test-ecs-core

Tester les fonctionnalités principales d'ECS (enregistrement système, composants, synchronisation Transform, pause/étape/reprise, bascule système, découverte d'entités, instantanés) contre le poke…

npx skills add https://github.com/facebook/immersive-web-sdk --skill test-ecs-core

ECS Core Test

Run 8 test suites covering ECS system registration, component schemas, Transform sync, pause/step/resume, system toggle, entity discovery, snapshot/diff, and stability.

Configuration:

  • EXAMPLE_DIR: $IWSDK_REPO_ROOT/examples/poke

Tool calls: every tool call is npx @iwsdk/cli <subcommand> [--input-json '<JSON>'] [--timeout <ms>], run from inside the example workspace (cwd $EXAMPLE_DIR). The CLI auto-discovers the IWSDK app root from cwd, so no path tricks are required. Run npx @iwsdk/cli mcp inspect from the example to discover available tools and their CLI subcommands.

  • <JSON> is a JSON object string. Omit --input-json if no arguments are needed.
  • Output is JSON on stdout: {ok, workspaceRoot, operation, result}. Parse it to check assertions.
  • Use --timeout 20000 for operations that may take longer (reload, xr enter, screenshot).

IMPORTANT: Run each Bash command one at a time. Parse the JSON output and verify assertions before moving to the next command. Do NOT chain multiple CLI commands together.

IMPORTANT: When the instructions say "wait N seconds", use sleep N as a separate Bash command.


Step 1: Install Dependencies

cd $IWSDK_REPO_ROOT/examples/poke && npm run fresh:install

Wait for this to complete before proceeding.


Step 2: Start Dev Server

Start the dev server as a background task using the Bash tool's run_in_background: true parameter:

cd $IWSDK_REPO_ROOT/examples/poke && npm run dev

IMPORTANT: This command MUST be run with run_in_background: true on the Bash tool — do NOT append & to the command itself.

Once the background task is launched, poll the output for Vite's ready message (up to 60s). You can also run npx @iwsdk/cli dev status from the example directory until state.running becomes true. You do not need to extract or manage the port yourself; subsequent commands resolve the active runtime through the CLI automatically.

If the server fails to start within 60 seconds, report FAIL for all suites and skip to Step 5.


Step 3: Verify Connectivity

npx @iwsdk/cli ecs systems 2>/dev/null

This must return JSON with a list of systems. If it fails:

  1. Check the dev server output for errors
  2. Try killing and restarting the server (Step 2)
  3. If it still fails, report FAIL for all suites and skip to Step 5

Step 4: Run Test Suites

Pre-test Setup

Run these commands in order:

  1. Record the test start time immediately before reloading:

    node -p 'Date.now()'
    

    Save the output as <test-start-ms>.

  2. npx @iwsdk/cli browser reload --timeout 20000 2>/dev/null Then: sleep 3

  3. npx @iwsdk/cli xr enter --timeout 20000 2>/dev/null Then: sleep 2

  4. npx @iwsdk/cli browser logs --input-json '{"since":<test-start-ms>,"level":["error","warn"]}' 2>/dev/null Assert: result should be empty or have no errors/warnings


Suite 1: System Registration

Test 1.1: List All Systems

npx @iwsdk/cli ecs systems 2>/dev/null

Assert these framework systems are present with correct priorities:

SystemPriority
LocomotionSystem-5
InputSystem-4
GrabSystem-3
TransformSystem0
VisibilitySystem0
EnvironmentSystem0
LevelSystem0
AudioSystem0
PanelUISystem-3.8

Also verify entity counts:

  • InputSystem: rayInteractables >= 1, pokeInteractables >= 1
  • TransformSystem: transform >= 5
  • LevelSystem: levelEntities >= 4

Suite 2: Component Registration

Test 2.1: List All Components

npx @iwsdk/cli ecs components 2>/dev/null

Assert these components are present:

  • Transform with fields: position (Vec3), orientation (Vec4), scale (Vec3), parent (Entity)
  • Visibility with field: isVisible (Boolean, default: true)
  • LevelRoot (no fields — marker)
  • LevelTag with field: id (String)
  • PanelUI with field: config (String); this is the legacy raw-URL adapter
  • AudioSource with fields: src (FilePath), volume (Float32)

Test 2.2: Transform Default Values From the ecs_list_components output, verify Transform field defaults:

  • position default: [NaN, NaN, NaN]
  • orientation default: [NaN, NaN, NaN, NaN]
  • scale default: [NaN, NaN, NaN]

Suite 3: Transform Sync (ECS <-> Object3D)

Test 3.1: Modify Transform Position

  1. Find an entity with LevelTag:

    npx @iwsdk/cli ecs find --input-json '{"withComponents":["LevelTag"]}' 2>/dev/null
    

    Pick the first entity's entityIndex.

  2. Get the scene hierarchy to find the entity's Object3D UUID:

    npx @iwsdk/cli scene runtime-hierarchy --input-json '{"maxDepth":3}' 2>/dev/null
    

    Find the node matching the entity index.

  3. Get initial transform:

    npx @iwsdk/cli scene transform --input-json '{"uuid":"<UUID>"}' 2>/dev/null
    
  4. Set position via ECS:

    npx @iwsdk/cli ecs set-component --input-json '{"entityIndex":<N>,"componentId":"Transform","field":"position","value":"[0, 2, -1]"}' 2>/dev/null
    
  5. Verify Object3D moved:

    npx @iwsdk/cli scene transform --input-json '{"uuid":"<UUID>"}' 2>/dev/null
    

    Assert: localPosition matches [0, 2, -1] (within tolerance of 0.01).


