managing-streamlit-apps

tarafından posthog

PostHog'da streamlit-apps MCP araçları aracılığıyla Streamlit uygulamaları oluşturun, dağıtın ve çalıştırın — bir uygulama oluşturun, kaynağını ayarlayın, sandbox'unu başlatıp durdurun, yoklayın…

npx skills add https://github.com/posthog/ai-plugin --skill managing-streamlit-apps

Managing Streamlit apps

A Streamlit app is a Python data app running in an isolated sandbox inside PostHog. Each app has immutable versions of its code; one version is active; a sandbox process serves the active version. The full lifecycle is driven with the streamlit-apps-* MCP tools.

The happy path: create → set source → start → share

  1. streamlit-apps-create with a name (optionally description, cpu_cores 0.25–8, memory_gb 0.5–16, defaults 0.5 / 1). The app exists but has no code yet.
  2. streamlit-apps-set-source with the complete app.py source as one string. Extra files ride along in the same call: files maps a project-relative path to text (helper modules, CSV, JSON), assets maps a path to base64 (Parquet, images). This creates version 1 and activates it. Write the source per the writing-streamlit-apps skill — in particular use posthog_apps.query() for PostHog data, never import posthog.
  3. streamlit-apps-start. Returns immediately; the sandbox boots asynchronously.
  4. Poll streamlit-apps-status until status is running (typically well under a minute). If it lands on error, read last_error — see Troubleshooting below.
  5. Share the app: the _posthogUrl returned by create/get/start (/streamlit-apps/{short_id}) is the app's page in PostHog. That link is what you give humans. Viewers need to be logged into PostHog with access to the project (the app renders in an authenticated iframe; there is no public URL).

Whose data the app reads

The app's queries run with the data access of the person who authored the active version — set the source, and the app reads what you can read. Anyone who can view the app sees those results, so treat publishing an app as sharing that data with everyone on the project. An app whose version author has since been deleted can't start; upload a new version to fix it.

Updating code

Call streamlit-apps-set-source again: it creates the next version and activates it. Every call ships the complete app, so pass files and assets again too; a version holds only what that call carried. A running sandbox is stopped so it can't keep serving stale code — call streamlit-apps-start afterwards to serve the new version. Versions are immutable, but not permanent: streamlit-apps-versions lists the newest 50, and non-active versions older than 30 days are deleted along with their code. There is no rollback tool: to roll back, set the old source, files, and assets again, so a rollback needs a saved copy of the complete bundle. Fetch that copy from your conversation or wherever it's kept — versions store the zip, not an inline source view.

Stopping, idling, and deleting

  • streamlit-apps-stop stops the sandbox; code and versions are untouched. Starting again later is cheap.
  • Idle sandboxes are stopped automatically after a period of no activity — a stopped app is normal, not an error. Start it again when needed.
  • streamlit-apps-delete stops any sandbox and soft-deletes the app. Confirm with the user before deleting anything you didn't create in this conversation.

Troubleshooting

  • status: error with last_error: "Start failed: ..." — the sandbox failed to provision or boot. Retry streamlit-apps-start once; if it persists, surface last_error to the user (provisioning failures are usually platform-side, not app-side).
  • Tool calls return 403 "Streamlit apps is not available." — the streamlit-apps feature flag is off for this organization. This is a rollout gate, not an error you can fix; tell the user.
  • App runs but a query inside it fails — that's an app-code concern; see writing-streamlit-apps (bridge limits: 30s execution, 256 MB memory per query).
  • App shows old code after set-source — you skipped step "start after set-source"; the sandbox was stopped and needs a start.

Renaming and resizing

streamlit-apps-update changes an app's name, description, cpu_cores (0.25–8), or memory_gb (0.5–16); only the fields you pass change. New sizing applies the next time the sandbox starts, so stop + start after resizing a running app. Defaults (0.5 CPU / 1 GB) fit typical dashboard apps. Raise memory_gb only when the app itself holds large DataFrames in memory — the 256 MB HogQL bridge query cap is server-side and does NOT change with sandbox sizing, so bigger sandboxes don't fix failing queries.

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