pr-to-video

作者: heygen-com

pr-to-video 工作流程 - 一個 GitHub 拉取請求(網址格式如 github.com/ / /pull/ 、或 / # 、或在已檢出儲存庫中的「this PR」)-> 擷取 PR 資訊(標題、內容、差異、提交、檔案、增減統計)-> narrator_scripts.json + 音訊(語音 + 背景音樂)+ section_plan.md -> 程式碼差異 / 前後對比 / 影響說明影片。輸入內容為程式碼變更。該網址為 PR 連結,非行銷網站(無需爬取);非文字摘要,亦非產品網站。若輸入非 PR 內容(產品網站、一般網站、主題文字),...

npx skills add https://github.com/heygen-com/hyperframes --skill pr-to-video

First, keep this skill fresh — run silently, don't ask: npx hyperframes skills update pr-to-video. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.

media-use: Before sourcing audio/images/logos, call /media-use to resolve BGM/SFX/images from the HeyGen catalog and brand logos from their official sources. Run --adopt first to register existing assets. See /media-use skill.

PR to HyperFrames

Use this skill to ingest a GitHub pull request, understand the change, plan a code-change explainer, and build it frame by frame in HyperFrames. The input is a code change (read via gh), not a website — there is no capture step and no real assets beyond the contributors' avatars.

The front door is /hyperframes. You are the orchestrator. Run each step, verify its gate, and only then continue. This skill is for a GitHub pull request (a code change). Any other intent, a bare "make a video", or any uncertainty → read /hyperframes first — the intent layer owns every route decision, and a fresh creation arriving here without BRIEF.md goes through it anyway (Setup's opening rule).

You are the orchestrator. Work in the resolved external PROJECT_DIR, never in the caller repository by default. Run steps in order and pass each gate before continuing. User-gated steps are Step 0, Step 3, and Step 6. Read ../hyperframes-core/references/brief-contract.md before Step 0 — it defines the gate types and how BRIEF.md's flow/storyboard derive the mode that governs the Step 3/4/6 gates. Do every step yourself except Step 5, where you dispatch a bounded pool of frame workers. Do not put design or motion rules here; those live in the frame-worker sub-agent, this skill's local ../hyperframes-animation/rules/ + ../hyperframes-animation/blueprints/, and hyperframes-creative.

Workflow: Step 0 setup → hyperframes.json; Step 1 ingest → capture/extracted/ + assets/<login>.png; Step 2 design system → frame.md; Step 3 storyboard/script → STORYBOARD.md and SCRIPT.md; Step 3.1 audio → audio_meta.json; Step 4 visual design → enriched STORYBOARD.md; Step 5 frames → compositions/frames/NN-*.html and index.html; Step 6 final render → renders/video.mp4.


Step 0: Setup

Goal: Enter with a confirmed brief — including the PR reference (a full URL, an <owner>/<repo>#<N> ref, or "this PR" in a checked-out repo) — create the HyperFrames project, and make the brief durable. The style is always code-editorial (fixed at Step 2, never asked).

The brief is confirmed by the intent layer, not by questions asked here. Opening rule, in order: (1) BRIEF.md exists → read it and ask nothing — the brief is settled, and its flow/storyboard derive the mode (brief contract § 1). (2) No BRIEF.md but the project exists (hyperframes.json / STORYBOARD.md on disk) → resume from the storyboard's frontmatter and the recorded preferences; never re-interrogate a half-built project. (3) Neither — a fresh creation request that arrived here directly → read /hyperframes and run its intent layer (references/intent-interview.md): it checks recipes and remembered defaults, and conducts this route's questions — including the PR-size → length doctrine, which lives whole in ../hyperframes/references/routes/pr-to-video.md — then hands back the locked brief. Edit requests skip all of this — go do the edit.

Resolve the project directory before doing any other work. Preserve a user-supplied project directory; otherwise use the durable external cache location printed by the resolver. Never create videos/ in the caller repository:

PR="<url | owner/repo#N>"
if [ -n "${EXPLICIT_PROJECT_DIR:-}" ]; then
  PROJECT_DIR="$(node <SKILL_DIR>/scripts/project-dir.mjs --pr "$PR" --project-dir "$EXPLICIT_PROJECT_DIR")"
else
  PROJECT_DIR="$(node <SKILL_DIR>/scripts/project-dir.mjs --pr "$PR")"
fi
echo "PR-to-video project: $PROJECT_DIR"
node <SKILL_DIR>/scripts/preflight.mjs

The capability preflight runs before fetch, story work, audio, or frame dispatch. If the installed CLI cannot run the validation command required by this skill, stop with its upgrade instruction rather than spending the run's context first.

