Shooter Atlas lookup
Read-only lookup over a site that documents large-scale tactical shooters, returning a page as markdown by id or by question.
Hosted MCP Server
npx add-mcp 'https://shooteratlas.com/mcp'Installs into Claude Code, Codex, Cursor and more
Documentation
Shooter AtlasNumbers for large-scale tactical shooters
Tactical shooters, every figure sourced and dated
Large-scale tactical shooters, where every figure carries its source and the date it was read.
At a glancev2026.10
10games documented 1page type, every game 0figures without a source and a read date 33content pages published
Pages
One page per game, the same questions in the same order on every one, and every figure with its source and the date it was read. So far that shared page is the player count: all ten games carry one, and WARDOGS is the only one with the full set behind it.
Filter pages
| Page | What it answers | Read on |
|---|---|---|
| Holdfast player count | 622 accounts open on Steam, the one server size the game's store page prints worked out as whole servers, and the console crowd that number cannot see. | 7 Oct 2026 |
| Arma 3 player count | 4,791 accounts open on Steam, and the month-by-month average and peak behind the reading. | 7 Oct 2026 |
| Delta Force player count | 34,819 accounts open on Steam, and the one match size the game's store page prints worked out as whole matches. | 7 Oct 2026 |
| Battlefield 6 player count | 22,857 accounts open on Steam, one reading with the minute it was taken, and the third-party counters that measured this series' older games. | 7 Oct 2026 |
| Rising Storm 2 player count | 177 accounts open on Steam, the two all-time peaks that disagree, and a record month that is simply the month the game launched. | 7 Oct 2026 |
| Arma Reforger player count | 8,613 accounts open on Steam, the two all-time peaks that disagree, and a studio that has never printed how many players a server holds. | 7 Oct 2026 |
| Hell Let Loose player count | 1,949 accounts open on Steam, the two all-time peaks that disagree, and the console half of the game that no public number covers. | 7 Oct 2026 |
| Foxhole player count | 1,897 accounts open on Steam, the two all-time peaks that disagree, and the war the game publishes instead of a count of who is in it. | 7 Oct 2026 |
| Squad player count | 4,859 accounts open on Steam, the two all-time peaks that disagree, and why nobody can print the count of players actually on a map. | 7 Oct 2026 |
| Squad factions | 13 factions in the publisher's own copy, 6 named on its own site, 17 in the notes and the community wiki — and the map vote that shows only three. | 7 Oct 2026 |
| WARDOGS | How a match is scored, what kit costs, what gates it, and what runs it. | 28 Sep 2026 |
| Price by region | What Steam charges in eight countries, and the premium each one carries on the Supporter Edition. | 29 Sep 2026 |
| Achievements | All ten, and how rare each one is — from 78.3% on the tutorial to 0.1% on Big Spender. | 28 Sep 2026 |
| Steam reviews | What 51,079 English reviews say, why the all-language total grades lower, and what a review score can and cannot tell you. | 28 Sep 2026 |
| Early Access | The official Q&A in the developer's own words: the timeline, the price rise, and what is planned for 1.0. | 28 Sep 2026 |
| On Reddit | Ten threads from the first month: five are the same buy-or-wait question, and the four asks that keep returning. | 28 Sep 2026 |
| Release date | The day, the unlock hour in fourteen time zones, the launch-day queue figures and what the date did not settle. | 30 Sep 2026 |
| Battalion 1944 | The studio's previous tactical shooter, from its own 2017 notes: the map formula, the refusal to make unlocks the reward, and the alpha cuts. | 29 Sep 2026 |
| Battalion 1944 launch | The rules the alpha ran under, the three dates behind it, and the 2018 plan that promised free DLC and printed a price rise months ahead. | 30 Sep 2026 |
| Languages | Fourteen languages in Valve's table, one with full audio, no subtitles ticks at all — plus where the players in each language actually are. | 30 Sep 2026 |
| Genres and specs | Five genres and eight categories read out of Valve's API, Windows as the only platform, no VR entry and no controller category. | 30 Sep 2026 |
| Gameplay and modes | The one mode in the developers' own words, and the two names that are server modifiers rather than modes. | 1 Oct 2026 |
| Steam Deck | Valve's own compatibility result for the Deck, SteamOS and Steam Machine, and the studio's pinned answer to Linux players. | 1 Oct 2026 |
| Player count | 130,139 accounts open on Steam beside the in-game tally the page keeps, the two competing peak figures, and how to check the number yourself. | 7 Oct 2026 |
| PS5 | A year and no date, a store listing in the Announced state, no price to quote — and the route players are using on an Xbox in the meantime. | 3 Oct 2026 |
| Console | Both console listings read field by field: Sony's in the Announced state with a year and no price, Microsoft's reading Out of Stock with no release date at all. | 4 Oct 2026 |
| Steam charts | Five dated reads of Valve's own endpoint, the sampling intervals the trackers publish about themselves, and what one reading can never tell you about a line. | 5 Oct 2026 |
Every page carries the source link and the date each figure was read. The player-count rows read the same file those pages read, so their number, their minute and their day always match the page; nothing is a round number invented to fill a cell. The At a glance figure counts content pages only: the 33 pages this site publishes. The table above carries 27 of them; the ones it leaves out — the Steam page, Beta, Factions, Map, Discord and Towers — are linked in the footer. The sitemap carries 37 URLs, which is those 33 plus the home page, About, Privacy and Contact.
