winapp-ui-automation

作者: microsoft

從命令列使用 UI Automation (UIA) 檢查並與執行中的 Windows 應用程式 UI 互動。適用於 AI 代理或開發人員需要檢查 UI 時…

npx skills add https://github.com/microsoft/winappcli --skill winapp-ui-automation

When to use

  • Inspecting a running Windows app's UI from the command line
  • AI agents interacting with Windows applications (clicking buttons, reading text, taking screenshots)
  • Verifying UI state during development or testing
  • Automating UI workflows without Playwright or Selenium
  • Debugging WinUI 3, WPF, WinForms, Win32, or Electron app UIs

Prerequisites

  • For UIA mode (any app): No setup needed — works with any running Windows app
  • For input-injecting verbs (click, hover, drag, touch, pen, scroll --wheel, send-keys --via send-input): an unlocked, interactive desktop with the target window foregroundable. On a locked/secure desktop they fail fast with no_interactive_desktop. The UIA-pattern verbs (inspect, search, get-*, wait-for, set-value, invoke, scroll --direction/--to) are headless/locked-session friendly — prefer them in CI.
  • screenshot is not in that group: it always takes an exclusive turn, so it queues behind other UI workflows, and capture can need a usable interactive desktop — the engine restores the target if it is minimized, and falls back to foregrounding it when frame capture is unavailable or --capture-screen is used.
  • --capture-screen needs exactly one window. -w <hwnd> gives it one: that window's screen region, including anything visibly on top of it. If -a matches several top-level or owned windows the command fails with invalid_arguments before capturing; run winapp ui list-windows -a <app> and retry with -w <hwnd>.
  • If other UI workflows may run at the same time, set one workflow id per logical workflow (see below). Nothing breaks without it, but your commands will not be recognized as belonging together.

Coordinating with other UI workflows

Windows has one foreground window, one keyboard focus, one cursor, and one input stream. winapp ui therefore makes desktop-driving commands take cooperative turns so concurrent workflows cannot steal each other's focus or dismiss each other's menus. That is always on. Read-only commands never wait.

Keeping the desktop across commands is opt-in — without an id, each command is a one-shot that releases the desktop the moment it finishes:

# Set once per logical UI workflow — same value for cooperating calls, different values for
# independent workflows (even from the same agent).
$env:WINAPP_UI_WORKFLOW_ID = [guid]::NewGuid().ToString()

Rules that matter when driving this from an agent:

  • Each tool call usually gets a fresh shell, and there is no process-ancestry fallback, so commands are grouped ONLY by the id you inject. Without it every call is its own workflow.
  • A workflow with an id keeps its turn for four seconds after its last command. That covers back-to-back commands in one script; it deliberately expires while you are reasoning. Treat it as a fallback for when you cannot say you are done — not as the way to finish.
  • Run winapp ui yield when you finish a known sequence. It hands the desktop over immediately instead of making a waiting workflow sit out a four-second grace nobody needs. Yielding twice, or after the grace lapsed, is a harmless success.
  • After a reasoning gap, replay your setup. Another workflow may have used the desktop, so reopen the menu / re-navigate, re-resolve the element, then act. Do not assume transient UI survived.
  • Prefer one tight script over many round trips for a known sequence: winapp ui invoke View -w $hwnd; winapp ui search "Status bar" -w $hwnd; winapp ui click "Status bar" -w $hwnd; winapp ui yield.
  • record shares the turn with its own workflow, so same-workflow clicks and typing are captured while it runs — but only if both commands carry the same id. A record with no id blocks everyone else for its whole duration.
  • Ordering is owner affinity, then FIFO. An active workflow may keep issuing commands ahead of others already waiting; once it yields or its grace expires, waiters are served in arrival order.
  • Waiting is indefinite and cancellable. A status line appears after one second; Ctrl+C exits 130 with error code cancelled and the command never ran.
  • There is no hard cap — a long script, unbounded recording, or failure loop can block other mutating workflows until it finishes or is stopped.

