winapp-setup

作者: microsoft

為 MSIX 封裝、Windows SDK 存取或 Windows API 使用設定 Windows 應用程式專案。在為 Electron、.NET、C++、Rust 等加入 Windows 支援時使用。

npx skills add https://github.com/microsoft/winappcli --skill winapp-setup

When to use

Use this skill when:

  • Scaffolding a brand-new WinUI 3 app from an official Windows App SDK template (winapp new)
  • Adding Windows platform support to an existing project (Electron, .NET, C++, Rust, Flutter, Tauri, etc.)
  • Cloning a repo that already uses winapp and need to restore SDK packages
  • Updating SDK versions to get the latest Windows SDK or Windows App SDK

Prerequisites

Install the winapp CLI before running any commands:

# Via winget (recommended for non-Node projects)
winget install Microsoft.WinAppCli --source winget

# Via npm (recommended for Electron/Node projects — includes Node.js SDK)
npm install --save-dev @microsoft/winappcli

You need an existing app projectwinapp init does not create new projects, it adds Windows platform files to your existing codebase.

Already have a Package.appxmanifest? .NET projects that already have a packaging manifest (e.g., WinUI 3 apps or projects with an existing MSIX packaging setup) likely don't need winapp init. Ensure your .csproj references the Microsoft.WindowsAppSDK NuGet package and has the right properties for packaged builds (e.g., <WindowsPackageType>MSIX</WindowsPackageType>). WinUI 3 apps created from Visual Studio templates are typically already fully configured — you can go straight to building and using winapp run or winapp package.

Key concepts

Package.appxmanifest is the most important file winapp creates — it declares your app's identity, capabilities, and visual assets. Most winapp commands require it (package, run, cert generate --manifest).

winapp.yaml is only needed for SDK version management via restore/update. Projects that already reference Windows SDK packages (e.g., via NuGet in a .csproj) can use winapp commands without it.

.winapp/ is the local folder where SDK packages and generated projections (e.g., CppWinRT headers) are stored. This folder is .gitignored — team members recreate it via winapp restore.

Usage

Create a new WinUI app

To start a brand-new WinUI app (rather than adding Windows support to an existing project), use winapp new. It verifies the .NET SDK, installs the official WinUI dotnet new template pack on demand (grabbing the latest, or offering to update a stale one), and scaffolds the app against your installed SDK's target framework. Most WinUI templates already include packaging/identity, so no winapp init step is needed afterward — follow the template-specific next step winapp new prints when it finishes. App templates go straight to winapp run (which builds and launches the app); the winui-lib (class library) and winui-unittest templates differ (reference the library from an app project, or winapp run the packaged test app to run its tests). The template list is read live from the installed pack — run winapp new --list to see the current set.

# Interactive — pick a template, then name/output
winapp new

# See the available templates without scaffolding
winapp new --list

# One-shot with a specific template (short names come from `winapp new --list`)
winapp new --name MyApp --template winui-navview

# Always use the newest template pack without prompting
winapp new --name MyApp --template-version latest --use-defaults

# Non-interactive (agent) with machine-readable output
winapp new --use-defaults --name MyApp --json

Initialize a new winapp project

# Interactive — prompts for app name, publisher, SDK channel, etc.
# Automatically searches for compatible projects (Tauri, Electron, .NET, Rust, C++, Flutter)
winapp init

# Non-interactive — accepts all defaults (stable SDKs, current folder name as app name)
winapp init . --use-defaults

# Non-interactive with JS bindings enabled
winapp init . --use-defaults --add-js-bindings

# Skip SDK installation (just manifest + config)
winapp init . --use-defaults --setup-sdks none

# Install preview SDKs instead of stable
winapp init . --use-defaults --setup-sdks preview

After init, your project will contain:

  • Package.appxmanifest — package identity and capabilities
  • Assets/ — default app icons (Square44x44Logo, Square150x150Logo, etc.)
  • winapp.yaml — SDK version pinning for restore/update
  • .winapp/ — downloaded SDK packages and generated projections
  • .gitignore update — excludes .winapp/ and devcert.pfx

