Unity MCP
Perform actions in the Unity Editor for game development using AI clients.
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Proudly sponsored and maintained by Coplay -- the best AI assistant for Unity. Read the backstory here.
Create your Unity apps with LLMs!
MCP for Unity acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local MCP (Model Context Protocol) Client. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
💬 Join Our Discord
Get help, share ideas, and collaborate with other MCP for Unity developers!
Key Features 🚀
- 🗣️ Natural Language Control: Instruct your LLM to perform Unity tasks.
- 🛠️ Powerful Tools: Manage assets, scenes, materials, scripts, and editor functions.
- 🤖 Automation: Automate repetitive Unity workflows.
- 🧩 Extensible: Designed to work with various MCP Clients.
Your LLM can use functions like:
read_console
: Gets messages from or clears the console.manage_script
: Manages C# scripts (create, read, update, delete).manage_editor
: Controls and queries the editor's state and settings.manage_scene
: Manages scenes (load, save, create, get hierarchy, etc.).manage_asset
: Performs asset operations (import, create, modify, delete, etc.).manage_shader
: Performs shader CRUD operations (create, read, modify, delete).manage_gameobject
: Manages GameObjects: create, modify, delete, find, and component operations.manage_menu_item
: List Unity Editor menu items; and check for their existence or execute them (e.g., execute "File/Save Project").apply_text_edits
: Precise text edits with precondition hashes and atomic multi-edit batches.script_apply_edits
: Structured C# method/class edits (insert/replace/delete) with safer boundaries.validate_script
: Fast validation (basic/standard) to catch syntax/structure issues before/after writes.
How It Works
MCP for Unity connects your tools using two components:
- MCP for Unity Bridge: A Unity package running inside the Editor. (Installed via Package Manager).
- MCP for Unity Server: A Python server that runs locally, communicating between the Unity Bridge and your MCP Client. (Installed automatically by the package on first run or via Auto-Setup; manual setup is available as a fallback).
Installation ⚙️
Prerequisites
-
Python: Version 3.12 or newer. Download Python
-
Unity Hub & Editor: Version 2021.3 LTS or newer. Download Unity
-
uv (Python toolchain manager):
# macOS / Linux curl -LsSf https://astral.sh/uv/install.sh | sh # Windows (PowerShell) winget install --id=astral-sh.uv -e # Docs: https://docs.astral.sh/uv/getting-started/installation/
-
An MCP Client: : Claude Desktop | Claude Code | Cursor | Visual Studio Code Copilot | Windsurf | Others work with manual config
-
For Strict validation level that catches undefined namespaces, types, and methods:
Method 1: NuGet for Unity (Recommended)
- Install NuGetForUnity
- Go to
Window > NuGet Package Manager
- Search for
Microsoft.CodeAnalysis
, select version 4.14.0, and install the package - Also install package
SQLitePCLRaw.core
andSQLitePCLRaw.bundle_e_sqlite3
. - Go to
Player Settings > Scripting Define Symbols
- Add
USE_ROSLYN
- Restart Unity
Method 2: Manual DLL Installation
- Download Microsoft.CodeAnalysis.CSharp.dll and dependencies from NuGet
- Place DLLs in
Assets/Plugins/
folder - Ensure .NET compatibility settings are correct
- Add
USE_ROSLYN
to Scripting Define Symbols - Restart Unity
Note: Without Roslyn, script validation falls back to basic structural checks. Roslyn enables full C# compiler diagnostics with precise error reporting.
🌟 Step 1: Install the Unity Package
To install via Git URL
- Open your Unity project.
- Go to
Window > Package Manager
. - Click
+
->Add package from git URL...
. - Enter:
https://github.com/CoplayDev/unity-mcp.git?path=/UnityMcpBridge
- Click
Add
. - The MCP server is installed automatically by the package on first run or via Auto-Setup. If that fails, use Manual Configuration (below).
To install via OpenUPM
- Install the OpenUPM CLI
- Open a terminal (PowerShell, Terminal, etc.) and navigate to your Unity project directory
- Run
openupm add com.coplaydev.unity-mcp
Note: If you installed the MCP Server before Coplay's maintenance, you will need to uninstall the old package before re-installing the new one.
🛠️ Step 2: Configure Your MCP Client
Connect your MCP Client (Claude, Cursor, etc.) to the Python server set up in Step 1 (auto) or via Manual Configuration (below).
Option A: Auto-Setup (Recommended for Claude/Cursor/VSC Copilot)
- In Unity, go to
Window > MCP for Unity
. - Click
Auto-Setup
. - Look for a green status indicator 🟢 and "Connected ✓". (This attempts to modify the MCP Client's config file automatically).
- VSCode: uses
Code/User/mcp.json
with top-levelservers.unityMCP
and"type": "stdio"
. On Windows, MCP for Unity writes an absoluteuv.exe
(prefers WinGet Links shim) to avoid PATH issues. - Cursor / Windsurf (help link): if
uv
is missing, the MCP for Unity window shows "uv Not Found" with a quick [HELP] link and a "Chooseuv
Install Location" button. - Claude Code (help link): if
claude
isn't found, the window shows "Claude Not Found" with [HELP] and a "Choose Claude Location" button. Unregister now updates the UI immediately.