Commands that never wait: status, list-windows, inspect, search, get-*, wait-for. Commands that wait for the turn but never take the desktop (headless/locked-session friendly): set-value, scroll-into-view, scroll --direction/--to, record. They mutate the app, so they queue behind another workflow. Inside your own workflow they overlap with other shared work — that is how record captures the set-value calls it is recording — but they still wait behind an earlier DesktopExclusive command of your own workflow, so a click followed by a set-value runs in the order you wrote it. Commands that take the desktop exclusively: invoke, click, drag, hover, scroll --wheel, touch, pen, focus, send-keys, screenshot.

# Finish a workflow deliberately rather than leaving the desktop reserved for four more seconds.
winapp ui yield

Common patterns

Read within a specific container

winapp ui search "Welcome to MyApp" -a myapp --root MailRow --type Text --class-name TextBlock
winapp ui get-value Subject -a myapp --root MailRow --type TextBox
winapp ui wait-for Subject -a myapp --root MailRow --type Edit --value Ready --timeout 10000

Use --root, --type, and --class-name together or separately on search, get-property, get-value, and wait-for. The root must be unique; only its descendants match. wait-for re-resolves it every poll, including when it is initially absent. Type names and literal whole ClassName values ignore case. The only type aliases are TextBox → Edit and TextBlock → Text. See Scoped and typed queries for the full type vocabulary, boundaries, and error behavior.

Discover and interact

# See what's clickable, then screenshot for context
winapp ui inspect -a myapp --interactive; winapp ui screenshot -a myapp

# Click and verify the page changed
winapp ui invoke btn-settings-a1b2 -a myapp; winapp ui wait-for pn-settingspage-c3d4 -a myapp --timeout 3000; winapp ui screenshot -a myapp

# Fill a form and submit
winapp ui set-value txt-searchbox-e5f6 "hello" -a myapp; winapp ui invoke btn-submit-7a90 -a myapp; winapp ui screenshot -a myapp

Find visible text and click it

# Search by text — output shows invokable ancestor
winapp ui search "Save changes" -a myapp
# Output:
#   lbl-savechanges-a1b2 "Save changes" (120,40 80x20)
#         ^ invoke via: btn-save-c3d4 "Save"

# Invoke by text — auto-walks to parent Button
winapp ui invoke 'Save changes' -a myapp

Navigate multi-page apps

# Click nav item, wait for page, inspect what's available
winapp ui invoke itm-samples-3f2c -a myapp; winapp ui wait-for pn-samplespage-b4e7 -a myapp; winapp ui inspect -a myapp --interactive

Choose an exact action in tests

winapp ui invoke SettingsCategory -a myapp --action select
winapp ui invoke AgreeCheckbox -a myapp --action toggle-on --json

Use --action to avoid automatic pattern and ancestor fallback. Omit it for the existing automatic behavior. See the action reference for supported actions, idempotent toggles, and failure recovery, and the JSON envelope for action results.

Disambiguate duplicate elements

# When text search matches multiple elements, the error shows slugs for each — pick the right one
winapp ui invoke Submit -a myapp
# → Selector matched 3 elements:
#   [0] Button "Submit Order" → btn-submitorder-a1b2
#   [1] Button "Submit" → btn-submit-c3d4
# Use the slug: winapp ui invoke btn-submit-c3d4 -a myapp

