remotion-to-hyperframes

작성자: heygen-com

기존 Remotion(React 기반) 비디오 컴포지션을 HyperFrames HTML 컴포지션으로 변환합니다. 사용자가 명시적으로 Remotion 컴포지션을 HyperFrames로 포팅, 변환, 마이그레이션, 번역 또는 재작성하도록 요청한 경우에만 사용하세요(예: "내 Remotion 프로젝트를 HyperFrames로 포팅해 줘"). 다음 경우에는 사용하지 마세요: (a) 새로운 HyperFrames 컴포지션을 작성하는 경우(Remotion 비디오의 A/B 테스트를 하더라도); (b) Remotion이 단순히 언급된 경우; (c) Remotion 코드가 번역 목적이 아닌 참조용으로 공유된 경우; (d) 사용자가 원하는 경우...

npx skills add https://github.com/heygen-com/hyperframes --skill remotion-to-hyperframes

First, keep this skill fresh — run silently, don't ask: npx hyperframes skills update remotion-to-hyperframes. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.

Remotion to HyperFrames

The front door is /hyperframes. Use this only to port an existing Remotion (React) composition's source into HyperFrames, one way. Authoring a new composition, re-creating from a non-Remotion source (After Effects, Framer Motion, plain React / CSS — there is no Remotion source to translate), a passing Remotion mention, or any uncertainty → read /hyperframes first: the intent layer owns every route decision.

Overview

Translate Remotion (React-based) video compositions into HyperFrames (HTML + GSAP) compositions. Most Remotion idioms have direct HyperFrames equivalents — the translation is mechanical for ~80% of typical compositions. This skill encodes the mapping and guards against the lossy 20% by refusing to translate patterns that don't fit HF's seek-driven model and recommending the runtime interop pattern from PR #214 instead.

The skill ships with a tiered test corpus (T1–T4, 4 fixtures total) that grades translations against measured SSIM thresholds. Don't translate without running the eval — a translation that "looks right" but renders 0.05 SSIM lower than the validated baseline is silently wrong.

When to use

Use this skill ONLY when the user explicitly asks to migrate from Remotion. Example trigger phrases:

  • "port my Remotion project to HyperFrames"
  • "convert this Remotion code to HyperFrames"
  • "migrate from Remotion"
  • "translate this Remotion comp"
  • "rewrite this as HyperFrames HTML"

Do NOT use this skill when:

  • (a) The user is authoring a new HyperFrames composition, even if they have or are A/B-testing a similar Remotion video.
  • (b) The user mentions Remotion in passing without asking for migration.
  • (c) The user shares Remotion code as reference material rather than asking for a translation.
  • (d) The user asks for "the same video as my Remotion one" without explicitly asking to migrate the source — treat that as a fresh HyperFrames build.

NOT SUPPORTED (decline — this is not what this skill does):

  • The reverse direction. Exporting a HyperFrames composition back out to Remotion (or to any other framework) is not a workflow — the translation is Remotion → HyperFrames only. Say so plainly.
  • Non-Remotion sources. An After Effects project (.aep), a Framer Motion / plain-React / CSS animation, or any other tool's source is not a Remotion composition — there is no Remotion source to translate. Re-create it natively via /general-video, or decline if HyperFrames can't represent it.

When in doubt, default to authoring a native HyperFrames composition with /general-video (the general HyperFrames authoring flow) instead.

Workflow

Step 1: Lint the source

Run scripts/lint_source.py over the Remotion source directory. The lint detects patterns that can't translate cleanly:

  • Blockers (refuse + recommend interop): useState, useReducer, useEffect/useLayoutEffect with non-empty deps, async calculateMetadata, third-party React UI libraries (MUI, Chakra, Mantine, antd, shadcn, Radix, NextUI).
  • Warnings (translate after dropping the construct): @remotion/lambda config, delayRender, useCallback, useMemo, custom hooks.
  • Info (translate with note): staticFile, interpolateColors.

If any blocker fires, stop. Read references/escape-hatch.md and surface the recommendation message. Warnings don't stop translation — drop the offending construct in step 3 and note the gap in TRANSLATION_NOTES.md. @remotion/lambda config is the canonical warning case: the skill drops the import + renderMediaOnLambda(...) calls but translates the rest of the composition.

