openspec-onboard

bởi rivet-dev

Onboarding có hướng dẫn cho OpenSpec - trải qua toàn bộ chu trình làm việc với lời hướng dẫn và làm việc trực tiếp trên mã nguồn thực tế.

npx skills add https://github.com/rivet-dev/actors --skill openspec-onboard

Guide the user through their first complete OpenSpec workflow cycle. This is a teaching experience—you'll do real work in their codebase while explaining each step.


Preflight

Before starting, check if OpenSpec is initialized:

openspec status --json 2>&1 || echo "NOT_INITIALIZED"

If not initialized:

OpenSpec isn't set up in this project yet. Run openspec init first, then come back to /opsx-onboard.

Stop here if not initialized.


Phase 1: Welcome

Display:

## Welcome to OpenSpec!

I'll walk you through a complete change cycle—from idea to implementation—using a real task in your codebase. Along the way, you'll learn the workflow by doing it.

**What we'll do:**
1. Pick a small, real task in your codebase
2. Explore the problem briefly
3. Create a change (the container for our work)
4. Build the artifacts: proposal → specs → design → tasks
5. Implement the tasks
6. Archive the completed change

**Time:** ~15-20 minutes

Let's start by finding something to work on.

Phase 2: Task Selection

Codebase Analysis

Scan the codebase for small improvement opportunities. Look for:

  1. TODO/FIXME comments - Search for TODO, FIXME, HACK, XXX in code files
  2. Missing error handling - catch blocks that swallow errors, risky operations without try-catch
  3. Functions without tests - Cross-reference src/ with test directories
  4. Type issues - any types in TypeScript files (: any, as any)
  5. Debug artifacts - console.log, console.debug, debugger statements in non-debug code
  6. Missing validation - User input handlers without validation

Also check recent git activity:

git log --oneline -10 2>/dev/null || echo "No git history"

Present Suggestions

From your analysis, present 3-4 specific suggestions:

## Task Suggestions

Based on scanning your codebase, here are some good starter tasks:

**1. [Most promising task]**
   Location: `src/path/to/file.ts:42`
   Scope: ~1-2 files, ~20-30 lines
   Why it's good: [brief reason]

**2. [Second task]**
   Location: `src/another/file.ts`
   Scope: ~1 file, ~15 lines
   Why it's good: [brief reason]

**3. [Third task]**
   Location: [location]
   Scope: [estimate]
   Why it's good: [brief reason]

**4. Something else?**
   Tell me what you'd like to work on.

Which task interests you? (Pick a number or describe your own)

If nothing found: Fall back to asking what the user wants to build:

I didn't find obvious quick wins in your codebase. What's something small you've been meaning to add or fix?

Scope Guardrail

If the user picks or describes something too large (major feature, multi-day work):

That's a valuable task, but it's probably larger than ideal for your first OpenSpec run-through.

For learning the workflow, smaller is better—it lets you see the full cycle without getting stuck in implementation details.

**Options:**
1. **Slice it smaller** - What's the smallest useful piece of [their task]? Maybe just [specific slice]?
2. **Pick something else** - One of the other suggestions, or a different small task?
3. **Do it anyway** - If you really want to tackle this, we can. Just know it'll take longer.

What would you prefer?

Let the user override if they insist—this is a soft guardrail.


Phase 3: Explore Demo

Once a task is selected, briefly demonstrate explore mode:

Before we create a change, let me quickly show you **explore mode**—it's how you think through problems before committing to a direction.

Spend 1-2 minutes investigating the relevant code:

  • Read the file(s) involved
  • Draw a quick ASCII diagram if it helps
  • Note any considerations
## Quick Exploration

[Your brief analysis—what you found, any considerations]

┌─────────────────────────────────────────┐
│   [Optional: ASCII diagram if helpful]  │
└─────────────────────────────────────────┘

Explore mode (`/opsx-explore`) is for this kind of thinking—investigating before implementing. You can use it anytime you need to think through a problem.

Now let's create a change to hold our work.

PAUSE - Wait for user acknowledgment before proceeding.


Phase 4: Create the Change

EXPLAIN:

## Creating a Change

A "change" in OpenSpec is a container for all the thinking and planning around a piece of work. It lives in `openspec/changes/<name>/` and holds your artifacts—proposal, specs, design, tasks.

Let me create one for our task.

DO: Create the change with a derived kebab-case name:

openspec new change "<derived-name>"

SHOW:

Created: `openspec/changes/<name>/`

The folder structure:

openspec/changes// ├── proposal.md ← Why we're doing this (empty, we'll fill it) ├── design.md ← How we'll build it (empty) ├── specs/ ← Detailed requirements (empty) └── tasks.md ← Implementation checklist (empty)


Now let's fill in the first artifact—the proposal.

Phase 5: Proposal

EXPLAIN:

## The Proposal

The proposal captures **why** we're making this change and **what** it involves at a high level. It's the "elevator pitch" for the work.

