window-management

作者: openai

使用Window、WindowGroup和macOS窗口修饰符自定义macOS 15+ SwiftUI窗口和场景行为。在设置窗口工具栏样式或隐藏窗口工具栏时使用…

npx skills add https://github.com/openai/plugins --skill window-management

Window Management

Overview

Use this skill to tailor each SwiftUI window to its job. Start by identifying which scene owns the window (Window, WindowGroup, or a dedicated utility scene), then customize the toolbar/title area, background material, resize and restoration behavior, and initial or zoomed placement.

Prefer scene and window modifiers over ad hoc AppKit bridges when SwiftUI offers the behavior directly. Keep each window purpose-built: a main browser window, an About window, and a media player window usually want different chrome, resizability, restoration, and placement rules.

These APIs are macOS 15+ SwiftUI window/scene customizations. For older deployment targets, expect to use more AppKit bridging or availability guards.

Workflow

  1. Inspect the relevant scene declaration and classify the window role: main app navigation, inspector/detail utility, About/support window, media playback window, welcome window, or a borderless custom surface.
  2. Adjust toolbar and title presentation to match the content.
  3. If the toolbar background or entire toolbar is hidden, make sure the window still has a usable drag region.
  4. Refine window behavior for that role: minimize availability, restoration, resize expectations, and whether the window should appear at launch.
  5. Set default placement for newly opened windows and ideal placement for zoom behavior when content and display size matter.
  6. Build and launch the app with build-run-debug to verify the result in a real foreground .app bundle.
  7. If SwiftUI scene/window modifiers are not enough, switch to appkit-interop for a narrow NSWindow bridge rather than spreading AppKit through the view tree.

Toolbar And Title

  • Use .toolbar(removing: .title) when the window title should stay associated with the window for accessibility and menus, but not be visibly drawn in the title bar.
  • Use .toolbarBackgroundVisibility(.hidden, for: .windowToolbar) when large media or hero content should visually extend to the top edge of the window.
  • If the window still needs close/minimize/full-screen controls, remove only the title and toolbar background. If the toolbar should disappear entirely, use .toolbarVisibility(.hidden, for: .windowToolbar) instead.
  • Remove custom toolbar backgrounds and manually painted titlebar fills before layering new SwiftUI toolbar APIs on top.
  • Keep the window's logical title meaningful even if hidden; the system can still use it for accessibility and menu items. These are visual changes only.

Drag Regions

  • If a toolbar background is hidden or the toolbar is removed entirely, use WindowDragGesture() to extend the draggable area into your content.
  • Attach the gesture to a transparent overlay or non-interactive header region that does not steal gestures from real controls.
  • For a media player with custom playback controls, insert the drag overlay between the video content and the controls so AVKit or transport controls keep receiving input.
  • Pair the drag gesture with .allowsWindowActivationEvents(true) so clicking and immediately dragging a background window still activates and moves it.

Background And Materials

  • Use .containerBackground(.thickMaterial, for: .window) when a utility window or About window should replace the default window background with a subtle frosted material.
  • Prefer system materials for stylized windows instead of hardcoded translucent colors.
  • Use this especially for fixed-content utility windows where a softer backdrop is part of the design.

Window Behavior

  • Use .windowMinimizeBehavior(.disabled) for always-reachable utility windows such as a custom About window where minimizing adds little value.
  • Disable the green zoom control through fixed sizing or window constraints when the window's content has one intended size.
  • Use .restorationBehavior(.disabled) for windows that should not reopen on next launch, such as About panels, transient support/info windows, or first-run welcome surfaces.
  • Keep state restoration enabled for primary document or navigation windows when reopening prior size and position is desirable.
  • By default, SwiftUI respects the user's system-wide macOS state restoration setting. Use restorationBehavior(...) only when a specific window should intentionally opt into or out of that system behavior.
  • Use .defaultLaunchBehavior(.presented) for windows that should appear first on launch, such as a welcome window, and choose that behavior intentionally rather than relying on side effects from scene creation order.

Window Placement

  • Use .defaultWindowPlacement { content, context in ... } to control the initial size and optional position of newly opened windows.
  • Inside the placement closure, call content.sizeThatFits(.unspecified) to get the content's ideal size.
  • Read context.defaultDisplay.visibleRect to get the display's usable region after accounting for the menu bar and Dock.
  • Return WindowPlacement(size: size) with a size clamped to the visible rect when media or document content may be larger than the display. If no position is provided, the window is centered by default.
  • Use .windowIdealPlacement { content, context in ... } to control what happens when the user chooses Zoom from the Window menu or Option-clicks the green toolbar button. For media windows, preserve aspect ratio and grow to the largest size that fits the display.
  • Treat default placement and ideal placement as separate policies:
    • default placement controls where a new window first appears,
    • ideal placement controls how large a zoomed window should become.
  • Always consider external displays and rotated/narrow screens when sizing player windows or document windows from content dimensions.

