slideshow

Redacta una composición de presentación HyperFrames — una presentación, pitch deck o deck interactivo con diapositivas discretas, revelación de fragmentos, secuencias ramificadas y navegación por zonas interactivas. Úsalo como verificación de intención cuando el usuario solicite una presentación, pitch deck, deck de diapositivas, deck interactivo o conversión de página a deck que pueda ser una presentación de diapositivas; si el usuario no solicitó explícitamente una presentación de diapositivas, confirma antes de redactar.

npx skills add https://github.com/heygen-com/hyperframes --skill slideshow

Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin.

HyperFrames slideshow

A slideshow is a normal composition (the /hyperframes contract applies) plus one JSON island that says which scenes are slides and how they connect. The deliverable is a running deck, not an MP4.

What changes from a video project

  • Each slide is a top-level scene in the composition file: data-composition-id, data-start, data-duration, data-label, data-width, data-height. There is no master root composition wrapping them.
  • One island per composition, near the top of <body>, written in the HTML (never generated by script; present reads the file statically):
<script type="application/hyperframes-slideshow+json">
  {
    "slides": [
      { "sceneId": "hook", "notes": "Pause on the number." },
      {
        "sceneId": "problem",
        "fragments": [11.0, 15.0],
        "hotspots": [
          {
            "id": "h1",
            "label": "Where does $40B come from?",
            "target": "market-detail",
            "region": { "x": 55, "y": 60, "w": 40, "h": 20 }
          }
        ]
      }
    ],
    "slideSequences": [
      { "id": "market-detail", "label": "Market sizing", "slides": [{ "sceneId": "mkt-math" }] }
    ]
  }
</script>
  • sceneId equals a scene's data-composition-id (or give startTime/endTime). notes are presenter-only. ttsScript, ttsAudioUrl and ttsDurationMs are reserved and not wired yet.
  • Fragments are absolute timeline times (the same clock as data-start, not offsets inside the slide) within the slide's [start, end]. Navigation seeks, it never plays: each hold state must look right when the timeline is seeked straight to that time. A slide without fragments enters at a rest frame inside it.
  • Branch slides are ordinary scenes listed only in slideSequences, never in the main slides array. A hotspot's target is a sequence id; region is a percentage box (omit it for a full-slide button). Back returns to the slide that held the hotspot.
  • Text the audience must read is at least 40 px at 1920×1080. Before hand-building any named visual, search npx hyperframes catalog --query "<the visual, in English>" --json: it ranks the whole registry with nothing installed.

Porting an existing page

  • Keep the source's look, motion, interactions and media behaviour; port its widgets, players and visualizers rather than approximating them.
  • Movement the page drove by scroll, wheel or a camera layer becomes a camera move from one focal point to the next on slide navigation, never a page visibly scrolling. Keep each move direct, without reversals the source doesn't make.
  • Screenshots, posts, charts, code and any image with readable text are evidence: keep their aspect (object-fit: contain) and check all four edges for crops.
  • Every copied <video>/<audio> needs data-start and data-duration (data-has-audio="true" when its sound plays), and no preload="none". Custom media chrome reads the native element's events and currentTime, never its own timer.
  • Hidden stacked slides need opacity: 0, visibility: hidden and pointer-events: none together, or an invisible layer swallows clicks.

Present and hand off

  • Never render a deck to MP4: render keeps only the first scene and truncates silently. For stills, snapshot --at each slide.
  • Run npx hyperframes check --json until it is clean. The slideshow rule checks that every sceneId resolves, every hotspot target exists, fragments sit inside their slide, and main-line slides don't overlap.
  • Serve it with npx hyperframes present <project-dir> and hand over the URL it prints: "Click Present, or press P, to open the audience tab."
  • The project's root index.html should open as a working deck: <hyperframes-slideshow> around <hyperframes-player src="…">, with the raw composition in a subfolder if needed. The component owns Present (P), Prev/Next, the counter, global mute, fullscreen, swipe, hotspots, presenter notes (editable, kept per deck) and stopping media on slide exit. Don't build your own versions of any of these.
  • Screen sharing: in Google Meet share the audience tab, which keeps rendering in the background. In Zoom drag the audience tab into its own window and share that; a fully covered window freezes.
  • A deck opened from the bare player bundle without present needs workarounds: references/standalone-harness.md.