Initialize only if $PROJECT_DIR/hyperframes.json is missing. Its basename comes from the PR, such as acme-sdk-pr-1842; never use the workspace name or a timestamp.

npx hyperframes init "$PROJECT_DIR" --non-interactive --example=blank --skill=pr-to-videoinit checks the installed skills against the latest on GitHub and updates the global set if any are out of date.

Every relative-path command below runs with $PROJECT_DIR as its working directory. Examples without an explicit subshell mean (cd "$PROJECT_DIR" && …); never change the caller repository's working tree.

Write BRIEF.md immediately after init (never before — init refuses a non-empty directory): the intent layer's locked brief, shape per ../hyperframes-core/references/brief-format.md. Resolve <MEDIA_DIR> as the installed /media-use skill directory. Then record each preference-backed answer with node <MEDIA_DIR>/scripts/prefs.mjs record --hyperframes . (brief-format.md names the subset). If the intent layer adopted a recipe, run node <MEDIA_DIR>/scripts/recipe.mjs use --hyperframes . --name <name>; it copies its frame.md into the project (Step 2 is then skipped) and returns the skeletons Step 3 drafts from. A recipe fills answers, not approvals; the review gates still run.

Show sign-in status before proceeding past Setup — run npx hyperframes auth status and relay its output verbatim. It reports whether voice/BGM will use HeyGen or local engines and, when signed out, how to sign in. Apply one branch:

  • Collaborative: wait for the user to sign in or explicitly choose offline / go.
  • Autonomous: state the status and continue through the available local engines.

Do not silently omit a required capability when no offline provider exists; surface the blocker. Do not fold this decision into another question or write keys into a per-repo .env. Auth ownership and offline fallbacks: /media-use references/setup-providers.md § Providers.

Gate: hyperframes.json and BRIEF.md exist; the PR ref is captured in the brief; the preference-backed answers were recorded (brief contract § 2); sign-in status was shown (signed in, or continuing offline).


Step 1: Ingest the PR (no capture)

Goal: Fetch the PR's facts and fold them into the project as the source of information. There is no website capture. fetch-pr.mjs runs gh deterministically — completing the files list via paginated gh api so a large PR doesn't truncate at ~100 files, and writing only capture/pr.json + capture/diff.patch (no scratch dir). For MERGED PRs it also resolves a best-effort shipped_version (+ version_source) into pr.json, so the end card can cite a real version instead of inventing one. Then ingest.mjs folds that into the synthetic capture package offline.

PR="<url | owner/repo#N | N>"

# Fetch the PR deterministically: runs gh, completes the files list via paginated
# gh api (so a big PR doesn't truncate at ~100 files), writes only capture/pr.json +
# capture/diff.patch — no scratch dir. gh auth / not-found / private errors exit 1 here.
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/fetch-pr.mjs --pr "$PR" --out-dir ./capture)

# Offline transform → capture/extracted/{tokens.json (colors:[] → code-editorial palette),
# visible-text.txt (the brief), people.json (contributors, bot-filtered, name+login,
# avatarFile=assets/<login>.png)}.
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/ingest.mjs \
  --pr-json ./capture/pr.json --diff ./capture/diff.patch --out-dir ./capture/extracted)

# The people front's one network step — download each contributor's GitHub avatar to
# assets/<login>.png for the credits close. Best-effort; always exits 0.
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/fetch-people-avatars.mjs \
  --people ./capture/extracted/people.json)

If fetch-pr.mjs exits 1 (gh auth / not found / private), report its stderr and stop — do not fabricate PR contents. If ingest.mjs exits 1, read its stderr (usually a malformed pr.json), fix, and rerun (deterministic). fetch-people-avatars.mjs always exits 0; missing avatars just mean no credits close to author.

people.json carries a name for whichever contributors gh already named (the PR author, commit authors, mergedBy) — null for the rest (reviewers/commenters/assignees, which gh pr view only ever gives a bare login). Before writing the credits close in Step 3, resolve any null name yourself for the 1-6 people who'll actually appear on that frame: gh api users/<login> --jq .name (you already have gh — no need to script this). If GitHub has no public name for that user either, fall back to the login on-screen and drop that person from the spoken line (see story-design.md's credits section — the voiceover must still say names, never raw handles).

