cron-jobs
Rivet Actorsによる耐久性のあるcronジョブ:schedule.afterおよびschedule.atタイマーは再起動やクラッシュ後も持続し、さらに定期的なジョブの再設定や冪等性のあるハンドラを備えています。
npx skills add https://github.com/rivet-dev/skills --skill cron-jobsCron Jobs and Scheduled Tasks
IMPORTANT: Before doing anything, you MUST read BASE_SKILL.md in this skill's directory. It contains essential guidance on debugging, error handling, state management, deployment, and project setup. Those rules and patterns apply to all RivetKit work. Everything below assumes you have already read and understood it.
Working Examples
If you need a reference implementation, read the raw working example code in these templates:
Patterns for running durable cron jobs and scheduled tasks on Rivet Actors. Actor schedules are persistent timers owned by the engine, so a job keeps its deadline through actor sleep, restarts, upgrades, deploys, and crashes.
Starter Code
Start from the working Scheduling example on GitHub. It implements a reminder service with one-shot timers, a React frontend, and live trigger events.
The Scheduling API
The full API is documented in Scheduling. There are two methods, both available on the actor context:
| Method | Behavior |
|---|---|
c.schedule.after(duration, actionName, ...args) | Runs the named action after duration milliseconds. |
c.schedule.at(timestamp, actionName, ...args) | Runs the named action at an exact epoch timestamp in milliseconds. |
Key properties:
- Durable: The schedule is persisted by the engine and the timer survives actor sleep, restart, upgrade, and crash. If the actor is asleep at the deadline, the engine wakes it to run the action. See Lifecycle.
- Plain actions as callbacks: The scheduled callback is an ordinary action on the same actor, invoked by name. Arguments after the action name are forwarded positionally, for example
c.schedule.after(delayMs, "triggerReminder", reminder.id). - No cancellation API: Rivet does not currently support canceling a scheduled action. The pattern is a tombstone guard: remove the entry from state and have the scheduled action no-op when it cannot find its entry. The example's
cancelReminderandtriggerReminderactions implement exactly this.
Recurring Jobs Via Re-Arm
c.schedule is one-shot, so recurring jobs are built by having the scheduled action re-arm itself at the end of each run:
Arm the first run from onCreate or a setup action; after that, the action keeps the chain alive by rescheduling itself.
Re-arming with after measures the next run from the end of the current one, so the cadence drifts later by the job's runtime on every cycle. If runs must stay aligned to a fixed cadence, re-arm with c.schedule.at(c.state.lastRunAt + DAY_MS, "runReport") instead.
The Scheduling example itself only uses one-shot reminders. A real re-arm implementation lives in the idle world actor, where the collectProduction action credits production, updates lastCollectedAt, and calls a scheduleCollection helper that re-arms with c.schedule.after(delayMs, "collectProduction", { buildingId }). It also shows catch-up handling: if the action runs late, it computes how many whole intervals elapsed since the last run and credits them in one batch before re-arming.
For multi-step jobs that need retries and progress tracking inside a single run, consider Workflows instead of chaining schedules.
Durability Comparison
| Approach | Timer Durability | Horizontal Scaling | Deploys And Restarts |
|---|---|---|---|
setTimeout / setInterval | In-process memory only | Every replica arms its own timer, so jobs run once per instance | All pending timers are lost on restart or crash |
node-cron and similar libraries | In-process memory only | Every instance runs the job unless you add external locking | Schedule resets on deploy; runs missed during downtime are skipped |
| External cron service | Lives outside your app | Needs a public HTTP endpoint plus its own dedupe and retry state | Survives your deploys but is separate infrastructure to operate |
| Rivet Actor scheduling | Persisted by the engine as a durable timer | Exactly one actor per key, so the timer is armed once rather than once per replica | Survives actor sleep, restart, upgrade, and crash |
Idempotency
A scheduled action can fire more than you expect: a crash between doing the work and re-arming can cause the action to run again, and because schedules cannot be cancelled, an action can fire for an entry that was already removed. Design handlers so a duplicate firing is harmless:
- Store a run marker in state: Keep a
lastRunAttimestamp or a sequence number in actor state and update it inside the action. On each firing, compute elapsed time since the marker and skip or batch accordingly. The idle world actor'scollectProductiondoes this withlastCollectedAtand whole-interval batching. - Tombstone guard for cancelled entries: The example's
triggerReminderlooks the reminder up inc.state.remindersfirst and returns with a warning if it is gone, so a fire-after-cancel is a safe no-op. - Keep work and marker updates in the same action: Actor state writes are persisted with the action, so updating the marker in the same handler that does the work keeps the two consistent.