I'll draft one based on our task.

DO: Draft the proposal content (don't save yet):

Here's a draft proposal:

---

## Why

[1-2 sentences explaining the problem/opportunity]

## What Changes

[Bullet points of what will be different]

## Capabilities

### New Capabilities
- `<capability-name>`: [brief description]

### Modified Capabilities
<!-- If modifying existing behavior -->

## Impact

- `src/path/to/file.ts`: [what changes]
- [other files if applicable]

---

Does this capture the intent? I can adjust before we save it.

PAUSE - Wait for user approval/feedback.

After approval, save the proposal:

openspec instructions proposal --change "<name>" --json

Then write the content to openspec/changes/<name>/proposal.md.

Proposal saved. This is your "why" document—you can always come back and refine it as understanding evolves.

Next up: specs.

Phase 6: Specs

EXPLAIN:

## Specs

Specs define **what** we're building in precise, testable terms. They use a requirement/scenario format that makes expected behavior crystal clear.

For a small task like this, we might only need one spec file.

DO: Create the spec file:

mkdir -p openspec/changes/<name>/specs/<capability-name>

Draft the spec content:

Here's the spec:

---

## ADDED Requirements

### Requirement: <Name>

<Description of what the system should do>

#### Scenario: <Scenario name>

- **WHEN** <trigger condition>
- **THEN** <expected outcome>
- **AND** <additional outcome if needed>

---

This format—WHEN/THEN/AND—makes requirements testable. You can literally read them as test cases.

Save to openspec/changes/<name>/specs/<capability>/spec.md.


Phase 7: Design

EXPLAIN:

## Design

The design captures **how** we'll build it—technical decisions, tradeoffs, approach.

For small changes, this might be brief. That's fine—not every change needs deep design discussion.

DO: Draft design.md:

Here's the design:

---

## Context

[Brief context about the current state]

## Goals / Non-Goals

**Goals:**
- [What we're trying to achieve]

**Non-Goals:**
- [What's explicitly out of scope]

## Decisions

### Decision 1: [Key decision]

[Explanation of approach and rationale]

---

For a small task, this captures the key decisions without over-engineering.

Save to openspec/changes/<name>/design.md.


Phase 8: Tasks

EXPLAIN:

## Tasks

Finally, we break the work into implementation tasks—checkboxes that drive the apply phase.

These should be small, clear, and in logical order.

DO: Generate tasks based on specs and design:

Here are the implementation tasks:

---

## 1. [Category or file]

- [ ] 1.1 [Specific task]
- [ ] 1.2 [Specific task]

## 2. Verify

- [ ] 2.1 [Verification step]

---

Each checkbox becomes a unit of work in the apply phase. Ready to implement?

PAUSE - Wait for user to confirm they're ready to implement.

Save to openspec/changes/<name>/tasks.md.


Phase 9: Apply (Implementation)

EXPLAIN:

## Implementation

Now we implement each task, checking them off as we go. I'll announce each one and occasionally note how the specs/design informed the approach.

DO: For each task:

  1. Announce: "Working on task N: [description]"
  2. Implement the change in the codebase
  3. Reference specs/design naturally: "The spec says X, so I'm doing Y"
  4. Mark complete in tasks.md: - [ ] → - [x]
  5. Brief status: "✓ Task N complete"

Keep narration light—don't over-explain every line of code.

After all tasks:

## Implementation Complete

All tasks done:
- [x] Task 1
- [x] Task 2
- [x] ...

The change is implemented! One more step—let's archive it.

Phase 10: Archive

EXPLAIN:

## Archiving

When a change is complete, we archive it. This moves it from `openspec/changes/` to `openspec/changes/archive/YYYY-MM-DD-<name>/`.

Archived changes become your project's decision history—you can always find them later to understand why something was built a certain way.

DO:

openspec archive "<name>"

SHOW:

Archived to: `openspec/changes/archive/YYYY-MM-DD-<name>/`

The change is now part of your project's history. The code is in your codebase, the decision record is preserved.

Phase 11: Recap & Next Steps

## Congratulations!

You just completed a full OpenSpec cycle:

1. **Explore** - Thought through the problem
2. **New** - Created a change container
3. **Proposal** - Captured WHY
4. **Specs** - Defined WHAT in detail
5. **Design** - Decided HOW
6. **Tasks** - Broke it into steps
7. **Apply** - Implemented the work
8. **Archive** - Preserved the record

This same rhythm works for any size change—a small fix or a major feature.

---

## Command Reference

| Command | What it does |
|---------|--------------|
| `/opsx-explore` | Think through problems before/during work |
| `/opsx-new` | Start a new change, step through artifacts |
| `/opsx-ff` | Fast-forward: create all artifacts at once |
| `/opsx-continue` | Continue working on an existing change |
| `/opsx-apply` | Implement tasks from a change |
| `/opsx-verify` | Verify implementation matches artifacts |
| `/opsx-archive` | Archive a completed change |

---

## What's Next?

Try `/opsx-new` or `/opsx-ff` on something you actually want to build. You've got the rhythm now!