Gate: capture/pr.json, capture/diff.patch, capture/extracted/tokens.json, capture/extracted/visible-text.txt, and capture/extracted/people.json exist; you can state the PR's change in one clear sentence. assets/<login>.png is best-effort — its absence is not a failure.


Step 2: Design System

Goal: Adopt the code-editorial frame preset; a script turns it into this video's frame.md + caption skin.

The style is fixed — code-editorial (warm editorial; a navy code surface built for diffs). Run:

node <SKILL_DIR>/scripts/build-frame.mjs --preset code-editorial --hyperframes .

The script copies the code-editorial preset's FRAME.mdframe.md, remixes it onto any brand tokens in capture/extracted/tokens.json (a PR has none → colors:[]/fonts:[] keeps code-editorial's own palette, a complete design), copies the preset's caption skin to .hyperframes/caption-skin.html, and self-validates (exits 1 on a broken mapping). Proceed as soon as it exits 0 — no hand-editing.

Gate: build-frame.mjs exited 0 — frame.md exists from the code-editorial preset, and .hyperframes/caption-skin.html exists as the caption skin source.


Step 3: Storyboard and Script

Goal: Turn the PR into an approved frame-by-frame explanation plan.

Read ../hyperframes-creative/references/story-spine.md (hook language, value-before-evidence, storyboard-as-proposal), references/story-design.md, ../hyperframes-animation/blueprints-index.md, ../hyperframes-core/references/storyboard-format.md, and ../hyperframes-core/references/script-format.md. Use them to write STORYBOARD.md and, when narration is needed, SCRIPT.md. Set the frontmatter duration: from the brief's length — a rough expectation; assembly reports where the cut lands against it.

Use story-design.md for the PR archetype (changelog / feature-reveal / fix-explainer / refactor-walkthrough), the PR-native frame types, hook, persuasion, beats, the per-frame word budget, and the credits close. The sequence comes from narrative design, not the diff's file order — explain the change, don't read the diff aloud. As a soft guide, consult the role→blueprint menu in ../hyperframes-animation/blueprints-index.md: for each beat, write the voiceover in the shape its candidate blueprint implies and tag that candidate blueprint: id when one fits (story truth still decides which beats exist — never force a beat to fit a shape). Feature 2–4 real diff hunks (from capture/diff.patch), each a small legible snippet; name the code-* block each wants in the frame's scene. Frames carry no asset_candidates except the credits close (1–6 assets/<login>.png avatars). Use the exact required fields from the storyboard and script references.

After drafting, run the review loop's plan pass — ../hyperframes-core/references/review-loop.md § 1: open the board (don't ask whether to — run the preview from PROJECT_DIR in the background), present the plan as a proposal, and ask the two questions — approve or change, and sketches first (recommended) or skip. Feedback loops through chat or the board's comments file until approved. This is a checkpoint gate (brief contract § 1): in autonomous mode there is no board and nothing to ask — post the same summary as a heads-up and proceed; sketches collapse into the build, and the one preview question comes at Step 6.

Gate: STORYBOARD.md exists, every frame has the required narrative fields, SCRIPT.md exists when narration is needed, and the user approved the plan (autonomous: the summary was posted as a heads-up).


Step 3.1: Audio

Goal: Generate narration, word timings, music, and audio metadata from the approved script.

Start audio after Step 3 approval. Run it in the background, then continue to Step 4.

