click-target
Trouver et cliquer sur un objet cible en XR. Utiliser lors des tests d'interactions UI, du clic sur des boutons ou de la vérification du bon fonctionnement des éléments interactifs.
npx skills add https://github.com/facebook/immersive-web-sdk --skill click-targetClick Target in XR
Find a target object in the scene and click it using a controller, then verify the click registered.
Arguments
$ARGUMENTS should be a description of the target to find (e.g., "the RESTART button", "the scoreboard", "the settings panel").
Workflow
1. Get Scene Hierarchy
Use mcp__iwsdk-dev-mcp__scene_get_runtime_hierarchy to find the target object's UUID.
- Look for objects with entityIndex (these are ECS entities)
- PanelUI elements typically have nested children for their content
2. Get Target Transform
Use mcp__iwsdk-dev-mcp__scene_get_object_transform with the target UUID.
- Use
positionRelativeToXROriginfor all positioning operations - Note the position for the next steps
3. Position Headset to Look at Target
Use mcp__iwsdk-dev-mcp__xr_look_at with device headset and the target position.
- This orients the headset to face the target
4. Screenshot to Verify Target Visible
Use mcp__iwsdk-dev-mcp__browser_screenshot to verify:
- Target is visible in the view
- Target is not occluded by other objects
- If not visible, use
mcp__iwsdk-dev-mcp__xr_look_atwithmoveToDistanceto get closer
5. Position Controller
Use mcp__iwsdk-dev-mcp__xr_get_transform to check controller position.
- If controller is visible in screenshot and not occluding target, proceed
- If controller is far away or not visible:
- Get headset position with
mcp__iwsdk-dev-mcp__xr_get_transform - Set controller to headset position with
mcp__iwsdk-dev-mcp__xr_set_transform - Micro-adjust: offset x by +0.25 (right) or -0.25 (left), y by -0.1, z by -0.3
- Get headset position with
6. Point Controller at Target
Use mcp__iwsdk-dev-mcp__xr_look_at with the controller device and target position.
- For UI elements on panels, you may need to target a specific child element
- If the target is a button on a panel, the button may be offset from the panel center
7. Click
Use mcp__iwsdk-dev-mcp__xr_select with the controller device.
8. Verify Click
Use mcp__iwsdk-dev-mcp__browser_get_console_logs with a pattern to check for expected log messages.
- If no logs match, the click may have missed - adjust target position and retry
- Common adjustments: change x or z by 0.05-0.1 to hit child elements
Tips
- For PanelUI buttons, the button position is often offset from the panel center
- Use
mcp__iwsdk-dev-mcp__scene_get_object_transformon child elements to find exact button positions - Always verify with console logs rather than assuming from visuals
- The ray visual in screenshots can be misleading - test with actual clicks
- Either controller (left or right) can be used
Example
To click the RESTART button on the pong scoreboard:
- Find scoreboard entity (entityIndex 6 in the pong game)
- Scoreboard is at (0, -0.798, -1.25)
- Button is at approximately (0.05, -0.798, -1.109) - offset toward player
- Point controller at button position and click
- Verify "[BUTTON CLICKED]" appears in console logs