GoPeak

The most comprehensive MCP server for Godot Engine. 95+ tools for scene management, GDScript LSP, DAP debugging, screenshot capture, input injection, and CC0 asset library.

GoPeak

Made with Godot npm

GoPeak Hero

GoPeak is an MCP server for Godot that lets AI assistants run, inspect, modify, and debug real projects end-to-end.


Quick Start (3 Minutes)

Requirements

  • Godot 4.x
  • Node.js 18+
  • MCP-compatible client (Claude Desktop, Cursor, Cline, OpenCode, etc.)

1) Run GoPeak

npx -y gopeak

or install globally:

npm install -g gopeak
gopeak

2) Add MCP client config

{
  "mcpServers": {
    "godot": {
      "command": "npx",
      "args": ["-y", "gopeak"],
      "env": {
        "GODOT_PATH": "/path/to/godot",
        "GOPEAK_TOOL_PROFILE": "compact"
      }
    }
  }
}

GOPEAK_TOOL_PROFILE=compact is the default. It keeps prompt/tool-list token usage low while preserving access to the full toolset via catalog discovery.

3) First prompts to try

  • "List Godot projects in /your/projects and show project info."
  • "Create scenes/Player.tscn with CharacterBody2D root and add a movement script."
  • "Run project, get debug output, then fix top error."

Why GoPeak

  • Real project feedback loop: run the game, inspect logs, and fix in-context.
  • 95+ tools available across scene/script/resource/runtime/LSP/DAP/input/assets.
  • Token-efficient by default: compact tool surface for lower context overhead.
  • Discoverability built-in: use tool.catalog (alias of tool_catalog) to find hidden or legacy tools by keyword.
  • Deep Godot integration: ClassDB queries, runtime inspection, debugger hooks, bridge-based scene/resource edits.

Best For

  • Solo/indie developers moving quickly with AI assistance
  • Teams that need AI grounded in actual project/runtime state
  • Debug-heavy workflows (breakpoints, stack traces, live runtime checks)

Tool Surface Model (Important)

GoPeak supports three exposure profiles:

  • compact (default): exposes a curated alias set (about 20 core tools)
  • full: exposes full legacy tool list (95+)
  • legacy: same exposed behavior as full

Configure with either:

  • GOPEAK_TOOL_PROFILE
  • MCP_TOOL_PROFILE (fallback alias)

How to discover hidden tools in compact mode

Call:

  • tool.catalog (compact alias)
  • tool_catalog (legacy name)

Example intent:

"Use tool.catalog with query animation and show relevant tools."

This lets assistants start with a small, efficient default surface but still find and use the full capability set when needed.


Installation Options

A) Recommended: npx

npx -y gopeak

B) Global install

npm install -g gopeak
gopeak

C) From source

git clone https://github.com/HaD0Yun/godot-mcp.git
cd godot-mcp
npm install
npm run build
node build/index.js

GoPeak also exposes two CLI bin names:

  • gopeak
  • godot-mcp

Addons (Recommended)

Auto Reload + Runtime Addon installer

Install in your Godot project folder:

curl -sL https://raw.githubusercontent.com/HaD0Yun/godot-mcp/main/install-addon.sh | bash

PowerShell:

iwr https://raw.githubusercontent.com/HaD0Yun/godot-mcp/main/install-addon.ps1 -UseBasicParsing | iex

Then enable plugin in Project Settings → Plugins.


Core Capabilities

  • Project control: launch editor, run/stop project, capture debug output
  • Scene editing: create scenes, add/delete/reparent nodes, edit properties
  • Script workflows: create/modify scripts, inspect script structure
  • Resources: create/modify resources, materials, shaders, tilesets
  • Signals/animation: connect signals, build animations/tracks/state machines
  • Runtime tools: inspect live tree, set properties, call methods, metrics
  • LSP + DAP: diagnostics/completion/hover + breakpoints/step/stack trace
  • Input + screenshots: keyboard/mouse/action injection and viewport capture
  • Asset library: search/fetch CC0 assets (Poly Haven, AmbientCG, Kenney)

Tool families (examples)

AreaExamples
Projectproject.list, project.info, editor.run
Scene/Nodescene.create, scene.node.add, set_node_properties
Scriptscript.create, script.modify, script.info
Runtimeruntime.status, inspect_runtime_tree, call_runtime_method
LSP/DAPlsp.diagnostics, lsp_get_hover, dap_set_breakpoint, dap.output
Input/Visualinject_key, inject_mouse_click, capture_screenshot

Project Visualizer

Visualize your entire project architecture with visualizer.map (map_project legacy). Scripts are grouped by folder structure into color-coded categories.

Project Visualizer — AI-generated architecture map


Quick Prompt Examples

Build

  • "Create a Player scene with CharacterBody2D, Sprite2D, CollisionShape2D, and a basic movement script."
  • "Add an enemy spawner scene and wire spawn signals to GameManager."

Debug

  • "Run the project, collect errors, and fix the top 3 issues automatically."
  • "Set a breakpoint at scripts/player.gd:42, continue execution, and show stack trace when hit."

Runtime testing

  • "Press ui_accept, move mouse to (400, 300), click, then capture a screenshot."
  • "Inspect live scene tree and report nodes with missing scripts or invalid references."

Discovery in compact mode

  • "Use tool.catalog with query tilemap and list the most relevant tools."
  • "Find import pipeline tools with tool.catalog query import and run the best one for texture settings."

Technical Reference

Environment variables

NamePurposeDefault
GOPEAK_TOOL_PROFILETool exposure profile: compact, full, legacycompact
MCP_TOOL_PROFILEFallback profile env aliascompact
GODOT_PATHExplicit Godot executable pathauto-detect
DEBUGEnable server debug logs (true/false)false
LOG_MODERecording mode: lite or fulllite

Ports

PortService
6505Unified Godot Bridge + Visualizer server (+ /health, /mcp)
6005Godot LSP
6006Godot DAP
7777Runtime addon command socket (only needed for runtime tools)

Minimal port profiles

  • Core editing only: 6505
  • Core + runtime actions (screenshots/input/runtime inspect): 6505 + 7777
  • Full debugging + diagnostics: 6505 + 6005 + 6006 + 7777

Troubleshooting

  • Godot not found → set GODOT_PATH
  • No MCP tools visible → restart your MCP client
  • Project path invalid → confirm project.godot exists
  • Runtime tools not working → install/enable runtime addon plugin
  • Need a tool that is not visible → run tool.catalog and search by capability keyword

Docs & Project Links


License

MIT — see LICENSE.

Credits

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