write-unit-tests
par tldraw
Écriture de tests unitaires et d’intégration pour le SDK tldraw. À utiliser lors de la création de nouveaux tests, de l’ajout de couverture de test ou de la correction de tests défaillants dans packages/editor ou…
npx skills add https://github.com/tldraw/tldraw --skill write-unit-testsWriting tests
Unit and integration tests use Vitest. Tests run from workspace directories, not the repo root.
Test file locations
Unit tests - alongside source files:
packages/editor/src/lib/primitives/Vec.ts
packages/editor/src/lib/primitives/Vec.test.ts # Same directory
Integration tests - in src/test/ directory:
packages/tldraw/src/test/SelectTool.test.ts
packages/tldraw/src/test/commands/createShape.test.ts
Shape/tool tests - alongside the implementation:
packages/tldraw/src/lib/shapes/arrow/ArrowShapeUtil.test.ts
packages/tldraw/src/lib/shapes/arrow/ArrowShapeTool.test.ts
Which workspace to test in
- packages/editor: Core primitives, geometry, managers, base editor functionality
- packages/tldraw: Anything needing default shapes/tools (most integration tests)
cd packages/tldraw && yarn test run
cd packages/tldraw && yarn test run --grep "SelectTool"
TestEditor vs Editor
Use TestEditor for integration tests (includes default shapes/tools):
import { createShapeId } from '@tldraw/editor'
import { TestEditor } from './TestEditor'
let editor: TestEditor
beforeEach(() => {
editor = new TestEditor()
editor.selectAll().deleteShapes(editor.getSelectedShapeIds())
})
afterEach(() => {
editor?.dispose()
})
Use raw Editor when testing editor setup or custom configurations:
import { Editor, createTLStore } from '@tldraw/editor'
beforeEach(() => {
editor = new Editor({
shapeUtils: [CustomShape],
bindingUtils: [],
tools: [CustomTool],
store: createTLStore({ shapeUtils: [CustomShape], bindingUtils: [] }),
getContainer: () => document.body,
})
})
Common TestEditor methods
// Pointer simulation
editor.pointerDown(x, y, options?)
editor.pointerMove(x, y, options?)
editor.pointerUp(x, y, options?)
editor.click(x, y, shapeId?)
editor.doubleClick(x, y, shapeId?)
// Keyboard simulation
editor.keyDown(key, options?)
editor.keyUp(key, options?)
// State assertions
editor.expectToBeIn('select.idle')
editor.expectToBeIn('select.crop.idle')
// Shape assertions
editor.expectShapeToMatch({ id, x, y, props: { ... } })
// Shape operations
editor.createShapes([{ id, type, x, y, props }])
editor.updateShapes([{ id, type, props }])
editor.getShape(id)
editor.select(id1, id2)
editor.selectAll()
editor.selectNone()
editor.getSelectedShapeIds()
editor.getOnlySelectedShape()
// Tool operations
editor.setCurrentTool('arrow')
editor.getCurrentToolId()
// Undo/redo
editor.undo()
editor.redo()
Pointer event options
editor.pointerDown(100, 100, {
target: 'shape', // 'canvas' | 'shape' | 'handle' | 'selection'
shape: editor.getShape(id),
})
editor.pointerDown(150, 300, {
target: 'selection',
handle: 'bottom', // 'top' | 'bottom' | 'left' | 'right' | corners
})
editor.doubleClick(550, 550, {
target: 'selection',
handle: 'bottom_right',
})
Setup patterns
Standard setup with shape IDs
const ids = {
box1: createShapeId('box1'),
box2: createShapeId('box2'),
arrow1: createShapeId('arrow1'),
}
vi.useFakeTimers()
beforeEach(() => {
editor = new TestEditor()
editor.selectAll().deleteShapes(editor.getSelectedShapeIds())
editor.createShapes([
{ id: ids.box1, type: 'geo', x: 100, y: 100, props: { w: 100, h: 100 } },