Key concepts

  • Selector brackets: inspect and search output shows selectors in [brackets] — use the bracketed value with other ui commands. Selectors are either AutomationId (stable, developer-set) or generated slug (e.g., btn-name-hash).
  • AutomationId selectors: When an element has a unique AutomationId, it becomes the selector directly (e.g., [MinimizeButton]). These survive layout changes and localization — preferred for stable targeting.
  • Slug selectors: When no unique AutomationId exists, a generated slug is used (e.g., [btn-close-a2b3]). Format: prefix-name-hash. May go stale after UI changes.
  • Plain text search: search and invoke accept plain text — search Minimize finds elements with "Minimize" in their Name or AutomationId (substring, case-insensitive). No special syntax needed.
  • --interactive flag: Filters to invokable elements only with auto-depth 8 — the fastest way to see what you can click
  • Invokable ancestor surfacing: When a search result isn't invokable, the nearest invokable parent is shown with its selector
  • ; chaining: Chain commands with ; to run multiple operations in one call, reducing agent round-trips
  • -a vs -w: Use -a to find apps by name/title/PID. Use -w <HWND> for stable window targeting
  • Element markers: [on]/[off] for toggles, [collapsed]/[expanded], [scroll:v]/[scroll:h]/[scroll:vh] for scrollable containers, [offscreen], [disabled], value="..." for editable elements

Usage

Connect and discover

# Connect and see interactive elements in one call
winapp ui status -a myapp; winapp ui inspect -a myapp --interactive

Inspect element tree

winapp ui inspect -a myapp --interactive      # invokable elements only, auto-depth 8
winapp ui inspect -a myapp --depth 5          # deeper tree at depth 5
winapp ui inspect txt-searchbox-e5f6 -a myapp  # subtree rooted at element
winapp ui inspect btn-settings-a1b2 -a myapp --ancestors  # walk up from element to root
winapp ui inspect -a myapp --hide-offscreen   # hide offscreen elements

Find elements

winapp ui search Close -a myapp               # finds elements with "Close" in name or automationId
winapp ui search Button -a myapp              # finds elements with "Button" in name (also matches type names)
winapp ui search image -a myapp               # case-insensitive substring match

Screenshot

# App screenshot (may include owned windows in a labeled composite)
winapp ui screenshot -a myapp --output page.png

# Crop to element; capture with popups visible
winapp ui screenshot txt-searchbox-e5f6 -a myapp --output search.png
winapp ui list-windows -a myapp # use the main window's HWND below
winapp ui screenshot -w <hwnd> --capture-screen --output with-popups.png

# Bring window to foreground first (matches what the user is currently seeing)
winapp ui screenshot -a myapp --focus --output focused.png

Default capture includes owned windows even with an explicit main HWND; it produces one labeled composite, not separate image files. For scope and on-screen overlay placement, see Screenshot. With --on sandbox, the reported screenshot path is the delivered host destination.

Record video (H.264 MP4)

Record a window or element region to MP4. Prefer a positive --duration-sec N for agents and scripts; otherwise recording waits for a stop signal. npm helpers require durationSec (integer 1–86400). Their abort signal is forceful cancellation, not graceful stop.

# Record a window for 10s at 15 fps
winapp ui record -a myapp --duration-sec 10 --fps 15 --output demo.mp4

# Recommended agent evidence: MP4 plus timestamped JPEGs and an NDJSON index
winapp ui record -a myapp --frames --duration-sec 10 --fps 10 --output evidence.mp4 --json

# Include overlays/popups (captures from screen DC; may include occluding windows)
winapp ui record -a myapp --capture-screen --duration-sec 5 --output with-popups.mp4

# Programmatic stop: pipe a newline to stop and finalize the MP4 (for agent/script callers)
"" | winapp ui record -a myapp --json --output capture.mp4
  • Default --duration-sec 0 records until Ctrl+C, a newline, or EOF on redirected stdin.
  • --frames writes <output-name>.frames with a manifest, NDJSON index, and changed JPEGs. It supports 1-30 fps and --max-edge 64-4096 (default 1280), with a 1 GiB cap. Use elapsedMs to bound transitions.
  • Existing recording outputs are rejected by default. Use a fresh path, or explicitly request --overwrite to replace them after the new take finishes. Previous frame directories are archived, not deleted. On partial failure, keep the reported evidence and follow recoveryHint.
  • --capture-screen captures from the screen DC so overlays and popups are included; the window is brought to the foreground first. When WGC is unavailable and --capture-screen is not passed, the CLI returns an error — re-run with --capture-screen to consent to screen-DC capture. Because the screen DC captures whatever is genuinely in front, the target's foreground is verified immediately before capture; if activation was refused the command fails with foreground_not_target and writes nothing rather than returning an image of the wrong window.
  • Providing a selector that doesn't match any element fails immediately with element_not_found (rather than silently recording the whole window).
  • --json writes the final result to stdout and one JSON event per line to stderr.

