game-engine

por github

Mecanismo de jogos baseado na web e desenvolvimento de jogos usando HTML5 Canvas, WebGL e JavaScript. Abrange criação de jogos 2D e 3D com frameworks como Phaser, Three.js, Babylon.js e A-Frame. Inclui implementação de loop de jogo, física, detecção de colisão, gerenciamento de sprites, tilemaps e técnicas de renderização. Suporta múltiplos métodos de entrada: teclado, mouse, toque e controles de gamepad. Fornece modelos iniciais para jogos de breakout, plataforma, labirinto e experiências 3D. Aborda integração de áudio,...

npx skills add https://github.com/github/awesome-copilot --skill game-engine

Game Engine Skill

Build web-based games and game engines using HTML5 Canvas, WebGL, and JavaScript. This skill includes starter templates, reference documentation, and step-by-step workflows for 2D and 3D game development with frameworks such as Phaser, Three.js, Babylon.js, and A-Frame.

When to Use This Skill

  • Building a game engine or game from scratch using web technologies
  • Implementing game loops, physics, collision detection, or rendering
  • Working with HTML5 Canvas, WebGL, or SVG for game graphics
  • Adding game controls (keyboard, mouse, touch, gamepad)
  • Creating 2D platformers, breakout-style games, maze games, or 3D experiences
  • Working with tilemaps, sprites, or animations
  • Adding audio to web games
  • Implementing multiplayer features with WebRTC or WebSockets
  • Optimizing game performance
  • Publishing and distributing web games

Prerequisites

  • Basic knowledge of HTML, CSS, and JavaScript
  • A modern web browser with Canvas/WebGL support
  • A text editor or IDE
  • Optional: Node.js for build tooling and local development servers

Core Concepts

The following concepts form the foundation of every web-based game engine.

Game Loop

Every game engine revolves around the game loop -- a continuous cycle of:

  1. Process Input - Read keyboard, mouse, touch, or gamepad input
  2. Update State - Update game object positions, physics, AI, and logic
  3. Render - Draw the current game state to the screen

Use requestAnimationFrame for smooth, browser-optimized rendering.

Rendering

  • Canvas 2D - Best for 2D games, sprite-based rendering, and tilemaps
  • WebGL - Hardware-accelerated 3D and advanced 2D rendering
  • SVG - Vector-based graphics, good for UI elements
  • CSS - Useful for DOM-based game elements and transitions

Physics and Collision Detection

  • 2D Collision Detection - AABB, circle, and SAT-based collision
  • 3D Collision Detection - Bounding box, bounding sphere, and raycasting
  • Velocity and Acceleration - Basic Newtonian physics for movement
  • Gravity - Constant downward acceleration for platformers

Controls

  • Keyboard - Arrow keys, WASD, and custom key bindings
  • Mouse - Click, move, and pointer lock for FPS-style controls
  • Touch - Mobile touch events and virtual joysticks
  • Gamepad - Gamepad API for controller support

Audio

  • Web Audio API - Programmatic sound generation and spatial audio
  • HTML5 Audio - Simple audio playback for music and sound effects

Step-by-Step Workflows

Creating a Basic 2D Game

  1. Set up an HTML file with a <canvas> element
  2. Get the 2D rendering context
  3. Implement the game loop using requestAnimationFrame
  4. Create game objects with position, velocity, and size properties
  5. Handle keyboard/mouse input for player control
  6. Implement collision detection between game objects
  7. Add scoring, lives, and win/lose conditions
  8. Add sound effects and music

Building a 3D Game

  1. Choose a framework (Three.js, Babylon.js, A-Frame, or PlayCanvas)
  2. Set up the scene, camera, and renderer
  3. Load or create 3D models and textures
  4. Implement lighting and shaders
  5. Add physics and collision detection
  6. Implement player controls and camera movement
  7. Add audio and visual effects

Publishing a Game

  1. Optimize assets (compress images, minify code)
  2. Test across browsers and devices
  3. Choose distribution platform (web, app stores, game portals)
  4. Implement monetization if needed
  5. Promote through game communities and social media

Game Templates

Starter templates are available in the assets/ folder. Each template provides a complete, working example that can be used as a starting point for a new project.