Topology
| Topology | Use When | Example Key |
|---|---|---|
| Singleton job actor | One global job such as a nightly report or cleanup pass | job["daily-report"] |
| Actor per scheduled entity | Per-user or per-resource timers such as reminders, trials, or billing periods | reminder[userId] |
The Scheduling example uses a single shared reminderActor["main"] key for demo simplicity. For production reminder systems, prefer one actor per user so timers, state, and load are isolated per entity. See Keys.
Reminder Service Example
| Topic | Summary |
|---|---|
| Scheduling | One-shot timers armed with c.schedule.after(delayMs, "triggerReminder", reminder.id) or c.schedule.at(timestamp, "triggerReminder", reminder.id). |
| State | JSON state holding reminders and completedCount; the scheduled action mutates state when it fires. |
| Events | triggerReminder broadcasts a reminderTriggered event to all connected clients. See Events. |
| Cancellation | cancelReminder only removes the reminder from state; the scheduled action may still fire and no-ops via a state lookup guard. |
Actors
- Key:
reminderActor["main"] - Responsibility: Stores reminders in persistent state, arms a future self-action per reminder via
c.schedule, marks reminders completed when the scheduled action fires, and broadcastsreminderTriggeredto connected clients. - Actions
scheduleReminderscheduleReminderAttriggerRemindergetReminderscancelRemindergetStats
- Queues
- None
- State
- JSON
reminderscompletedCount
Lifecycle
sequenceDiagram
participant C as Client
participant R as reminderActor
participant E as Engine
C->>R: scheduleReminder(message, delayMs)
R->>E: schedule.after(delayMs, triggerReminder, id)
Note over E: schedule persisted + alarm armed
R-->>C: reminder
Note over R: actor sleeps
E->>R: alarm fires, actor wakes
Note over R: triggerReminder(id) runs
R-->>C: reminderTriggered event
Note over R: recurring jobs re-arm here with schedule.after
Security Checklist
The example is intentionally open: any client can connect to the shared ["main"] key and schedule or cancel anything. Treat all of the following as required extensions for production:
- Validate schedule inputs: Clamp
delayMsandtimestampfrom clients. Reject negative delays, timestamps in the past, and absurdly far-future deadlines, and bound message or payload sizes. - Never schedule client-chosen actions: Expose specific actions like
scheduleReminderthat internally arm a fixed callback. Do not pass a client-supplied action name or unchecked args intoc.schedule. - Authenticate and scope keys: Add connection authentication and use per-user actor keys instead of one global key, so users cannot read or cancel each other's schedules.
- Prune completed entries: The example's
remindersarray grows without bound. Remove or archive completed entries so state stays small. - Use stable IDs: Generate entry IDs with
crypto.randomUUID()rather than timestamp-plus-random strings.
Reference Map
Actors
- Access Control
- Actions
- Actor Keys
- Actor Scheduling
- Actor Statuses
- Authentication
- Cloudflare Workers Quickstart
- Communicating Between Actors
- Connections
- Custom Inspector Tabs
- Debugging
- Design Patterns
- Destroying Actors
- Effect.ts Quickstart (Beta)
- Errors
- Fetch and WebSocket Handler
- Helper Types
- Icons & Names
- In-Memory State
- Input Parameters
- Lifecycle
- Limits
- Low-Level HTTP Request Handler
- Low-Level KV Storage
- Low-Level WebSocket Handler
- Metadata
- Next.js Quickstart
- Node.js & Bun Quickstart
- Queues & Run Loops
- React Quickstart
- Realtime
- Rust Quickstart (Beta)
- Scaling & Concurrency
- Sharing and Joining State
- SQLite
- SQLite + Drizzle
- Supabase Functions Quickstart
- Testing
- Troubleshooting
- Types
- Vanilla HTTP API
- Versions & Upgrades
- Workflows
Cli
Clients
Cookbook
- AI Agent
- Chat Room
- Collaborative Text Editor
- Cron Jobs and Scheduled Tasks
- Database per Tenant
- Deploying Rivet in a VPC or Air-Gapped Network
- Live Cursors and Presence
- Multiplayer Game
Deploy
- Deploy To Amazon Web Services Lambda
- Deploying to AWS ECS
- Deploying to Cloudflare Workers
- Deploying to Freestyle
- Deploying to Google Cloud Run
- Deploying to Hetzner
- Deploying to Kubernetes
- Deploying to Railway
- Deploying to Rivet Compute
- Deploying to Supabase Functions
- Deploying to Vercel
- Deploying to VMs & Bare Metal
General
- Actor Configuration
- Architecture
- Cross-Origin Resource Sharing
- Documentation for LLMs & AI
- Edge Networking
- Endpoints
- Environment Variables
- HTTP Server
- Logging
- Pool Configuration
- Production Checklist
- Registry Configuration
- Runtime Modes
- WASM vs Native SDK