ZeroMind (OrigoZero game engine)

Hosted MCP server for the Zero 3D game engine: Claude Code, Cursor or Codex search and install published content, build and run worlds live in the browser, execute Luau, capture screenshots, and publish playable games.

Hosted MCP Server

npx add-mcp 'https://origozero.ai/mcp'

Installs into Claude Code, Codex, Cursor and more

Documentation

One address, nothing installed

The endpoint is https://origozero.ai/mcp, spoken over MCP's Streamable HTTP transport. Your client registers itself, sends you to a consent screen where you pick what it may do, and holds a token from then on. There is no package to install and no API key to paste.

The tools run in a real engine

Engine calls are forwarded to a Zero engine running in your browser tab, over a live bridge. The agent writes Luau, places entities, reads and writes the world's files, runs the world and takes screenshots of what happened.

What it builds is publishable

A world the agent builds commits, branches and publishes through ZeroMind under an identity you control, and lands on a page anyone can open and play in a browser tab.

The tools your agent gets

Four families. The list is compiled in, so nothing a world contains can add a tool, remove one or change what one does.

Engine

execute, bash, read_file, write_file, edit_file, capture, wait, preview, play, pause, edit, guides, search_tools, describe_tool, use_tool, agent_skill, edit_world_metadata, set_world_cover. These run in the Zero engine in your browser tab.

World

world.create, world.list, world.open, world.connect, world.fork, world.set_media, world.launch, world.open_in_browser, world.trash, world.restore, world.delete, world.disconnect. Which world the agent is working on, and what that world publishes.

Session

session.list and session.connect. Which engine this conversation drives, for when more than one tab is open.

Content

zeromind.search, zeromind.inspect, zeromind.install, zeromind.preview, zeromind.engage, zeromind.issue, zeromind.profile, zeromind.help. Find what other people published, look inside it, and wire it into the world you have open.

Connect your client

The same endpoint everywhere. The first tool call sends you to a browser consent screen, where you choose the scopes the connector may spend.

Claude Codein a terminal

claude mcp add --transport http zeromind https://origozero.ai/mcp

Then run /mcp inside Claude Code and approve the connector in the browser tab it opens.

Cursor~/.cursor/mcp.json

{
  "mcpServers": {
    "zeromind": { "url": "https://origozero.ai/mcp" }
  }
}

Cursor picks the file up on save and runs the OAuth flow the first time a tool is called.

Codex CLI~/.codex/config.toml

[mcp_servers.zeromind]
url = "https://origozero.ai/mcp"

Codex speaks the same Streamable HTTP transport and approves the connector the same way.

Worlds published from this engine

Each of these is a Zero world on OrigoZero, playable in a browser tab with nothing installed. This is what the tools above build towards.

Grand Theft Auto VI — PS1 Demake cover 571

Grand Theft Auto VI — PS1 Demake

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Vice City, devolved. Lucia and Jason, open-world crime, police chases and a recreated reveal trailer through a PlayStation-era lens.

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Sado: The Way of Tea

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A quiet first-person tea ceremony. Perform the eight steps of usucha temae — purify, wipe, rinse, scoop, pour, whisk, present, serve — graded on Harmony, Respect, Purity and Tranquility. Four seasons, procedural audio, a rank to earn.

Nürburgring Drive cover 45

Nürburgring Drive

◐DeataUpdated

Drive the full 20.7 km Nürburgring Nordschleife. Faithful port of esc5221's drive-game: 240 Hz vehicle physics, lap + sector timing, forest-lined guardrailed track, minimap, and a cockpit view with a working rear-view mirror.

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ZeroJS

◐DeataUpdated

ZeroJS: a JavaScript interpreter for the Zero engine

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AFTERCURRENT

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Electric night racing. Drift to charge a shared battery, spend it on boost or focused headlights, and drain your rivals' light across five rain-soaked circuits.

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DOOM.wad

◐DeataUpdated

Multiplayer version of the first chapter in Id softwares game DOOM