Hover (for tooltips, flyouts, hover states)

--dwell-time <ms> sets how long to wait after hovering (default: 800, range: 0–10000).

winapp ui list-windows -a myapp # use the main window's HWND below, not the tooltip's

# Hover to trigger tooltip, then capture it (default 800ms dwell)
winapp ui hover btn-info-a1b2 -a myapp; winapp ui screenshot -w <hwnd> --capture-screen --output tooltip.png

# Longer dwell for apps with slow tooltip timers
winapp ui hover btn-info-a1b2 -a myapp --dwell-time 1200; winapp ui screenshot -w <hwnd> --capture-screen

Send keyboard input

Synthesize keystrokes — the keyboard counterpart to click. Use for arrow/Tab/Enter navigation, shortcuts, and per-keystroke typing (vs set-value's atomic write). Tokens are whitespace-separated: named keys (enter, down, tab, esc, f5), modifier combos (ctrl+shift+t), literal text (hello), and raw virtual keys (vk=0xNN).

# Keyboard navigation then commit
winapp ui send-keys "down down enter" -a myapp

# Type the literal words "down down enter" instead of pressing those keys (text= escapes each token)
winapp ui send-keys "text=down text=down text=enter" -a myapp

# Same intent, less typing: --verbatim types the whole argument literally (and keeps exact whitespace)
winapp ui send-keys "down down enter" -a myapp --verbatim

# Shortcut: select all and delete
winapp ui send-keys "ctrl+a delete" -a myapp

# Focus a field, then type text into it
winapp ui send-keys "Hello world" --target txt-name-a1b2 -a myapp

# Transport: --via post-message (default, HWND-targeted, bypasses UIPI) or send-input (OS-wide)
winapp ui send-keys "enter" -a myapp --via send-input

