Flockbay

Build, run and playtest a Godot 4 game in a live Godot editor from your agent. Runs inside the free Flockbay app.

Documentation

Flockbay for Claude Code, Codex, Cursor and Gemini CLI

Connects your coding agent to Flockbay, the Godot editor with an AI agent built in. With it, Claude Code, Codex, Cursor or Gemini CLI can build, run and playtest a Godot 4 game in a live Godot editor:

  • edit scenes and GDScript;
  • run the game headless and read Godot's output and parse errors;
  • send input events;
  • capture the viewport.

This plugin only registers Flockbay's MCP server, flockbay. The tools come from the Flockbay app.

Before you install

Install Flockbay for Windows, Mac or Linux from flockbay.com, and open your game in it. The plugin starts flockbay mcp, which the app puts on your PATH.

Claude Code

claude plugin marketplace add flockbay/flockbay-plugin && claude plugin install flockbay@flockbay

Or, inside a session:

/plugin marketplace add flockbay/flockbay-plugin
/plugin install flockbay@flockbay

Start a new session in your game's folder; /mcp lists flockbay.

Codex

codex plugin marketplace add flockbay/flockbay-plugin

Then install Flockbay from the Plugins Directory. Or add the server without the plugin:

codex mcp add flockbay -- flockbay mcp

Cursor

Add the server to ~/.cursor/mcp.json:

{
  "mcpServers": {
    "flockbay": { "command": "flockbay", "args": ["mcp"] }
  }
}

Gemini CLI

gemini extensions install https://github.com/flockbay/flockbay-plugin

Without the plugin

Any MCP client can run the same server:

claude mcp add --scope user flockbay -- flockbay mcp

Setup for each agent, and what the tools do: flockbay.com/godot-ai-mcp.

Privacy

The plugin itself collects nothing: it only starts the Flockbay app's MCP server on your machine. The app's privacy policy is at flockbay.com/privacy.

License

MIT. See LICENSE.