boards-team-active-work

Obtén elementos de trabajo activos para un equipo mostrando dependencias, prioridades y asignaciones de sprint. Muestra los elementos que bloquean a otros, los de alta prioridad primero,…

npx skills add https://github.com/microsoft/azure-devops-skills --skill boards-team-active-work

Get team active work items with dependencies

This skill retrieves the team's Requirements-level backlog, filters to Active items assigned to the current user, enriches them with parent/child details and dependency information, and displays them sorted by blocking status and priority with sprint information.

Project selection

  • If the user provides a project name in their request (for example, "for Contoso"), use that project directly and do not call core_list_projects.
  • If the project name is not provided, ask the user once to provide it.
  • If the project name is still not provided after asking once, call core_list_projects to return a list of projects the user can choose from.
  • Do not continue if no project has been provided or selected.

Team selection

  • If the user provides a team name, use it directly and do not call core_list_project_teams.
  • If the team name is not provided, ask the user once to provide it.
  • If the team name is still not provided after asking once, call core_list_project_teams for the selected project so the user can pick a team.
  • Do not continue if no team has been provided or selected.

Tools

Use Azure DevOps MCP Server tools for all interactions with Azure DevOps.

  • core_list_projects: Get the list of projects the user can choose from.
  • core_list_project_teams: Get the list of teams for a project.
  • wit_backlog (action: list_work_items): Get the work items on the team's backlog at a specific backlog level.
  • work (action: list_team_iterations): Get the list of iterations for a team, including current sprint information.
  • wit_work_item (action: get_batch): Get work item details in batch by their IDs. Use this to fetch fields and relations for backlog items, their parents, children, and dependencies in as few calls as possible.

Steps

  1. Resolve project and team using the rules above.

  2. Call work with action list_team_iterations for the resolved project and team with timeframe=current to get the current sprint information. Store the current iteration path and end date for filtering and display purposes.

  3. Call wit_backlog with action list_work_items for the resolved project and team, using backlog level Microsoft.RequirementCategory (the Requirements / Product Backlog Items level).

  4. From the returned work items, filter to items that meet all of the following criteria:

    • System.State = Active
  5. If no items match the filter, display a message stating there are no active backlog items for this team and stop.

  6. Call wit_work_item with action get_batch for all filtered item IDs with expand=relations and the following fields:

    • System.Id
    • System.Title
    • System.State
    • System.AssignedTo
    • System.WorkItemType
    • System.ChangedDate
    • System.IterationPath
    • Microsoft.VSTS.Common.Priority
    • System.Parent
  7. From the relations of each item, collect:

    • Parent IDs (System.LinkTypes.Hierarchy-Reverse)
    • Child IDs (System.LinkTypes.Hierarchy-Forward)
    • Dependency IDs - both items this work item depends on (System.LinkTypes.Dependency-Forward) and items that depend on this work item (System.LinkTypes.Dependency-Reverse)
    • Related IDs (System.LinkTypes.Related)
  8. Call wit_work_item with action get_batch once with the combined set of all related IDs (excluding any IDs already fetched) to get their:

    • System.Id
    • System.Title
    • System.State
    • System.IterationPath
  9. For each work item, determine:

    • Is Blocking: If there are any System.LinkTypes.Dependency-Reverse relations (other items depend on this one)
    • Is in Current Sprint: If the System.IterationPath matches the current iteration from step 2
    • Priority: The Microsoft.VSTS.Common.Priority value
  10. Display the results as described in the Display results section below.

Display results

First, display the current sprint information:

Current Sprint: {Iteration Name} (ends {Iteration Finish Date formatted as MM/DD/YYYY})


Then, sort and group the work items in the following order:

  1. Items that are blocking others (have System.LinkTypes.Dependency-Reverse relations) — sorted by Priority ascending (Priority 1 first)
  2. High priority items (Priority 1 or 2) that are not blocking — sorted by Priority ascending
  3. Items due this sprint (matching current iteration path) — sorted by Priority ascending
  4. All other items — sorted by Priority ascending

For each item, display:


{ID} — {Title}

{If blocking, show: ⚠️ BLOCKING OTHER WORK ITEMS}

FieldValue
State{System.State}
Priority{Microsoft.VSTS.Common.Priority}
Changed Date{System.ChangedDate formatted as MM/DD/YYYY}
Iteration{last segment of System.IterationPath}
Iteration End Date{Iteration Finish Date from step 2 if in current sprint, otherwise look up from team iterations}
Work Item Type{System.WorkItemType}

Parent:

  • If a parent exists: {ParentID} {Parent Title}
  • If no parent exists: (none)

Child Items:

If there are child items, display them in a table:

IDTitleState
{ChildID}{Child Title}{Child State}

If there are no child items, display: (none)

Dependencies:

If this item is blocking others (has System.LinkTypes.Dependency-Reverse relations), show:

⚠️ Blocking:

If this item depends on others (has System.LinkTypes.Dependency-Forward relations), show:

Depends on:

If there are no dependencies, display: (none)


After all items are listed, display a summary:

Summary:

  • Total active items for the team: {N}
  • Items blocking others: {M}
  • High priority items (1-2): {P}
  • Items due this sprint: {Q}

Team: {team name} | Project: {project name}

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