media-use

작성자: heygen-com

Agent Media OS — resolve any media need (BGM, SFX, image, icon) into a frozen local file + ledger record. One verb (`resolve`) handles the full cascade — project cache, global cache, HeyGen catalog search, freeze, register. Keeps search noise on disk, hands the agent a path. Use when a composition needs background music, sound effects, images, or icons.

npx skills add https://github.com/heygen-com/hyperframes --skill media-use

media-use

The media OS for HyperFrames: resolve · generate · operate · remember — every media type, one skill, zero context noise.

First run: install and sign in to the heygen CLI (the free-usage path), then verify with node <SKILL_DIR>/scripts/resolve.mjs --doctor. Setup and providers: references/setup-providers.md.

Resolve — the one verb

node <SKILL_DIR>/scripts/resolve.mjs --type <type> --intent "<description>" --project <dir>

Returns one line: resolved <id> → <path> (<type>, <metadata>). All search noise stays on disk.

TypeOne-line intent
bgmbackground music (HeyGen catalog, 10k+ tracks)
sfxsound effects (bundled 19-file library + catalog)
imagephotos, backgrounds (HeyGen asset search, 75k+ vectors)
iconicons, symbols (transparent)
logoofficial brand marks (svgl → simple-icons → GitHub avatar → favicon; never redrawn)
voiceTTS voiceover (HeyGen free-usage path; optional local Kokoro)
grademeasured correction candidate; broad polish/stylization follows Media Treatments
lutuser-provided or explicitly chosen reusable validated .cube file

Before resolving fresh, list reusable candidates with --candidates and judge fit yourself — reuse rules, all flags, ingest (--from), and adopt are in references/resolve.md.

Treat broad visual feedback as media intent

When a user explicitly asks to fix, polish, stylize, obscure, emphasize, or reveal photographic media, read references/media-treatments.md even if they do not name color grading or an effect. Inspect the real <img>/<video>, choose one primary intent, then use deterministic persistence and verification. Use a matching recipe as an optional tested seed, or inspect hyperframes media-treatment --capabilities --json, then request one relevant family/effect with --capability <id> and assemble a custom treatment from canonical controls. Never load --all for ordinary authoring. A treatment may compose correction, a preset, finishing, compatible shader effects, supported keyframes, and optional Registry overlays. Add only source-justified bounded tuning and compatible parts, never effects merely to make the result look more sophisticated. Persist the final combined payload with hyperframes media-treatment.

Use one progressively escalating workflow. For video, inspect one labeled early/middle/late contact sheet rather than reading frames separately. Apply one candidate and inspect one after-sheet for ordinary correction or polish. Escalate to individual frames or moving draft evidence only when the result is ambiguous, temporal, stylized, LUT-based, HDR/LOG-sensitive, private, or brand-critical.

For ordinary correction or polish, persist the final treatment's preset/adjustment JSON. Do not generate a .cube LUT merely to encode exposure, shadows, contrast, or warmth. Use a LUT only when the user supplies one or the selected treatment explicitly owns one. resolve --type grade --for ... --analyze is measurement evidence, not permission to replace the chosen treatment with a generated LUT. Do not recreate supported vignette, grain, blur, pixelate, color, or treatment effects with CSS/SVG overlays; that bypasses Studio controls and the canonical preview/render shader path.

Be proactive — run a media opportunity pass

The human usually can't tell which media would lift the piece. You can. When you build or review a composition, do one grounded scan and then ask once — don't silently add, and don't nag per asset.

Surface an opportunity only when a concrete signal is present:

Signal detectedOffer
On-screen text / a script with no voiceoverTTS voiceover (audio engine)
Emoji or a <div> styled as an iconresolve real icons
Image that is a placeholder, tiny, or upscaled-lookinga better image (and/or upscale — see references/operations.md)
Hard scene cuts / transitions with no soundtransition sfx
A piece over ~10s with no music bedbgm
Footage that reads under/over-exposed or color-casta corrective grade (inspect it with hyperframes media-treatment --selector '#hero' --analyze --json)
Photographic media that feels visually flat or off-topicone specific source-appropriate preset or custom treatment, with the intended target named
A meaningful media entrance/reveal that feels staticone supported seek-safe treatment animation; preserve color unless the request also justifies a preset

Rules that keep this a help, not nagware: grounded, not generic (no signal → no suggestion); opinionated + concrete (propose the specific fix with defaults chosen — the human approves all / some / none); once per project (one consolidated ask; respect "leave it"); surface, never silently mutate (color grades especially: propose and preview — a gray-world "correction" ruins an intentional sunset or neon look).