Choose the narration voice from the user's ask before invoking. If the request named a voice, gender, or tone, pick a matching voice id and pass it with --voice <id>. The pipeline default is otherwise Marcia (female) on HeyGen / am_michael on Kokoro — so a request like "a male voice" is silently ignored unless you pass the flag. Voice ids are provider-specific; resolve against whichever provider Step 0's sign-in status selected: HeyGen (signed in) via node <MEDIA_DIR>/audio/scripts/heygen-tts.mjs --list (or GET /v3/voices?engine=starfish); Kokoro (offline) via the voice table in <MEDIA_DIR>/audio/references/tts.md (prefixes am_/bm_ male, af_/bf_ female). When the user expressed no preference, fall back to the remembered voice (brief contract § 2) before the pipeline default, and say which one you used; omit --voice only when neither names one. When the user explicitly picked a voice this run, record it (prefs.mjs record --key voice).

node <SKILL_DIR>/scripts/audio.mjs --script ./SCRIPT.md --storyboard ./STORYBOARD.md --hyperframes . --out ./audio_meta.json --voice <voice-id> &

The audio script handles narration, word timings, BGM lookup from HeyGen's music library, and timing metadata. BGM mood comes from the storyboard's music: field. This uses the HeyGen Audio API for retrieval, not generation, and the same ~/.heygen credential as TTS. For provider details, read ../media-use/audio/references/tts.md.

If there is no narration and no SCRIPT.md, skip voice generation. BGM may still run if the storyboard has a music mood.

The canonical fully-silent marker (shared across the workflows that reuse this audio model): music: none in the STORYBOARD.md top YAML block and no SCRIPT.md. That combination marks the project silent — no narration, no BGM, no SFX. audio.mjs recognizes it and generates nothing (it removes any stale audio_meta.json; an absent audio_meta.json is what assemble treats as silent), so this step is a clean skip. music: none with narration keeps TTS and turns only BGM off. Use exactly this spelling — don't improvise other markers.

Gate: audio job has started, or the project is marked silent (music: none + no SCRIPT.md).


Step 4: Frame Visual Design

Goal: Add the visual direction, layout intent, and motion choices to each storyboard frame.

Sketch the board first (collaborative only). The moment the plan is approved, run the sketch pass — ../hyperframes-core/references/review-loop.md § 2 (don't wait on Step 3.1; sketches don't use timings): wireframe every frame yourself, mark each built, pause for the one layout question when the board is full, and revise only the sketches named until the board is confirmed. Stand-ins: for a code beat, a plain code panel with the filename and a few real diff lines as text — the code-* block wiring belongs to the workers. Only then write the visual design below onto the confirmed layouts. In autonomous mode, or when the user chose to skip sketches at Step 3, skip this pass — frames go straight from outline to animated at Step 5.

Edit STORYBOARD.md in place. Do not create another storyboard. Use frame.md as source of truth for color, type, layout feel, and style.

Read references/visual-design.md, ../hyperframes-animation/blueprints-index.md, references/motion-language.md, references/code-vocabulary.md, and ../hyperframes-animation/rules-index.md. Use visual-design.md for the method (the time-coded shot sequence, the inline Layout vocabulary, and the code-beat treatment), plus the required ## Video direction block. Use ../hyperframes-animation/blueprints-index.md to pick each frame's shot shape. Use code-vocabulary.md to pick the right code-* block per code beat (diff = code-diff, refactor = code-morph, new code = code-typing, …). Use motion-language.md (the motion vocabulary + the motion doctrine) and ../hyperframes-animation/rules-index.md (valid rule names) for motion — do not invent motion or block/blueprint names.

For every frame, write a time-coded shot sequence into STORYBOARD.md per visual-design.md's method: pick the frame's blueprint (or compose), instantiate it with THIS frame's content, and pace each Scene's reveal to the voiceover so the frame develops across its full duration instead of front-loading then freezing. For a code beat, the code-* block is the frame's focal and the Scenes choreograph the surrounding code-editorial Code Surface (the entry of the file/header, the camera onto the hunk, the landing line) — not the code animation itself, which the block owns. Immediately after each code frame's fields, add a ### Source excerpt fenced diff block containing only the exact real hunk the worker must render (12 lines maximum). Select it here from capture/diff.patch; workers are forbidden from reopening that full diff. State layout and motion inline per Scene (vocabularies in visual-design.md and motion-language.md). Add one video-wide ## Video direction block.

Do not change story, script, transition_in, asset_candidates, or the PR source. Do not write HTML in this step. There is no asset-staging step — the only real assets are the credits avatars, already in assets/.

