build-from-issue

oleh nvidia

Diberikan nomor isu GitHub, rencanakan dan implementasikan pekerjaan yang dijelaskan dalam isu tersebut. Beroperasi secara iteratif - membuat rencana implementasi, merespons umpan balik,…

npx skills add https://github.com/nvidia/openshell --skill build-from-issue

Build From Issue

Use a specific GitHub issue to plan and implement a scoped change. Direct user instructions authorize the phase requested. Planning alone does not authorize implementation. For unattended work, inspect the current state:* label descriptions, maintainer assignments, and issue comments to infer the authorized phase. Proceed only when those records authorize the phase; do not assume every state permits implementation.

Inspect the issue

  1. Run gh issue view <id> --json number,title,body,state,labels,comments,assignees and follow Label Discovery in CONTRIBUTING.md to retrieve every page of current state:* label definitions and resolve unclear meanings. Infer whether triage, validation, and human acceptance have happened. Do not hard-code label names or change disposition as part of building.
  2. Read the issue, comments, linked PRs, and current code. Check for an active owner or implementation. If the issue concerns a vulnerability, use review-security-issue and fix-security-issue instead.
  3. Confirm that the User Story attests to the human operator's first-hand OpenShell use and gives a specific use case. If the issue lacks this, ask the operator before proceeding with planning or implementation. For a bug, require reproduction using only an OpenShell deployment; do not install third-party tools solely to demonstrate the problem.
  4. If the user's direct request starts before the normal issue disposition, briefly report the discrepancy and continue with the authorized phase. Stop only when information needed to do the work is actually unavailable or a conflicting owner needs resolution.

Plan

Identify the user-visible outcome, affected code, alternatives, tests, and documentation. For configuration, CLI, SDK, or other UX changes, include notional commands, configuration, or API examples so a human can review the proposed interaction. Consider existing extensibility points such as middleware, interceptors, and providers. Prefer an applicable extension when it satisfies the use case; the need to run another service alone does not disqualify it.

Use a single issue comment beginning with > **🏗️ build-plan** when a plan should be recorded on GitHub. On later invocations, read that comment and any newer human feedback before taking action. Respond to unanswered feedback with a comment beginning > **🏗️ build-from-issue-agent**; update the existing plan comment in place when the design changes. Do not repeat a completed plan or open a second PR. Distinguish technical findings from product decisions. If the user requested only a plan, stop after the plan is available for review.

Implement

  1. Check the current branch and working tree. Preserve unrelated work. Create an issue-specific branch or worktree as needed, following Branch Names in CONTRIBUTING.md.
  2. Implement the smallest coherent change that fulfills the acceptance criteria. Update relevant skills when behavior or commands change. Keep published documentation minimal: explain exactly what users need, avoid duplication across pages, and omit internal details with no user impact.
  3. Add meaningful tests for changed behavior and follow the verification guidance in CONTRIBUTING.md. Select format, lint, compile or type checks, and tests for affected components and their dependencies. Run the relevant E2E lane for infrastructure, sandbox, or policy changes. Guidance and template edits need applicable Markdown, YAML, link, and consistency checks. Do not require full Rust, SDK, or repository CI solely because a commit or PR is being created; broaden checks only for a concrete remaining risk or failed check.
  4. Review the diff, use a signed-off Conventional Commit, and prepare a PR following create-github-pr.

Every PR from this issue-backed workflow must have its own existing issue and use Closes #<id> in its Related Issue section. For work needing multiple PRs, split the scope into a closable issue per PR. A high-level issue may track those issues but should not be closed by an incomplete PR. Report the implementation, verification, and any remaining limitation in the PR description, rather than copying earlier issue diagnostics.

Do not apply acceptance or roadmap decisions on behalf of a maintainer. Do not introduce agent:* workflow labels.

Lebih banyak skill dari nvidia

fhir-basics
nvidia
Mengajarkan agen cara kerja API FHIR R4, sumber daya apa saja yang tersedia, cara melakukan kueri dengan parameter pencarian, dan cara mengurai semua format respons dengan benar…
compileiq-validate-result
nvidia
Gunakan SETELAH Pencarian selesai dan SEBELUM mengklaim percepatan atau mengirim ACF. Muat CSV dump_results, ekstrak kandidat top-K (tujuan tunggal)…
changelog-audit
nvidia
Audit Warp CHANGELOG.md sebelum rilis: pulihkan entri yang hilang, urutkan berdasarkan dampak pengguna, perbaiki bahasa entri, bungkus baris, dan (mode cabang rilis) naikkan bandingkan…
dgx-diagnose
nvidia
Diagnosis masalah umum DGX Station GB300 — crash CUDA, penargetan GPU yang salah, bug kontainer vLLM/SGLang, masalah status MIG, kesalahan NVLink/Fabric Manager,…
aicr-managing-openvex
nvidia
Use when adding, updating, or removing CVE/GHSA suppressions in `.openvex.json` — the OpenVEX document consumed by the daily image vulnerability scan workflow.…
aicr-creating-slide-decks
nvidia
Gunakan saat membangun deck slide HTML mandiri atau poin pembicaraan visual untuk konsep atau alur kerja teknis (mis. demos/*.html) — ditampilkan layar penuh atau…
aicr-creating-guided-demos
nvidia
Menyusun skrip demo interaktif terpandu (demos/*.sh), langsung atau mandiri, dengan pola Frame → Tell → Show → Close. Terpicu pada "demo script", "guided…
aicr-analyzing-snapshots
nvidia
Gunakan saat menganalisis file YAML snapshot AICR, meninjau status klaster, membandingkan karakteristik penyedia, mengekstrak wawasan topologi GPU/jaringan, atau…