write-product-spec

Write a PRODUCT.md spec for a significant user-facing feature in Warp, focused on detailed behavior and validation. Use when the user asks for a product spec, desired behavior doc, or PRD, wants to define feature behavior before implementation, or when the feature is substantial or behaviorally ambiguous enough that a written spec would improve implementation or review.

npx skills add https://github.com/warpdotdev/common-skills --skill write-product-spec

write-product-spec

Write a PRODUCT.md spec for a significant feature in Warp.

Overview

The product spec should make the desired behavior unambiguous enough that an agent can implement it correctly and avoid regressions. Describe the feature purely from the user's perspective — what the user sees, does, and experiences, and the invariants that must hold for them. Do not include implementation details (internal types, state layout, module boundaries, data flow, algorithms).

"User" is not limited to the end user of the Warp app. It means whoever consumes the surface being designed:

  • For UI / UX features: the human using Warp.
  • For a data model: the code that reads and writes that model.
  • For an API, protocol, or library: the callers of that API — other services, client code, plugins, or agents.
  • For a CLI tool or developer-facing surface: the developer invoking it.

The spec should describe behavior from that consumer's perspective: the shape of the surface, the operations they can perform, what they see back, invariants they can rely on, and edge cases they must handle — without prescribing how the surface is implemented underneath.

Implementation details, validation, and test planning live in a companion TECH.md, produced by the write-tech-spec skill. Writing the product spec is usually the first step of a two-step process: once PRODUCT.md is agreed on, invoke write-tech-spec to produce TECH.md for the same feature (or let the user know that's the expected next step). The product spec should be written so the tech spec can be written directly from it.

Write specs to specs/<id>/PRODUCT.md, where <id> is one of:

  • a Linear ticket number (e.g. specs/APP-1234/PRODUCT.md)
  • a GitHub issue id, prefixed with gh- (e.g. specs/gh-4567/PRODUCT.md)
  • a short kebab-case feature name (e.g. specs/vertical-tabs-hover-sidecar/PRODUCT.md)

specs/ should contain only id-named directories as direct children — no engineer-named subdirectories.

Ticket / issue references are optional. If the user has a Linear ticket or GitHub issue, use its id. If they don't, ask them for a feature name to use as the directory. Only create a new Linear ticket or GitHub issue when the user explicitly asks for one; in that case use the Linear MCP tools or gh CLI respectively (and ask_user_question if team, labels, or repo are unclear).

Before writing

Gather only the context you need: directory id (Linear ticket, GitHub issue, or feature name), feature summary, target users, key behaviors, edge cases, and how the feature will be validated. Use ask_user_question for missing context rather than guessing.

Figma mocks

If the feature has any UI or interaction design, ask the user whether a Figma mock exists before drafting the Behavior section, and include the link in the spec when one is provided. A mock is often the most reliable source of truth for visual states, spacing, and edge-case layouts — not asking can cause the Behavior section to guess at intent the designer already settled.

  • If the user provides a link, include it under a short ## Figma section (or inline near the top of Behavior) as Figma: <link>.
  • If the user confirms no mock exists, note Figma: none provided so the absence is explicit rather than ambiguous.
  • If the feature is purely backend (data model, API, CLI with no visual surface), skip the question and omit the section.

Do not silently drop design context; an explicit "none" is preferable to no mention at all on features where design would normally be expected.

Structure

Required sections:

  1. Summary — 1–3 sentences describing the feature and desired outcome.
  2. Behavior — The meat of the spec. An exhaustive English description of how the feature works, written as numbered, testable invariants. See "The Behavior section" below — this is where the spec earns its length, and everything else should stay thin to avoid duplicating it.

Optional sections — include only when they add signal beyond the core. Omit the heading entirely if empty; do not write "None" as a placeholder.

  • Problem — Include only when the motivation isn't obvious from Summary.
  • Goals / Non-goals — Include when scope is ambiguous or has been contested.
  • Figma — Include with a link when one exists, or an explicit Figma: none provided note when design matters but no mock exists. Omit entirely for non-visual features. See "Figma mocks" above.
  • Open questions — Prefer inline **Open question:** … next to the relevant behavior. Include a dedicated section only if there are multiple unresolved questions worth collecting.

Do not include Validation, Success criteria, or Testing sections. Validation and test planning live in the companion TECH.md (produced by write-tech-spec). Write Behavior as numbered invariants that are testable on their own — the tech spec can reference them directly.

The Behavior section

Behavior is the spec. Everything else is framing.

The goal of Behavior is a complete English description of how the feature works, detailed enough that a tech spec can be written directly from it without the author having to guess or re-derive product intent. If a reader finishes Behavior with questions about what the feature does in some situation, the section is not done.