Graceful Exit Handling

User wants to stop mid-way

If the user says they need to stop, want to pause, or seem disengaged:

No problem! Your change is saved at `openspec/changes/<name>/`.

To pick up where we left off later:
- `/opsx-continue <name>` - Resume artifact creation
- `/opsx-apply <name>` - Jump to implementation (if tasks exist)

The work won't be lost. Come back whenever you're ready.

Exit gracefully without pressure.

User just wants command reference

If the user says they just want to see the commands or skip the tutorial:

## OpenSpec Quick Reference

| Command | What it does |
|---------|--------------|
| `/opsx-explore` | Think through problems (no code changes) |
| `/opsx-new <name>` | Start a new change, step by step |
| `/opsx-ff <name>` | Fast-forward: all artifacts at once |
| `/opsx-continue <name>` | Continue an existing change |
| `/opsx-apply <name>` | Implement tasks |
| `/opsx-verify <name>` | Verify implementation |
| `/opsx-archive <name>` | Archive when done |

Try `/opsx-new` to start your first change, or `/opsx-ff` if you want to move fast.

Exit gracefully.


Guardrails

  • Follow the EXPLAIN → DO → SHOW → PAUSE pattern at key transitions (after explore, after proposal draft, after tasks, after archive)
  • Keep narration light during implementation—teach without lecturing
  • Don't skip phases even if the change is small—the goal is teaching the workflow
  • Pause for acknowledgment at marked points, but don't over-pause
  • Handle exits gracefully—never pressure the user to continue
  • Use real codebase tasks—don't simulate or use fake examples
  • Adjust scope gently—guide toward smaller tasks but respect user choice

Thêm skills từ rivet-dev

multiplayer-game
rivet-dev
Các mẫu thiết kế thực tế để xây dựng trò chơi nhiều người chơi: ghép trận, vòng lặp tick, trạng thái thời gian thực, quản lý tương tác và xác thực. Bao gồm mã khởi đầu và các mẫu kiến trúc cho 10 thể loại trò chơi (battle royale, đấu trường, phong cách IO, thế giới mở, tiệc, vật lý 2D/3D, xếp hạng, theo lượt, nhàn rỗi) với cấu trúc tác nhân, sơ đồ vòng đời và chiến lược mạng. Đề cập đến các nguyên tắc cơ bản của mô phỏng máy chủ: vòng lặp thời gian thực cố định so với cập nhật theo
rivetkit
rivet-dev
Tính toán có trạng thái, tồn tại lâu dài cho các tác nhân AI, ứng dụng đa người chơi và tự động hóa quy trình làm việc. Các tác nhân là các tiến trình trong bộ nhớ liên tục duy trì trạng thái qua các yêu cầu mà không cần truy vấn cơ sở dữ liệu, với khả năng tự động mở rộng từ 0 đến hàng triệu phiên bản đồng thời. Tích hợp sẵn giao tiếp thời gian thực qua WebSockets và sự kiện, hàng đợi bền vững để xử lý tin nhắn theo thứ tự, và SQLite cho các truy vấn dữ liệu có cấu trúc. Trạng thái tồn tại qua các lần khởi động lại và sự cố th
ai-agent
rivet-dev
Xây dựng backend cho AI agent với bộ nhớ liên tục: một Rivet Actor cho mỗi cuộc hội thoại, xử lý tin nhắn theo hàng đợi, và phản hồi LLM dạng stream dưới dạng sự kiện thời gian thực.
ai-agent-workspace
rivet-dev
Cung cấp cho mỗi tác nhân AI máy tính riêng của nó: một không gian làm việc liên tục với hệ thống tệp, tiến trình, shell, mạng và các phiên tác nhân trên một quy trình nhẹ…
chat-room
rivet-dev
Xây dựng backend phòng chat thời gian thực với Rivet Actors: một actor cho mỗi phòng, lịch sử tin nhắn dùng SQLite, và phát sóng WebSocket đến mọi client đã kết nối.
collaborative-text-editor
rivet-dev
Xây dựng backend cho trình soạn thảo văn bản cộng tác với Yjs CRDTs và Rivet Actors: các actor theo từng tài liệu chuyển tiếp đồng bộ hóa và cập nhật nhận thức, đồng thời lưu trữ ảnh chụp nhanh.
cron-jobs
rivet-dev
Các công việc cron bền bỉ với Rivet Actors: bộ hẹn giờ schedule.after và schedule.at tồn tại sau khi khởi động lại và sự cố, cùng với việc kích hoạt lại các công việc định kỳ và trình xử lý idempotent.
live-cursors
rivet-dev
Con trỏ trực tiếp và sự hiện diện đa người chơi với Rivet Actors: trạng thái con trỏ theo từng kết nối, cập nhật thời gian thực qua sự kiện hoặc WebSockets thô, và điều chỉnh tần suất.