hyperframes-core

HyperFrames HTML composition contract. Use for composition structure, data attributes, clips, tracks, sub-compositions, variables, media playback, deterministic render rules, and validation of minimal renderable projects.

npx skills add https://github.com/heygen-com/hyperframes --skill hyperframes-core

HyperFrames Core

HyperFrames renders video from HTML. A composition is an HTML file whose DOM declares timing with data-* attributes, whose animation runtime is seekable, and whose media playback is owned by the framework.

This skill is the technical contract. Other concerns live in sibling skills:

  • hyperframes-animation — atomic motion rules + scene blueprints + per-runtime adapters (GSAP, Lottie, Three, Anime.js, CSS, WAAPI, TypeGPU)
  • hyperframes-creative — palettes, typography, narration, beat planning, audio-reactive
  • hyperframes-media — TTS, Whisper transcribe, background removal, captions
  • hyperframes-registry — install blocks and components (hyperframes add)
  • hyperframes-cli — dev loop commands (lint / validate / preview / render)

For Tailwind v4 projects (hyperframes init --tailwind), see references/tailwind.md — the browser-runtime contract is distinct from Studio's Tailwind v3 setup.

Routing

Want to…Read
See a minimal renderable compositionreferences/minimal-composition.md
Decide between monolithic single-file and modular sub-comp architecturereferences/composition-patterns.md
Structure a modular index.html (orchestrator + slots + root audio)references/composition-patterns.md
Pick a sub-comp archetype (content / driver-only / multi-scene merge / audio-reactive)references/composition-patterns.md
Look up a data-* attribute (root, clip, sub-comp host, legacy aliases)references/data-attributes.md
Use class="clip" correctlyreferences/data-attributes.md
Pick a data-track-index; same-track overlap; track-index vs CSS z-indexreferences/tracks-and-clips.md
Time a clip relative to another (data-start="intro + 2", crossfade overlap, chains)references/tracks-and-clips.md
Wire a sub-composition (host attributes, <template> wrapper, per-instance variables)references/sub-compositions.md
Animate inside a sub-composition (gsap.fromTo over gsap.from, seek-back behavior)references/sub-compositions.md
Declare variables (types, extra options, defaults, --strict-variables in CI)references/variables-and-media.md
Place <video> / <audio>, set volume, trim with data-media-startreferences/variables-and-media.md
Build a seekable timeline (paused, sync construction, gsap.set later-scene trap)references/determinism-rules.md
Avoid non-deterministic state (clocks, Math.random, repeat: -1, finite repeat formula)references/determinism-rules.md
Know what can / cannot be animated (visual-property allowlist; not display/visibility)references/determinism-rules.md
Fit text and prevent overflow (fitTextFontSize signature, <br> rule, layout contract)references/determinism-rules.md
Author full-frame motion with shared backgroundsreferences/full-screen-motion.md
Work in a Tailwind v4 project (init --tailwind)references/tailwind.md

For animation runtime specifics (GSAP API, Lottie, Three.js, etc.) go to hyperframes-animationadapters/<runtime>.md.

Composition Structure

Two root forms; they are not interchangeable.

  • Standalone (the top-level index.html) — root <div data-composition-id="…"> sits directly in <body>. No <template> wrapper. Wrapping a standalone root in <template> hides all content from the browser and breaks rendering.
  • Sub-composition (a file loaded via data-composition-src) — root <div data-composition-id="…"> must be wrapped in <template>. Without the wrapper the runtime cannot extract and mount it.

⚠ Sub-composition transport rule: the runtime only clones <template> contents into the live DOM. Everything outside the template — including <head> and any <style>/<script>/<link> that lives in <head> — is discarded. Put <style> and <script> blocks inside <template>, not in <head>.

⚠ Host-id rule: in the host file, data-composition-id on the slot must exactly equal the inner template's data-composition-id and the window.__timelines["<id>"] key. Do not add -mount / -slot / -host suffixes.

See references/sub-compositions.md for the file shape, host wiring, pitfall examples, and the pre-render verification checklist.

Root must be sized (silent layout bug)

The standalone root must establish an explicitly sized box, and every ancestor between it and a height: 100% element must have a resolved height. If the root or an intermediate wrapper has no height, a flex/height:100% content container collapses to ~0 and content piles into the top-left corner (often clipping the first glyph at x=0). lint, validate, and inspect do not catch this — inspect substitutes the authored data-width/data-height for a collapsed root and reports "0 layout issues."

