Unity MCP
Perform actions in the Unity Editor for game development using AI clients.
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Proudly sponsored and maintained by Coplay -- the best AI assistant for Unity.
Create your Unity apps with LLMs! MCP for Unity bridges AI assistants (Claude, Claude Code, Cursor, VS Code, etc.) with your Unity Editor via the Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, and automate tasks.
- v9.5.4 (beta) — New
manage_packagestool: install, remove, search, and manage Unity packages and scoped registries. Includes input validation, dependency checks on removal, and git URL warnings. - v9.5.3 — New
manage_graphicstool (33 actions): volume/post-processing, light baking, rendering stats, pipeline settings, URP renderer features. 3 new resources:volumes,rendering_stats,renderer_features. - v9.5.2 — New
manage_cameratool with Cinemachine support (presets, priority, noise, blending, extensions),camerasresource, priority persistence fix via SerializedProperty. - v9.4.8 — New editor UI, real-time tool toggling via
manage_tools, skill sync window, multi-view screenshot, one-click Roslyn installer, Qwen Code & Gemini CLI clients, ProBuilder mesh editing viamanage_probuilder.
- v9.4.7 — Per-call Unity instance routing, macOS pyenv PATH fix, domain reload resilience for script tools.
- v9.4.6 — New
manage_animationtool, Cline client support, stale connection detection, tool state persistence across reloads. - v9.4.4 — Configurable
batch_executelimits, tool filtering by session state, IPv6/IPv4 loopback fixes.
Quick Start
Prerequisites
- Unity 2021.3 LTS+ — Download Unity
- Python 3.10+ and uv — Install uv
- An MCP Client — Claude Desktop | Claude Code | Cursor | VS Code Copilot | GitHub Copilot CLI | Windsurf
1. Install the Unity Package
In Unity: Window > Package Manager > + > Add package from git URL...
[!TIP]
https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main
Want the latest beta? Use the beta branch:
https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#beta
Unity Asset Store:
- Visit MCP for Unity on the Asset Store
- Click
Add to My Assets, then import viaWindow > Package Manager
OpenUPM:
openupm add com.coplaydev.unity-mcp
2. Start the Server & Connect
- In Unity:
Window > MCP for Unity - Click Start Server (launches HTTP server on
localhost:8080) - Select your MCP Client from the dropdown and click Configure
- Look for 🟢 "Connected ✓"
- Connect your client: Some clients (Cursor, Windsurf, Antigravity) require enabling an MCP toggle in settings, while others (Claude Desktop, Claude Code) auto-connect after configuration.
That's it! Try a prompt like: "Create a red, blue and yellow cube" or "Build a simple player controller"
Key Features
- Natural Language Control — Instruct your LLM to perform Unity tasks
- Powerful Tools — Manage assets, scenes, materials, scripts, and editor functions
- Automation — Automate repetitive Unity workflows
- Extensible — Works with various MCP Clients
Available Tools
apply_text_edits • batch_execute • create_script • debug_request_context • delete_script • execute_custom_tool • execute_menu_item • find_gameobjects • find_in_file • get_sha • get_test_job • manage_animation • manage_asset • manage_camera • manage_components • manage_editor • manage_gameobject • manage_graphics • manage_material • manage_packages • manage_prefabs • manage_probuilder • manage_scene • manage_script • manage_script_capabilities • manage_scriptable_object • manage_shader • manage_texture • manage_tools • manage_ui • manage_vfx •read_console • refresh_unity • run_tests • script_apply_edits • set_active_instance • validate_script
Available Resources
cameras • custom_tools • renderer_features • rendering_stats • volumes • editor_active_tool • editor_prefab_stage • editor_selection • editor_state • editor_windows • gameobject • gameobject_api • gameobject_component • gameobject_components • get_tests • get_tests_for_mode • menu_items • prefab_api • prefab_hierarchy • prefab_info • project_info • project_layers • project_tags • tool_groups • unity_instances
Performance Tip: Use batch_execute for multiple operations — it's 10-100x faster than individual calls!