TemplateDescription
paddle-game-template.md2D Breakout-style game with pure JavaScript
2d-maze-game.mdMaze game with device orientation controls
2d-platform-game.mdPlatformer game using Phaser framework
gameBase-template-repo.mdGame base template repository structure
simple-2d-engine.mdSimple 2D platformer engine with collisions

Reference Documentation

Detailed reference material is available in the references/ folder. Consult these files for in-depth coverage of specific topics.

ReferenceTopics Covered
basics.mdGame development introduction and anatomy
web-apis.mdCanvas, WebGL, Web Audio, Gamepad, and other web APIs
techniques.mdCollision detection, tilemaps, async scripts, audio
3d-web-games.md3D theory, frameworks, shaders, WebXR
game-control-mechanisms.mdTouch, keyboard, mouse, and gamepad controls
game-publishing.mdDistribution, promotion, and monetization
algorithms.mdRaycasting, collision, physics, vector math
terminology.mdGame development glossary
game-engine-core-principles.mdCore design principles for game engines

Troubleshooting

IssueSolution
Canvas is blankCheck that you are calling drawing methods after getting the context and inside the game loop
Game runs at different speedsUse delta time in update calculations instead of fixed values
Collision detection is inconsistentUse continuous collision detection or reduce time steps for fast-moving objects
Audio does not playBrowsers require user interaction before playing audio; trigger playback from a click handler
Performance is poorProfile with browser dev tools, reduce draw calls, use object pooling, and optimize asset sizes
Touch controls are unresponsivePrevent default touch behavior and handle touch events separately from mouse events
WebGL context lostHandle the webglcontextlost event and restore state on webglcontextrestored

Mais skills de github

console-rendering
github
Instruções para usar o sistema de renderização de console baseado em tags de struct em Go
official
acquire-codebase-knowledge
github
Use esta habilidade quando o usuário solicitar explicitamente mapear, documentar ou integrar-se a uma base de código existente. Ative para comandos como "mapeie esta base de código", "documente…
official
acreadiness-assess
github
Run the AgentRC readiness assessment on the current repository and produce a static HTML dashboard at reports/index.html. Wraps `npx github:microsoft/agentrc…
official
acreadiness-generate-instructions
github
Gera arquivos de instrução de agente de IA personalizados através do comando de instruções do AgentRC. Produz .github/copilot-instructions.md (padrão, recomendado para o Copilot no VS…
official
acreadiness-policy
github
Ajude o usuário a escolher, escrever ou aplicar uma política AgentRC. Políticas personalizam a pontuação de prontidão desabilitando verificações irrelevantes, substituindo impacto/nível, definindo…
official
add-educational-comments
github
Adiciona comentários educacionais a arquivos de código para transformá-los em recursos de aprendizado eficazes. Adapta a profundidade e o tom das explicações para três níveis de conhecimento configuráveis: iniciante, intermediário e avançado. Solicita automaticamente um arquivo caso nenhum seja fornecido, com correspondência de lista numerada para seleção rápida. Expande arquivos em até 125% usando apenas comentários educacionais (limite máximo: 400 novas linhas; 300 para arquivos com mais de 1.000 linhas). Preserva a codificação do arquivo, o estilo de indentação, a correção sintática e...
official
adobe-illustrator-scripting
github
Escreva, depure e otimize scripts de automação do Adobe Illustrator usando ExtendScript (JavaScript/JSX). Use ao criar ou modificar scripts que manipulam…
official
agent-governance
github
Políticas declarativas, classificação de intenção e trilhas de auditoria para controlar o acesso e comportamento de ferramentas de agentes de IA. Políticas de governança componíveis definem ferramentas permitidas/bloqueadas, filtros de conteúdo, limites de taxa e requisitos de aprovação — armazenados como configuração, não código. A classificação semântica de intenção detecta prompts perigosos (exfiltração de dados, escalada de privilégio, injeção de prompt) antes da execução da ferramenta usando sinais baseados em padrões. O decorador de governança em nível de ferramenta aplica políticas em funções...
official