music-to-video

작성자: heygen-com

We need to translate the given text from English to Korean. The text describes a skill for music-to-video. We must preserve the name "music-to-video" if it appears, but it does not appear in the text. The text is a description of how the skill works. We need to translate naturally while keeping technical terms like "HyperFrames", "beat-synced", "orchestrator", "sub-agent", "beat grid", "beat-cut". Also preserve numbers and URLs if any (none). No extra commentary. Just the translation. The text: "Use when the user has a music track (an audio file, or a video to pull audio from) and wants a beat-synced HyperFrames video, calm to hard-hitting. The music drives everything: one analyzer reads it once, the orchestrator lays out the frames and fills a per-frame plan, and one sub-agent builds each frame. Typography and templates are the floor — a complete video needs zero assets — but any images or videos the user supplies are cut into the frames on

npx skills add https://github.com/heygen-com/hyperframes --skill music-to-video

Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below.

First, keep this skill fresh — confirm with the user before running: npx hyperframes skills update music-to-video. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.

music-to-video — one music-grounded, beat-synced video workflow

Use this skill to turn a music track into a beat-synced HyperFrames video. You analyze the track once, lay out the frames, fill in a per-frame plan, and build each frame as a composition. The input is a music track plus optional user images or videos — there is no narration and no website capture. Typography and templates are the floor (a complete video needs zero assets); any media the user supplies is cut in on the same beat grid.

You are the orchestrator. Work in videos/<project>/. Run the steps in order and pass each Gate before moving on. Two steps need the user: Step 3 (plan approval) and Step 6 (render approval) — both are checkpoint gates per ../hyperframes/references/brief-contract.md (read it before Step 0): in autonomous mode, post the Step 3 summary as a heads-up and proceed; Step 6 render approval is still asked, as the one kept question. Do every step yourself except Step 4, where you dispatch one sub-agent per frame. Keep design and motion rules out of this file — they live in references/ and the frame-worker sub-agent.

SKILL_DIR = this skill directory. PROJECT_DIR = videos/<project-name>/.

Workflow: Step 0 setup → hyperframes.json + assets/bgm.mp3; Step 1 analyze → audiomap.json; Step 2 skeleton → STORYBOARD.md (frames, groups TBD); Step 3 plan → complete STORYBOARD.md + frame.md; Step 4 build → compositions/frames/NN-*.html; Step 5 assemble → index.html; Step 6 render → renders/video.mp4.

Two ideas that shape everything

  • One analyzer, and you trust it. analyze-beatgrid.py is the only beat analyzer — never re-measure beats with another tool or by ear. Its energy / density / rolls / onsets / silences are always reliable. Its bpm and beats_sec are reliable only when the music is genuinely rhythmic; on calm music the grid is a metronome the tracker imposed, so pace by phrases and energy instead and never hard-cut to it. Deciding which case you're in is each frame's pacing (Step 2).
  • One frame = one file; groups live inside. Step 2 cuts the track into frames, and each frame becomes one composition file compositions/frames/NN-<frame_id>.html, built by one frame-worker. A frame can subdivide into groups (each a template or a motion-primitives combo). Extra density goes inside a group, so frame count tracks distinct treatments, not beats — a fast track does not blow up the number of sub-agents.

Step 0: Setup, BGM, and inputs

Goal: Establish the music source, create the HyperFrames project, and note any user-supplied media.

The brief starts at the intent layer. Opening rule, in order: (1) BRIEF.md exists → read it and ask nothing it answers — its flow/storyboard derive the mode (brief contract § 1). (2) No BRIEF.md but the project exists → resume from what's on disk; never re-interrogate. (3) A fresh creation request that arrived here directly → read /hyperframes and run its intent layer (references/intent-interview.md): it confirms this route's must-haves (the music source, destination → aspect — ../hyperframes/references/routes/music-to-video.md) and announces what stays deferred — brand and genre are chosen at Step 3 by design. Write BRIEF.md immediately after init (never before — init refuses a non-empty directory) and record the preference-backed answers (brief-format.md). Edit requests skip all of this.

