hyperframes-core

Contrato de composição HTML do HyperFrames. Use para estrutura de composição, atributos de dados, clipes, faixas, subcomposições, variáveis, reprodução de mídia, regras de renderização determinísticas e validação de projetos mínimos renderizáveis.

npx skills add https://github.com/heygen-com/hyperframes --skill hyperframes-core

HyperFrames Core

HyperFrames renders video from HTML. A composition is an HTML file whose DOM declares timing with data-* attributes, whose animation runtime is seekable, and whose media playback is owned by the framework.

This skill is the technical contract. Other concerns live in sibling skills:

  • hyperframes-animation — atomic motion rules + scene blueprints + per-runtime adapters (GSAP, Lottie, Three, Anime.js, CSS, WAAPI, TypeGPU)
  • hyperframes-creative — palettes, typography, narration, beat planning, audio-reactive
  • hyperframes-media — TTS, Whisper transcribe, background removal, captions
  • hyperframes-registry — install blocks and components (hyperframes add)
  • hyperframes-cli — dev loop commands (lint / validate / preview / render)

For Tailwind v4 projects (hyperframes init --tailwind), see references/tailwind.md — the browser-runtime contract is distinct from Studio's Tailwind v3 setup.

Routing

Want to…Read
See a minimal renderable compositionreferences/minimal-composition.md
Decide between monolithic single-file and modular sub-comp architecturereferences/composition-patterns.md
Structure a modular index.html (orchestrator + slots + root audio)references/composition-patterns.md
Pick a sub-comp archetype (content / driver-only / multi-scene merge / audio-reactive)references/composition-patterns.md
Look up a data-* attribute (root, clip, sub-comp host, legacy aliases)references/data-attributes.md
Use class="clip" correctlyreferences/data-attributes.md
Pick a data-track-index; same-track overlap; track-index vs CSS z-indexreferences/tracks-and-clips.md
Time a clip relative to another (data-start="intro + 2", crossfade overlap, chains)references/tracks-and-clips.md
Wire a sub-composition (host attributes, <template> wrapper, per-instance variables)references/sub-compositions.md
Animate inside a sub-composition (gsap.fromTo over gsap.from, seek-back behavior)references/sub-compositions.md
Declare variables (types, extra options, defaults, --strict-variables in CI)references/variables-and-media.md
Place <video> / <audio>, set volume, trim with data-media-startreferences/variables-and-media.md
Build a seekable timeline (paused, sync construction, gsap.set later-scene trap)references/determinism-rules.md
Avoid non-deterministic state (clocks, Math.random, repeat: -1, finite repeat formula)references/determinism-rules.md
Know what can / cannot be animated (visual-property allowlist; not display/visibility)references/determinism-rules.md
Fit text and prevent overflow (fitTextFontSize signature, <br> rule, layout contract)references/determinism-rules.md
Author full-frame motion with shared backgroundsreferences/full-screen-motion.md
Work in a Tailwind v4 project (init --tailwind)references/tailwind.md

For animation runtime specifics (GSAP API, Lottie, Three.js, etc.) go to hyperframes-animationadapters/<runtime>.md.

Composition Structure

Two root forms; they are not interchangeable.

  • Standalone (the top-level index.html) — root <div data-composition-id="…"> sits directly in <body>. No <template> wrapper. Wrapping a standalone root in <template> hides all content from the browser and breaks rendering.
  • Sub-composition (a file loaded via data-composition-src) — root <div data-composition-id="…"> must be wrapped in <template>. Without the wrapper the runtime cannot extract and mount it.

⚠ Sub-composition transport rule: the runtime only clones <template> contents into the live DOM. Everything outside the template — including <head> and any <style>/<script>/<link> that lives in <head> — is discarded. Put <style> and <script> blocks inside <template>, not in <head>.

⚠ Host-id rule: in the host file, data-composition-id on the slot must exactly equal the inner template's data-composition-id and the window.__timelines["<id>"] key. Do not add -mount / -slot / -host suffixes.

See references/sub-compositions.md for the file shape, host wiring, pitfall examples, and the pre-render verification checklist.

Root must be sized (silent layout bug)

The standalone root must establish an explicitly sized box, and every ancestor between it and a height: 100% element must have a resolved height. If the root or an intermediate wrapper has no height, a flex/height:100% content container collapses to ~0 and content piles into the top-left corner (often clipping the first glyph at x=0). lint, validate, and inspect do not catch this — inspect substitutes the authored data-width/data-height for a collapsed root and reports "0 layout issues."

