d3-data-visualization

作者: openai

使用D3建立自訂資料視覺化。當使用者需要SVG或DOM基礎圖表、豐富註解、領域原生情境背景、資料連結…時使用。

npx skills add https://github.com/openai/plugins --skill d3-data-visualization

D3 Data Visualization

Overview

Use this skill for custom browser visualizations where SVG or DOM semantics matter and a declarative grammar no longer fits cleanly. D3 is strongest when the chart needs bespoke scales, marks, layouts, transitions, zooming, brushing, annotations, or vector export.

Default assumption: use D3 for scales, layouts, geometry, labels, annotation layers, and behavior. Do not turn D3 into the entire application architecture if a framework already owns the surrounding UI.

Choose D3 When

  • the chart needs custom marks or nonstandard layouts
  • SVG quality matters for export, print, or accessibility
  • annotation and labeling are part of the design, not an afterthought
  • the visualization needs custom vector background geometry such as a field, court, track, floor plan, schematic, or other meaningful contextual surface
  • an editorial story needs data-bound generated cutouts, illustrated substrates, scrollytelling/parallax states, or animated annotation reveals in SVG
  • the mark count is moderate enough for DOM or SVG
  • the interaction model needs zoom, brush, drag, or coordinated views
  • a UML-like, dependency, architecture, state, or flow diagram needs bespoke SVG annotation or product-specific composition after ../uml-and-software-architecture-visualization/SKILL.md has defined the diagram semantics
  • a declarative grammar would become harder to read than the resulting D3 code

Avoid D3-First DOM Rendering When

  • mark counts are so large that DOM throughput becomes the bottleneck
  • animation is continuous and frame budgets are tight
  • the task would be faster to solve with Canvas2D or WebGL

Working Pattern

  1. Build a clean data model first.
  2. Separate:
    • parsing and normalization
    • scale construction
    • derived geometry
    • rendering
    • interaction state
  3. Prefer stable keys in joins.
  4. Use D3 for math and behavior, not for hiding weak state management.
  5. Assess how many D3 instances may coexist on the page so DOM, layout, and event costs are evaluated at dashboard scale.
  6. If using a contextual surface, keep source units and render scales explicit, draw the background as a separate layer, and adapt mark placement or layout forces to the domain geometry.
  7. For art-directed stories, keep generated image, substrate, data-mark, label, and annotation layers separate so each can be reviewed and exported.
  8. Keep annotations and interaction overlays explicit.
  9. For SVG output, apply ./references/svg-polish-and-crispness.md before calling the chart finished. Explicitly set font sizes, tick padding, gridline strokes, data stroke widths, icon sizes, label alignment, and zoom-stable stroke behavior.
  10. For browser-facing work, use ../../references/foundations/mobile-first-responsive-visualization.md so the D3 layout is recomputed for large-screen and mobile states rather than scaled down from one desktop SVG.

Editorial Defaults

  • Build an explicit label layer. Direct end labels, inline keys, or panel labels should be considered before a detached legend.
  • Build an explicit annotation layer. Callouts should attach to data points, ranges, thresholds, or domain geometry rather than floating as decoration.
  • Keep gridlines, axes, and reference marks quiet. Most ink should be data, labels, or annotation.
  • Default SVG chart polish: 10-12 px axis ticks, 11-13.5 px direct labels, 0.5-1 px non-data strokes, 1.5-2.25 px normal data lines, 2.5-3 px focus lines, short 4-6 px ticks, and no heavy chart border unless it carries meaning.
  • Use D3 axes as geometry generators, then style them. Prefer .tickSizeOuter(0), 6-8 px tick padding, quiet gridlines, removed domains when redundant, and fewer ticks before rotated or tiny labels.
  • Use shape-rendering: crispEdges for straight axes, gridlines, and rectangular cells; do not apply it globally to curves, symbols, circles, or diagonal marks.
  • Use vector-effect: non-scaling-stroke for zoomable outlines, axes, annotation connectors, map borders, and icons that should keep screen-stable stroke weight.
  • Use custom layout only when the story needs it; do not copy a publication's composition or visual identity.
  • For narrow widths, provide either a simplified mark layout, small-multiple stack, or numbered annotation key below the chart.
  • On mobile, make tap/focus the inspection path, enlarge hit areas beyond visible marks, provide drag alternatives, define pinch or zoom ownership, and keep the main chart visible when filters or settings open.
  • Favor inspectable SVG for editorial charts that need export, accessibility, and precise labels. Move dense mark fields to Canvas only when the DOM count justifies it.
  • For scrollytelling or parallax, use ../scrollytelling-and-parallax-data-visualization/SKILL.md for the scroll narrative, then let D3 own scales, derived geometry, data joins, labels, and SVG transitions. Keep each scene valid as a still.
  • For generated imagery, use D3/SVG for labels, anchors, masks, clipping, and data overlays rather than baking numbers into images.
  • For motion, use transitions to reveal sequence, direction, accumulation, comparison, or mechanism. Respect reduced-motion with final-state rendering.
  • For 3D-looking SVG, avoid perspective distortion unless it represents a real multiaxis surface; label axes and provide a flat fallback when needed.