Borderless And Specialized Windows

  • Use .windowStyle(.plain) for borderless or highly custom chrome windows, but make sure the content still provides a clear drag/move affordance and visible context.
  • For a borderless player, HUD, or welcome window, decide upfront whether losing standard titlebar affordances is worth the custom presentation.
  • Keep one clear path back to regular window management if the plain style makes the window feel invisible or hard to move.

For concrete window modifier examples, read references/api-snippets.md.

Review Checklist

  • The scene type matches the window's role and lifecycle.
  • Hidden titles still leave a meaningful logical title for accessibility and menus.
  • Toolbar background removal is intentional and does not hurt titlebar legibility or window control placement.
  • Windows with hidden or removed toolbars still have a reliable drag region and support click-then-drag activation from the background.
  • Utility windows have restoration/minimize behavior that matches their purpose.
  • Restoration overrides are used only when a scene should intentionally differ from the user's system-wide setting.
  • Default and ideal placement use content.sizeThatFits(.unspecified) and context.defaultDisplay.visibleRect when content/display size matters.
  • Media windows preserve aspect ratio and fit on small or rotated displays.
  • Borderless windows still have a usable move/drag affordance.

Guardrails

  • Do not use .toolbar(removing: .title) just to hide a title you forgot to set. Keep the underlying window title meaningful.
  • Do not hide the toolbar background or the whole toolbar without replacing the lost drag affordance.
  • Do not disable restoration on the main document/navigation window unless the user explicitly wants a fresh-start app every launch.
  • Do not hardcode one monitor size or assume a single-display setup when sizing player windows.
  • Do not reach for NSWindow mutation before checking whether .windowMinimizeBehavior, .restorationBehavior, .defaultWindowPlacement, .windowIdealPlacement, .windowStyle, or .defaultLaunchBehavior already solve the problem.
  • Do not leave a plain borderless window without any obvious drag or close path.

When To Use Other Skills

  • Use swiftui-patterns for broader scene, commands, settings, sidebar, and inspector architecture.
  • Use liquid-glass when the main question is modern macOS visual treatment, Liquid Glass, or system material adoption.
  • Use appkit-interop if a custom window behavior truly requires NSWindow, NSPanel, or responder-chain control.
  • Use build-run-debug to launch and verify the resulting windows.

来自 openai 的更多技能

user-context
openai
加载或管理数据分析插件的持久化源路由偏好、引导逻辑、设置进度及语义层注册表。
official
notion-research-documentation
openai
研究Notion内容,并将其综合成带有引用的结构化简报、报告或对比。通过定向查询搜索并获取Notion页面,然后按主题组织发现,附带内联来源引用和参考文献部分。根据范围和用户目标,从四种输出格式(快速简报、研究摘要、对比、综合报告)中选择。使用内置模板创建和更新Notion页面;直接链接来源,并在新信息到达时跟踪变更...
official
rcsb-pdb-skill
openai
提交紧凑的RCSB PDB请求以获取核心元数据、Search API查询和FASTA下载。当用户需要简洁的RCSB摘要时使用;保存原始JSON或…
official
pdf
openai
PDF的读取、创建与验证,支持可视化渲染与程序化生成。使用Poppler(pdftoppm)将PDF页面渲染为PNG,以便在交付前直观检查布局、间距与排版;通过reportlab程序化生成PDF,确保格式可靠;利用pdfplumber或pypdf提取文本与元数据。执行质量标准:无文本裁剪、元素重叠、表格损坏或渲染伪影;仅使用ASCII连字符,引用内容需可读。使用...
official
test-coverage-improver
openai
改进OpenAI Agents JS mon
official
playwright
openai
基于终端驱动的浏览器自动化,支持元素快照与交互式UI工作流。通过playwright-cli包装脚本运行(需npx),支持无头模式与有头模式进行可视化调试。核心工作流:打开页面、获取快照以稳定元素引用、使用引用进行交互、在导航或DOM变更后重新快照。包含表单填写、点击、输入、多标签页管理、截图/PDF捕获及用于流程调试的追踪记录。元素引用(如e3、e15)...
official
ukb-topmed-phewas-skill
openai
通过接受rsID、GRCh37或GRCh38输入并解析为所需的GRCh38查询,获取单个变体的紧凑型UKB-TOPMed PheWAS摘要。当需要…时使用。
official
code-review-context
openai
模型可见上下文
official