<body style="margin: 0">
  <div
    id="root"
    data-composition-id="main"
    data-width="1920"
    data-height="1080"
    data-duration="5"
    style="position: relative; width: 1920px; height: 1080px; overflow: hidden"
  >
    <!-- Center robustly: position:absolute + inset:0 fills the sized root regardless of
         intermediate wrappers; or use a flex container ONLY if its parent chain is sized. -->
    <section
      class="clip"
      data-start="0"
      data-duration="5"
      data-track-index="1"
      style="position: absolute; inset: 0; display: grid; place-items: center; padding: 120px 160px; box-sizing: border-box"
    >
      <h1>Title</h1>
    </section>
  </div>
</body>

Keep the padding (≥80px) on the centering container — it is the title-safe margin that stops large type touching the frame edge. See references/minimal-composition.md.

Timeline Contract (GSAP default)

Every composition registers exactly one GSAP timeline.

  • Create with gsap.timeline({ paused: true }) — the player owns playback.
  • Register at window.__timelines["<composition-id>"]; the key must exactly match the root's data-composition-id. Dot syntax (window.__timelines.<id> = tl) is equivalent when the id is a valid identifier; use brackets if the id contains -.
  • Build the timeline synchronously during page load — not inside async, setTimeout, Promise, or event handlers. The renderer samples after page load completes; any deferred timeline construction misses the sample.
  • Render duration comes from data-duration on the root, not from GSAP timeline length. Do not pad the timeline with empty tweens to set duration.
  • For sub-compositions, do not manually nest sub-timelines into the host (master.add(sub)); the framework drives them independently.

For non-GSAP runtimes (Lottie / Three / WAAPI / CSS / Anime.js / TypeGPU), the equivalent contract lives in hyperframes-animation/adapters/<runtime>.md. See references/determinism-rules.md for the cross-runtime Animation Runtime Contract.

Non-Negotiable Rules

These break the renderer — or produce silent visual bugs that lint/validate/inspect do NOT catch (rules 3, 7-8). (Synchronous timeline construction is covered above in Timeline Contract.)

  1. No Math.random() / Date.now() / performance.now() driving visuals — use a seeded PRNG.
  2. No repeat: -1. Use repeat: Math.max(0, Math.floor(duration / cycleDuration) - 1)floor, not ceil (ceil overshoots data-duration and trips the gsap_repeat_ceil_overshoot lint; max(0, …) avoids a negative repeat = infinite).
  3. <video>/<audio> must be a direct child of the host root (index.html) — never inside a sub-comp <template>, never inside a wrapper <div>; otherwise it is never decoded and renders blank/black (silent). The framework owns playback: no video.play() / audio.play() / currentTime = …. A sub-comp cannot drive host elements (selector or querySelector), so animate host media from the main timeline at global time. See references/variables-and-media.md.
  4. No gsap.set() on clip elements from later scenes (they are not in the DOM yet). Use tl.set(selector, vars, time) at or after the clip's data-start.
  5. No animating display / visibility. Animate opacity / transforms; the clip lifecycle handles show/hide.
  6. No <br> in body text. Let text wrap via max-width.
  7. Transformed elements must be block-level + sized. transform/scaleX/scaleY is a no-op on an inline <span>, and scaling an auto-width (0px) element shows nothing → invisible bars/fills. Give them display: block/inline-block/flex-item and a real width/height (e.g. width: 100% inside a sized parent).
  8. Absolutely-positioned decoratives (badges, pills, tags) that pulse or overshoot (yoyo scale, back.out) need clearance at their peak size and must not straddle an overflow: hidden edge — else they overlap a neighbor or get clipped. Position for the largest frame, not the resting one.

Editing Existing Compositions

  • Read the actual files before editing.
  • Preserve unrelated timing, tracks, IDs, variables, and media paths.
  • Match existing composition IDs and timeline registry keys.
  • When adding a clip, choose a non-overlapping data-track-index or intentionally adjust surrounding timing.
  • When adding a sub-composition, verify its internal data-composition-id before wiring the host.

Validation

Use hyperframes-cli for command details.