Suite 4: ECS Pause / Step / Resume

Test 4.1: Pause

npx @iwsdk/cli ecs pause 2>/dev/null

Assert: paused === true, systemCount >= 12

Test 4.2: Step

npx @iwsdk/cli ecs step --input-json '{"count":5}' 2>/dev/null

Assert: framesAdvanced === 5

Test 4.3: Resume

npx @iwsdk/cli ecs resume 2>/dev/null

Assert: paused === false


Suite 5: System Toggle

Test 5.1: Pause a System

npx @iwsdk/cli ecs toggle-system --input-json '{"name":"GrabSystem","paused":true}' 2>/dev/null

Assert: isPaused === true

Test 5.2: Resume a System

npx @iwsdk/cli ecs toggle-system --input-json '{"name":"GrabSystem","paused":false}' 2>/dev/null

Assert: isPaused === false


Suite 6: Entity Discovery

Test 6.1: Find by Component

npx @iwsdk/cli ecs find --input-json '{"withComponents":["LevelRoot"]}' 2>/dev/null

Assert: exactly 1 entity

npx @iwsdk/cli ecs find --input-json '{"withComponents":["Transform"]}' 2>/dev/null

Assert: returns entities (count >= 5)

npx @iwsdk/cli ecs find --input-json '{"withComponents":["LevelTag"]}' 2>/dev/null

Assert: returns entities (count >= 4)

Test 6.2: Find by Name Pattern

npx @iwsdk/cli ecs find --input-json '{"namePattern":"LevelRoot"}' 2>/dev/null

Assert: matches entity named "LevelRoot"

Test 6.3: Exclude Components

npx @iwsdk/cli ecs find --input-json '{"withComponents":["Transform"],"withoutComponents":["LevelTag"]}' 2>/dev/null

Assert: returns only persistent entities (fewer than the full Transform set)


Suite 7: Snapshot & Diff

Test 7.1: Snapshot

npx @iwsdk/cli ecs snapshot --input-json '{"label":"baseline"}' 2>/dev/null

Assert: entityCount >= 5, componentCount >= 20

Test 7.2: Modify and Diff

  1. Find an entity with LevelTag:

    npx @iwsdk/cli ecs find --input-json '{"withComponents":["LevelTag"]}' 2>/dev/null
    
  2. Set its position:

    npx @iwsdk/cli ecs set-component --input-json '{"entityIndex":<N>,"componentId":"Transform","field":"position","value":"[1, 1, 1]"}' 2>/dev/null
    
  3. Take second snapshot:

    npx @iwsdk/cli ecs snapshot --input-json '{"label":"modified"}' 2>/dev/null
    
  4. Diff:

    npx @iwsdk/cli ecs diff --input-json '{"from":"baseline","to":"modified"}' 2>/dev/null
    

    Assert: diff shows Transform.position changed to [1, 1, 1]


Suite 8: Stability

npx @iwsdk/cli browser logs --input-json '{"since":<test-start-ms>,"count":30,"level":["error","warn"]}' 2>/dev/null

Assert: No application-level errors or warnings. Pre-existing 404 resource errors from page load are acceptable.


Step 5: Cleanup & Results

Kill the dev server:

cd $IWSDK_REPO_ROOT/examples/poke && npx @iwsdk/cli dev down

Output a summary table:

| Suite                    | Result    |
|--------------------------|-----------|
| 1. System Registration   | PASS/FAIL |
| 2. Component Registration| PASS/FAIL |
| 3. Transform Sync        | PASS/FAIL |
| 4. Pause/Step/Resume     | PASS/FAIL |
| 5. System Toggle         | PASS/FAIL |
| 6. Entity Discovery      | PASS/FAIL |
| 7. Snapshot & Diff       | PASS/FAIL |
| 8. Stability             | PASS/FAIL |

If any suite fails, include which assertion failed and actual vs expected values.


Recovery

If at any point a transient error occurs (server crash, WebSocket timeout, connection refused, etc.) that is NOT caused by a source code bug:

  1. Stop the dev server: cd $IWSDK_REPO_ROOT/examples/poke && npx @iwsdk/cli dev down
  2. Restart: re-run Step 2 to start a fresh dev server
  3. Re-run the Pre-test Setup (reload, accept session)
  4. Retry the failed suite

Only give up after one retry attempt per suite. If the same suite fails twice, mark it FAIL and continue to the next suite.


Known Issues & Workarounds

Transform NaN defaults

Transform fields default to [NaN, NaN, NaN] — by design. NaN sentinel means "don't overwrite existing Object3D value".

UUIDs change on reload

Three.js Object3D UUIDs regenerate on page reload. Always call npx @iwsdk/cli scene runtime-hierarchy after reload.

ecs_step timeout

npx @iwsdk/cli ecs step has a 5-second timeout per step. If render loop is inactive, steps may fail.

Entity indices change on reload

Never cache entity indices across reloads. Always re-discover via npx @iwsdk/cli ecs find.

Console log noise

Some warnings (e.g., TLS self-signed cert) are expected and should be ignored. Only check for application-level errors/warnings.

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