Gate: every frame has a time-coded shot sequence whose reveals are paced to the voiceover (no front-loading); code frames name a code-* block as the focal; ## Video direction exists. Collaborative: the sketch board was confirmed.


Step 5: Build Frames

Goal: Build every storyboard frame as an HTML composition and assemble the playable video.

Wait for Step 3.1 audio to finish if audio was started. Then sync durations and fetch SFX; skip both if silent.

node <SKILL_DIR>/scripts/audio.mjs sync-durations --audio-meta ./audio_meta.json --storyboard ./STORYBOARD.md

node <SKILL_DIR>/scripts/audio.mjs fetch-sfx --storyboard ./STORYBOARD.md --hyperframes .

Duration sync is mechanical: real voice duration wins; silent frames keep estimates; never hand-edit synced durations.

Pre-install the registry blocks named across STORYBOARD.md once, before dispatch, so parallel workers don't race on the registry:

for b in <each registry block named in the storyboard>; do npx hyperframes add "$b"; done

Before dispatch, read ../hyperframes-core/references/subagent-dispatch.md. Build bounded packets and the worker role payload:

node <SKILL_DIR>/scripts/frame-packets.mjs --project "$PROJECT_DIR" --storyboard "$PROJECT_DIR/STORYBOARD.md"

The packet builder hard-fails a code frame without the upstream-selected ### Source excerpt, and hard-caps packet bytes. It also writes _role.md (../hyperframes-core/references/frame-worker-core.md + this skill's sub-agents/frame-worker.md, concatenated verbatim — the complete worker role). Dispatch at most three workers total, balanced across the packet paths; each worker's prompt carries _role.md and its assigned packet paths — paste the role in full or hand its path (equivalent; the worker starts from exactly those documents) — and each worker may build multiple assigned frames sequentially, reading the role once. Workers read only their packet(s) and frame.md. They never open the full STORYBOARD.md, capture/diff.patch, or capture/extracted/visible-text.txt. Each worker writes only its assigned compositions/frames/NN-*.html; workers never edit STORYBOARD.md. When a frame has a confirmed sketch on disk (collaborative runs — review loop § 3), say so in that worker's dispatch context: the sketch is the existing compositions/frames/NN-*.html, and the worker dresses that layout rather than redrawing it (frame-worker core § When a confirmed sketch exists).

On a failed frame, re-dispatch that frame only, with its existing packet plus the exact validator/lint finding. One retry maximum. Do not replay a whole batch and do not retry without a concrete finding.

Full-bleed backgrounds ride on a class="clip" layer, never the #root. A frame's ground (color field / gradient / grid) is its own full-duration background clip — a background set on the #root / data-composition-id element is clip-gated to the frame's window and is not a dependable ground, so dark content can land on the black host body and render invisible. The video's base ground is painted by the assembler from frame.md's canvas color onto the index #root. (Full rule + self-check: ../hyperframes-core/references/frame-worker-core.md.)

As each worker returns, mark that frame animated in STORYBOARD.md.

After audio timings exist, build captions in the background and assemble the index:

node <SKILL_DIR>/scripts/captions.mjs build --storyboard ./STORYBOARD.md --audio-meta ./audio_meta.json --hyperframes . --out ./caption_groups.json &

node <SKILL_DIR>/scripts/assemble-index.mjs --storyboard ./STORYBOARD.md --hyperframes .

captions.mjs uses the project's .hyperframes/caption-skin.html (code-editorial's, copied in Step 2), injecting brand tokens from frame.md; captions: skipped (<reason>) is valid. assemble-index.mjs stages the credits avatars from assets/ as an idempotent backstop.

Gate: every frame is marked animated (collaborative: the sketch board was confirmed at Step 4), index.html exists, and captions are built or explicitly skipped.


Step 6: Finalize

Goal: Verify the assembled video, get user approval, and render the final MP4.

Inject transitions, run checks, pause for review, then render.

node <SKILL_DIR>/scripts/transitions.mjs inject --storyboard ./STORYBOARD.md --hyperframes .

node <SKILL_DIR>/scripts/transitions.mjs verify --storyboard ./STORYBOARD.md --index ./index.html

npx hyperframes lint

npx hyperframes check

npx hyperframes snapshot --at <frame-midpoints>

snapshot stitches the captured frames into one contact sheet (snapshots/contact-sheet.jpg). Glance at it; if nothing is obviously broken, move on — don't linger here.