The music is the spine — establish one track before anything else. This skill is tuned for fast, high-energy BGM: a strong beat grid drives the cuts (calm tracks work, but pace by phrase rather than beat). If the user supplied audio — a music file, or a video to pull audio from — use it. Otherwise choose the mood from the request and generate a track through /media-use (audio/references/bgm.md); when the host app provides its own music tool, use that. Before the first authenticated provider action, run npx hyperframes auth status and relay its output verbatim. If signed out, apply one branch:

  • Collaborative: wait for sign-in or an explicit choice to continue offline with the local provider.
  • Autonomous: state the status and continue through the available local provider.

If no offline provider can satisfy the required music capability, surface the blocker. Never write keys into a per-repo .env. Auth ownership and offline fallbacks live in /media-use references/setup-providers.md § Providers. The resulting track lands at assets/bgm.mp3. Stage supplied images or videos so frames can use them on the beat grid; otherwise typography carries the video.

Lyric videos: for lyrics synced to the vocals, get word/line timing by transcribing the track via /media-use, or ask the user for the lyrics text and place lines on the beat grid.

Initialize only if hyperframes.json is missing. Name <project> from the brief in kebab-case, such as midnight-drive-loop — never a timestamp. init checks the installed skills against the latest on GitHub and updates the global set if any are out of date.

npx hyperframes init "videos/<project>" --non-interactive --example=blank --skill=music-to-video
mkdir -p "$PROJECT_DIR/assets" "$PROJECT_DIR/renders"
cp "<user-music>" "$PROJECT_DIR/assets/bgm.mp3"   # extract from a video first if needed
# only if the user gave you images/videos:
node <SKILL_DIR>/scripts/stage-assets.mjs --from <dir> --hyperframes "$PROJECT_DIR" --into public

The brand (font + palette) is chosen at Step 3, not here. Don't pick a genre or a track type up front — assets are just an optional ingredient, and the genre emerges from the per-frame choices.

Gate: hyperframes.json + assets/bgm.mp3 exist; aspect / length / fps and (if any) the asset inventory are noted.


Step 1: Analyze the music

Goal: Produce the one canonical timing analysis the whole video is built on.

analyze-beatgrid.py is the only beat analyzer — never re-measure beats with another tool or by ear. It reads the track once and writes audiomap.json: energy phases (level / density / feel), onsets + onset_rate, rolls, silences, hard_stops, key_moments, phrases, tempo / grid, and audio.duration_sec. It's deterministic — the same file always gives the same map. Most fields are reliable on any music; bpm and beats_sec are reliable only when the music is genuinely rhythmic, and judging that is the call you make at Step 2.

Prerequisites: Python 3 with librosa, numpy, and soundfile available. If import fails, install them into the active Python environment before running the analyzer:

python3 -m pip install librosa numpy soundfile
python3 <SKILL_DIR>/scripts/analyze-beatgrid.py "$PROJECT_DIR/assets/bgm.mp3" \
  -o "$PROJECT_DIR/audiomap.json" --print

Gate: audiomap.json exists; audio.duration_sec is known.


Step 2: Frame skeleton (structure only)

Goal: Read the music and lay out the frames — the skeleton of STORYBOARD.md.

Read references/frame-skeleton.md. Turn audiomap.json into the skeleton of STORYBOARD.md yourself — there is no intermediate JSON. Cut the track into frames at real musical changes (hard_stops, SURGE / DROP key_moments, the edges of a roll, a stretch with no onsets, a big energy jump), snapping every boundary to an audiomap anchor. For each frame set span_sec, pacing (the verdict from Step 1's trust call — beat_cut when the grid is real, phrase_flow when it's a metronome imposed on calm music), mood, and a one-line feel (the plain music situation Step 3 matches a template against). Only classify and lay out here: leave every frame's ### Groups as TBD (Step 3) and the frontmatter style blank — no templates, copy, color, or fonts. Expect ~1–6 frames.

Gate: frames tile the track (first at 0, last at duration_s); each carries span_sec + pacing + mood + feel; every ### Groups is TBD; no content anywhere.


