winui-design

द्वारा microsoft

Use when designing, reviewing, or fixing WinUI 3: layout planning, control choice, Fluent Design alignment, Light/Dark/High Contrast theming, typography,…

npx skills add https://github.com/microsoft/win-dev-skills --skill winui-design

Search samples before writing XAML

This skill ships winui-search.exe alongside this SKILL.md (≈100 WinUI Gallery controls, every Windows Community Toolkit scenario, 90+ Reactor declarative-C# controls, curated platform-integration patterns; each result returns full code — XAML + C#, or C#-only for Reactor — plus pitfall notes). Front-load lookups, then code — don't interleave.

.\winui-search.exe search "<feature 1>" "<feature 2>" ...   # batch one focused query per feature (BM25 likes focused phrasing)
.\winui-search.exe get <id 1> <id 2> ...                     # batch up to 3 IDs — full XAML + C# + pitfall notes
.\winui-search.exe list                                       # browse all patterns (heavy — prefer search)
.\winui-search.exe update                                     # force cache refresh

Search covers controls and platform integration (file pickers, Share, JumpList, drag-drop, app lifecycle, dialogs) — front-load all lookups before writing XAML; don't interleave search with coding.

App-shape anchors

Pick the closest shipping app silhouette before laying out a page:

App typeAnchor controlsReference apps
Settings / config toolNavigationView Left + SettingsCard / SettingsExpanderWindows Settings, Slack
Document / session editorTabView + full-bleed content, light chromeWindows Terminal, VS Code, Notepad
Hierarchical browserTreeView + ListView + BreadcrumbBarFile Explorer, Outlook
Developer tool / dashboardNavigationView + card layoutDev Home, GitHub Desktop
Single-purpose utilityMode switcher + compact gridCalculator, Snipping Tool
Media / canvas / heroGrid with hero surface, floating commands, no NavigationViewPhotos, Spotify, Clipchamp

Reach-for-this control map

Before writing XAML, map the requirement to a platform control. These mappings exist to short-circuit cross-framework instincts (WPF DataGrid, web <select>, HTML <input type=date>):

  • Navigation: 2–7 sections → NavigationView; document/session tabs → TabView; breadcrumb trail → BreadcrumbBar; 2–3 modes → SelectorBar.
  • Data display: Vertical list → ListView; tiles/grid → GridView or ItemsRepeater + UniformGridLayout; hierarchy → TreeView; tabular → ListView with a Grid-based ItemTemplate and a header Grid above (WinUI has no DataGrid; don't default to CommunityToolkit.WinUI.Controls.DataGrid — its columns can't use x:Bind); master-detail → ListView + detail Grid.
  • Input: Text → TextBox; number → NumberBox; search → AutoSuggestBox; date → CalendarDatePicker; boolean → ToggleSwitch; pick one from 2–3 → RadioButtons; pick one from 4+ → ComboBox.
  • Feedback: Blocking decision → ContentDialog; contextual action → Flyout / MenuFlyout; onboarding / hint → TeachingTip; inline status / async progress → InfoBar; system notification → AppNotification.

If the mapping above doesn't fit, search winui-search.exe before improvising.

Window sizing (WinUI 3 specifics)

WinUI 3 has no SizeToContent. Without an explicit size, Windows defaults the main window to ~1024×768 — oversized for most utilities. Size it in MainWindow's constructor.

Rubric. Width = widest row + 48 padding, rounded up to nearest 20. Height = 32 (titlebar) + Σ(row heights) + Σ(spacing) + 48 padding, rounded up to 20. Round up — clipped content is a worse failure than a slightly-wide window. Sanity ranges (derive yours from the rubric):

  • Single-purpose utility → ~440–560 wide
  • Form / single-page tool → ~600–800 wide, ~640–800 tall
  • Multi-pane (nav + content) → ~1100–1300 wide, ~720–840 tall
  • Document / canvas / media editor → 1280+ wide

AppWindow.Resize takes physical pixels, not DIPs — multiply by the monitor's DPI scale. XamlRoot.RasterizationScale is null in the constructor and stale after AppWindow.Move, so [DllImport] GetDpiForWindow is the cleanest path:

using Microsoft.UI;
using Microsoft.UI.Windowing;
using System.Runtime.InteropServices;
using Windows.Graphics;

public sealed partial class MainWindow : Window
{
    [DllImport("user32.dll")]
    private static extern uint GetDpiForWindow(IntPtr hWnd);

    public MainWindow()
    {
        InitializeComponent();
        var hwnd  = Win32Interop.GetWindowFromWindowId(AppWindow.Id);
        var scale = GetDpiForWindow(hwnd) / 96.0;
        // widthDip / heightDip come from the rubric above — derive, don't copy.
        AppWindow.Resize(new SizeInt32((int)(widthDip * scale), (int)(heightDip * scale)));
    }
}

Don't size the window by setting Width/Height on the root Grid — that clips content, not the window.

XAML landmines (the things you'll otherwise ship broken)

x:Bind defaults to OneTime

<!-- ❌ silently never updates -->
<TextBlock Text="{x:Bind Vm.Status}" />
<!-- ✅ -->
<TextBlock Text="{x:Bind Vm.Status, Mode=OneWay}" />

TextBox two-way needs UpdateSourceTrigger=PropertyChanged

<TextBox Text="{x:Bind Vm.Name, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" />

Default trigger resolves to LostFocus specifically for TextBox.Text (most other properties default to PropertyChanged). The VM is not updated per keystroke, and UIA keyboard-simulation tests (WinAppDriver SendKeys, etc.) that assert immediately after typing will see stale VM state until focus moves.

