geist-learning-lab

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Geist tasarım sistemini kullanarak Next.js uygulamaları olarak keşfedici, etkileşimli öğrenme deneyimleri oluşturun. Eğitimler, keşfedilebilir açıklamalar oluştururken kullanın,…

npx skills add https://github.com/vercel-labs/skill-geist-learning-labs --skill geist-learning-lab

Geist Learning Lab

Build interactive learning experiences that teach by making the learner do something, get feedback, and iterate — using Geist's dark-first, minimal, precise UI language.

Design Philosophy

  • Learning loops, not pages — Every screen completes: prompt → attempt → feedback → refinement → checkpoint
  • Cognitive load management — Progressive disclosure, chunking, one concept + one action at a time
  • Error-friendly design — Mistakes are expected; the UI normalizes them and turns them into learning moments
  • Interactive representations — Sliders, toggles, diagrams, live code — not just text
  • Geist precision — Dark backgrounds, tight tracking, semantic color, 4px grid, Swiss typography

Critical Rules

  1. Every lesson must include at least one attempt+feedback loop — No passive-only pages
  2. Every interactive control must have a visible effect — Within ~100ms or show loading state
  3. Progress/review must exist even in a prototype — Track steps completed, checkpoints passed
  4. Active attempt before explanation — Ask a question or show a task, then explain
  5. Immediate, specific feedback — "Correct" isn't enough; explain why
  6. Multiple representations — Always at least 2 of: text, code, visual, interactive, real data
  7. Color is learning signal — Green=correct, Red=incorrect, Amber=hint/warning, Blue=info/definition
  8. Progressive disclosure by default — Depth behind "Why?", "Edge Cases", "Formal Definition"
  9. URL state for exploration — Shareable slider/toggle configurations via search params
  10. Misconception-first design — Bake in common traps: "Most people get this wrong because..."

The Learning Loop (Central Doctrine)

Every lesson repeats this cycle:

StepWhat HappensComponent
OrientWhat you'll learn in 5-10 minHeading + learning objective
AttemptLearner predicts/answers/edits firstQuickCheck, CodePlayground, ParameterDock
FeedbackImmediate + specific responseFeedback surface (green/red panel)
ExplainShort explanation anchored to their attemptCallout, WorkedExample
ExtendVariation, edge case, or transfer taskBeforeAfterSplit, ConceptExplorer
CheckpointQuick recall questionQuickCheck with ConfidenceRating
Reflect"What changed in your understanding?"Optional text input or self-rating

"Aha Moment" Design Patterns

PatternHow It WorksWhen to Use
Prediction Gap"What do you think happens if...?" then revealBefore introducing a concept
Contrast PairTwo near-identical cases with different outcomesClarifying subtle distinctions
Slider to FailureLet learner push a parameter until it breaksUnderstanding boundaries/limits
Time TravelScrub algorithm step-by-step, watch invariantsAlgorithms, state machines
Misconception TrapTempting wrong option, then explain why wrongCommon errors in a domain

Quick Color Reference (Learning Semantics)

SignalColor TokenHexUsage
Correctgreen-700#46A758Success feedback, completed steps
Incorrectred-700#E5484DError feedback, failed checks
Hint/Cautionamber-700#FFB224Hints, warnings, "watch out"
Info/Definitionblue-700#0070F3Definitions, current step, links
Defaultgray-400#737373Everything else: borders, muted text
Progress donegreen-700 dot#46A758Completed step indicator
Progress currentblue-700 ring#0070F3Current step focus state
Progress pendinggray-400 dot#737373Upcoming steps

Component Library (23 Patterns)

Lesson Flow & Progress

<LessonShell /> <ProgressRail /> <StepFlow /> <CheckpointCard /> <ResumeBanner />

Explorable Explanations

<ParameterDock /> <LiveOutputPanel /> <ConceptExplorer /> <InteractiveDiagram /> <BeforeAfterSplit /> <TimelineExplorer /> <ConceptMap />

Code Learning

<CodePlayground /> <DiffEditor /> <TaskRunner /> <SnippetCopy />

Quizzes & Active Recall

<QuickCheck /> <ConfidenceRating /> <HintLadder /> <MistakeAnalyzer />

Reading Support

<GlossaryPopover /> <Callout /> <WorkedExample />

Typography in Learning Context

ElementWhat It MeansStyle
Big heading"What you're doing"text-heading-{32|24} semibold, negative tracking
Small label"Where you are"text-label-{14|12} gray-400
Mono"What the computer sees"text-copy-14-mono or text-label-14-mono
BodyReading contenttext-copy-14 or text-copy-16, max-w-2xl

Layout Patterns

ContextMax WidthStructure
Reading contentmax-w-2xl / max-w-4xlSingle column, comfortable line length
Interactive labmax-w-6xlTwo panels: explanation + playground
Full explorermax-w-7xlThree zones: nav + content + lab panel

App Router Structure

/                                    → Landing / course picker
/learn                               → Course catalog + resume
/learn/[courseSlug]                   → Course overview, modules, progress
/learn/[courseSlug]/[moduleSlug]      → Module overview
/learn/[courseSlug]/[moduleSlug]/[lessonSlug]  → Lesson shell

File Organization

content/courses/<courseSlug>/course.json       → Metadata, module order
content/courses/<courseSlug>/<module>/<lesson>.mdx  → Lesson content
components/learning/                           → Reusable learning components
lib/learning/progress.ts                       → Schema + storage adapters
lib/learning/grading.ts                        → Quiz validation, code tests
lib/learning/spaced.ts                         → Review scheduling

References

  • references/lesson-shell.md — LessonShell, ProgressRail, StepFlow, CheckpointCard, ResumeBanner TSX patterns
  • references/explorable-explanations.md — ParameterDock, LiveOutputPanel, ConceptExplorer, InteractiveDiagram, BeforeAfterSplit, TimelineExplorer, ConceptMap
  • references/code-learning.md — CodePlayground (read-only/guided/free), DiffEditor, TaskRunner, SnippetCopy
  • references/quiz-assessment.md — QuickCheck, ConfidenceRating, HintLadder, MistakeAnalyzer with feedback patterns
  • references/reading-support.md — GlossaryPopover, Callout variants, WorkedExample with stepwise reveal
  • references/pedagogical-framework.md — The Learning Loop doctrine, progressive disclosure rules, aha patterns, scaffolded complexity
  • references/architecture.md — Next.js App Router routing, MDX content system, state management, file organization
  • references/progress-state.md — Progress schema, localStorage adapter, spaced repetition, URL state for explorations
  • references/learning-animations.md — Step transitions, feedback reveals, diagram animations, reduced-motion compliance

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