Two more WARDOGS pages go with that list. The WARDOGS Discord page reads the official server's member and online counts from Discord's own invite endpoint, and the WARDOGS towers page lists the twelve tower positions across the three maps, each cross-checked between three or four community projects.
What this site is
Every game gets the same pages in the same order, so two games can be compared without re-learning a layout. The WARDOGS set answers:
- How a match is scored, and what actually moves the objective.
- What each weapon and vehicle costs, and which gate you pass before you are allowed to buy it.
- What the economy pays for — kills, revives, transport, logistics — and what it charges you for dying.
- Which platforms are supported, and which are ruled out.
Who it is for
Two readers. The first is a player deciding what to buy and how to spend the first hours in a game like WARDOGS, where the starter kit is deliberately weak and travelling back to the fight costs real money. The second is a squad lead who needs the numbers on one screen while the rest of the team is still loading in.
Both of them want the same thing: the figure, where it came from, and whether it still holds after the last patch.
What the WARDOGS pages cover
The WARDOGS hub opens with the two things a new player hits immediately: how the 2 km × 2 km Control Zone scores, and how the smaller Hot Zone inside it doubles both cash and count. From there it goes through the vendor list — what each rifle and vehicle costs, what class level and one-off unlock fee stands in front of it, and why the cheapest shopping window in the game is also the window in which nothing worth buying is unlocked. It closes on the platform questions people ask before paying: which storefront, which hardware, and what the anti-cheat rules out.
How the numbers here get checked
- Official material first: store pages, patch notes, developer posts. Those are quoted as they are written.
- Figures that exist only inside the game are captured in the game itself and stamped with the build they were read from.
- Anything the studio has never published is labelled as reported rather than confirmed.
- What cannot be sourced does not go on the page. There is no filler figure and no round number invented to fill a table cell.
The result is a site that is slower to fill up than a news blog, and that is the point: a number you cannot trace back is worse than a blank space.
Drawn for this page, dark or light to match. Figures as read on 7 October 2026.
Advertisement All features for €2.29/mo. Get Surfshark Affiliate link: Surfshark, served through CJ Affiliate. Shooter Atlas is paid if you take out a subscription.
Advertisement GearUP — the game booster: lower ping, packet loss & lag Affiliate link: GearUP, served through CJ Affiliate. Shooter Atlas is paid if you take out a subscription.
Awin publisher verification.
Every figure on this site is either taken from official material or measured in game, and is labelled with which of the two it is. The same figures run as short cards on YouTube.
Pages are also published as Markdown at /md/ and through a read-only API at /api/agent/pages, for readers that are not people.
Pages
- Holdfast player count
- Arma 3 player count
- Delta Force player count
- Battlefield 6 player count
- Rising Storm 2 player count
- Arma Reforger player count
- Hell Let Loose player count
- Foxhole player count
- Squad player count
- Squad factions
- WARDOGS
- Steam page
- Price by region
- Achievements
- Steam reviews
- Early Access
- On Reddit
- Release date
- Battalion 1944
- Battalion 1944 launch
- Languages
- Genres and specs
- Gameplay and modes
- Factions
- Steam Deck
- Player count
- Steam charts
- Map
- Towers
- Discord
- PS5
- Console
- Beta
Site
Elsewhere
Shooter Atlas — an independent reference site. Not affiliated with, endorsed by or sponsored by any studio or publisher.