make-interfaces-feel-better

Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows.

npx skills add https://github.com/jakubkrehel/make-interfaces-feel-better --skill make-interfaces-feel-better

Details that make interfaces feel better

Great interfaces rarely come from a single thing. It's usually a collection of small details that compound into a great experience. Apply these principles when building or reviewing UI code.

Quick Reference

CategoryWhen to Use
TypographyText wrapping, font smoothing, tabular numbers
SurfacesBorder radius, optical alignment, shadows, image outlines, hit areas
AnimationsInterruptible animations, enter/exit transitions, icon animations, scale on press
PerformanceTransition specificity, will-change usage

Core Principles

1. Concentric Border Radius

Outer radius = inner radius + padding. Mismatched radii on nested elements is the most common thing that makes interfaces feel off.

2. Optical Over Geometric Alignment

When geometric centering looks off, align optically. Buttons with icons, play triangles, and asymmetric icons all need manual adjustment.

3. Shadows Over Borders

Layer multiple transparent box-shadow values for natural depth. Shadows adapt to any background; solid borders don't.

4. Interruptible Animations

Use CSS transitions for interactive state changes — they can be interrupted mid-animation. Reserve keyframes for staged sequences that run once.

5. Split and Stagger Enter Animations

Don't animate a single container. Break content into semantic chunks and stagger each with ~100ms delay.

6. Subtle Exit Animations

Use a small fixed translateY instead of full height. Exits should be softer than enters.

7. Contextual Icon Animations

Animate icons with opacity, scale, and blur instead of toggling visibility. Use exactly these values: scale from 0.25 to 1, opacity from 0 to 1, blur from 4px to 0px. If the project has motion or framer-motion in package.json, use transition: { type: "spring", duration: 0.3, bounce: 0 } — bounce must always be 0. If no motion library is installed, keep both icons in the DOM (one absolute-positioned) and cross-fade with CSS transitions using cubic-bezier(0.2, 0, 0, 1) — this gives both enter and exit animations without any dependency.

8. Font Smoothing

Apply -webkit-font-smoothing: antialiased to the root layout on macOS for crisper text.

9. Tabular Numbers

Use font-variant-numeric: tabular-nums for any dynamically updating numbers to prevent layout shift.

10. Text Wrapping

Use text-wrap: balance on headings. Use text-wrap: pretty for body text to avoid orphans.

11. Image Outlines

Add a subtle 1px outline with low opacity to images for consistent depth. The color must be pure black in light mode (rgba(0, 0, 0, 0.1)) and pure white in dark mode (rgba(255, 255, 255, 0.1)) — never a near-black like slate, zinc, or any tinted neutral. A tinted outline picks up the surface color underneath it and reads as dirt on the image edge.

12. Scale on Press

A subtle scale(0.96) on click gives buttons tactile feedback. Always use 0.96. Never use a value smaller than 0.95 — anything below feels exaggerated. Add a static prop to disable it when motion would be distracting.

13. Skip Animation on Page Load

Use initial={false} on AnimatePresence to prevent enter animations on first render. Verify it doesn't break intentional entrance animations.

14. Never Use transition: all

Always specify exact properties: transition-property: scale, opacity. Tailwind's transition-transform covers transform, translate, scale, rotate.

15. Use will-change Sparingly

Only for transform, opacity, filter — properties the GPU can composite. Never use will-change: all. Only add when you notice first-frame stutter.

16. Minimum Hit Area

Interactive elements need at least 40×40px hit area. Extend with a pseudo-element if the visible element is smaller. Never let hit areas of two elements overlap.

Common Mistakes

MistakeFix
Same border radius on parent and childCalculate outerRadius = innerRadius + padding
Icons look off-centerAdjust optically with padding or fix SVG directly
Hard borders between sectionsUse layered box-shadow with transparency
Jarring enter/exit animationsSplit, stagger, and keep exits subtle
Numbers cause layout shiftApply tabular-nums
Heavy text on macOSApply antialiased to root
Animation plays on page loadAdd initial={false} to AnimatePresence
transition: all on elementsSpecify exact properties
First-frame animation stutterAdd will-change: transform (sparingly)
Tiny hit areas on small controlsExtend with pseudo-element to 40×40px

Review Output Format

Always present changes as a markdown table with Before and After columns. Include every change you made — not just a subset. Never list findings as separate "Before:" / "After:" lines outside of a table. Group changes by principle using a heading above each table, and keep each row focused on a single diff so the reader can scan the whole list quickly.