Describe, at minimum:

  • Default behavior and the happy-path user flow.
  • Every user-visible state and the transitions between them.
  • All inputs the user can provide and how the feature responds.
  • Empty states, error states, loading / pending states, and cancellation.
  • Edge cases a reasonable implementer would not think to ask about — permission denied, offline, timeouts, races between state changes, multiple concurrent instances, stale or missing data, focus loss mid-interaction, interactions with adjacent features.
  • Keyboard, accessibility, and focus expectations where relevant.
  • Invariants that must hold at all times and behaviors that must not regress.

Length Behavior to match the feature. Trivial features may need a handful of invariants; complex features may need many, with sub-sections per flow or state. The rest of the spec should stay thin so Behavior can be as exhaustive as the feature requires without producing a bloated document overall. Err toward enumerating one more edge case rather than one fewer.

Length heuristic

Behavior should be as long as the feature requires — do not truncate edge cases to hit a line target. The heuristic below applies to everything around Behavior (Summary, optional sections): keep that framing thin so the spec's total length reflects the feature's actual complexity, not structural overhead.

  • Trivial fix or narrow UI tweak: no spec.
  • Small feature (single module, few edge cases): framing plus Behavior typically ~30–60 lines total.
  • Medium feature (cross-module, multiple states): typically ~80–150 lines total.
  • Large or behaviorally rich feature: longer is fine, and most of the length should live in Behavior.

If you find yourself writing the same idea in Summary, Problem, Goals, and Behavior, collapse the framing — not the Behavior content.

Writing guidance

  • Prefer concrete, observable behavior over aspirational wording.
  • Write Behavior as a list of invariants rather than prose when possible.
  • Capture invariants that must not regress and edge cases that are easy to miss.
  • Avoid implementation details unless unavoidable for the UX.
  • Each section should earn its place — if a section would repeat another or contain only boilerplate, omit it.

Keep the spec current

Approved specs may ship in the same PR as the implementation. As implementation evolves, update PRODUCT.md in the same PR when user-facing behavior or UX details change. The checked-in spec should describe the feature that actually ships.

For large features, the implementer may optionally keep a DECISIONS.md file summarizing concrete decisions made during design and implementation. Offer it when it would help future agents; otherwise skip it.

Related Skills

  • implement-specs
  • write-tech-spec
  • spec-driven-implementation

Example Behavior section

A sample Behavior section for a hypothetical feature: rendering GitHub-flavored Markdown tables in the Warp block list. It demonstrates the expected shape — numbered, testable, user-perspective invariants that enumerate defaults, edge cases, malformed input, streaming, selection/copy, search, sharing, theming, and cross-surface consistency, with one inline open question.

## Behavior

1. When a terminal output block contains a GitHub-flavored Markdown table (a header row, a separator row of one or more `---` segments, and one or more body rows, all delimited by `|`), that table renders as a visually formatted table in the block — not as raw pipe-delimited text.

2. The table renders with:
   - A visually distinct header row.
   - Aligned columns based on the separator row: `|:---|` left-align, `|:---:|` center, `|---:|` right-align. `|---|` with no colons falls back to the default alignment (left for text, right for numeric-looking values).
   - Visible row separators (or equivalent spacing) consistent with the active theme.

3. Inline markdown inside a cell renders inline: bold, italic, inline code, strikethrough, and links all render the same way they do in the surrounding block output. Line breaks inside a cell (`<br>` or escaped `\n`) render as in-cell line breaks.

4. Column widths are chosen to fit the table's natural content when it fits inside the block. If a single cell's content is very long, that cell wraps its text within its column rather than forcing the column to an unreasonable width.
   - **Open question:** when a wrapped cell would produce an unreasonably tall row, do we clip with an "expand" affordance, or let the row grow unbounded?

5. Horizontal scrolling: when the table's total width exceeds the block width — many columns, or wide columns that can't reasonably be narrowed — the table becomes horizontally scrollable within the block. Scrolling horizontally reveals off-screen columns without clipping or truncating them. Vertical scrolling of the block continues to work independently of table scroll.

6. When the block is resized (terminal resize, pane split, sidebar open/close), the table reflows to the new width without losing row or column order.

7. Empty cells render as visibly empty (same row height as surrounding cells, no placeholder text). A row with all empty cells still renders as a row.

8. A table with only a header and separator (zero body rows) renders as a header-only table, not as raw text.

9. A single-column table renders as a single-column table (not collapsed to a bullet list or similar).

10. Malformed tables fall back gracefully:
    - Missing separator row → rendered as preformatted text, not as a table.
    - Ragged rows (some rows have fewer or more cells than the header) → missing cells render empty; extra cells are shown, with the header row extended visually if possible. The block should never silently drop data.
    - Unclosed table (last row truncated mid-stream) → rendered as a partial table; see (11).

11. Streaming output: while a command is still producing rows, the table renders incrementally. New rows append as they arrive. The header row locks in as soon as the separator line is received; rows before the separator render as plain text until the table is recognized.