Option B: Manual Configuration
If Auto-Setup fails or you use a different client:
- Find your MCP Client's configuration file. (Check client documentation).
- Claude Example (macOS):
~/Library/Application Support/Claude/claude_desktop_config.json
- Claude Example (Windows):
%APPDATA%\Claude\claude_desktop_config.json
- Claude Example (macOS):
- Edit the file to add/update the
mcpServers
section, using the exact paths from Step 1.
Claude Code
If you're using Claude Code, you can register the MCP server using the below commands: 🚨make sure to run these from your Unity project's home directory🚨
macOS:
claude mcp add UnityMCP -- uv --directory /Users/USERNAME/Library/AppSupport/UnityMCP/UnityMcpServer/src run server.py
Windows:
claude mcp add UnityMCP -- "C:/Users/USERNAME/AppData/Local/Microsoft/WinGet/Links/uv.exe" --directory "C:/Users/USERNAME/AppData/Local/UnityMCP/UnityMcpServer/src" run server.py
VSCode (all OS)
{
"servers": {
"unityMCP": {
"command": "uv",
"args": ["--directory","<ABSOLUTE_PATH_TO>/UnityMcpServer/src","run","server.py"],
"type": "stdio"
}
}
}
On Windows, set command
to the absolute shim, e.g. C:\\Users\\YOU\\AppData\\Local\\Microsoft\\WinGet\\Links\\uv.exe
.
Windows:
{
"mcpServers": {
"UnityMCP": {
"command": "uv",
"args": [
"run",
"--directory",
"C:\\Users\\YOUR_USERNAME\\AppData\\Local\\UnityMCP\\UnityMcpServer\\src",
"server.py"
]
}
// ... other servers might be here ...
}
}
(Remember to replace YOUR_USERNAME and use double backslashes \)
macOS:
{
"mcpServers": {
"UnityMCP": {
"command": "uv",
"args": [
"run",
"--directory",
"/Users/YOUR_USERNAME/Library/AppSupport/UnityMCP/UnityMcpServer/src",
"server.py"
]
}
// ... other servers might be here ...
}
}
(Replace YOUR_USERNAME. Note: AppSupport is a symlink to "Application Support" to avoid quoting issues)
Linux:
{
"mcpServers": {
"UnityMCP": {
"command": "uv",
"args": [
"run",
"--directory",
"/home/YOUR_USERNAME/.local/share/UnityMCP/UnityMcpServer/src",
"server.py"
]
}
// ... other servers might be here ...
}
}
(Replace YOUR_USERNAME)
Usage ▶️
-
Open your Unity Project. The MCP for Unity package should connect automatically. Check status via Window > MCP for Unity.
-
Start your MCP Client (Claude, Cursor, etc.). It should automatically launch the MCP for Unity Server (Python) using the configuration from Installation Step 2.
-
Interact! Unity tools should now be available in your MCP Client.
Example Prompt:
Create a 3D player controller
,Create a tic-tac-toe game in 3D
,Create a cool shader and apply to a cube
.
Development & Contributing 🛠️
For Developers
If you're contributing to MCP for Unity or want to test core changes, we have development tools to streamline your workflow:
- Development Deployment Scripts: Quickly deploy and test your changes to MCP for Unity Bridge and Python Server
- Automatic Backup System: Safe testing with easy rollback capabilities
- Hot Reload Workflow: Fast iteration cycle for core development
📖 See README-DEV.md for complete development setup and workflow documentation.
Contributing 🤝
Help make MCP for Unity better!
- Fork the main repository.
- Create a branch (
feature/your-idea
orbugfix/your-fix
). - Make changes.
- Commit (feat: Add cool new feature).
- Push your branch.
- Open a Pull Request against the main branch.
📊 Telemetry & Privacy
Unity MCP includes privacy-focused, anonymous telemetry to help us improve the product. We collect usage analytics and performance data, but never your code, project names, or personal information.
- 🔒 Anonymous: Random UUIDs only, no personal data
- 🚫 Easy opt-out: Set
DISABLE_TELEMETRY=true
environment variable - 📖 Transparent: See TELEMETRY.md for full details
Your privacy matters to us. All telemetry is optional and designed to respect your workflow.
Troubleshooting ❓
- Unity Bridge Not Running/Connecting:
- Ensure Unity Editor is open.
- Check the status window: Window > MCP for Unity.
- Restart Unity.
- MCP Client Not Connecting / Server Not Starting:
- Verify Server Path: Double-check the --directory path in your MCP Client's JSON config. It must exactly match the installation location:
- Windows:
%USERPROFILE%\AppData\Local\UnityMCP\UnityMcpServer\src
- macOS:
~/Library/AppSupport/UnityMCP/UnityMcpServer\src
- Linux:
~/.local/share/UnityMCP/UnityMcpServer\src
- Windows:
- Verify uv: Make sure
uv
is installed and working (uv --version
). - Run Manually: Try running the server directly from the terminal to see errors:
cd /path/to/your/UnityMCP/UnityMcpServer/src uv run server.py
- Verify Server Path: Double-check the --directory path in your MCP Client's JSON config. It must exactly match the installation location:
- Auto-Configure Failed:
- Use the Manual Configuration steps. Auto-configure might lack permissions to write to the MCP client's config file.
Still stuck? Open an Issue or Join the Discord!
License 📜
MIT License. See LICENSE file.
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