<body style="margin: 0">
  <div
    id="root"
    data-composition-id="main"
    data-width="1920"
    data-height="1080"
    data-duration="5"
    style="position: relative; width: 1920px; height: 1080px; overflow: hidden"
  >
    <!-- Center robustly: position:absolute + inset:0 fills the sized root regardless of
         intermediate wrappers; or use a flex container ONLY if its parent chain is sized. -->
    <section
      class="clip"
      data-start="0"
      data-duration="5"
      data-track-index="1"
      style="position: absolute; inset: 0; display: grid; place-items: center; padding: 120px 160px; box-sizing: border-box"
    >
      <h1>Title</h1>
    </section>
  </div>
</body>

Keep the padding (≥80px) on the centering container — it is the title-safe margin that stops large type touching the frame edge. See references/minimal-composition.md.

Timeline Contract (GSAP default)

Every composition registers exactly one GSAP timeline.

  • Create with gsap.timeline({ paused: true }) — the player owns playback.
  • Register at window.__timelines["<composition-id>"]; the key must exactly match the root's data-composition-id. Dot syntax (window.__timelines.<id> = tl) is equivalent when the id is a valid identifier; use brackets if the id contains -.
  • Build the timeline synchronously during page load — not inside async, setTimeout, Promise, or event handlers. The renderer samples after page load completes; any deferred timeline construction misses the sample.
  • Render duration comes from data-duration on the root, not from GSAP timeline length. Do not pad the timeline with empty tweens to set duration.
  • For sub-compositions, do not manually nest sub-timelines into the host (master.add(sub)); the framework drives them independently.

For non-GSAP runtimes (Lottie / Three / WAAPI / CSS / Anime.js / TypeGPU), the equivalent contract lives in hyperframes-animation/adapters/<runtime>.md. See references/determinism-rules.md for the cross-runtime Animation Runtime Contract.

Non-Negotiable Rules

These break the renderer — or produce silent visual bugs that lint/validate/inspect do NOT catch (rules 3, 7-8). (Synchronous timeline construction is covered above in Timeline Contract.)

  1. No Math.random() / Date.now() / performance.now() driving visuals — use a seeded PRNG.
  2. No repeat: -1. Use repeat: Math.max(0, Math.floor(duration / cycleDuration) - 1)floor, not ceil (ceil overshoots data-duration and trips the gsap_repeat_ceil_overshoot lint; max(0, …) avoids a negative repeat = infinite).
  3. <video>/<audio> must be a direct child of the host root (index.html) — never inside a sub-comp <template>, never inside a wrapper <div>; otherwise it is never decoded and renders blank/black (silent). The framework owns playback: no video.play() / audio.play() / currentTime = …. A sub-comp cannot drive host elements (selector or querySelector), so animate host media from the main timeline at global time. See references/variables-and-media.md.
  4. No gsap.set() on clip elements from later scenes (they are not in the DOM yet). Use tl.set(selector, vars, time) at or after the clip's data-start.
  5. No animating display / visibility. Animate opacity / transforms; the clip lifecycle handles show/hide.
  6. No <br> in body text. Let text wrap via max-width.
  7. Transformed elements must be block-level + sized. transform/scaleX/scaleY is a no-op on an inline <span>, and scaling an auto-width (0px) element shows nothing → invisible bars/fills. Give them display: block/inline-block/flex-item and a real width/height (e.g. width: 100% inside a sized parent).
  8. Absolutely-positioned decoratives (badges, pills, tags) that pulse or overshoot (yoyo scale, back.out) need clearance at their peak size and must not straddle an overflow: hidden edge — else they overlap a neighbor or get clipped. Position for the largest frame, not the resting one.

Editing Existing Compositions

  • Read the actual files before editing.
  • Preserve unrelated timing, tracks, IDs, variables, and media paths.
  • Match existing composition IDs and timeline registry keys.
  • When adding a clip, choose a non-overlapping data-track-index or intentionally adjust surrounding timing.
  • When adding a sub-composition, verify its internal data-composition-id before wiring the host.

Validation

Use hyperframes-cli for command details.

