design-review

작성자: bitwarden

Bitwarden 디자인 팀의 행동 강령과 30/60/90 비평 프레임워크를 결합한 것으로, 단계에 적합한 비평, 디자이너가 아닌 제품에 초점, 콘텐츠…

npx skills add https://github.com/bitwarden/ai-plugins --skill design-review

Design Principles & Critique

This skill grounds design feedback in the Bitwarden design team's Code of Conduct and the 30-60-90 maturity framework. The Code of Conduct and 30/60/90 framework originate from the designer-agent-skills branch of bitwarden/clients (authored by the design team) and have no separate Confluence canonical — this skill is the authoritative source within Claude tooling. Critique the product, not the designer. Feedback must be actionable, stage-appropriate, and rooted in product goals — not personal preference.

Cross-plugin dependency. This skill composes content-style-guide (at 60% and 90% stages) and using-figma (when the design lives in a Figma file). Both ship in the bitwarden-design-tools plugin, which is required alongside bitwarden-designer — install both for the full composition to work.

Step 1: Identify the stage

Before giving feedback, identify (or ask) what stage the design is at. The kind of feedback that's useful depends entirely on this.

  • 30% — a rough idea. The designer is exploring direction. Easy to pivot or throw away. Looking for: ideas and impressions, whether this is something we should do, whether it's the right direction, how to move the concept forward, go/no-go on the idea.
  • 60% — a first draft of a set concept. Significant time has gone into this; direction shouldn't change drastically without strong reason. Looking for: whether 30% critique was addressed, visual/graphic feedback, feedback on interactive components, ways to expand the concept.
  • 90% — last check before development. Should already be tested with real users. No drastic changes expected. Looking for: whether 60% critique was addressed, nitty-gritty grammar, finalizing copy, final check on the minutiae.

If the user doesn't say the stage, ask. Don't give 90%-style nitpicks on a 30% sketch, and don't suggest sweeping direction changes on a 90% design.

Step 2: Critique the product, not the designer

A good design meets its goals. A bad design does not meet its goals. Likes and dislikes are irrelevant.

  • Talk about strengths, not just weaknesses. Good critique empowers — understanding what works helps decide what to keep.
  • Separate like/hate from good/bad. Consider product goals over personal opinions.
  • Ask questions instead of making assumptions. If something isn't clear, ask why a decision was made.
  • Don't try to design a better solution on the spot. Focus on what about the current design isn't meeting its intended purpose. The designer can address it when they have more time.

Phrasing

Instead ofTry
"Why did you do that?""What are you trying to achieve by doing x?"
"I don't like it""I'm not sure that x makes it clear to users they can y"
"Why don't we just…"(skip — don't design on the spot; describe the gap instead)

Step 3: Filter feedback through the Code of Conduct

The Bitwarden design team operates by five principles. Let them shape what to flag and how.

  1. We design proactively, not reactively. Lead with strategy, planning to innovate and shape the product's future rather than just reacting to demand. Create space for intentionality, so every designer can be thoughtful, detail-oriented, and proud of their work. Flag missed opportunities for intentional, forward-looking design — especially at the 30% stage.

  2. We design with empathy, verified by insights. User voices guide decisions through regular conversations, research, and data. Bring customers to the forefront of every discussion, empowering partners in Product and Engineering to think customer-first. Every feature shipped should be user-centered, tested, and proven. When a design choice is unsupported by insight, surface it as an open question — not a flaw, but a gap worth closing before 60%.

  3. We design with confidence and humility. Trust expertise while remaining open to being wrong. Navigate ambiguity together, make clear decisions, and move forward — staying open to changing course as more is learned. Even minor iterations can transform outdated experiences into something to be truly proud of. Frame feedback as contribution to a shared solution, not as a verdict.

  4. We work as a unified team. Collaboration with Product and Engineering should be smooth and transparent. Design files should be clear, easy to navigate, and well-organized with shared understanding. Operate with clarity, confidence, and care — trust is the foundation, and everyone is encouraged to contribute their best. Flag ambiguity that will make handoff painful.