Core D3 Building Blocks

  • d3-array for grouping, extent, ticks, and summaries
  • d3-scale for position, color, and size mappings
  • d3-axis for readable axes
  • d3-shape for lines, areas, arcs, and symbol generation
  • d3-selection and d3-transition for DOM behavior
  • d3-brush, d3-zoom, and d3-drag for direct manipulation
  • d3-force, d3-hierarchy, d3-contour, and other layouts only when their data structure fits

Integration Rules

  • In React or another UI framework, prefer framework-owned structure and D3-owned geometry, scales, and behaviors.
  • For highly custom charts, a small imperative D3 island is fine if the boundary is clear.
  • Keep responsive behavior tied to container measurements, not magic constants.
  • Recompute labels, tick counts, annotation placement, collision rules, and plot height for mobile portrait and optional landscape sizes; do not only resize the outer viewBox.
  • Prefer SVG for labels and annotations even in hybrid systems.
  • Keep contextual background layers non-interactive unless they are part of selection, zoom, or hit testing.
  • Move to Canvas or WebGL when DOM count or continuous redraw becomes the limiting factor.

Output Expectations

  • Explain why D3 is the right rendering layer.
  • Keep chart structure semantic and inspectable.
  • Provide export paths for SVG or PNG when needed.
  • Pair interaction with obvious annotation and reset controls.
  • For mobile, state the touch target policy, hover replacement, drag/pinch ownership, and how the on-screen keyboard or settings panels return the user to the chart.
  • When drawing a contextual surface, state the source geometry and how data marks are positioned, constrained, or biased by it.
  • For image-supported editorial work, state which assets are generated, which layers remain data-bound, and how labels anchor to the substrate.
  • For animation, state the verb, scene states, duration budget, and reduced-motion fallback.
  • For new work, include a technical design section covering simultaneous instance count, DOM and interaction cost, and maintenance tradeoffs versus declarative or Canvas-based alternatives.

References

  • Shared theory:
    • ../../references/foundations/editorial-infographic-system.md
    • ../../references/foundations/art-directed-interactive-visual-stories.md
    • ../../references/foundations/perception-color-and-encoding.md
    • ../../references/foundations/mobile-first-responsive-visualization.md
    • ../../references/foundations/domain-contextual-surfaces.md
    • ../../references/foundations/storytelling-annotation-and-critique.md
    • ../../references/foundations/implementation-design-and-tradeoffs.md
  • Skill references:
    • ./references/d3-module-map.md
    • ./references/d3-architecture-patterns.md
    • ./references/d3-interaction-and-annotation.md
    • ./references/d3-pitfalls-and-scale-limits.md
    • ./references/svg-polish-and-crispness.md
    • ../uml-and-software-architecture-visualization/SKILL.md
    • ../scrollytelling-and-parallax-data-visualization/SKILL.md

Representative Prompts

  • "Build a D3 slopegraph with direct labels."
  • "Add zoom and brushing to this scatterplot."
  • "Create a publication-quality SVG chart from this dataset."
  • "Draw a domain-accurate soccer pitch behind a player network and bias node positions by role."
  • "Refactor this D3 chart so React owns layout and D3 owns math."
  • "Animate this D3 chart through scrollytelling scene states."
  • "Tell me when this D3 chart should move to Canvas."

來自 openai 的更多技能

user-context
openai
載入或管理資料分析插件的持久性來源路由偏好設定、入門邏輯、設定進度以及語義層註冊表。
official
notion-research-documentation
openai
研究Notion內容,並將其整合為結構化的簡報、報告或附有引用的比較分析。透過精準查詢搜尋並擷取Notion頁面,然後按主題組織發現,並附上內文來源引用及參考文獻章節。根據範圍與使用者目標,從四種輸出格式(快速簡報、研究摘要、比較分析、綜合報告)中選擇。使用內建範本建立與更新Notion頁面;直接連結來源,並在新資訊到來時追蹤變更。
official
rcsb-pdb-skill
openai
提交精簡的RCSB PDB請求以獲取核心元數據、Search API查詢及FASTA下載。當用戶需要簡潔的RCSB摘要時使用;保存原始JSON或…
official
pdf
openai
PDF 讀取、建立與驗證,支援視覺化渲染與程式化生成。使用 Poppler(pdftoppm)將 PDF 頁面渲染為 PNG,以便在交付前檢查版面、間距與排版。透過 reportlab 程式化生成 PDF,確保格式可靠;使用 pdfplumber 或 pypdf 提取文字與元資料。執行品質標準:無文字裁切、元素重疊、表格破損或渲染瑕疵;僅使用 ASCII 連字號,引用格式需具可讀性。使用...
official
test-coverage-improver
openai
Improve test coverage in the OpenAI Agents JS monorepo: run `pnpm test:coverage`, inspect coverage artifacts, identify low-coverage files and branches, propose…
official
playwright
openai
終端驅動的瀏覽器自動化,具備元素快照與互動式UI工作流程。透過playwright-cli包裝腳本運作(需npx),支援無頭模式與有頭模式以進行視覺化除錯。核心流程:開啟頁面、擷取快照以取得穩定元素參照、使用參照進行互動、在導航或DOM變更後重新擷取快照。包含表單填寫、點擊、輸入、多分頁管理、螢幕截圖/PDF擷取,以及流程除錯的軌跡記錄。元素參照(例如e3、e15)...
official
ukb-topmed-phewas-skill
openai
接受rsID、GRCh37或GRCh38輸入,解析為所需的GRCh38查詢,以獲取單一變異的簡潔UKB-TOPMed PheWAS摘要。當需要…時使用。
official
code-review-context
openai
模型可見上下文
official