When JS bindings are enabled (via --add-js-bindings or by answering yes in interactive init), npm/Electron projects also get:

  • .winapp/bindings/ — generated JS bindings for Windows App SDK APIs (npm-only, Node / Electron)
  • package.json update — adds the winapp.jsBindings namespace and @microsoft/dynwinrt dependency (npm-only)

Initialize a sparse identity package (existing exe)

Use --sparse when you have an already-built desktop exe (WPF, WinForms, Win32, Electron, etc.) and only want to give it package identity — without repackaging the whole app into the MSIX. The app's files stay where they are and are resolved from an external content location at runtime.

# Generate an identity-only sparse manifest for an existing exe
winapp init --exe ./bin/Release/MyApp.exe --sparse

# Non-interactive, with explicit identity values
winapp init --exe ./bin/Release/MyApp.exe --sparse --name MyApp --publisher "CN=Contoso" --use-defaults

--sparse requires --exe. It skips all SDK/package installation (sparse identity packages have no SDK dependencies) and, by default, writes to a dedicated sparse/ folder in the current directory (override with --output-dir) so the manifest and its Assets/ stay out of a build-output folder that a rebuild would wipe:

  • appxmanifest.xml — identity-only sparse manifest (declares uap10:AllowExternalContent)
  • Assets/ — placeholder visual assets (extracted from the exe's icon when possible), resolved from the external location at runtime — not bundled into the .msix

If an appxmanifest.xml already exists in the target directory, init fails instead of overwriting it; re-run with --force to regenerate.

This is step 1 of the sparse packaging workflow. Continue with:

  1. winapp pack ./sparse/appxmanifest.xml --cert ./devcert.pfx — build the signed identity .msix
  2. winapp embed-identity ./bin/Release/MyApp.exe — connect the exe to the identity package (re-sign the exe afterward)
  3. Register in your installer with Add-AppxPackage -Path <msix> -ExternalLocation <install-dir>

For the full walkthrough, see the Sparse packaging guide.

Restore after cloning

# Reinstall SDK packages from existing winapp.yaml (does not change versions)
winapp restore

# Restore into a specific directory
winapp restore ./my-project

Use restore when you clone a repo that already has winapp.yaml but no .winapp/ folder.

Update SDK versions

# Check for and install latest stable SDK versions
winapp update

# Switch to preview channel
winapp update --setup-sdks preview

This updates winapp.yaml with the latest versions and reinstalls packages.

Run and debug with identity

# Register debug identity and launch app from build output
winapp run ./bin/Debug

# Launch with custom manifest and pass arguments to the app
winapp run ./dist --manifest ./out/Package.appxmanifest --args "--my-flag value"

# Pass arguments after -- to avoid escaping (equivalent to --args)
winapp run ./bin/Debug -- --my-flag value

# Register identity without launching (useful for attaching a debugger manually)
winapp run ./bin/Debug --no-launch

# Launch and capture OutputDebugString messages and crash diagnostics
# Note: prevents other debuggers (VS, VS Code) from attaching — use --no-launch if you need those instead
winapp run ./bin/Debug --debug-output

Use winapp run during iterative development — it creates a loose layout package, registers a debug identity, and launches the app in one step. For identity-only registration without loose layout, use winapp create-debug-identity instead.

Project mode: winapp run on a .csproj (.NET / WinUI)

For .NET SDK projects you can point winapp run at the project instead of the build output — it builds the .csproj and launches it in one step, so there's no separate dotnet build and no need to know the output path:

# Build and run the project in the current directory (input defaults to ".")
winapp run

# Run a specific project, configuration, and architecture
winapp run ./src/MyApp/MyApp.csproj -c Release --arch arm64

# Force an unpackaged run of a packaged project
winapp run . -p WindowsPackageType=None

# Show winapp's build decision traces (dotnet build stays at minimal verbosity)
winapp run . --verbose

Project mode supports both packaged and unpackaged WinUI apps, detected from the project's effective WindowsPackageType (MSIX ⇒ loose-layout register + AUMID launch; None ⇒ launch the built .exe), and installs the matching-architecture Windows App Runtime before launching. Requires .NET SDK 8.0.100+.