{ id: ids.box2, type: 'geo', x: 300, y: 300, props: { w: 100, h: 100 } },
])
})
afterEach(() => {
editor?.dispose()
})
Reusable props
const imageProps = {
assetId: null,
playing: true,
url: '',
w: 1200,
h: 800,
}
editor.createShapes([
{ id: ids.imageA, type: 'image', x: 100, y: 100, props: imageProps },
{ id: ids.imageB, type: 'image', x: 500, y: 500, props: { ...imageProps, w: 600, h: 400 } },
])
Helper functions
function arrow(id = ids.arrow1) {
return editor.getShape(id) as TLArrowShape
}
function bindings(id = ids.arrow1) {
return getArrowBindings(editor, arrow(id))
}
Mocking with vi.spyOn
// Mock return value
vi.spyOn(editor, 'getIsReadonly').mockReturnValue(true)
// Mock implementation
const isHiddenSpy = vi.spyOn(editor, 'isShapeHidden')
isHiddenSpy.mockImplementation((shape) => shape.id === ids.hiddenShape)
// Verify calls
const spy = vi.spyOn(editor, 'setSelectedShapes')
editor.selectAll()
expect(spy).toHaveBeenCalled()
expect(spy).not.toHaveBeenCalled()
// Always restore
isHiddenSpy.mockRestore()
Fake timers
vi.useFakeTimers()
// Mock animation frame
window.requestAnimationFrame = (cb) => setTimeout(cb, 1000 / 60)
window.cancelAnimationFrame = (id) => clearTimeout(id)
it('handles animation', () => {
editor.alignShapes(editor.getSelectedShapeIds(), 'right')
vi.advanceTimersByTime(1000)
// Assert after animation completes
})
Assertions
Shape matching
// Partial matching (most common)
expect(editor.getShape(id)).toMatchObject({
type: 'geo',
x: 100,
props: { w: 100 },
})
editor.expectShapeToMatch({
id: ids.box1,
x: 350,
y: 350,
})
// Floating point matching (custom matcher)
expect(result).toCloselyMatchObject({
props: { normalizedAnchor: { x: 0.5, y: 0.75 } },
})
Array assertions
expect(editor.getSelectedShapeIds()).toMatchObject([ids.box1])
expect(Array.from(selectedIds).sort()).toEqual([id1, id2, id3].sort())
expect(shapes).toContain('geo')
expect(shapes).not.toContain(ids.lockedShape)
State assertions
editor.expectToBeIn('select.idle')
editor.expectToBeIn('select.brushing')
editor.expectToBeIn('select.crop.idle')
Testing undo/redo
it('handles undo/redo', () => {
editor.doubleClick(550, 550, ids.image)
editor.expectToBeIn('select.crop.idle')
editor.updateShape({ id: ids.image, type: 'image', props: { crop: newCrop } })
editor.undo()
editor.expectToBeIn('select.crop.idle')
expect(editor.getShape(ids.image)!.props.crop).toMatchObject(originalCrop)
editor.redo()
expect(editor.getShape(ids.image)!.props.crop).toMatchObject(newCrop)
})
Testing TypeScript types
it('Uses typescript generics', () => {
expect(() => {
// @ts-expect-error - wrong props type
editor.createShape({ id, type: 'geo', props: { w: 'OH NO' } })
// @ts-expect-error - unknown prop
editor.createShape({ id, type: 'geo', props: { foo: 'bar' } })
// Valid
editor.createShape<TLGeoShape>({ id, type: 'geo', props: { w: 100 } })
}).toThrow()
})
Testing custom shapes
declare module '@tldraw/tlschema' {
export interface TLGlobalShapePropsMap {
'my-custom-shape': { w: number; h: number; text: string | undefined }
}
}
class CustomShape extends ShapeUtil<ICustomShape> {
static override type = 'my-custom-shape'
static override props: RecordProps<ICustomShape> = {
w: T.number,
h: T.number,
text: T.string.optional(),
}
getDefaultProps() {
return { w: 200, h: 200, text: '' }
}
getGeometry(shape) {
return new Rectangle2d({ width: shape.props.w, height: shape.props.h })
}
indicator() {}