  • npx hyperframes lint passes (0 errors)
  • npx hyperframes validate passes (0 console errors)
  • npx hyperframes inspect passes, or overflow is intentionally marked
  • Projects with sub-compositions: npx hyperframes snapshot --at <midpoints> and eyeball each frame

Mais skills de heygen-com

hyperframes-cli
heygen-com
HyperFrames CLI dev loop — `npx hyperframes` for scaffolding (init), validation (lint, inspect), preview, render, and environment troubleshooting (doctor, browser, info, upgrade). Use when running any of these commands or troubleshooting the HyperFrames build/render environment. For asset preprocessing commands (`tts`, `transcribe`, `remove-background`), invoke the `hyperframes-media` skill instead.
developmenttestingapi
hyperframes-animation
heygen-com
Todo conhecimento de animação para HyperFrames — regras de movimento atômico, blueprints de cena multifásica, transições de cena, técnicas mais amplas de design de movimento, E os sete adaptadores de runtime (GSAP padrão, mais Lottie, Three.js, Anime.js, keyframes CSS, Web Animations API, TypeGPU). Use para qualquer tarefa de movimento ou animação: escolha 2-4 regras e componha, ou carregue um blueprint, ou consulte a API específica do runtime (ex.: eases do GSAP / player Lottie / mixer Three.js). Nativo do HyperFrames: timeline única pausada, seguro para busca,...
creativedevelopmentdesign
hyperframes-media
heygen-com
Pré-processamento de assets para composições HyperFrames — TTS multi-provedor (HeyGen / ElevenLabs / Kokoro local), BGM multi-provedor (Google Lyria / MusicGen local), transcrição Whisper, remoção de fundo e criação de legendas. Use para npx hyperframes tts, bgm, transcribe, remove-background, seleção de voz/provedor, sugestão de clima musical, legendas / subtítulos / letras / karaokê / estilo por palavra.
mediaaudiovideo
hyperframes-registry
heygen-com
Instale e conecte blocos e componentes do registry em composições HyperFrames. Use ao executar hyperframes add, instalar um bloco ou componente, conectar um item instalado no index.html ou trabalhar com hyperframes.json. Abrange o comando add, locais de instalação, conexão de subcomposição de blocos, mesclagem de snippets de componentes, descoberta do registry e criação de um novo bloco ou componente para contribuir upstream (ideia → scaffold → validar → PR).
developmentapicode-review
general-video
heygen-com
Use como fallback para a criação de composições de vídeo HTML com HyperFrames personalizadas quando nenhum fluxo de trabalho especializado se adequar. Abrange peças mais longas ou com múltiplas cenas, reels de marca/sizzle, montagens, cartelas de título, motion posters de longa duração, loops estáticos e composições livres em qualquer duração ou formato. Não é para promoções de produtos comercializados (product-launch-video), captura geral de site para vídeo (website-to-video), explicadores de tópicos (faceless-explainer), vídeos de PR do GitHub (pr-to-video), legendagem de filmagens existentes...
videocreativemedia
motion-graphics
heygen-com
Use quando o usuário deseja um motion graphic curto e focado em design, onde o movimento é a mensagem: tipografia cinética, contagem de estatísticas ou números, destaque de gráfico/visualização de dados, vinheta de logotipo, composição de marca, terço inferior, chamada, sobreposição para redes sociais, manchete/tweet/notícia animada, pôster animado ou destaque rápido de página capturada. Geralmente com menos de 10s e até ~30s, sem arco narrativo, locução ou cena com atores reais. Pode ser renderizado em MP4 ou sobreposição transparente. Não indicado para peças mais longas, com múltiplas cenas, narradas ou do tipo reel de marca...
creativevideodesign
hyperframes-read-first
heygen-com
Comece AQUI para qualquer solicitação de fazer, criar, gerar, editar, animar ou renderizar um vídeo, animação, motion graphic, vídeo explicativo, cartão de título, sobreposição, vídeo com legendas, promoção de produto, vídeo para site, vídeo de PR ou changelog, montagem de dados, pôster animado ou composição HTML do HyperFrames. Use antes de outras habilidades de vídeo ou animação quando o usuário quiser que o HyperFrames crie ou renderize um vídeo MP4/web finalizado, escolha um fluxo de trabalho ou direcione entre vídeo de lançamento de produto, explicador sem rosto, site para vídeo,...
creativevideomedia
hyperframes-creative
heygen-com
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
creativedesignvideo