# Fire a global hotkey: win+... is refused by default (acts on the shell); opt in with --allow-system-keys
winapp ui send-keys "win+shift+v" -a myapp --via send-input --allow-system-keys
  • Default post-message is HWND-targeted and works across integrity levels, but can't fire WH_KEYBOARD_LL global hotkeys. It automatically retargets to the focused child control of the target window, so classic Win32/WinForms child-window controls (e.g. an edit box) receive the input. WinUI 3 / UWP / XAML controls are windowless and ignore posted WM_CHAR/WM_KEYDOWN — post-message can't deliver keys or text to them (the command emits a warning and still exits 0, since PostMessage can't confirm delivery). Use --via send-input for WinUI 3 / UWP / XAML apps.
  • A token that collides with a key/modifier name (e.g. enter, down, ctrl+a) is pressed as that key. Prefix it with text= to type it as literal text instead — text=enter types the word "enter"; chain text= tokens to type a literal phrase like text=down text=down text=enter. Backslash escapes inside a text= value type whitespace the tokenizer would otherwise collapse: \s→space, \t→tab, \n→newline, \r→CR, \\→backslash (e.g. text=a\s\sb → "a b"). When the whole argument is literal text, pass --verbatim instead of escaping each token: it types the entire keys argument as-is (no key/combo/vk=/text= parsing) and preserves exact whitespace — send-keys "down down enter" --verbatim types the words. (--verbatim does not decode backslash escapes; use a text= token for control characters.)
  • send-input is fully real input but goes to the foreground window and is UIPI-blocked when injecting from elevated → AppContainer/AppX. It rejects system-reserved combos (win+l, alt+f4, ctrl+shift+esc, ctrl+alt+del, alt+tab, …) because those act on the OS/shell, not just the target — pass --allow-system-keys to opt in (e.g. to fire a global hotkey such as PowerToys' win+shift+v or win+r), or use --via post-message (window-scoped) to send one straight to the window. win+l and ctrl+alt+del stay blocked even with --allow-system-keys — win+l locks the workstation via LockWorkStation() (unrecoverable from automation), and ctrl+alt+del is a Secure Attention Sequence (SAS) that Windows drops from injected input regardless of the flag, so it errors (invalid_arguments) instead of falsely reporting success. On a locked/secure desktop send-input fails fast with no_interactive_desktop.
  • Per-keystroke events: named keys/combos fire a real KeyDown on both transports. For literal typed text, --via send-input maps each char to its VK (+Shift) so each character fires a real KeyDown + OS-composed WM_CHAR (TextChanged) — use it when downstream logic keys off KeyDown (e.g. WinUI 3/WPF TextBox); bring the target window to the foreground first. --via post-message posts a WM_CHAR per character to the focused child control (raises TextChanged, lands correct text into classic Win32 controls across integrity levels) but does not fire a per-character KeyDown, and — because WinUI 3 / UWP / XAML controls are windowless — does not reach them at all (named keys and text alike); use --via send-input there.
  • Long literal text on --via send-input is auto-throttled: the text is split into small character chunks injected one SendInput at a time with a brief pause between the chunks of that one run, so the target can drain its input queue and every character lands. A single unbroken burst overruns the queue and silently drops characters even though the command reports success. The pacing is scoped to a single long text run — short text, key names, and modifier combos (including sequences like ctrl+a delete) inject with no added delay, and the command emits an informational warning when a payload is large enough to be throttled. Because each paced chunk lands on whatever window is foreground, send-input re-verifies the target still owns the foreground before every continuation chunk and aborts with foreground_not_target if focus leaves the target mid-injection, so a focus change partway through can't spray the rest of the text into another window (a focus-changing chord such as alt+tab is exempt and is never treated as drift). For large bulk text, prefer set-value (atomic, no keystrokes or foreground needed) on controls that support it.

Drag (reorder, resize, sliders, drag-and-drop)

Press the mouse button at one point, move to another, then release with drag <from> <to>, where each endpoint is an element selector (uses its center) or screen x,y coordinates from ui inspect. Uses SendInput with intermediate moves so apps see a realistic WM_MOUSEMOVE stream.

# Reorder one item onto another (center → center)
winapp ui drag itm-card-9f8e itm-slot-2c1a -a myapp

# Element center → screen coordinates (as reported by `ui inspect`)
winapp ui drag itm-card-9f8e 300,400 -a myapp

# Raw screen coordinates → screen coordinates
winapp ui drag 120,200 480,200 -a myapp

# Right-button drag
winapp ui drag itm-card-9f8e itm-trash-0001 -a myapp --right
  • A selector drags from/to the element's center; x,y are screen coordinates in the same space ui inspect/search report. Element endpoints are re-resolved just before the drag and fail with target_moved if still animating; on a locked/secure desktop the drag fails with no_interactive_desktop.

Touch gestures (tap, swipe, pinch, stretch, long-press)

Inject synthetic touch. The contact anchor is an element selector (its center) or an explicit --at x,y screen coordinate. Prefers the modern synthetic-pointer device and falls back to the legacy touch-injection API.