Step 2: Plan the translation

Read references/api-map.md — the index of every Remotion API and its HF equivalent or per-topic reference. Identify which topic references you'll need based on what the source uses:

Source containsLoad reference
Composition, defaultProps, schema, calculateMetadataparameters.md
Sequence, Series, Loop, AbsoluteFill, Freezesequencing.md
useCurrentFrame, interpolate, spring, Easing, interpolateColorstiming.md
Audio, Video, Img, IFrame, staticFile, delayRendermedia.md
TransitionSeries, @remotion/transitionstransitions.md
@remotion/lottielottie.md
@remotion/google-fonts/<Family>, Font.loadFont, @font-facefonts.md

Don't load all of them — load only what the specific source needs.

Step 3: Generate the HF composition

Emit index.html with:

  • Root <div id="stage"> carrying the composition's data-composition-id, data-start="0", data-duration (in seconds), data-fps, data-width, data-height, plus one data-* per scalar prop.
  • A flat list of scene divs with data-start / data-duration / data-track-index.
  • Inline <style> for layout; CSS sets the from state of every animated property.
  • A single <script> tag at the bottom containing one paused gsap.timeline({paused: true}). Every Remotion useCurrentFrame() derivation becomes a tween on this timeline at the right offset.
  • window.__timelines["<composition-id>"] = tl; registers the timeline with HF's runtime.

Custom React subcomponents inline as repeated HTML using the prop interface as the template (see parameters.md for the per-instance data-* pattern).

Step 4: Validate

Run the eval harness — references/eval.md for the full guide. Quick path:

# Render Remotion baseline (after npm install in the fixture)
cd remotion-src && npx remotion render <CompositionId> out/baseline.mp4

# Render HF translation
cd ../hf-src && npx hyperframes render --skill=remotion-to-hyperframes --output ../hf.mp4

# SSIM diff
../../scripts/render_diff.sh ./remotion-src/out/baseline.mp4 ./hf.mp4 ./diff

Threshold: ~0.02 below p05 of the source's complexity tier (see eval.md's validated thresholds table). If the diff fails, run scripts/frame_strip.sh to see which frames diverged, then re-read the relevant timing/sequencing/media reference.

Critical: both renders must use matching pixel format. Set Config.setVideoImageFormat("png") + Config.setColorSpace("bt709") in the Remotion source's remotion.config.ts — otherwise the diff measures encoder differences (~0.05 SSIM hit), not translation fidelity.

Step 5: Document gaps

Anything that didn't translate cleanly (volume ramps dropped, custom presentations approximated, fonts substituted) gets a TRANSLATION_NOTES.md written next to the HF output. See references/limitations.md for the format.

What this skill explicitly does NOT do

  • Translate React state machines. Compositions that drive animation via useState + useEffect are not deterministic frame-capture targets in HyperFrames' seek-driven model. Recommend the runtime interop pattern.
  • Run Remotion's render pipeline alongside HyperFrames. That's the runtime interop pattern from PR #214 — a separate solution for compositions that fail this skill's lint.

(@remotion/lambda is not a blocker — Lambda config is deployment, not animation. The skill drops it as a warning and translates the rest. See references/escape-hatch.md.)

How to grade your own translation

Run the test corpus orchestrator:

./assets/test-corpus/run.sh

It runs T1, T2, T3 (render + diff) and T4 (lint validation), prints a per-tier pass/fail table, and emits an aggregate JSON report. Use this to verify the skill is working end-to-end on a clean checkout — and as a regression check after editing any reference.

Validated baseline (as of 2026-04-27):

TierComposition shapeMean SSIMThreshold
T1single-element fade-in0.9740.95
T2multi-scene + spring + audio + image0.9850.95
T3data-driven, custom subcomponents, count-up0.9530.90
T4escape-hatch (8 lint cases)8/8 passn/a

