winapp-frameworks

作者: microsoft

針對 Electron、.NET(WPF、WinForms)、C++、Rust、Flutter 和 Tauri 的特定框架 Windows 開發指南。在封裝或新增 Windows… 時使用。

npx skills add https://github.com/microsoft/winappcli --skill winapp-frameworks

When to use

Use this skill when:

  • Working with a specific app framework and need to know the right winapp workflow
  • Choosing the correct install method (npm package vs. standalone CLI)
  • Looking for framework-specific guides for step-by-step setup, build, and packaging

Each framework has a detailed guide — refer to the links below rather than trying to guess commands.

Framework guides

FrameworkInstall methodGuide
Electronnpm install --save-dev @microsoft/winappcliElectron setup guide
.NET (WPF, WinForms, Console)winget install Microsoft.winappcli.NET guide
.NET MAUIwinget install Microsoft.winappcliMAUI guide + winapp-maui skill
C++ (CMake, MSBuild)winget install Microsoft.winappcliC++ guide
Rustwinget install Microsoft.winappcliRust guide
Flutterwinget install Microsoft.winappcliFlutter guide
Tauriwinget install Microsoft.winappcliTauri guide

Key differences by framework

Electron (npm package)

Use the npm package (@microsoft/winappcli), not the standalone CLI. The npm package includes:

  • The native winapp CLI binary bundled inside node_modules
  • A Node.js SDK with helpers for creating native C#/C++ addons
  • Electron-specific commands under npx winapp node
  • Generated JS bindings (.winapp/bindings/) for direct JavaScript access to Windows App SDK APIs

Quick start:

npm install --save-dev @microsoft/winappcli
npx winapp init . --use-defaults --add-js-bindings
npx winapp node create-addon --template cs   # create a C# native addon
npx winapp node add-electron-debug-identity  # register identity for debugging

Windows integration guidance:

  • Use JS bindings to call Windows App SDK APIs directly from JavaScript without native addons (for example AI APIs, notifications, and file pickers). Custom WinRT components with .winmd metadata can also be added via winapp.jsBindings.additionalWinmds in package.json.
  • Use native addons when you need Win32/COM APIs, third-party C++ libraries, or .NET assemblies: --template cpp for C++ (node-gyp), or --template cs for C#.
  • Mixing JS bindings and native addons in one Electron app is fine.

Additional Electron guides:

.NET (WPF, WinForms, Console)

.NET projects have direct access to Windows APIs. Key differences:

  • Projects with NuGet references to Microsoft.Windows.SDK.BuildTools or Microsoft.WindowsAppSDK don't need winapp.yaml — winapp auto-detects SDK versions from the .csproj
  • The key prerequisite is Package.appxmanifest, not winapp.yaml
  • No native addon step needed — unlike Electron, .NET can call Windows APIs directly
  • winapp init automatically adds the Microsoft.Windows.SDK.BuildTools.WinApp NuGet package, enabling dotnet run with automatic identity registration
  • Arguments written after dotnet run go to the launched application, exactly as they would without the package; configure the launcher itself with the WinAppRun* MSBuild properties
  • Example combining both: dotnet run -p:WinAppRunDetach=true --app-arg (WinApp detaches, the app receives --app-arg)
  • Use -- when the app's flag is also a dotnet run option (--configuration, --framework, --project, -c, -f, -r, ...), e.g. dotnet run -- --configuration Release; otherwise the SDK claims it and the app never sees it

If you already have a Package.appxmanifest (e.g., WinUI 3 apps or projects with an existing packaging setup), you likely don't need winapp init — your project is already configured for packaged builds. Just make sure:

  • Your .csproj references the Microsoft.WindowsAppSDK NuGet package (WinUI 3 apps already have this)
  • The project properties are set up for packaged builds (e.g., <WindowsPackageType>MSIX</WindowsPackageType> or equivalent)
  • WinUI 3 apps created from Visual Studio templates are typically already fully configured

Quick start:

winapp init . --use-defaults
dotnet build <path-to-project.csproj> -c Debug -p:Platform=x64
winapp run bin\x64\Debug\<tfm>\win-x64\

Replace <tfm> with your target framework (e.g., net10.0-windows10.0.26100.0), and adjust x64 to match your target architecture.

.NET MAUI

MAUI has one important quirk: its checked-in Platforms/Windows/Package.appxmanifest is full of $placeholder$ tokens that winapp package does not resolve. MAUI's resizetizer fills them at build/publish time into a generated manifest:

  • Resizetizer manifest: obj\<Config>\<TFM>\<RID>\resizetizer\m\Package.appxmanifest
  • Fully-resolved output manifest: bin\<Config>\<TFM>\<RID>\AppxManifest.xml

Publish the Windows head first, then point winapp package --manifest at the generated manifest — never the source one. See the dedicated winapp-maui skill for the full workflow, CI examples, and troubleshooting.

