durable-objects

作者: Cloudflare

建立與審查 Cloudflare Durable Objects。適用於建構有狀態的協調機制(聊天室、多人遊戲、預訂系統)、實作 RPC 方法、SQLite 儲存、警報、WebSocket,或審查 DO 程式碼以符合最佳實務。涵蓋 Workers 整合、wrangler 設定,以及使用 Vitest 進行測試。

npx skills add https://github.com/cloudflare/skills --skill durable-objects

Durable Objects

Build stateful, coordinated applications on Cloudflare's edge using Durable Objects.

Retrieval Sources

Your knowledge of Durable Objects APIs and configuration may be outdated. Prefer retrieval over pre-training for any Durable Objects task.

ResourceURL
Docshttps://developers.cloudflare.com/durable-objects/index.md
API Referencehttps://developers.cloudflare.com/durable-objects/api/index.md
Best Practiceshttps://developers.cloudflare.com/durable-objects/best-practices/index.md
Exampleshttps://developers.cloudflare.com/durable-objects/examples/index.md
Roles and permissionshttps://developers.cloudflare.com/workers/authorization/durable-objects/index.md

Fetch the relevant doc page when implementing features.

When to Use

  • Creating new Durable Object classes for stateful coordination
  • Implementing RPC methods, alarms, or WebSocket handlers
  • Reviewing existing DO code for best practices
  • Configuring wrangler.jsonc/toml for DO bindings and migrations
  • Writing tests with Cloudflare’s Vitest integration
  • Designing sharding strategies and parent-child relationships

Reference Documentation

  • ./references/rules.md - Core rules, storage, concurrency, RPC, alarms
  • Testing reference - Current Vitest documentation, migration choices, and test selection
  • Workers reference - Workers handlers, types, configuration, tracing, and local debugging

Search: blockConcurrencyWhile, idFromName, getByName, setAlarm, sql.exec

Core Principles

Use Durable Objects For

NeedExample
CoordinationChat rooms, multiplayer games, collaborative docs
Strong consistencyInventory, booking systems, turn-based games
Per-entity storageMulti-tenant SaaS, per-user data
Persistent connectionsWebSockets, real-time notifications
Scheduled work per entitySubscription renewals, game timeouts

Do NOT Use For

  • Stateless request handling (use plain Workers)
  • Maximum global distribution needs
  • High fan-out independent requests

Quick Reference

Wrangler Configuration

// wrangler.jsonc
{
  "durable_objects": {
    "bindings": [{ "name": "MY_DO", "class_name": "MyDurableObject" }]
  },
  "migrations": [{ "tag": "v1", "new_sqlite_classes": ["MyDurableObject"] }]
}

Basic Durable Object Pattern

import { DurableObject } from "cloudflare:workers";

export interface Env {
  MY_DO: DurableObjectNamespace<MyDurableObject>;
}

export class MyDurableObject extends DurableObject<Env> {
  constructor(ctx: DurableObjectState, env: Env) {
    super(ctx, env);
    ctx.blockConcurrencyWhile(async () => {
      this.ctx.storage.sql.exec(`
        CREATE TABLE IF NOT EXISTS items (
          id INTEGER PRIMARY KEY AUTOINCREMENT,
          data TEXT NOT NULL
        )
      `);
    });
  }

  async addItem(data: string): Promise<number> {
    const result = this.ctx.storage.sql.exec<{ id: number }>(
      "INSERT INTO items (data) VALUES (?) RETURNING id",
      data
    );
    return result.one().id;
  }
}

export default {
  async fetch(request: Request, env: Env): Promise<Response> {
    const stub = env.MY_DO.getByName("my-instance");
    const id = await stub.addItem("hello");
    return Response.json({ id });
  },
};

Critical Rules

  1. Model around coordination atoms - One DO per chat room/game/user, not one global DO
  2. Use getByName() for deterministic routing - Same input = same DO instance
  3. Use SQLite storage - Configure new_sqlite_classes in migrations
  4. Initialize in constructor - Use blockConcurrencyWhile() for schema setup only
  5. Use RPC methods - Not fetch() handler (compatibility date >= 2024-04-03)
  6. Persist first, cache second - Always write to storage before updating in-memory state
  7. One alarm per DO - setAlarm() replaces any existing alarm

Authorization

Durable Objects do not have separate roles or permissions; access follows the Worker that implements them. Retrieve the current Durable Objects authorization guidance before granting observability or Data Studio access, and scope the Workers role to the intended Worker or Workers product.