Example

Concentric border radius

BeforeAfter
rounded-xl on card + rounded-xl on inner button (p-2)rounded-2xl on card (12 + 8), rounded-lg on inner button
border-radius: 16px on both nested surfacesOuter 24px, inner 16px with 8px padding

Tabular numbers

BeforeAfter
<span>{count}</span> on animated counter<span className="tabular-nums">{count}</span>
Default numerals on timerAdded font-variant-numeric: tabular-nums to root

Scale on press

BeforeAfter
<button className="...">Added active:scale-[0.96] transition-transform
scale(0.9) on pressRaised to scale(0.96) — anything below 0.95 feels exaggerated

Rows should cite the specific file and the specific property that changed when it isn't obvious from the snippet. If a principle was reviewed but nothing needed to change, omit that table entirely — empty tables add noise.

Review Checklist

  • Nested rounded elements use concentric border radius
  • Icons are optically centered, not just geometrically
  • Shadows used instead of borders where appropriate
  • Enter animations are split and staggered
  • Exit animations are subtle
  • Dynamic numbers use tabular-nums
  • Font smoothing is applied
  • Headings use text-wrap: balance
  • Images have subtle outlines
  • Buttons use scale on press where appropriate
  • AnimatePresence uses initial={false} for default-state elements
  • No transition: all — only specific properties
  • will-change only on transform/opacity/filter, never all
  • Interactive elements have at least 40×40px hit area

Reference Files

  • typography.md — Text wrapping, font smoothing, tabular numbers
  • surfaces.md — Border radius, optical alignment, shadows, image outlines
  • animations.md — Interruptible animations, enter/exit transitions, icon animations, scale on press
  • performance.md — Transition specificity, will-change usage

Skills relacionadas

meeting-intelligence
notion
Prepare materiais de reunião reunindo contexto do Notion, enriquecendo com pesquisa e criando tanto uma pré-leitura interna quanto uma pauta externa salva no Notion.
official
vercel-cli
vercel
Interface de linha de comando para implantar, gerenciar e desenvolver projetos Vercel localmente e em pipelines CI/CD. Requer vinculação explícita do projeto via vercel link (projeto único) ou vercel link --repo (monorepos); comandos devem ser executados a partir do diretório que contém a pasta .vercel/. Fluxos de trabalho principais: vercel dev para desenvolvimento local, vercel deploy para implantações de pré-visualização, vercel --prod para produção. Suporta variáveis de ambiente, domínios, DNS, armazenamento blob, integrações, backends Node.js,...
official
apify-audience-analysis
apify
Compreenda dados demográficos do público, preferências, padrões de comportamento e qualidade de engajamento no Facebook, Instagram, YouTube e TikTok.
official
sentry-go-sdk
sentry
Configuração completa do SDK do Sentry para Go. Use quando for solicitado "adicionar Sentry ao Go", "instalar sentry-go", "configurar Sentry no Go" ou configurar monitoramento de erros, rastreamento, registro de logs,…
official
otel
microsoft
Instrumentação OpenTelemetry para a extensão Copilot Chat — abrange os quatro caminhos de execução do agente, a abstração IOTelService, span/métrica/evento…
official
view-refactor
openai
Refatore visualizações e cenas SwiftUI do macOS com padrões robustos para subvisualizações pequenas e dedicadas, estrutura estável de barra lateral e seleção, comando explícito e barra de ferramentas…
official
lipsync
doany-ai
We need to translate the given text from English to Brazilian Portuguese. The text describes a skill for lip-syncing. We must preserve product names, protocol names, URLs, numbers, technical terms. The name "lipsync" is to be preserved but only if it appears in the source text. The source text has "Lip-sync" at the beginning, which is a verb form, but the name to preserve is "lipsync" (lowercase). We should keep "Lip-sync" as is? The instruction says "Name to preserve: lipsync" - but the source uses "Lip-sync" with hyphen and capital L. Probably we should preserve the exact form as it appears. However, the instruction says "Do not include the name unless it appears in the source text." So we just translate the text, keeping any occurrences of "lipsync" or "Lip-sync" as they are. Also preserve "RunComfy", "runcomfy", "ByteDance OmniHuman", "Sync Labs sync v2 / Pro", "K
creativevideomedia
linear-initiative
sentry
Cria projetos Linear para repositórios SDK com base em uma iniciativa Linear. Use ao implementar um recurso em vários SDKs, criando projetos SDK a partir de…
official