sfx
A piece over ~10s with no music bedbgm
Footage that reads under/over-exposed or color-casta corrective grade (inspect it with hyperframes media-treatment --selector '#hero' --analyze --json)
Photographic media that feels visually flat or off-topicone specific source-appropriate preset or custom treatment, with the intended target named
A meaningful media entrance/reveal that feels staticone supported seek-safe treatment animation; preserve color unless the request also justifies a preset

Rules that keep this a help, not nagware: grounded, not generic (no signal → no suggestion); opinionated + concrete (propose the specific fix with defaults chosen — the human approves all / some / none); once per project (one consolidated ask; respect "leave it"); surface, never silently mutate (color grades especially: propose and preview — a gray-world "correction" ruins an intentional sunset or neon look).

Where to look — read only the file your task needs

TaskRead
resolve / reuse / adopt / ingest, flags, cascade, inventoryreferences/resolve.md
color grading, LUTs, smart grade (--for), grade-comparereferences/grading.md
voiceover / TTS, music, SFX, captions, transcription (audio engine)references/audio.md
cut / reframe / transform existing media, exact error diffusion, HEVCreferences/operations.md
source-aware creative treatments, realtime effects, overlays, revealsreferences/media-treatments.md
install + auth, provider table, RAM ladders, --local-only, --providerreferences/setup-providers.md
remembered preferences + frozen recipes (user memory)references/memory.md
ownership matrix, usage stats, telemetry, privacy (maintainer-facing)references/meta.md

Mehr Skills von heygen-com

hyperframes-audio
heygen-com
Use when audio already placed in a HyperFrames composition needs to be mixed: a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), or automation envelopes drawn on a track's volume or any effect parameter. Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is `/media-use`. Don't use for clip timing or track layout, which is `/hyperframes-core`.
hyperframes-cli
heygen-com
HyperFrames CLI dev loop — `npx hyperframes` for scaffolding (init), validation (lint, inspect), preview, render, and environment troubleshooting (doctor, browser, info, upgrade). Use when running any of these commands or troubleshooting the HyperFrames build/render environment. For asset preprocessing commands (`tts`, `transcribe`, `remove-background`), invoke the `hyperframes-media` skill instead.
developmenttestingapi
hyperframes-animation
heygen-com
Sämtliches Animationswissen für HyperFrames – atomare Bewegungsregeln, mehrphasige Szenenbaupläne, Szenenübergänge, umfassendere Motion-Design-Techniken UND die sieben Laufzeitadapter (GSAP-Standard, plus Lottie, Three.js, Anime.js, CSS-Keyframes, Web Animations API, TypeGPU). Für jede Bewegungs- oder Animationsaufgabe verwendbar: 2-4 Regeln auswählen und kombinieren, einen Bauplan laden oder laufzeitspezifische API nachschlagen (z. B. GSAP-Easing / Lottie-Player / Three.js-Mixer). HyperFrames-nativ: einzelne pausierte Timeline, suchsicher,...
creativedevelopmentdesign
hyperframes-core
heygen-com
HyperFrames HTML-Kompositionsvertrag. Verwendung für Kompositionsstruktur, Datenattribute, Clips, Tracks, Unterkompositionen, Variablen, Medienwiedergabe, deterministische Renderregeln und Validierung minimal renderbarer Projekte.
developmentmediacreative
hyperframes-media
heygen-com
Asset-Vorverarbeitung für HyperFrames-Kompositionen — Multi-Provider TTS (HeyGen / ElevenLabs / Kokoro lokal), Multi-Provider BGM (Google Lyria / lokales MusicGen), Whisper-Transkription, Hintergrundentfernung und Untertitel-Erstellung. Verwendung für npx hyperframes tts, bgm, transcribe, remove-background, voice/provider-Auswahl, music-mood-Prompting, captions / subtitles / lyrics / karaoke / per-word-styling.
mediaaudiovideo
hyperframes-registry
heygen-com
Installieren und einbinden von Registry-Blöcken und -Komponenten in HyperFrames-Kompositionen. Verwenden beim Ausführen von hyperframes add, Installieren eines Blocks oder einer Komponente, Einbinden eines installierten Elements in index.html oder Arbeiten mit hyperframes.json. Umfasst den add-Befehl, Installationsorte, Einbindung von Block-Unterkompositionen, Zusammenführung von Komponenten-Snippets, Registry-Erkennung und Erstellung eines neuen Blocks oder einer neuen Komponente für einen Upstream-Beitrag (Idee → Gerüst → Validierung → PR).
developmentapicode-review
general-video
heygen-com
Wird als Fallback für die Erstellung benutzerdefinierter HyperFrames-HTML-Videokompositionen verwendet, wenn kein spezialisierter Workflow passt. Deckt längere oder mehrszenige Stücke, Brand-/Sizzle-Reels, Montagen, Titelcards, Motion-Poster in voller Länge, statische Loops und freie Kompositionen jeder Länge oder jedes Formats ab. Nicht für vermarktete Produkt-Promos (product-launch-video), allgemeine Website-zu-Video-Aufnahmen (website-to-video), thematische Erklärvideos (faceless-explainer), GitHub-PR-Videos (pr-to-video), Untertitelung vorhandenen Filmmaterials...
videocreativemedia
motion-graphics
heygen-com
Verwenden, wenn der Benutzer ein kurzes, designorientiertes Bewegtbild wünscht, bei dem die Bewegung die Botschaft ist: kinetische Typografie, Statistik- oder Zahlen-Count-up, Chart-/Datenvisualisierungs-Effekt, Logo-Sting, Brand-Lockup, Lower-Third, Callout, Social-Overlay, animierte Schlagzeile/Tweet/News-Element, Motion-Poster oder kurze hervorgehobene Seitenaufnahme. Meist unter 10 s und bis zu ~30 s, ohne Erzählbogen, Voice-Over oder Live-Action-Subjekt. Kann als MP4 oder transparentes Overlay ausgegeben werden. Nicht für längere, mehrszenige, erzählte oder Brand-Reel-Stücke...
creativevideodesign