Where to look — read only the file your task needs

TaskRead
resolve / reuse / adopt / ingest, flags, cascade, inventoryreferences/resolve.md
color grading, LUTs, smart grade (--for), grade-comparereferences/grading.md
voiceover / TTS, music, SFX, captions, transcription (audio engine)references/audio.md
cut / reframe / transform existing media, exact error diffusion, HEVCreferences/operations.md
source-aware creative treatments, realtime effects, overlays, revealsreferences/media-treatments.md
install + auth, provider table, RAM ladders, --local-only, --providerreferences/setup-providers.md
remembered preferences + frozen recipes (user memory)references/memory.md
ownership matrix, usage stats, telemetry, privacy (maintainer-facing)references/meta.md

heygen-com의 다른 스킬

hyperframes-audio
heygen-com
Use when audio already placed in a HyperFrames composition needs to be mixed: a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), or automation envelopes drawn on a track's volume or any effect parameter. Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is `/media-use`. Don't use for clip timing or track layout, which is `/hyperframes-core`.
hyperframes-cli
heygen-com
HyperFrames CLI 개발 루프
developmenttestingapi
hyperframes-animation
heygen-com
HyperFrames의 모든 애니메이션 지식 — 원자적 모션 규칙, 다중 단계 씬 청사진, 씬 전환, 광범위한 모션 디자인 기법, 그리고 7개의 런타임 어댑터(GSAP 기본, Lottie, Three.js, Anime.js, CSS 키프레임, Web Animations API, TypeGPU). 모든 모션 또는 애니메이션 작업에 사용: 2-4개의 규칙을 선택하여 구성하거나, 청사진을 로드하거나, 런타임별 API(GSAP 이징 / Lottie 플레이어 / Three.js 믹서 등)를 조회합니다. HyperFrames 네이티브: 단일 일시 정지 타임라인, 시크 안전,...
creativedevelopmentdesign
hyperframes-core
heygen-com
HyperFrames HTML 구성 계약. 구성 구조, 데이터 속성, 클립, 트랙, 하위 구성, 변수, 미디어 재생, 결정적 렌더링 규칙 및 최소 렌더링 가능 프로젝트의 검증에 사용합니다.
developmentmediacreative
hyperframes-media
heygen-com
HyperFrames 컴포지션을 위한 에셋 전처리 — 다중 제공자 TTS(HeyGen / ElevenLabs / Kokoro 로컬), 다중 제공자 BGM(Google Lyria / 로컬 MusicGen), Whisper 전사, 배경 제거 및 캡션 작성. npx hyperframes tts, bgm, transcribe, remove-background, voice/provider 선택, music-mood 프롬프팅, captions / subtitles / lyrics / karaoke / per-word 스타일링에 사용합니다.
mediaaudiovideo
hyperframes-registry
heygen-com
레지스트리 블록과 컴포넌트를 HyperFrames 구성에 설치하고 연결합니다. hyperframes add 실행 시, 블록이나 컴포넌트 설치 시, 설치된 항목을 index.html에 연결할 때, 또는 hyperframes.json 작업 시 사용합니다. add 명령어, 설치 위치, 블록 하위 구성 연결, 컴포넌트 스니펫 병합, 레지스트리 검색, 그리고 업스트림에 기여할 새 블록이나 컴포넌트 작성(아이디어 → 스캐폴드 → 검증 → PR)을 다룹니다.
developmentapicode-review
general-video
heygen-com
사용자 정의 HyperFrames HTML 비디오 구성 제작 시 전용 워크플로가 적합하지 않을 때 대체 도구로 사용합니다. 긴 길이 또는 여러 장면의 작품, 브랜드/시즐 릴, 몽타주, 타이틀 카드, 모션 포스터, 정적 루프, 모든 길이와 형식의 자유로운 구성을 다룹니다. 마케팅 제품 프로모션(product-launch-video), 일반 웹사이트-투-비디오 캡처(website-to-video), 주제 설명(faceless-explainer), GitHub PR 비디오(pr-to-video), 기존 영상 자막 처리 등에는 사용되지 않습니다.
videocreativemedia
motion-graphics
heygen-com
사용자가 모션이 메시지가 되는 짧고 디자인 중심의 모션 그래픽을 원할 때 사용합니다: 키네틱 타이포그래피, 숫자/통계 카운트업, 차트/데이터 시각화 히트, 로고 스팅, 브랜드 록업, 하단 서드, 콜아웃, 소셜 오버레이, 애니메이션 헤드라인/트윗/뉴스 아이템, 모션 포스터, 또는 빠른 캡처 페이지 하이라이트. 일반적으로 10초 미만에서 최대 약 30초이며, 내레이션 구성, 음성 해설, 또는 실사 피사체가 없습니다. MP4 또는 투명 오버레이로 렌더링 가능합니다. 더 길고, 여러 장면이 있거나, 내레이션이 포함되거나, 브랜드 릴 형식의 작업에는 적합하지 않습니다...
creativevideodesign