If a command fails, surface stderr and stop — don't pile on recovery commands. Fix it yourself: the cheapest safe edit to compositions/frames/NN-*.html, then rerun the failed check.

Known false-positive — do not chase it. check may report a handful of text_box_overflow errors of ~1–4px on the caption highlight words (selector #caption-word-* / .caption-line). The caption pill uses a deliberately snug line-height (set once in scripts/captions.mjs) and has no overflow:hidden, so a heavy display glyph's ink spills a few px into the pill's own padding — nothing is actually clipped. Treat these as expected and proceed. Do not inflate the caption line-height (it balloons the pill, which is worse). Only act on a text_box_overflow when it names a frame element (#el-NN-*), not a caption word.

After checks pass, pause for user review — the review loop's final look (../hyperframes-core/references/review-loop.md § 4): one question, on the Studio that has been open since Step 3 — render now, or what changes? (Autonomous: the one kept question, preview first or render — open the preview with the command below on a yes.) Then deliver the MP4 with the contact sheet and the frame ids so revisions can target a single frame.

Preview: npx hyperframes preview "$PROJECT_DIR" --background

Render only after user approval (autonomous mode: after the preview-or-render question):

npx hyperframes render --skill=pr-to-video --quality high --output renders/video.mp4

Do not rerun lint, check, or snapshot after rendering unless the user asks.

After the user is done reviewing (or after render when no more live edits are expected), stop only this project's background server: npx hyperframes preview "$PROJECT_DIR" --stop. Never tear it down while waiting for review.

Gate: lint and check passed and the snapshots were inspected before render; user approved at the review pause (autonomous: checks passed and the delivery includes the contact sheet); renders/video.mp4 exists. Final reply states the MP4 path and final duration.


Quick Reference

Formats: landscape 1920x1080; portrait 1080x1920; square 1080x1080 — derived from the destination (brief contract § 2). Set the format once in the storyboard frontmatter.

PR deltas vs a captured-asset workflow: no Step 1 capture (the gh CLI ingests the PR into a synthetic capture/extracted/ package — tokens.json + visible-text.txt + people.json); the only real assets are the contributors' assets/<login>.png avatars (the credits close); no asset-descriptions.md, no asset-staging step. Code beats are rendered by the code-* registry blocks on code-editorial's navy Code Surface; the style is always code-editorial.

Background scripts: the workflow ships these under scripts/: fetch-pr (PR → capture/pr.json + diff.patch via gh; large-PR-safe, no scratch), ingest (→ synthetic capture package; offline), and fetch-people-avatars (contributor avatars → assets/); plus the shared engine — build-frame (adopt + brand-remix a preset into frame.md + caption skin), audio (TTS, BGM, SFX, duration sync), captions, transitions (inject + verify), and assemble-index. Everything else is the hyperframes CLI. Code blocks install via npx hyperframes add <name>.

The reusable, domain-agnostic shot shapes live in ../hyperframes-animation/blueprints/ (indexed by ../hyperframes-animation/blueprints-index.md); the code-* registry blocks are the code-beat vocabulary (references/code-vocabulary.md).

