Keyboardia

Create, co-edit, analyze, publish, and export collaborative step-sequencer sessions through MCP.

Documentation

Keyboardia

A multiplayer step sequencer with polyrhythmic patterns, built for real-time collaboration.

Features

  • Real-time Multiplayer - Up to 10 players can jam together on the same session
  • Polyrhythmic Patterns - Each track can have 3-128 step counts (26 options including triplet-friendly values)
  • 70 Sound Generators - 32 Web Audio synths, 11 Tone.js FM/AM synths, 27 sampled instruments
  • 27 Sampled Instruments - Grand piano, 808 kit, acoustic drums, Hammond organ, kalimba, steel drums, strings, guitars, sax, and more
  • Effects Chain - Reverb, delay, chorus, and distortion with limiter (full multiplayer sync)
  • Parameter Locks - Per-step pitch, volume, and tied notes automation
  • Chromatic Grid - Two view modes: "Events" (key intervals + used pitches) and "All" (49 pitches from -24 to +24)
  • Scale Lock - Constrain chromatic grid to selected musical scale with out-of-scale warnings
  • Scale Sidebar - Visualize scale notes with root/fifth emphasis and active usage highlighting
  • Per-track Swing - Global and per-track swing settings for groove control
  • Session Sharing - Share links, remix others' work, publish immutable sessions
  • QR Code Sharing - Mobile-friendly session sharing
  • Agent Rhythm Editing (Experimental) - Co-edit, create, remix, publish, export, and analyze sessions through stateless MCP

Use with an agent

Configure your MCP client with:

https://keyboardia.dev/mcp

To co-edit music you already have, open a session and give the agent the UUID from its https://keyboardia.dev/s/{session_id} URL. Agents can read the current rhythm, add a track, assign specific steps, and change tempo. Their edits use the same live session as connected browsers, and published sessions stay read-only.

Agents can also start from nothing: create a new session and hand back its link, remix a published session into an editable copy without touching the original, publish the current result as an immutable snapshot when you ask, and export the session as a MIDI file for a DAW.

They can explain music too — ask what key a session is in, how its rhythms sit against each other, or what chord a moment forms, and the answer comes from the same music-theory module the Key Assistant uses, with its uncertainty stated rather than hidden.

See the stateless MCP rhythm-slice specification for the exact tool contract and current limitations.

Tech Stack

  • Frontend: React 19, TypeScript, Vite
  • Audio: Web Audio API, Tone.js
  • Backend: Cloudflare Workers, Durable Objects, KV Storage
  • Real-time: WebSockets with Hibernation API

Getting Started

cd app

# Install dependencies
npm install

# Start development server
npm run dev

# Run tests
npm run test:all

# Build for production
npm run build

Development

Debug Mode

Add ?debug=1 to the URL to enable debug features:

  • Event tracing
  • Audio state debugging
  • Persistent log storage
  • Bug pattern detection

See docs/DEVELOPMENT-TOOLS.md for comprehensive debugging documentation.

Project Structure

app/
├── src/
│   ├── audio/           # Audio engine, synths, effects, scheduling
│   ├── components/      # React UI components
│   ├── hooks/           # React hooks (useSession, useMultiplayer, etc.)
│   ├── state/           # State management (grid reducer)
│   ├── sync/            # Multiplayer synchronization
│   ├── worker/          # Cloudflare Worker (Durable Objects, API routes)
│   ├── utils/           # Logging, debugging, utilities
│   └── debug/           # Debug overlay and context
├── e2e/                 # End-to-end tests (Playwright)
├── test/                # Integration tests
└── scripts/             # Development and debugging scripts

Key Files

FileDescription
app/src/audio/engine.tsMain audio engine - coordinates all audio subsystems
app/src/audio/scheduler.tsDrift-free lookahead scheduling (25ms timer, 100ms lookahead)
app/src/audio/synth.ts16-voice polyphonic synthesizer with voice stealing
app/src/audio/toneSynths.tsTone.js synth manager (FM, AM, Membrane, etc.)
app/src/audio/toneEffects.tsEffects chain (reverb, delay, chorus, distortion)
app/src/sync/multiplayer.tsWebSocket client for real-time sync
app/src/worker/live-session.tsDurable Object for session state

Testing

cd app
npm run test:unit          # Unit tests (vitest)
npm run test:integration   # Integration tests (Cloudflare Workers)
npm run test:all           # All tests
npm run analyze:bugs       # Static bug pattern analysis

Architecture

Audio Signal Chain

Source (Oscillator/Sample)
    → Track Gain (per-track volume)
    → Master Gain
    → Effects Chain (Tone.js: reverb → delay → chorus → distortion)
    → Limiter
    → Compressor
    → Destination

Synth Engines

  1. SynthEngine (synth.ts) - Native Web Audio oscillators, 40+ presets
  2. ToneSynthManager (toneSynths.ts) - Tone.js FM/AM/Membrane synths
  3. AdvancedSynthEngine (advancedSynth.ts) - Dual-oscillator with filter envelope and LFO
  4. SampledInstrument (sampled-instrument.ts) - Sample-based playback (piano)

Multiplayer Architecture

Client A ←→ Durable Object ←→ Client B
              ↓
        DO Storage (immediate)
              ↓
        KV Storage (on disconnect)
  • Each session is a single Durable Object instance
  • WebSocket connections use Hibernation API for cost efficiency
  • State changes broadcast to all connected clients
  • Hybrid persistence: Mutations saved immediately to DO storage, KV updated on disconnect

Documentation

License

Private - All rights reserved