C++ (CMake, MSBuild)

C++ projects use winapp primarily for SDK projections (CppWinRT headers) and packaging:

  • winapp init --setup-sdks stable downloads Windows SDK + App SDK and generates CppWinRT headers
  • Headers generated in .winapp/generated/include
  • Response file at .cppwinrt.rsp for build system integration
  • Add .winapp/packages to include/lib paths in your build system

Rust

  • Use the windows crate for Windows API bindings
  • winapp handles manifest, identity, packaging, and certificate management
  • Typical build output: target/release/myapp.exe

Flutter

  • Flutter handles the build (flutter build windows)
  • winapp handles manifest, identity, packaging
  • Build output: build\windows\x64\runner\Release\

Tauri

  • Tauri has its own bundler for .msi installers
  • Use winapp specifically for MSIX distribution and package identity features
  • winapp adds capabilities beyond what Tauri's built-in bundler provides (identity, sparse packages, Windows API access)

Debugging by framework

FrameworkRecommended commandNotes
.NETwinapp run .\bin\x64\Debug\<tfm>\win-x64\Build with dotnet build -c Debug -p:Platform=x64 first; GUI apps launch via AUMID, console apps automatically via an execution alias
C++winapp run .\build\DebugConsole apps are detected and launched via an execution alias automatically
Rustwinapp run .\target\debugConsole apps are detected and launched via an execution alias automatically
Flutterwinapp run .\build\windows\x64\runner\DebugGUI app — plain winapp run works
Tauriwinapp run .\distStage exe to dist/ first (avoids copying entire target/ tree); GUI app
Electronnpx winapp node add-electron-debug-identityUses Electron-specific identity registration; winapp run is not recommended for Electron

Key rules:

  • GUI apps (Flutter, Tauri, WPF): use winapp run <build-output> — launches via AUMID activation
  • Console apps (C++, Rust, .NET console): plain winapp run <build-output> — winapp detects a console app from the built binary's PE subsystem and launches it via an execution alias, so stdin/stdout reach your terminal. It stages the required uap5:ExecutionAlias into the AppX layout itself, so no manifest edit is needed. Pass --without-alias to force AUMID activation instead (the app then prints nothing); --with-alias only forces an alias for a windowed app
  • Electron: different mechanism — uses npx winapp node add-electron-debug-identity because electron.exe is in node_modules/, not your build output
  • Startup debugging (any framework): use winapp create-debug-identity <exe> so your IDE can F5-launch the exe with identity from the first instruction

For full debugging scenarios and IDE setup, see the Debugging Guide.

Related skills

  • Setup: winapp-setup — initial project setup with winapp init
  • Manifest: winapp-manifest — creating and customizing Package.appxmanifest
  • Signing: winapp-signing — certificate generation and management
  • Packaging: winapp-package — creating MSIX installers from build output
  • Identity: winapp-identity — enabling package identity for Windows APIs during development
  • MAUI: winapp-maui — packaging/signing .NET MAUI Windows apps and resolving the resizetizer manifest
  • Not sure which command to use? See winapp-troubleshoot for a command selection flowchart

CLI reference

Run winapp <command> --help for current command options, or winapp --cli-schema for the complete machine-readable command schema.

來自 microsoft 的更多技能

oss-growth
microsoft
開源增長駭客角色
agent-framework-azure-ai-py
microsoft
使用Microsoft Agent Framework Python SDK(agent-framework-azure-ai)构建Azure AI Foundry代理。适用于使用AzureAIAgentsProvider创建持久化代理、使用托管工具(代码解释器、文件搜索、网络搜索)、集成MCP服务器、管理对话线程或实现流式响应。涵盖函数工具、结构化输出和多工具代理。
development
airunway-aks-setup
microsoft
在AKS上設定AI Runway——從裸叢集到執行模型。涵蓋叢集驗證、控制器安裝、GPU評估、供應商設定及首次部署。時機:「設定AI Runway」、「上線AKS叢集」、「安裝AI Runway」、「airunway設定」、「部署模型至AKS」、「在AKS上進行GPU推論」、「在AKS上設定KAITO」、「在AKS上執行LLM」、「在AKS上使用vLLM」、「在AKS上設定模型服務」、「AI Runway控制器」。
devops
appinsights-instrumentation
microsoft
使用Azure Application Insights檢測Web應用程式的指南。提供遙測模式、SDK設定與組態參考。適用時機:如何檢測應用程式、App Insights SDK、遙測模式、什麼是App Insights、Application Insights指南、檢測範例、APM最佳實踐。
devops
applicationinsights-web-ts
microsoft
使用Application Insights JavaScript SDK(@microsoft/applicationinsights-web)為瀏覽器/Web應用程式進行檢測。適用於真實使用者監控(RUM)——頁面檢視、點擊、AJAX/fetch依賴、例外、自訂事件,以及與後端OpenTelemetry追蹤關聯的瀏覽器端GenAI代理追蹤。涵蓋SDK載入器指令碼與npm設定、框架擴充(React、React Native、Angular)、點擊分析、遙測初始化器,以及從瀏覽器發出的代理/工具/模型span的OTel GenAI語意慣例。
devops
azure-ai-anomalydetector-java
microsoft
使用適用於 Java 的 Azure AI 異常偵測器 SDK 建置異常偵測應用程式。在實作單變量/多變量異常偵測、時間序列分析或 AI 驅動監控時使用。
development
azure-ai-language-conversations-py
microsoft
使用 azure-ai-language-conversations Python SDK 實作對話語言理解(CLU)。當使用 ConversationAnalysisClient 分析對話意圖與實體、建置 NLP 功能,或將語言理解整合至應用程式時使用。
development
azure-ai-ml-py
microsoft
Azure Machine Learning SDK v2 for Python。用於機器學習工作區、作業、模型、資料集、計算資源與管線。 觸發詞:「azure-ai-ml」、「MLClient」、「workspace」、「model registry」、「training jobs」、「datasets」。
development