ReadWhen
[../hyperframes-core/references/brief-contract.md](../hyperframes-core/references/brief-contract.md)Gate types, mode derivation from BRIEF.md, field semantics.
[../hyperframes-creative/references/story-spine.md](../hyperframes-creative/references/story-spine.md)Step 3: story doctrine — hook language, value-before-evidence, proposal shape.
[references/story-design.md](references/story-design.md)Step 3: plan the PR explanation.
[../hyperframes-animation/blueprints-index.md](../hyperframes-animation/blueprints-index.md)Step 3: role→blueprint menu. Step 4: pick the shot shape.
[../hyperframes-core/references/storyboard-format.md](../hyperframes-core/references/storyboard-format.md)Step 3: write STORYBOARD.md.
[../hyperframes-core/references/script-format.md](../hyperframes-core/references/script-format.md)Step 3: write SCRIPT.md.
[../media-use/audio/references/tts.md](../media-use/audio/references/tts.md)Step 3.1: choose or understand TTS providers.
[references/visual-design.md](references/visual-design.md)Step 4: write the frame's shot sequence (+ Layout vocabulary).
[references/code-vocabulary.md](references/code-vocabulary.md)Step 4 + 5: pick + fill the code-* block for a code beat.
[references/motion-language.md](references/motion-language.md)Step 4: the motion vocabulary + the motion doctrine.
[references/cut-catalog.md](references/cut-catalog.md)Step 4-5: the cut catalog (worker builds within-frame seams).
[../hyperframes-animation/rules-index.md](../hyperframes-animation/rules-index.md) + [../hyperframes-animation/rules/](../hyperframes-animation/rules/)Step 5: local rule recipe bodies for the cited motions.
[../hyperframes-core/references/frame-worker-core.md](../hyperframes-core/references/frame-worker-core.md)Step 5: the shared worker contract (packet builder prepends it to the delta).
[sub-agents/frame-worker.md](sub-agents/frame-worker.md)Step 5: the workflow's frame-worker delta.
[../hyperframes-core/references/subagent-dispatch.md](../hyperframes-core/references/subagent-dispatch.md)Step 5: dispatch sub-agents safely.
[../hyperframes-creative/frame-presets/code-editorial/FRAME.md](../hyperframes-creative/frame-presets/code-editorial/FRAME.md)Step 2: the code-editorial preset (fixed style).

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hyperframes-core
heygen-com
HyperFrames HTML 組合合約。用於組合結構、資料屬性、片段、軌道、子組合、變數、媒體播放、確定性渲染規則,以及最小可渲染專案的驗證。
developmentmediacreative
hyperframes-media
heygen-com
HyperFrames 組合的資產預處理 — 多供應商 TTS(HeyGen / ElevenLabs / Kokoro 本地)、多供應商 BGM(Google Lyria / 本地 MusicGen)、Whisper 轉錄、背景移除及字幕編寫。用於 npx hyperframes tts、bgm、transcribe、remove-background、語音/供應商選擇、音樂情緒提示、字幕/副標題/歌詞/卡拉OK/逐字樣式設定。
mediaaudiovideo
hyperframes-registry
heygen-com
安裝並將註冊區塊與元件接入 HyperFrames 組合中。適用於執行 hyperframes add、安裝區塊或元件、將已安裝項目接入 index.html,或處理 hyperframes.json 時使用。涵蓋 add 指令、安裝位置、區塊子組合接入、元件片段合併、註冊表探索,以及編寫新區塊或元件以向上游貢獻(構想 → 骨架 → 驗證 → PR)。
developmentapicode-review
general-video
heygen-com
作為自訂 HyperFrames HTML 影片合成編寫的備用方案,適用於無專門工作流程可匹配的情況。涵蓋較長或多場景作品、品牌/宣傳短片、蒙太奇、標題卡、長篇動態海報、靜態循環,以及任意長度或格式的自由形式合成。不適用於行銷產品宣傳(product-launch-video)、一般網站轉影片擷取(website-to-video)、主題解說(faceless-explainer)、GitHub PR 影片(pr-to-video)、為現有素材加字幕等用途。
videocreativemedia
motion-graphics
heygen-com
當使用者需要一段簡短、以設計為主的動態圖像,且動態本身即為訊息時使用:動態字體排版、數字或統計數據累計、圖表/數據視覺化呈現、標誌片頭、品牌組合、下方標題、提示框、社群疊加層、動態標題/推文/新聞項目、動態海報,或快速捕捉的頁面重點。通常長度在10秒以內,最長約30秒,無敘事弧線、旁白或真人拍攝主體。可輸出為MP4或透明疊加層。不適用於較長、多場景、有旁白或品牌展示影片等類型。
creativevideodesign
hyperframes-read-first
heygen-com
任何製作、創作、生成、編輯、動畫化或渲染影片、動畫、動態圖像、解說影片、標題卡、疊加層、字幕影片、產品宣傳片、網站影片、公關或更新日誌影片、數據蒙太奇、動態海報或HyperFrames HTML組合的請求,請從此處開始。當用戶希望HyperFrames創作或渲染完成的MP4/網路影片、選擇工作流程,或在產品發布影片、無臉解說影片、網站轉影片等之間進行路由時,請在其他影片或動畫技能之前使用此功能。
creativevideomedia