component() {}
}
Testing side effects
beforeEach(() => {
editor = new TestEditor()
editor.sideEffects.registerAfterChangeHandler('instance_page_state', (prev, next) => {
if (prev.croppingShapeId !== next.croppingShapeId) {
// Handle state change
}
})
})
Testing events
it('emits wheel events', () => {
const handler = vi.fn()
editor.on('event', handler)
editor.dispatch({
type: 'wheel',
name: 'wheel',
delta: { x: 0, y: 10, z: 0 },
point: { x: 100, y: 100, z: 1 },
shiftKey: false,
// ... other modifiers
})
editor.emit('tick', 16) // Flush batched events
expect(handler).toHaveBeenCalledWith(expect.objectContaining({ name: 'wheel' }))
})
Method chaining
editor
.expectToBeIn('select.idle')
.select(ids.imageA, ids.imageB)
.doubleClick(550, 550, { target: 'selection', handle: 'bottom_right' })
.expectToBeIn('select.idle')
editor.setCurrentTool('arrow').pointerDown(0, 0).pointerMove(100, 100).pointerUp()
Running tests
cd packages/tldraw && yarn test run
cd packages/tldraw && yarn test run --grep "arrow"
cd packages/editor && yarn test run --grep "Vec"
# Watch mode
cd packages/tldraw && yarn test
Key patterns summary
- Use
createShapeId()for shape IDs - Use
vi.useFakeTimers()for time-dependent behavior - Clear shapes in
beforeEach, dispose inafterEach - Test in
packages/tldrawfor shapes/tools - Use
expectToBeIn()for state machine assertions - Use
toMatchObject()for partial matching - Use
toCloselyMatchObject()for floating point values - Mock with
vi.spyOn()and alwaysmockRestore()
Plus de skills de tldraw
write-example
tldraw
Écriture d'exemples pour l'application d'exemples du SDK tldraw. À utiliser lors de la création de nouveaux exemples, de l'ajout de démonstrations du SDK ou de l'écriture de code d'exemple dans apps/examples.
official
write-issue
tldraw
Normes de référence pour la rédaction et la maintenance des issues GitHub dans le dépôt tldraw. Utiliser comme guide de support lorsqu'une autre compétence ou workflow nécessite une issue…
official
write-pr
tldraw
Normes de référence pour la rédaction des titres et descriptions de pull requests dans le dépôt tldraw. Utiliser comme guide de support lorsqu’une autre compétence ou un workflow nécessite…
official
write-release-notes
tldraw
Rédaction d'articles de notes de version pour les versions du SDK tldraw. À utiliser lors de la création d'une nouvelle documentation de version, de la rédaction de notes de version à partir de zéro ou de la révision de version…
official
write-tbp
tldraw
Rédaction d'articles de blog techniques sur les fonctionnalités de tldraw et les détails d'implémentation. À utiliser lors de la création de contenu de blog sur la façon dont tldraw résout des problèmes intéressants.
official
clean-copy
tldraw
Réimplémenter la branche actuelle sur une nouvelle branche avec un historique de commits git propre et de qualité narrative. Utiliser lorsqu’on demande de créer une branche de copie propre, de nettoyer l’historique des commits…
official
commit-changes
tldraw
Créer un commit git pour les modifications en cours. Utiliser lorsqu’on demande de commiter des modifications, de faire un commit, de générer un message de commit, ou de commiter l’arbre de travail actuel avec…
official
issue
tldraw
Créer et rechercher un problème GitHub dans le dépôt tldraw à partir d’une description utilisateur. Utiliser lorsque l’utilisateur invoque issue, demande de créer un problème, signale un bogue,…
official