# Tap an element center; or tap explicit screen coordinates
winapp ui touch btn-ok-1a2b -a myapp
winapp ui touch -a myapp --at 320,240

# Long-press, swipe, and two-finger pinch/stretch (zoom)
winapp ui touch tile-photo-7b3c -a myapp --gesture long-press --hold-ms 600
winapp ui touch -a myapp --at 100,300 --gesture swipe --to-point 400,300
winapp ui touch img-map-9f8e -a myapp --gesture pinch --distance 200
winapp ui touch img-map-9f8e -a myapp --gesture stretch --distance 200
  • Gestures: tap (default), double-tap, long-press, swipe, pinch, stretch. --fingers 1–10 (pinch/stretch always 2). Refuses without a non-zero foregrounded target (no_target/foreground_not_target/no_interactive_desktop); every coordinate is checked against the target window, and a point outside it produces a non-fatal warning (warnings[] in --json) while injection still proceeds — consistent with the mouse verbs. If injected touch is unsupported on the device, the command surfaces the real Win32 error rather than a false success. In a Remote Desktop/VM session delivery isn't guaranteed even on exit 0 — the command appends a delivery-uncertainty warning (warnings[] in --json); verify the effect with a screenshot.

Pen / stylus (taps and ink strokes)

Inject synthetic pen input (Windows 10 1809+). Target an element center, an explicit --at, or a full --path ink stroke, with pressure/tilt/eraser control.

# Pen tap at element center; firm tap at explicit coords
winapp ui pen canvas-1a2b -a myapp
winapp ui pen -a myapp --at 320,240 --pressure 0.8

# Draw an ink stroke, or erase along one
winapp ui pen -a myapp --path "100,100 150,120 210,140 260,120"
winapp ui pen -a myapp --path "100,100 260,100" --eraser
  • --pressure 0.0–1.0, --tilt-x/--tilt-y ±90°, --eraser for the eraser end. Same injection safety as touch: requires a non-zero foregrounded target window and checks every ink point (out-of-window → non-fatal warnings[] advisory, injection still proceeds). Pen routing is especially unreliable over Remote Desktop — exit 0 can mean the call succeeded but no pen reached the app; the command appends a delivery-uncertainty warning (warnings[] in --json). Validate pen flows on a local interactive desktop.

Read element state

# Read text/value content (works for RichEditBox, TextBox, ComboBox, Slider, labels)
winapp ui get-value doc-texteditor-53ad -a notepad
winapp ui get-value SearchBox -a myapp
winapp ui get-value CmbTheme -a myapp              # reads ComboBox selected item via SelectionPattern

# Check toggle/selection state, value, scroll position
winapp ui get-property chk-agreecheckbox-b2c3 -a myapp --property ToggleState
winapp ui get-property txt-textbox-a4b1 -a myapp --property Value
winapp ui get-property cmb-modellist-d5e6 -a myapp --property IsSelected

# Read formatting across the whole text document (not the selection)
winapp ui get-property Document -a myapp --property FontWeight --json

# See what has keyboard focus
winapp ui get-focused -a myapp

For get-focused, -a includes windows in the selected process; -w restricts focus to that exact window, excluding its owned popups. A control can belong to the target through its parent window even when it omits its own process ID. See references/ui-json-envelope.md for focus no-match and query-error handling.

To check a blank or cleared field, use winapp ui wait-for SearchBox -a myapp --value "". See empty-value behavior for JSON output and reading the accessibility label separately.

get-property also accepts FontName, FontSize, ForegroundColor, IsItalic, and StrikethroughStyle. Omit --property to include all six formatting attributes. Treat Mixed, NotSupported, and Unavailable as distinct states, not formatting values. Names are case-sensitive; unknown names fail with invalid_arguments. See the formatting reference for units and state meanings, and references/ui-json-envelope.md for the JSON shape.

Set values

To prepare a control for keyboard input, use winapp ui focus <selector> -a <app> (keep --on sandbox when working in Sandbox). It activates the control's window and verifies both foreground and keyboard focus before success. Do not use a screenshot as a focus workaround. If activation is refused, inspect for a blocking dialog and ask the user to activate the intended window; do not retry in a loop or switch to the local desktop. See the focus reference for failure codes and recovery.

set-value writes programmatically (no keystrokes, no foreground) via a fallback chain: ValuePattern → RangeValuePattern (numeric) → LegacyIAccessible put_accValue for TextPattern-only edit controls.