Attached properties from C# use static setters, not initializers

using Microsoft.UI.Xaml.Automation;

// ❌ WRONG — does not compile. CS0117: 'Button' does not contain a definition for 'AutomationProperties'.
// AutomationProperties is a static class of attached-property accessors, not an instance member.
var btn = new Button { AutomationProperties = { AutomationId = "BtnSave" } };

// ✅ CORRECT
var btn = new Button { Content = "Save" };
AutomationProperties.SetAutomationId(btn, "BtnSave");
AutomationProperties.SetName(btn, "Save button");
Grid.SetRow(btn, 1);
ToolTipService.SetToolTip(btn, "Save the current document");

Converter={x:Null} crashes x:Bind at runtime

{x:Bind} requires Converter to be a {StaticResource} lookup. Converter={x:Null} compiles but the generated code calls LookupConverter(""), which returns null, then dereferences it — you get Resource Dictionary Key can only be String-typed / NullReferenceException on first activation of the binding. If you don't want a converter, omit the property entirely.

Prefer x:Bind static functions over IValueConverter

// MainPage.xaml.cs
public static Visibility BoolToVisibility(bool v) => v ? Visibility.Visible : Visibility.Collapsed;
public static Visibility InvertBoolToVisibility(bool v) => v ? Visibility.Collapsed : Visibility.Visible;
public static bool Not(bool v) => !v;
<TextBlock Visibility="{x:Bind local:MainPage.BoolToVisibility(Vm.IsLoading), Mode=OneWay}" />
<Button   IsEnabled="{x:Bind local:MainPage.Not(Vm.IsLoading), Mode=OneWay}" />

Acrylic and ThemeShadow rendering rules

  • BackgroundSizing defaults to InnerBorderEdge on both Border and Control, which correctly clips acrylic to the inner stroke. The hazard is the opposite of intuition: don't change it to OuterBorderEdge on a bordered acrylic surface — that's what makes the material bleed past the stroke.
  • ThemeShadow casts a shadow from the caster's Translation Z. Microsoft's recommended elevations are 16 for tooltips, 32 for popup/flyout UI, 128 for dialogs — pick by surface type. For non-popup casters, add the surfaces it should land on to ThemeShadow.Receivers; otherwise the shadow has nothing to fall on and looks clipped.

Theming rules (short version)

  • {ThemeResource ...} at usage sites (updates on theme switch). {StaticResource} inside ThemeDictionaries for theme-local definitions; SystemAccentColor / SystemColor* are the exceptions and stay {ThemeResource}.
  • Custom theme dictionaries cover Light, Dark, and HighContrast explicitly — never Default.
  • Name resources by purpose (CardBackgroundBrush, DangerTextBrush), not hue.
  • Light/Dark working ≠ High Contrast working. Test in a Contrast theme separately.
  • Never set HighContrastAdjustment="None" unless your app already supplies system-aware brushes throughout.

Anti-patterns

❌ Don't✅ Do instead
Reflexively build every app as NavigationView LeftPick the closest row in the silhouette table; hero / document / utility shapes are equally valid
Treat brand colour or tinted backdrop as off-patternOverriding SystemAccentColor or using a tinted DesktopAcrylicBackdrop is how Microsoft's own first-party apps differentiate
Tiny content island on an oversized windowEither size the window to the content (see Window sizing) or let content fill the available space
Custom pill / segmented tab switcher built by handNavigationView Top or SelectorBar
Equal-width 50/50 column split where one pane is structuralStable size for the structural pane, flexible for content — only if a structural pane is part of the silhouette at all
Hard-coded color literals (#RRGGBB, White){ThemeResource} brushes by semantic name
ScrollViewer wrapped around a ListView / GridViewThe collection control already scrolls — give it a constrained height
Custom ControlTemplate for a standard controlBuilt-in control + lightweight style overrides
Placeholder text used as the only field labelAlways provide a visible label
Required commands hidden at small widths with no routeOverflow menu, secondary surface, or a responsive promotion rule
Modal ContentDialog for non-blocking hintsTeachingTip, InfoBar, or inline status
Destructive action (Delete / Discard / Reset) fired without confirmationContentDialog with verb-labelled primary action and Cancel secondary; surface item identity (name, count) in the body
Custom list control when ListView / GridView fitsUse the platform collection + virtualisation

Build custom UI only when all are true: no platform/Gallery/Toolkit control fits; you'll implement keyboard, focus, UI Automation, theme resources, High Contrast, and responsive behaviour; you have specs for default/hover/pressed/disabled/selected/focused/error states; you've tested with keyboard and a contrast theme.

References (load on demand)

FileLoad when…
references/brushes-and-icons.mdLooking up a brush key by purpose, picking between Icon / IconSource slots, choosing among FontIcon / SymbolIcon / PathIcon / etc.
references/theme-accessibility.mdAuthoring theme dictionaries, custom brushes/styles/templates, or High Contrast support.
references/layout-review.mdReviewing responsive behaviour, breakpoints, or empty/loading/error coverage on a data-driven page.

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