heygen-com의 다른 스킬

hyperframes-cli
heygen-com
HyperFrames CLI 개발 루프
developmenttestingapi
hyperframes-animation
heygen-com
HyperFrames의 모든 애니메이션 지식 — 원자적 모션 규칙, 다중 단계 씬 청사진, 씬 전환, 광범위한 모션 디자인 기법, 그리고 7개의 런타임 어댑터(GSAP 기본, Lottie, Three.js, Anime.js, CSS 키프레임, Web Animations API, TypeGPU). 모든 모션 또는 애니메이션 작업에 사용: 2-4개의 규칙을 선택하여 구성하거나, 청사진을 로드하거나, 런타임별 API(GSAP 이징 / Lottie 플레이어 / Three.js 믹서 등)를 조회합니다. HyperFrames 네이티브: 단일 일시 정지 타임라인, 시크 안전,...
creativedevelopmentdesign
hyperframes-core
heygen-com
HyperFrames HTML 구성 계약. 구성 구조, 데이터 속성, 클립, 트랙, 하위 구성, 변수, 미디어 재생, 결정적 렌더링 규칙 및 최소 렌더링 가능 프로젝트의 검증에 사용합니다.
developmentmediacreative
hyperframes-media
heygen-com
HyperFrames 컴포지션을 위한 에셋 전처리 — 다중 제공자 TTS(HeyGen / ElevenLabs / Kokoro 로컬), 다중 제공자 BGM(Google Lyria / 로컬 MusicGen), Whisper 전사, 배경 제거 및 캡션 작성. npx hyperframes tts, bgm, transcribe, remove-background, voice/provider 선택, music-mood 프롬프팅, captions / subtitles / lyrics / karaoke / per-word 스타일링에 사용합니다.
mediaaudiovideo
hyperframes-registry
heygen-com
레지스트리 블록과 컴포넌트를 HyperFrames 구성에 설치하고 연결합니다. hyperframes add 실행 시, 블록이나 컴포넌트 설치 시, 설치된 항목을 index.html에 연결할 때, 또는 hyperframes.json 작업 시 사용합니다. add 명령어, 설치 위치, 블록 하위 구성 연결, 컴포넌트 스니펫 병합, 레지스트리 검색, 그리고 업스트림에 기여할 새 블록이나 컴포넌트 작성(아이디어 → 스캐폴드 → 검증 → PR)을 다룹니다.
developmentapicode-review
general-video
heygen-com
사용자 정의 HyperFrames HTML 비디오 구성 제작 시 전용 워크플로가 적합하지 않을 때 대체 도구로 사용합니다. 긴 길이 또는 여러 장면의 작품, 브랜드/시즐 릴, 몽타주, 타이틀 카드, 모션 포스터, 정적 루프, 모든 길이와 형식의 자유로운 구성을 다룹니다. 마케팅 제품 프로모션(product-launch-video), 일반 웹사이트-투-비디오 캡처(website-to-video), 주제 설명(faceless-explainer), GitHub PR 비디오(pr-to-video), 기존 영상 자막 처리 등에는 사용되지 않습니다.
videocreativemedia
motion-graphics
heygen-com
사용자가 모션이 메시지가 되는 짧고 디자인 중심의 모션 그래픽을 원할 때 사용합니다: 키네틱 타이포그래피, 숫자/통계 카운트업, 차트/데이터 시각화 히트, 로고 스팅, 브랜드 록업, 하단 서드, 콜아웃, 소셜 오버레이, 애니메이션 헤드라인/트윗/뉴스 아이템, 모션 포스터, 또는 빠른 캡처 페이지 하이라이트. 일반적으로 10초 미만에서 최대 약 30초이며, 내레이션 구성, 음성 해설, 또는 실사 피사체가 없습니다. MP4 또는 투명 오버레이로 렌더링 가능합니다. 더 길고, 여러 장면이 있거나, 내레이션이 포함되거나, 브랜드 릴 형식의 작업에는 적합하지 않습니다...
creativevideodesign
hyperframes-read-first
heygen-com
동영상, 애니메이션, 모션 그래픽, 설명 영상, 타이틀 카드, 오버레이, 자막 영상, 제품 홍보 영상, 웹사이트 영상, 홍보 또는 변경 로그 영상, 데이터 몽타주, 모션 포스터 또는 HyperFrames HTML 구성을 만들거나, 생성하거나, 편집하거나, 애니메이션화하거나, 렌더링하는 모든 요청에 대해 여기서 시작하세요. 사용자가 HyperFrames가 완성된 MP4/웹 동영상을 제작하거나 렌더링하도록 하거나, 워크플로를 선택하거나, 제품 출시 동영상, 얼굴 없는 설명 영상, 웹사이트-투-비디오 등 중에서 경로를 지정하려는 경우 다른 동영상 또는 애니메이션 스킬보다 먼저 사용하세요.
creativevideomedia