winapp ui set-value txt-searchbox-e5f6 "hello" -a myapp        # TextBox/ComboBox via ValuePattern
winapp ui set-value sld-volume-b2c3 75 -a myapp                # Slider via RangeValuePattern
winapp ui set-value doc-compose-9f3a "hello" -a myapp          # RichEdit/compose box via LegacyIAccessible
  • The LegacyIAccessible fallback reaches rich-edit/compose controls that expose no ValuePattern, as long as their accessibility implements put_accValue (native Win32 rich-edit and Chromium/Electron/WebView2 compose boxes typically do).
  • WinUI 3 RichEditBox and WPF RichTextBox don't support programmatic value-setting — by design they're read-only to UI Automation's value APIs (Text pattern, no settable Value pattern). set-value fails on them with a clear error — use send-keys (needs an unlocked, foregrounded desktop) to type into those instead. Note get-value can still read them via TextPattern.

Scroll containers

# Find scrollable containers — look for [scroll:v] (vertical) or [scroll:h] (horizontal)
winapp ui search scroll -a myapp
# Output:
#   pn-scrollview-bfef Pane "scrollView" [scroll:v] (2127,296 1191x965)
#   pn-scrollviewer-bfb1 Pane "scrollViewer" [scroll:h] (2127,296 1191x216)

# Scroll vertically
winapp ui scroll pn-scrollview-bfef --direction down -a myapp

# Scroll to top/bottom
winapp ui scroll pn-scrollview-bfef --to bottom -a myapp

# Scroll and then inspect for newly visible elements
winapp ui scroll pn-scrollview-bfef --direction down -a myapp; winapp ui search TargetItem -a myapp

# Synthesize real mouse-wheel input over the element (1 = one notch up, -1 = down) — tests wheel handlers (zoom, custom scroll)
winapp ui scroll img-map-a1b2 --wheel -1 -a myapp

Wait for UI state

winapp ui wait-for btn-submit-a1b2 -a myapp --timeout 5000
winapp ui wait-for itm-status-c3d4 -a myapp --value "Complete" --timeout 5000

Tips

  • Use --interactive with inspect as your first command — it shows only what you can click
  • Chain commands with ; to reduce round-trips (see note below on why not &&)
  • Use slugs from output to target specific elements — they're hash-validated and shell-safe
  • Use plain text search to find elements: search Minimize, invoke Submit
  • When multiple elements match text search, the error shows slugs for each — pick the right one
  • Use get-property --property ToggleState to verify checkbox/toggle state after invoke
  • scroll auto-finds the nearest scrollable parent
  • Follow Screenshot to select a window with -w <hwnd> --capture-screen for popup overlays, dropdown menus, and flyouts
  • Follow Hover to capture tooltips and hover-triggered UI in place
  • Use --focus to foreground the target window before capture without switching to screen-DC capture (default capture path uses Windows.Graphics.Capture and works while occluded)
  • Use --hide-disabled and --hide-offscreen to reduce noise

Why ; instead of &&

Use ; (not &&) to chain commands. PowerShell's && operator can freeze when a native CLI writes to stderr or uses ANSI escape sequences — this causes a pipeline deadlock. ; runs each command unconditionally and avoids this issue. This is also better for agent workflows: you usually want the screenshot to run even if the invoke had a non-zero exit (to see what went wrong).

File dialog workaround

File open/save dialogs are standard Windows dialogs with UIA support. Interact with them using existing commands:

# 1. Trigger the dialog (e.g., click "Open File" button)
winapp ui invoke btn-openfilebtn-a2b3 -a myapp

# 2. Find the dialog window
winapp ui list-windows -a myapp
# → Shows the main window + the dialog HWND
# Note: untitled zero-size windows are hidden by default; use --show-hidden to include them

# 3. Target the dialog, type the file path, and confirm
winapp ui set-value txt-1148-c4d5 "C:\path\to\file.png" -w <dialog-hwnd>
winapp ui invoke btn-open-e6f7 -w <dialog-hwnd>

Note: The filename input in standard file dialogs typically has AutomationId 1148. Use inspect -w <dialog-hwnd> --interactive to discover the actual slugs.