12. Selection and copy:
    - Selecting across cells with the mouse or keyboard selects their visible text content.
    - Copying the selection produces tab-separated plain text by default (one row per line, cells separated by tabs). An affordance (context menu, shortcut) lets the user copy the original markdown source instead.
    - Copying the entire block preserves the original markdown source verbatim.

13. Search within a block (find-in-block) matches against cell text content. Matches highlight in place in the rendered cell; navigating matches scrolls the table into view, including horizontally if the match is in an off-screen column.

14. Sharing or exporting a block (Warp Drive, share link, save as file) preserves the original markdown source, not the rendered form.

15. Theming: table borders, header backgrounds, alternating row shading (if any), and link/code styles all come from the active Warp theme. No hard-coded colors.

16. Markdown tables render consistently wherever block-list markdown already renders — command output, agent responses, and any other block type that supports inline markdown. The same input produces the same table in each surface.

17. Non-table pipe content is not misrendered as a table. Text that contains `|` characters but no valid header-separator line remains plain text, even if it visually resembles a table.

Thêm skills từ warpdotdev

council
warpdotdev
Chạy một hội đồng phụ trợ đa dạng mô hình để điều tra cùng một vấn đề từ nhiều góc nhìn, so sánh các phát hiện và đưa ra khuyến nghị cuối cùng. Sử dụng kỹ năng này bất cứ khi nào người dùng yêu cầu một hội đồng, ý kiến thứ hai, nhiều tác nhân/mô hình để đánh giá một câu hỏi, điều tra song song, so sánh đội đỏ/đội xanh, hoặc trợ giúp quyết định giữa các phương pháp kỹ thuật cạnh tranh.
researchcommunicationproject-management
spec-driven-implementation
warpdotdev
Thúc đẩy quy trình làm việc theo hướng đặc tả trước cho các tính năng lớn bằng cách viết PRODUCT.md trước khi triển khai, viết TECH.md khi cần thiết, và cập nhật cả hai đặc tả khi quá trình triển khai phát triển. Sử dụng khi bắt đầu một tính năng quan trọng, lên kế hoạch triển khai do tác nhân điều khiển, hoặc khi người dùng muốn kiểm tra các đặc tả sản phẩm và kỹ thuật vào hệ thống quản lý mã nguồn.
developmentdocumentproject-management
review-pr
warpdotdev
Xem xét diff của pull request và viết phản hồi có cấu trúc vào review.json để quy trình làm việc xuất bản. Sử dụng khi xem xét một PR đã checkout từ các tạo phẩm cục bộ như pr_diff.txt và pr_description.txt và tạo đầu ra đánh giá có thể đọc bằng máy thay vì đăng trực tiếp lên GitHub.
code-reviewdevelopment
create-pr
warpdotdev
Tạo một pull request trong kho lưu trữ warp cho nhánh hiện tại. S
developmentcode-review
implement-specs
warpdotdev
Triển khai một tính năng đã được phê duyệt từ PRODUCT.md và TECH.md, giữ cho đặc tả và mã nguồn luôn đồng bộ trong cùng một PR khi quá trình triển khai tiến triển. Sử dụng sau khi đặc tả sản phẩm và kỹ thuật đã được phê duyệt và bước tiếp theo là xây dựng tính năng.
developmentcode-reviewapi
cross-critique
warpdotdev
We need to translate the given text from English to Vietnamese. The text is a description of a skill called "cross-critique". The instruction says to preserve the name "cross-critique" if it appears in the source text. It does appear: "cross-critique" is in the skill name at the top, but the instruction says "Do not include the name unless it appears in the source text." The source text inside <text> does not contain the name "cross-critique" explicitly; it only says "this skill" at the end. So we should not add the name. We just translate the text. The text: "Run a second round on a contested question by circulating each subagent's independent proposal to the other authors and asking for structured pros and cons, then synthesize. Use this skill whenever you have multiple independent proposals or opinions on a contested decision — architecture tradeoffs, code review disagreements, design choices, competing root-cause theories — and want sharper analysis than you'd produce by synthesizing alone. Pairs naturally with the council and research skills;
resolve-merge-conflicts
warpdotdev
Resolve Git merge conflicts by extracting only unresolved paths, conflict hunks, and compact diffs instead of loading whole files into context. Use when a merge, rebase, cherry-pick, or stash pop stops on conflicts, when `git status` shows unmerged paths, or when files contain conflict markers.
developmentcode-review
brandalf
warpdotdev
Hướng dẫn tạo, chỉnh sửa và xem xét các tài sản mang thương hiệu Warp hoặc Oz. Sử dụng khi làm việc trên các trang ra mắt, tài liệu, thành phần HTML/CSS, mô phỏng giao diện người dùng, lời nhắc, tài sản truyền thông xã hội, nội dung quảng cáo, bài thuyết trình hoặc bất kỳ sản phẩm có thương hiệu nào khác cần trông và nghe rõ ràng là của Warp hoặc Oz.
designcreativemarketing