Step 3: Fill the plan (user-gated)

Goal: Turn the skeleton into an approved, complete STORYBOARD.md.

Read references/planning.md, storyboard-format.md, template-catalog.md, motion-primitive-catalog.md, and montage.md (only if the user supplied assets). Editing the same file in place, do two things:

  1. Pick the brand. Choose one preset from ../hyperframes-creative/frame-presets/ using the table in ../hyperframes-creative/references/design-spec.md (match the track's mood; only its fonts and colors matter — templates own composition). Copy it into frame.md unmodified and fill the frontmatter style (font + a ≤4–6 swatch palette) from it.
  2. Fill every frame. Decide its groups and give each a treatment: a matched template from the catalog (with bound params and real audiomap anchors), a free-compose from the primitive catalog, or an asset treatment that obeys pacing. Before you free-compose a named look, search the live catalog for it: for every look, effect, treatment or transition the user asked for — "CRT scanlines", "glitch", "film grain", "shimmer sweep" — run npx hyperframes catalog --query "<the look, in plain English>" --json and read the top results. template-catalog.md and motion-primitive-catalog.md list only this skill's own local materials; the search ranks the whole hosted registry (~400 blocks and components) and needs nothing installed — no project, no prior add, no account. Free-compose a look only after a search for it came back with nothing that fits. Write the copy. You own WHAT (template / primitives + content + anchors); the frame-worker owns HOW — never write millisecond tweens into the storyboard.
node <SKILL_DIR>/scripts/validate-plan.mjs --storyboard "$PROJECT_DIR/STORYBOARD.md" \
  --audiomap "$PROJECT_DIR/audiomap.json" --templates <SKILL_DIR>/references/templates

Fix every ✗ (hard errors: duration mismatch, frames not tiling the track, a missing src); warnings are best-effort. Then present the frame-by-frame summary in chat as a proposal (../hyperframes/references/review-loop.md § 1) and iterate on the user's replies until they approve; for storyboard: yes, also show it as the board, boards/storyboard.html (../hyperframes-creative/references/storyboard-recipe.md). In autonomous mode this is a checkpoint gate: post the summary as a heads-up and proceed (the validate-plan.mjs pass is a quality gate and still blocks).

Gate: frame.md is a verbatim preset copy; validate-plan.mjs exits 0; the user approved the plan (autonomous: the summary was posted as a heads-up).


Step 4: Build frames from the plan

Goal: Build every frame as a self-contained composition file.

Create compositions/frames/. Read sub-agents/frame-worker.md and ../hyperframes/references/subagent-dispatch.md. Dispatch one frame-worker per frame, in parallel where possible (otherwise in waves). Each worker gets exactly one frame and this context:

PROJECT_DIR: <abs path>
frame_id: <NN-frame_id>              # = the frame file stem, e.g. 02-f2; the composition id
Your block: the `## Frame N — <frame_id>` block in PROJECT_DIR/STORYBOARD.md
audiomap: PROJECT_DIR/audiomap.json
frame.md: PROJECT_DIR/frame.md
Materials: for each group, <SKILL_DIR>/references/templates/<id>/index.html (templates) and
           <SKILL_DIR>/references/motion-primitives/<id>/ (free); staged assets/ (asset groups)
Contracts: ../hyperframes-core/references/sub-compositions.md + determinism-rules.md
Canvas: <w>×<h>   Pacing: <beat_cut|phrase_flow>
Write to: PROJECT_DIR/compositions/frames/<frame_id>.html

The worker forks the cited materials, converts every anchor to frame-local seconds (local_t = track_t − span_sec[0]), gates its groups with 0ms cuts, and writes one seek-safe frame file. The worker never runs the hyperframes CLI — those commands operate on the assembled project, which doesn't exist yet, so they'd report on the wrong files. The worker just writes to the contract and stops; you verify after assembly (Step 6). As each worker returns, you can confirm its file landed on disk.

Gate: every frame has its compositions/frames/NN-*.html on disk.


