RedM Natives MCP
Look up RedM / RDR3 natives: exact signatures, hashes and Lua/JS/C# calls, plus enums, blip sprites/styles, ped models, animations and joaat hashing.
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Hosted MCP Server
npx add-mcp 'https://natives.borderlinerp.com/mcp'Installs into Claude Code, Codex, Cursor and more
Documentation
GET_GROUND_Z_FOR_3D_COORD
Hash 0x24FA4267BB8D2431
Runtime name GetGroundZFor_3dCoord
Lua
local retval, groundZ = GetGroundZFor_3dCoord(x, y, z, p4)
local retval, groundZ = Citizen.InvokeNative(0x24FA4267BB8D2431, x, y, z, Citizen.PointerValueFloat(), p4, Citizen.ReturnResultAnyway())
- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Connect the whole reference to your assistant
One command adds the MCP server to Claude Code. Agents can then search natives, read full docs, look up enums and compute hashes instead of guessing. Every page is also available as llms.txt, Markdown and JSON.
Claude Code
claude mcp add --transport http redm-natives https://natives.borderlinerp.com/mcp