  5. A year from now, we want a Bitwarden UI we're proud to put our names on — one that earns the trust of millions because we designed it with the trust of each other. Hold feedback to that bar.

Step 4: Evaluate content alongside visual design

At 60% and especially 90%, evaluate user-visible copy (button labels, headings, error messages, empty states, helper text, etc.) against the content-style-guide skill — voice, tone, sentence case, no ampersands, meaningful link text, gender-neutral pronouns, no spatial language, and the rest. Treat content findings as first-class critique points, not afterthoughts.

Skip content nitpicks at 30% — direction, not copy, is the question at that stage.

Composing with other skills

  • content-style-guide. Compose at 60% and 90% stages to evaluate user-visible copy alongside visual design — voice and tone, sentence case, no ampersands, accessibility rules. Skip at 30%, where copy is too early to critique.
  • using-figma. When the design under review lives in a Figma file, compose to read the context. Start with get_screenshot + get_metadata to orient; pull get_variable_defs when tokens are part of the critique (off-system colors, inconsistent spacing).

Output format

Structure the critique as:

  1. Stage — confirm or ask (30% / 60% / 90%).
  2. Strengths — what's working and should stay.
  3. Questions — what isn't clear; what to ask the designer to clarify.
  4. Actionable feedback — specific, product-goal-anchored observations the designer can address. Match the granularity to the stage. At 60%/90%, include content observations tied to the content-style-guide.

Keep feedback specific. "The CTA hierarchy makes it unclear which action is primary" beats "the buttons feel off." Tie each point back to a user or product goal where you can.

bitwarden의 다른 스킬

figma-to-angular
bitwarden
이 스킬은 Figma 디자인 스펙을 Bitwarden Clients 모노레포 내에서 Storybook 스토리와 함께 완전히 구현된 Angular 컴포넌트로 변환합니다. 출력물은 모든 코드베이스 규칙을 따르면서 시각적으로 디자인과 일치해야 합니다.
force-multiplier
bitwarden
하나의 의도를 여러 대상에 동시에 적용합니다 — Bitwarden 생태계 전반의 저장소 플릿, 또는 모노레포 내 많은 프로젝트 — N개의 일관된 작업으로, …
analyzing-git-sessions
bitwarden
특정 기간이나 커밋 범위 내의 Git 커밋과 변경 사항을 분석하여 코드 리뷰, 회고, 작업 로그 또는 세션을 위한 구조화된 요약을 제공합니다.
coordinating-cross-team-breakdown
bitwarden
크로스 팀 리뷰 및 Bitwarden 기술 분석에 대한 승인을 조정합니다. 영향을 받는 팀을 식별하고, 파트 3 승인 테이블을 작성하며, 후속 조치를 진행할 때 사용하세요.
assessing-jira-issue-relevance
bitwarden
사용자가 개별 Jira 이슈 키를 제공하고 그것이 여전히 관련이 있는지, 여전히 적용 가능한지, 여전히 보류 중인지, 여전히 버그인지, 수정되었는지, 또는 …인지 물을 때 사용합니다.
assessing-test-coverage
bitwarden
특정 변경(PR, Jira 키, Tech Breakdown 문서, Testmo CSV, 변경된 경로 또는 명명된 항목)에 대해 이미 존재하는 테스트 커버리지를 파악할 때 사용합니다.
retrospecting
bitwarden
Claude Code 세션에 대한 포괄적인 분석을 수행하며, git 히스토리, 대화 로그, 코드 변경 사항을 검토하고 사용자 피드백을 수집하여 생성합니다…
reviewing-incremental-changes
bitwarden
이미 코멘트가 달린 PR을 재검토하거나 초기 리뷰 후 개발자의 변경 사항에 응답할 때 이 스킬을 사용하세요. PR 스레드가 존재하거나...