Más skills de heygen-com

hyperframes-audio
heygen-com
Use when audio already placed in a HyperFrames composition needs to be mixed: a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), or automation envelopes drawn on a track's volume or any effect parameter. Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is `/media-use`. Don't use for clip timing or track layout, which is `/hyperframes-core`.
hyperframes-cli
heygen-com
HyperFrames CLI dev loop — `npx hyperframes` for scaffolding (init), validation (lint, inspect), preview, render, and environment troubleshooting (doctor, browser, info, upgrade). Use when running any of these commands or troubleshooting the HyperFrames build/render environment. For asset preprocessing commands (`tts`, `transcribe`, `remove-background`), invoke the `hyperframes-media` skill instead.
developmenttestingapi
hyperframes-animation
heygen-com
Todo el conocimiento de animación para HyperFrames: reglas de movimiento atómico, planos de escenas multifásicas, transiciones de escenas, técnicas más amplias de diseño de movimiento Y los siete adaptadores de tiempo de ejecución (GSAP predeterminado, más Lottie, Three.js, Anime.js, keyframes CSS, Web Animations API, TypeGPU). Úselo para cualquier tarea de movimiento o animación: elija de 2 a 4 reglas y componga, o cargue un plano, o consulte la API específica del tiempo de ejecución (por ejemplo, suavizados de GSAP / reproductor de Lottie / mezclador de Three.js). Nativo de HyperFrames: línea de tiempo única en pausa, seguro de búsqueda,...
creativedevelopmentdesign
hyperframes-core
heygen-com
Contrato de composición HTML de HyperFrames. Úsalo para estructura de composición, atributos de datos, clips, pistas, subcomposiciones, variables, reproducción de medios, reglas de renderizado deterministas y validación de proyectos mínimos renderizables.
developmentmediacreative
hyperframes-media
heygen-com
Preprocesamiento de activos para composiciones HyperFrames — TTS multiproveedor (HeyGen / ElevenLabs / Kokoro local), BGM multiproveedor (Google Lyria / MusicGen local), transcripción Whisper, eliminación de fondo y creación de subtítulos. Úselo para npx hyperframes tts, bgm, transcribe, remove-background, selección de voz/proveedor, indicación de estado de ánimo musical, subtítulos / letras / karaoke / estilo por palabra.
mediaaudiovideo
hyperframes-registry
heygen-com
Instalar y conectar bloques y componentes del registro en composiciones de HyperFrames. Usar al ejecutar hyperframes add, al instalar un bloque o componente, al conectar un elemento instalado en index.html, o al trabajar con hyperframes.json. Cubre el comando add, ubicaciones de instalación, conexión de subcomposiciones de bloques, fusión de fragmentos de componentes, descubrimiento del registro y creación de un nuevo bloque o componente para contribuir upstream (idea → andamiaje → validación → PR).
developmentapicode-review
general-video
heygen-com
Úsalo como respaldo para la creación de composiciones de video HTML con HyperFrames personalizadas cuando ningún flujo de trabajo especializado se ajuste. Cubre piezas largas o de múltiples escenas, reels de marca o sizzle, montajes, tarjetas de título, pósters en movimiento de larga duración, bucles estáticos y composiciones libres de cualquier duración o formato. No es para promociones de productos comercializados (product-launch-video), captura general de sitio web a video (website-to-video), explicadores de temas (faceless-explainer), videos de PR de GitHub (pr-to-video), subtitulado de material existente...
videocreativemedia
motion-graphics
heygen-com
Úsalo cuando el usuario quiera un motion graphic breve y centrado en el diseño, donde el movimiento sea el mensaje: tipografía cinética, conteo de estadísticas o números, impacto de gráfico/dato, sting de logotipo, bloque de marca, tercio inferior, llamada, superposición social, titular animado/tweet/noticia, póster en movimiento o resalte rápido de página capturada. Generalmente de menos de 10 segundos y hasta ~30 segundos, sin arco narrativo, locución ni sujeto de acción real. Puede renderizarse en MP4 o superposición transparente. No es para piezas más largas, de múltiples escenas, narradas o de reel de marca...
creativevideodesign