  • Build inputs: -c/--configuration, --arch, -r/--runtime, -f/--framework, --no-build, --no-restore, -p/--property (repeatable).
  • Packaged-only options: --manifest, --no-launch, --with-alias, --clean, --unregister-on-exit, --output-appx-directory, --executable — rejected for unpackaged apps.
  • Output: winapp prints the exact dotnet build … invocation, then streams build output live (warnings included on success). Under --json/--quiet both go to stderr so stdout stays clean.

Choosing between run and create-debug-identity

winapp runcreate-debug-identity
RegistersFull loose layout package (entire folder)Sparse package (single exe)
App launchWinapp launches via AUMID or aliasYou launch the exe yourself
Simulates MSIXYes — closest to productionNo — identity only
FilesCopied to AppX layout dirExe stays in place
Best forMost frameworks (.NET, C++, Rust, Flutter, Tauri)Electron, or F5 startup debugging

Default to winapp run. Use create-debug-identity when you need your IDE to launch and debug the exe directly (startup debugging), or when the exe is separate from your source (Electron).

For console apps, add --with-alias to preserve stdin/stdout in the current terminal.

--debug-output caveat: Captures OutputDebugString and crash diagnostics (minidump + automatic analysis for both managed and native crashes) but attaches winapp as the debugger — you cannot also attach VS Code or WinDbg. Use --no-launch if you need your own debugger. Add --symbols to download PDB symbols for richer native crash analysis. For WinUI 3 apps, a stowed-exception triage pass runs automatically (surfacing the originating HRESULT and native XAML dispatch stack); the debugger components it needs are downloaded on first use, or set WINAPP_DBGTOOLS_DIR to a directory containing dbgeng.dll and JsProvider.dll for offline/locked-down environments.

For full debugging scenarios and IDE setup, see the Debugging Guide.

Recommended workflow

  1. Initializewinapp init . --use-defaults in your existing project
  2. Configure — edit Package.appxmanifest to add capabilities your app needs (e.g., runFullTrust, internetClient)
  3. Build — build your app as usual (dotnet build, cmake, npm run build, etc.)
  4. Run with identitywinapp run ./bin/Debug to register identity and launch for debugging
  5. Packagewinapp package ./bin/Release --cert ./devcert.pfx to create MSIX

Tips

  • Use --use-defaults (alias: --no-prompt) in CI/CD pipelines and scripts to avoid interactive prompts. Non-interactive environments (piped stdin, CI runners) are auto-detected and will use defaults automatically with a warning.
  • If you only need Package.appxmanifest without SDK setup, use winapp manifest generate instead of init
  • winapp init is idempotent for the config file — re-running it won't overwrite an existing winapp.yaml unless you use --config-only
  • For Electron projects, prefer npm install --save-dev @microsoft/winappcli and use npx winapp init instead of the standalone CLI

Related skills

  • After setup, see winapp-manifest to customize your Package.appxmanifest
  • Ready to package? See winapp-package to create an MSIX installer
  • Need a certificate? See winapp-signing for certificate generation
  • Not sure which command to use? See winapp-troubleshoot for a command selection flowchart

Troubleshooting

ErrorCauseSolution
"winapp.yaml not found"Running restore/update without configRun winapp init first, or ensure you're in the right directory
"Directory not found"Target directory doesn't existCreate the directory first or check the path
SDK download failsNetwork issue or firewallEnsure internet access; check proxy settings
init prompts unexpectedly in CIMissing --use-defaults flagAdd --use-defaults to skip all prompts (note: non-interactive shells are now auto-detected)

CLI reference

Run winapp <command> --help for current command options, or winapp --cli-schema for the complete machine-readable command schema.