Step 5: Assemble

Goal: Wire the built frames + BGM into the playable index.html.

assemble-index.mjs is deterministic — no subagent, no judgment. It references each frame file at its cumulative data-start, mounts assets/bgm.mp3 on track 11, and hard-cuts frame → frame (frames tile the track with no gaps, so there is no transition injector).

node <SKILL_DIR>/scripts/assemble-index.mjs --storyboard "$PROJECT_DIR/STORYBOARD.md" \
  --hyperframes "$PROJECT_DIR" --audiomap "$PROJECT_DIR/audiomap.json"

Fix any ✗ it reports — a missing or blank frame file means that worker wrote a partial file; re-dispatch it (Step 4) and re-assemble.

Gate: index.html exists; total duration == audiomap.audio.duration_sec.


Step 6: Verify and render

Goal: Verify the assembled video, get user approval, and render the final MP4.

Run the CLI on the assembled project — that's the correct unit (the per-frame workers couldn't run it). check runs structural lint and the headless-browser runtime, layout, motion, and contrast gate in one pass; --snapshots also emits the review frames.

( cd "$PROJECT_DIR" && npx hyperframes check . --snapshots )

Inspect at t=0, each frame start, the strongest DROP / SURGE, every hard_stops[].t, and the final frame. On failure, make the cheapest safe fix yourself: edit the offending compositions/frames/NN-*.html. Never change duration or audio timing to hide a sync issue. Once the gates pass, open the final Studio preview (( cd "$PROJECT_DIR" && npx hyperframes preview --background )) and pause for user review — render now, or what changes? Render only on approval (autonomous mode: the same, as the one kept question), then deliver the MP4 with the contact sheet:

( cd "$PROJECT_DIR" && npx hyperframes render . --skill=music-to-video -q draft -o renders/video.mp4 --fps 30 )

Gate: check passed and the snapshots were inspected; the user approved (autonomous: checks passed and the delivery includes the contact sheet); renders/video.mp4 exists with audio, duration == audiomap.audio.duration_sec. The final reply states the MP4 path and duration.


Resume table

You haveContinue from
assets/bgm.mp3 onlyStep 1
audiomap.jsonStep 2
STORYBOARD.md (skeleton)Step 3
STORYBOARD.md (complete)Step 4
all frame filesStep 5
index.htmlStep 6

Quick Reference

Formats: landscape 1920x1080 by default; portrait 1080x1920; square 1080x1080. Set the canvas once in the storyboard frontmatter (canvas: { w, h, fps }).

Scripts under scripts/: analyze-beatgrid.py (the one analyzer), validate-plan.mjs (plan check), assemble-index.mjs (index assembly), stage-assets.mjs (stage user media), lib/storyboard.mjs (vendored parser). Everything else is the hyperframes CLI.

ReadWhen
references/frame-skeleton.mdStep 2: read the music, lay out the frames, set pacing
references/planning.md · storyboard-format.mdStep 3: pick the brand, fill each frame, write the plan
references/template-catalog.mdStep 3: pick a template per group
references/motion-primitive-catalog.mdStep 3/4: L0 recipes for free-compose
references/montage.mdStep 3/4: asset treatments (beat-cut / ken-burns)
sub-agents/frame-worker.mdStep 4: dispatch + build one frame
../hyperframes/references/subagent-dispatch.mdStep 4: dispatch sub-agents safely
../hyperframes-creative/references/design-spec.mdStep 3: pick the preset (the brand)

Directory layout

music-to-video/
  SKILL.md
  references/   frame-skeleton.md · planning.md · storyboard-format.md
                template-catalog.md · motion-primitive-catalog.md · montage.md
                templates/<id>/          { index.html (+ assets/ · program.json) }  ← L1 catalog impls
                motion-primitives/<id>/  { index.html (mounts the scene), scene.html (the sub-composition) } (+ ../assets/gsap.min.js shared by recipes) ← L0 catalog impls
  scripts/      analyze-beatgrid.py · assemble-index.mjs · validate-plan.mjs · stage-assets.mjs · lib/storyboard.mjs
  sub-agents/   frame-worker.md   ← the one subagent (one per frame)

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