JSON output envelopes

The --json envelope for ui inspect, ui get-focused, ui search, and ui wait-for was reshaped in v0.3.1. The DPI context and typed get-property element are available in v0.6.3+. Highlights:

  • ui inspect --json now nests elements under windows[].elements[] (was a flat elements[]).
  • Each inspected window and the ui status --json target reports windowDpi, scale, dpiAwareness, and coordinateSpace: "physical-screen-pixels". This is the target window's DPI context. The selected target fails fast on an unreadable DPI instead of defaulting to 96; a secondary window that disappears mid-walk carries dpiError and omits the four context fields.
  • Successful ui get-focused --json queries emit { "hasFocus": false } or { "hasFocus": true, "element": {...} } (was bare null); query failures exit nonzero with the standard JSON error on stderr, not a hasFocus result.
  • ui search --json returns { "matchCount", "hasMore", "matches" }; ui wait-for --json returns { "found", "waitedMs", "element"?, "timedOut" }.
  • ui get-property --json preserves elementId and its string-valued properties map, and adds a typed, scrubbed element.
  • Typed elements use type (not controlType) and numeric x, y, width, and height in physical screen pixels. 0,0,0,0 is UIA's empty/no-displayed-UI rectangle; isOffscreen remains independent.
  • Search and wait-for elements may include an invokableAncestor field (element-shaped).
  • Per-element id, parentSelector, and windowHandle are removed — use selector as the public handle.

Full schemas with examples: references/ui-json-envelope.md.

Automating in Windows Sandbox

winapp run . --on sandbox --detach
winapp ui inspect --on sandbox -a MyApp
winapp ui screenshot --on sandbox -a MyApp -o .\result.png

Use --detach before follow-up UI commands, and retain --on sandbox with guest PIDs or window handles. Inject the same WINAPP_UI_WORKFLOW_ID into cooperating guest calls; finish with winapp ui yield --on sandbox after all of them complete.

Use winapp-sandbox for setup consent, connected-client requirements, brief focus changes during setup/reconnect, and capture recovery. App screenshots and recordings, including default filenames and --frames directories, return to the host.

Related skills

  • winapp-sandbox for running and automating apps in an isolated Windows Sandbox
  • winapp-setup for adding Windows SDK to your project
  • winapp-package for packaging apps as MSIX

Troubleshooting

ErrorCauseSolution
"No running app found"Wrong name or app not runningTry process name, window title, or PID
"Multiple windows match"Several windows match -aUse -w <HWND> from the listed options
"Selector matched N elements"Text query matches multiple elementsUse a slug from the suggestions shown in the error, or from inspect output
"Element may have changed"Slug hash doesn't match current elementRe-run inspect to get fresh slugs
"does not support any invoke pattern"Element can't be invokedThe error shows the invokable ancestor slug if one exists — use that
"No UIA window found"UIA can't see the windowUse list-windows to find HWND, then -w
Popup not in screenshotDefault capture path doesn't include unowned overlaysFollow Screenshot to select a window with -w <hwnd> --capture-screen
foreground_not_target from --capture-screenWindows refused the activation (focus-stealing prevention, UAC prompt, another window activating itself), so a screen capture would have recorded the wrong windowClick the target window, close the window that stole focus, then retry — or drop --capture-screen to capture the window directly
element_not_found during recordSelector given but element not in treeRe-run inspect or search to get a fresh selector
ambiguous_selector during recordPlain-text selector matched multiple elementsUse a slug from the suggestions in the error message, or from inspect output
WGC unavailable during recordWGC capture init failed; no silent fallbackCheck GPU/driver; use --capture-screen to explicitly request screen DC capture

CLI reference

Run winapp <command> --help for current command options, or winapp --cli-schema for the complete machine-readable command schema.

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