Anti-Patterns (NEVER)

  • Single global DO handling all requests (bottleneck)
  • Using blockConcurrencyWhile() on every request (kills throughput)
  • Storing critical state only in memory (lost on eviction/crash)
  • Using await between related storage writes (breaks atomicity)
  • Holding blockConcurrencyWhile() across fetch() or external I/O

Stub Creation

// Deterministic - preferred for most cases
const stub = env.MY_DO.getByName("room-123");

// From existing ID string
const id = env.MY_DO.idFromString(storedIdString);
const stub = env.MY_DO.get(id);

// New unique ID - store mapping externally
const id = env.MY_DO.newUniqueId();
const stub = env.MY_DO.get(id);

Storage Operations

// SQL (synchronous, recommended)
this.ctx.storage.sql.exec("INSERT INTO t (c) VALUES (?)", value);
const rows = this.ctx.storage.sql.exec<Row>("SELECT * FROM t").toArray();

// KV (async)
await this.ctx.storage.put("key", value);
const val = await this.ctx.storage.get<Type>("key");

Alarms

// Schedule (replaces existing)
await this.ctx.storage.setAlarm(Date.now() + 60_000);

// Handler
async alarm(): Promise<void> {
  // Process scheduled work
  // Optionally reschedule: await this.ctx.storage.setAlarm(...)
}

// Cancel
await this.ctx.storage.deleteAlarm();

Testing

Read the testing reference before configuring a suite or writing Durable Object tests. It routes to current setup, APIs, and examples and identifies the behavior to cover.

Skill feedback

If the user reports that this skill gave incorrect or outdated guidance, or is missing information, read references/skill-feedback.md.

來自 Cloudflare 的更多技能

agents-sdk
Cloudflare
在 Cloudflare Workers 上使用 Agents SDK 建置 AI 代理。建立有狀態代理、持久化工作流程、即時 WebSocket 應用程式、排程任務、MCP 伺服器或聊天應用程式時載入。涵蓋 Agent 類別、狀態管理、可呼叫 RPC、Workflows 整合及 React hooks。
building-ai-agent-on-cloudflare
Cloudflare
在 Cloudflare 上使用 Agents SDK 建置 AI 代理,具備狀態管理、即時 WebSocket、排程任務、工具整合及聊天功能。產生可部署至 Workers 的正式環境代理程式碼。 適用時機:使用者想「建置代理」、「AI 代理」、「聊天代理」、「有狀態代理」,提及「Agents SDK」,需要「即時 AI」、「WebSocket AI」,或詢問代理的「狀態管理」、「排程任務」或「工具呼叫」。
development
building-mcp-server-on-cloudflare
Cloudflare
在 Cloudflare Workers 上建置遠端 MCP(模型上下文協定)伺服器,包含工具、OAuth 驗證與正式環境部署。可產生伺服器程式碼、設定驗證提供者,並部署至 Workers。 使用時機:使用者提及「建置 MCP 伺服器」、「建立 MCP 工具」、「遠端 MCP」、「部署 MCP」、為 MCP 加入「OAuth」,或提到 Cloudflare 上的模型上下文協定。亦會觸發於「MCP 驗證」或「MCP 部署」。
development
cloudflare
Cloudflare
涵蓋 Cloudflare 平台的完整技能,包括 Workers、Pages、儲存(KV、D1、R2)、AI(Workers AI、Vectorize、Agents SDK)、網路(Tunnel、Spectrum)、安全(WAF、DDoS)以及基礎設施即程式碼(Terraform、Pulumi)。適用於任何 Cloudflare 開發任務。
sandbox-sdk
Cloudflare
為安全程式碼執行建置沙盒應用程式。在建立AI程式碼執行、程式碼直譯器、CI/CD系統、互動式開發環境或執行不受信任的程式碼時載入。涵蓋Sandbox SDK生命週期、指令、檔案、程式碼直譯器及預覽URL。
web-perf
Cloudflare
使用 Chrome DevTools MCP 分析網頁效能。測量核心網頁指標(FCP、LCP、TBT、CLS、速度指數),識別渲染阻塞資源、網路依賴鏈、版面位移、快取問題及無障礙缺口。當被要求稽核、剖析、除錯或優化頁面載入效能、Lighthouse 分數或網站速度時使用。
workers-best-practices
Cloudflare
審查並指導 Cloudflare Workers 程式碼遵循生產最佳實踐。在撰寫新的 Workers、審查 Worker 程式碼、設定 wrangler.jsonc,或檢查常見的 Workers 反模式(串流、懸浮承諾、全域狀態、機密、綁定、可觀測性)時載入。傾向從 Cloudflare 文件檢索,而非依賴預先訓練的知識。
wrangler
Cloudflare
Cloudflare Workers CLI,用於部署、開發及管理 Workers、KV、R2、D1、Vectorize、Hyperdrive、Workers AI、Containers、Queues、Workflows、Pipelines 與 Secrets Store。在執行 wrangler 指令前載入,以確保正確語法與最佳實踐。