integrate-genui-firebase

作者: flutter

當使用者要求整合 genui 套件並透過 Firebase AI Logic 啟動簡單對話時,使用此技能。

npx skills add https://github.com/flutter/genui --skill integrate-genui-firebase

Integrate GenUI with Firebase AI Logic

Goal

To successfully integrate the genui package into a Flutter app and set up a basic conversational agent using Firebase AI Logic. This skill assumes Firebase AI Logic is already set up and working in the project.

Instructions

When tasked with integrating genui and starting a simple conversation, follow these steps:

  1. Verify Firebase Setup: Ensure firebase_core and firebase_ai are available in pubspec.yaml. Verify that Firebase.initializeApp is called in the main() function:

    WidgetsFlutterBinding.ensureInitialized();
    await Firebase.initializeApp(options: DefaultFirebaseOptions.currentPlatform);
    
  2. Add GenUI Package: Add genui to the pubspec.yaml dependencies.

  3. Import Required Libraries: Import genui and hide TextPart so it doesn't conflict with other packages, then import it again with an alias:

    import 'package:genui/genui.dart' hide TextPart;
    import 'package:genui/genui.dart' as genui;
    
  4. Configure Basic Logging: At the beginning of the main() function, configure GenUI logging:

    configureLogging(
      logCallback: (level, msg) => debugPrint('GenUI $level: $msg'),
    );
    
  5. Create Model and Chat Session: Initialize the generative model and start a chat session.

    final model = FirebaseAI.googleAI().generativeModel(
      model: 'gemini-3-flash-preview',
    );
    final _chatSession = model.startChat();
    
  6. Identify Target StatefulWidget: STOP AND ASK THE USER IF UNCLEAR: This integration requires a StatefulWidget to hold the references to GenUI controllers (SurfaceController, A2uiTransportAdapter, and Conversation). Identify which StatefulWidget to use in the application. If you are unsure which widget should hold this state, ask the user before proceeding.

  7. Wire up GenUI Controllers inside State: Inside your identified State class, instantiate SurfaceController, A2uiTransportAdapter, and Conversation:

    final catalog = BasicCatalogItems.asCatalog(); // Optionally inject custom CatalogItems
    final _controller = SurfaceController(catalogs: [catalog]);
    final _transport = A2uiTransportAdapter(onSend: _sendAndReceive);
    final _conversation = Conversation(
      controller: _controller,
      transport: _transport,
    );
    
  8. Implement the _sendAndReceive Method: Create a method to take messages from the transport adapter, send them to Firebase, and feed the AI's response back to the transport.

    Future<void> _sendAndReceive(ChatMessage msg) async {
      final buffer = StringBuffer();
    
      for (final part in msg.parts) {
        if (part.isUiInteractionPart) {
          buffer.write(part.asUiInteractionPart!.interaction);
        } else if (part is genui.TextPart) {
          buffer.write(part.text);
        }
      }
    
      if (buffer.isEmpty) return;
    
      final text = buffer.toString();
      final response = await _chatSession.sendMessage(Content.text(text));
    
      if (response.text?.isNotEmpty ?? false) {
        _transport.addChunk(response.text!);
      }
    }
    
  9. Listen to Conversation Events: Create stubbed-out methods in your State class for each event type, including DartDoc comments explaining their required behavior. Depending on the interface design, new surfaces and text coming from the agent will be handled in different ways. A conversational interface might add everything to a list that's display in a ListView, for example, while an interface featuring UI components in specific locations (such as headers, footers, etc.) might rely on specific surface IDs given to the agent in the system instruction to know which surfaces to display in which locations.

    /// Updates state to include the new [surfaceId] so a new `Surface` widget can be built.
    void _onSurfaceAdded(String surfaceId) {
      // TODO: Implement state update to add surfaceId
    }
    
    /// Updates state to remove the [surfaceId] so its `Surface` widget is no longer built.
    void _onSurfaceRemoved(String surfaceId) {
      // TODO: Implement state update to remove surfaceId
    }
    
    /// Handles displaying raw text content received from the AI to the user.
    void _onContentReceived(String text) {
      // TODO: Implement displaying the received text
    }
    
    /// Handles errors that occur during the conversation appropriately.
    void _onError(Object error) {
      // TODO: Implement error handling
    }
    

    Subscribe to _conversation.events to track when UI surfaces or chat messages arrive, dispatching them to the appropriate stubbed out methods:

    _conversation.events.listen((event) {
      switch (event) {
        case ConversationSurfaceAdded added:
          _onSurfaceAdded(added.surfaceId);
        case ConversationSurfaceRemoved removed:
          _onSurfaceRemoved(removed.surfaceId);
        case ConversationContentReceived content:
          _onContentReceived(content.text);
        case ConversationError error:
          _onError(error.error);
        default:
      }
    });
    
  10. Initialize System Prompt: Use PromptBuilder to give the AI basic instructions, then send it as a system message.

    final promptBuilder = PromptBuilder.chat(
      catalog: catalog,
      instructions: 'You are a helpful assistant. Respond to messages in a chatty way.',
    );
    _conversation.sendRequest(ChatMessage.system(promptBuilder.systemPrompt));
    
  11. Display Surfaces: In your Flutter build() method, use the Surface widget wherever you need to render GenUI widgets using the surfaceIds you collected in step 9.

    Surface(surfaceContext: _controller.contextFor(surfaceId));
    
  12. Ask User for Input Preferences: STOP AND ASK THE USER: Ask the user for clarification on what UI elements should be used for user input. Explain that a TextField and ElevatedButton are good defaults, but you should not assume they want those exact widgets unless they clarify.

Constraints

  • Do not make assumptions about user input UI elements; see step 12.
  • Make sure to properly clean up GenUI controllers (_transport.dispose(), _controller.dispose()) inside the widget's dispose() method.

來自 flutter 的更多技能

dart-modern-features
flutter
為了尋找現代化的候選對象:
flutter-fix-layout-issues
flutter
使用 Dart 和 Flutter MCP 工具修復 Flutter 佈局錯誤(溢出、無限制約束)。適用於處理「RenderFlex overflowed」、「Vertical…」等問題。
adding-release-notes
flutter
在 DevTools 發行說明中新增使用者面向的變更描述。用於在 NEXT_RELEASE_NOTES.md 檔案中記錄改進、修正或新功能。
reviewing-devtools-prs
flutter
DevTools 儲存庫專用的 PR 審查工作流程,強制執行 DevTools 風格指南與常見審查模式。用於審查以下專案中的拉取請求時…
dart-use-primary-constructors
flutter
協助使用者撰寫語法與語意正確的 Dart 主要建構子,並遷移/使用新的建構子語法、空主體分號語法、…
code-documentation
flutter
編寫有效程式碼文件的指南,包括 docstrings、JSDoc、dartdoc 和實作註解。在編寫新程式碼、新增…時使用此技能。
api-review
flutter
根據規範的 API 設計指南審查指定的程式碼。當使用者要求進行 API 審查或檢查程式碼是否符合 API 設計時,請使用此技能。
flutter-accessibility
flutter
在 Flutter 應用程式中實作 WCAG 2 與 EN 301 549 無障礙標準及自適應佈局。強制執行語意標註、觸控目標尺寸(最小 48x48 dp)以及文字對比度(小字 4.5:1,大字 3:1),涵蓋行動裝置、網頁與桌面平台。提供網頁語意初始化、互動元件包裝、基於螢幕尺寸的佈局切換,以及鍵盤/滑鼠輸入處理的決策邏輯。包含透過 FocusTraversalGroup 進行的焦點導覽管理,以及...