If auto-setup doesn't work, add this to your MCP client's config file:
HTTP (default — works with Claude Desktop, Cursor, Windsurf):
{
"mcpServers": {
"unityMCP": {
"url": "http://localhost:8080/mcp"
}
}
}
VS Code:
{
"servers": {
"unityMCP": {
"type": "http",
"url": "http://localhost:8080/mcp"
}
}
}
macOS/Linux:
{
"mcpServers": {
"unityMCP": {
"command": "uvx",
"args": ["--from", "mcpforunityserver", "mcp-for-unity", "--transport", "stdio"]
}
}
}
Windows:
{
"mcpServers": {
"unityMCP": {
"command": "C:/Users/YOUR_USERNAME/AppData/Local/Microsoft/WinGet/Links/uvx.exe",
"args": ["--from", "mcpforunityserver", "mcp-for-unity", "--transport", "stdio"]
}
}
}
MCP for Unity supports multiple Unity Editor instances. To target a specific one:
- Ask your LLM to check the
unity_instancesresource - Use
set_active_instancewith theName@hash(e.g.,MyProject@abc123) - All subsequent tools route to that instance
For Strict validation that catches undefined namespaces, types, and methods:
- Install NuGetForUnity
Window > NuGet Package Manager→ InstallMicrosoft.CodeAnalysisv5.0- Also install
SQLitePCLRaw.coreandSQLitePCLRaw.bundle_e_sqlite3v3.0.2 - Add
USE_ROSLYNtoPlayer Settings > Scripting Define Symbols - Restart Unity
Open Window > MCP for Unity, scroll to the Runtime Code Execution (Roslyn) section in the Scripts/Validation tab, and click Install Roslyn DLLs. This downloads the required NuGet packages and places the DLLs in Assets/Plugins/Roslyn/ automatically.
You can also run it from the menu: Window > MCP For Unity > Install Roslyn DLLs.
- Download
Microsoft.CodeAnalysis.CSharp.dlland dependencies from NuGet - Place DLLs in
Assets/Plugins/Roslyn/folder - Ensure .NET compatibility settings are correct
- Add
USE_ROSLYNto Scripting Define Symbols - Restart Unity
- Unity Bridge Not Connecting: Check
Window > MCP for Unitystatus, restart Unity - Server Not Starting: Verify
uv --versionworks, check the terminal for errors - Client Not Connecting: Ensure the HTTP server is running and the URL matches your config
Detailed setup guides:
- Fix Unity MCP and Cursor, VSCode & Windsurf — uv/Python installation, PATH issues
- Fix Unity MCP and Claude Code — Claude CLI installation
- Common Setup Problems — macOS dyld errors, FAQ
Still stuck? Open an Issue or Join Discord
See README-DEV.md for development setup. For custom tools, see CUSTOM_TOOLS.md.
- Fork → Create issue → Branch (
feature/your-idea) → Make changes → PR
Anonymous, privacy-focused telemetry (no code, no project names, no personal data). Opt out with DISABLE_TELEMETRY=true. See TELEMETRY.md.
Network defaults are intentionally fail-closed:
- HTTP Local allows loopback-only hosts by default (
127.0.0.1,localhost,::1). - Bind-all interfaces (
0.0.0.0,::) require explicit opt-in in Advanced Settings via Allow LAN Bind (HTTP Local). - HTTP Remote requires
https://by default. - Plaintext
http://for remote endpoints requires explicit opt-in via Allow Insecure Remote HTTP.
License: MIT — See LICENSE | Need help? Discord | Issues
Star History
@inproceedings{10.1145/3757376.3771417,
author = {Wu, Shutong and Barnett, Justin P.},
title = {MCP-Unity: Protocol-Driven Framework for Interactive 3D Authoring},
year = {2025},
isbn = {9798400721366},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3757376.3771417},
doi = {10.1145/3757376.3771417},
series = {SA Technical Communications '25}
}
Unity AI Tools by Coplay
Coplay offers 3 AI tools for Unity:
- MCP for Unity is available freely under the MIT license.
- Coplay is a premium Unity AI assistant that sits within Unity and is more than the MCP for Unity.
- Coplay MCP a free-for-now MCP for Coplay tools.
(These tools have different tech stacks. See this blog post comparing Coplay to MCP for Unity.)
Disclaimer
This project is a free and open-source tool for the Unity Editor, and is not affiliated with Unity Technologies.
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