  • npx hyperframes lint passes (0 errors)
  • npx hyperframes validate passes (0 console errors)
  • npx hyperframes inspect passes, or overflow is intentionally marked
  • Projects with sub-compositions: npx hyperframes snapshot --at <midpoints> and eyeball each frame

Больше skills от heygen-com

hyperframes-cli
heygen-com
HyperFrames CLI dev loop — `npx hyperframes` for scaffolding (init), validation (lint, inspect), preview, render, and environment troubleshooting (doctor, browser, info, upgrade). Use when running any of these commands or troubleshooting the HyperFrames build/render environment. For asset preprocessing commands (`tts`, `transcribe`, `remove-background`), invoke the `hyperframes-media` skill instead.
developmenttestingapi
hyperframes-animation
heygen-com
Все знания об анимации для HyperFrames — атомарные правила движения, многофазные сценарии сцен, переходы между сценами, более широкие техники моушн-дизайна И семь адаптеров времени выполнения (GSAP по умолчанию, а также Lottie, Three.js, Anime.js, CSS-ключевые кадры, Web Animations API, TypeGPU). Используйте для любой задачи по движению или анимации: выберите 2–4 правила и скомпонуйте, или загрузите сценарий, или найдите API конкретной среды выполнения (например, easing в GSAP / плеер Lottie / микшер Three.js). Родной для HyperFrames: единая приостановленная временная шкала, безопасная для поиска,...
creativedevelopmentdesign
hyperframes-media
heygen-com
Предварительная обработка ассетов для композиций HyperFrames — мульти-провайдерный TTS (HeyGen / ElevenLabs / Kokoro локально), мульти-провайдерный BGM (Google Lyria / локальный MusicGen), транскрипция Whisper, удаление фона и создание субтитров. Используется для npx hyperframes tts, bgm, transcribe, remove-background, выбора голоса/провайдера, подсказок музыкального настроения, субтитров / подписей / текстов песен / караоке / посимвольного стилизации.
mediaaudiovideo
hyperframes-registry
heygen-com
Установка и подключение блоков и компонентов реестра в композиции HyperFrames. Используется при выполнении hyperframes add, установке блока или компонента, подключении установленного элемента в index.html или работе с hyperframes.json. Охватывает команду add, места установки, подключение подкомпозиций блоков, слияние фрагментов компонентов, обнаружение реестра и создание нового блока или компонента для передачи в основной репозиторий (идея → заготовка → проверка → PR).
developmentapicode-review
general-video
heygen-com
Используется как запасной вариант для авторской компоновки видео в формате HTML с помощью HyperFrames, когда не подходит ни один специализированный рабочий процесс. Охватывает длинные или многосценные работы, брендовые/имиджевые ролики, монтажи, титры, анимированные постеры в длинном формате, статичные циклы и свободные композиции любой длины и формата. Не предназначен для маркетинговых промо продуктов (product-launch-video), захвата видео с веб-сайтов (website-to-video), тематических объяснялок (faceless-explainer), видео для GitHub PR (pr-to-video), субтитрования существующих материалов...
videocreativemedia
motion-graphics
heygen-com
Используйте, когда пользователю нужна короткая, дизайн-ориентированная моушн-графика, где движение является сообщением: кинетическая типографика, счётчик статистики или чисел, попадание в диаграмму/визуализацию данных, лого-стингер, бренд-лок-ап, нижняя треть, коллаут, социальный оверлей, анимированный заголовок/твит/новостной элемент, моушн-постер или быстрый захват страницы. Обычно длительностью до 10 секунд и до ~30 секунд, без повествовательной дуги, закадрового голоса или живого актёра. Может быть отрендерено в MP4 или прозрачный оверлей. Не подходит для более длинных, многосценных, нарративных или бренд-роликов...
creativevideodesign
hyperframes-read-first
heygen-com
Начните здесь для любого запроса на создание, генерацию, редактирование, анимацию или рендеринг видео, анимации, моушн-графики, объясняющего видео, титров, наложений, видео с субтитрами, рекламы продукта, видео для сайта, PR- или changelog-видео, дата-монтажа, моушн-постера или HTML-композиции HyperFrames. Используйте перед другими навыками работы с видео или анимацией, если пользователь хочет, чтобы HyperFrames создал или отрендерил готовое MP4/веб-видео, выбрал рабочий процесс или направил между product-launch-video, faceless-explainer, website-to-video,...
creativevideomedia
hyperframes-creative
heygen-com
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
creativedesignvideo