playground
자체 포함된 HTML 플레이그라운드로, 실시간 미리보기, 대화형 컨트롤, 복사 가능한 프롬프트 출력을 제공합니다. 설계 결정, 데이터 탐색, 개념 매핑, 문서 비평, 코드 리뷰 등 일반적인 플레이그라운드 유형을 위한 다섯 가지 템플릿이 포함되어 있습니다. 모든 플레이그라운드는 즉각적인 실시간 미리보기, 기본값이 아닌 선택사항만 언급하는 자연어 프롬프트 생성, 원클릭 복사 버튼을 갖추고 있습니다. 외부 종속성 없이 단일 HTML 파일로 제작되었으며, 기본 다크 테마와 합리적인 프리셋이 적용되어 있습니다...
npx skills add https://github.com/anthropics/claude-plugins-official --skill playgroundPlayground Builder
A playground is a self-contained HTML file with interactive controls on one side, a live preview on the other, and a prompt output at the bottom with a copy button. The user adjusts controls, explores visually, then copies the generated prompt back into Claude.
When to use this skill
When the user asks for an interactive playground, explorer, or visual tool for a topic — especially when the input space is large, visual, or structural and hard to express as plain text.
How to use this skill
- Identify the playground type from the user's request
- Load the matching template from
templates/:templates/design-playground.md— Visual design decisions (components, layouts, spacing, color, typography)templates/data-explorer.md— Data and query building (SQL, APIs, pipelines, regex)templates/concept-map.md— Learning and exploration (concept maps, knowledge gaps, scope mapping)templates/document-critique.md— Document review (suggestions with approve/reject/comment workflow)templates/diff-review.md— Code review (git diffs, commits, PRs with line-by-line commenting)templates/code-map.md— Codebase architecture (component relationships, data flow, layer diagrams)
- Follow the template to build the playground. If the topic doesn't fit any template cleanly, use the one closest and adapt.
- Open in browser. After writing the HTML file, run
open <filename>.htmlto launch it in the user's default browser.
Core requirements (every playground)
- Single HTML file. Inline all CSS and JS. No external dependencies.
- Live preview. Updates instantly on every control change. No "Apply" button.
- Prompt output. Natural language, not a value dump. Only mentions non-default choices. Includes enough context to act on without seeing the playground. Updates live.
- Copy button. Clipboard copy with brief "Copied!" feedback.
- Sensible defaults + presets. Looks good on first load. Include 3-5 named presets that snap all controls to a cohesive combination.
- Dark theme. System font for UI, monospace for code/values. Minimal chrome.
State management pattern
Keep a single state object. Every control writes to it, every render reads from it.
const state = { /* all configurable values */ };
function updateAll() {
renderPreview(); // update the visual
updatePrompt(); // rebuild the prompt text
}
// Every control calls updateAll() on change
Prompt output pattern
function updatePrompt() {
const parts = [];
// Only mention non-default values
if (state.borderRadius !== DEFAULTS.borderRadius) {
parts.push(`border-radius of ${state.borderRadius}px`);
}
// Use qualitative language alongside numbers
if (state.shadowBlur > 16) parts.push('a pronounced shadow');
else if (state.shadowBlur > 0) parts.push('a subtle shadow');
prompt.textContent = `Update the card to use ${parts.join(', ')}.`;
}
Common mistakes to avoid
- Prompt output is just a value dump → write it as a natural instruction
- Too many controls at once → group by concern, hide advanced in a collapsible section
- Preview doesn't update instantly → every control change must trigger immediate re-render
- No defaults or presets → starts empty or broken on load
- External dependencies → if CDN is down, playground is dead
- Prompt lacks context → include enough that it's actionable without the playground