Aseprite MCP
A server for programmatic interaction with Aseprite, enabling batch processing and automation for sprite creation and management.
Aseprite MCP Tools v2.0
A powerful Python MCP (Model Context Protocol) server for programmatic interaction with Aseprite, featuring enhanced error handling, configuration management, batch processing, and more!
🚀 What's New in v2.0
- 🛡️ Comprehensive Error Handling: Custom exceptions with detailed, actionable error messages
- 🔧 Configuration Management: Pydantic-based settings with JSON/YAML support
- 📝 Advanced Logging: Structured logging with performance metrics
- 🎨 Palette Management: Create, apply, and extract color palettes
- ⚡ Batch Processing: Process multiple files in parallel
- 🏗️ Lua Script Builder: Clean, type-safe Lua script generation
- 🔒 Enhanced Security: Input validation and path traversal protection
- 🧪 Full Test Coverage: Comprehensive unit tests
📋 Features
Core Drawing Tools
- Canvas Operations: Create sprites, add layers and frames
- Drawing Tools: Pixels, lines, rectangles, circles, and fill operations
- Export Tools: Export to various formats with scaling and layer support
New Palette Tools (v2.0)
- Preset Palettes: GameBoy, NES, PICO-8, CGA, Monochrome, Sepia
- Custom Palettes: Create and apply custom color schemes
- Palette Extraction: Extract colors from existing images
- Color Remapping: Replace colors throughout sprites
Batch Processing (v2.0)
- Batch Resize: Resize multiple sprites maintaining aspect ratio
- Batch Export: Convert multiple files to different formats
- Batch Palette Apply: Apply palettes to multiple files
- Custom Scripts: Run Lua scripts on file sets
🔧 Installation
Requirements
- Python 3.13+
- Aseprite (must be installed separately)
Claude Desktop Configuration
Using UV (Recommended)
{
"mcpServers": {
"aseprite": {
"command": "/opt/homebrew/bin/uv",
"args": [
"--directory",
"/path/to/aseprite-mcp",
"run",
"-m",
"aseprite_mcp"
],
"env": {
"ASEPRITE_PATH": "/path/to/aseprite"
}
}
}
}
Using Python
{
"mcpServers": {
"aseprite": {
"command": "python",
"args": ["-m", "aseprite_mcp"],
"cwd": "/path/to/aseprite-mcp",
"env": {
"ASEPRITE_PATH": "/path/to/aseprite"
}
}
}
}
Install Dependencies
pip install -r requirements.txt
⚙️ Configuration
Environment Variables
export ASEPRITE_PATH="/Applications/Aseprite.app/Contents/MacOS/aseprite"
export ASEPRITE_MCP_LOG_LEVEL="INFO"
Configuration File (config.json)
{
"aseprite_path": "/path/to/aseprite",
"canvas": {
"max_width": 10000,
"max_height": 10000
},
"batch": {
"max_parallel_jobs": 4,
"continue_on_error": true
},
"log_level": "INFO",
"security": {
"allowed_directories": ["/home/user/sprites"],
"max_file_size": 104857600
}
}
Configuration File (config.yaml)
aseprite_path: /path/to/aseprite
canvas:
max_width: 10000
max_height: 10000
default_color_mode: RGBA
batch:
max_parallel_jobs: 4
continue_on_error: true
log_level: INFO
security:
allowed_directories:
- /home/user/sprites
max_file_size: 104857600
📖 Usage Examples
Basic Drawing Operations
# Create a new sprite
await create_canvas(320, 240, "my_sprite.aseprite")
# Draw pixels
await draw_pixels("my_sprite.aseprite", [
{"x": 10, "y": 10, "color": "FF0000"}, # Red
{"x": 11, "y": 10, "color": "00FF00"}, # Green
{"x": 12, "y": 10, "color": "0000FF"} # Blue
])
# Draw shapes
await draw_rectangle("my_sprite.aseprite", 50, 50, 100, 80, "FFFF00", fill=True)
await draw_circle("my_sprite.aseprite", 160, 120, 30, "FF00FF", fill=False)
await draw_line("my_sprite.aseprite", 0, 0, 320, 240, "FFFFFF", thickness=2)
# Fill area
await fill_area("my_sprite.aseprite", 100, 100, "00FFFF", tolerance=10)
Layer and Frame Management
# Add a new layer
await add_layer("my_sprite.aseprite", "Background")
# Add animation frames
await add_frame("my_sprite.aseprite", after_frame=0)
Palette Operations
# Apply preset palette
await apply_preset_palette("my_sprite.aseprite", "gameboy")
# Available presets: gameboy, gameboy-pocket, nes, pico-8, cga, monochrome, sepia
# Create custom palette
await create_palette("my_sprite.aseprite", [
"264653", "2A9D8F", "E9C46A", "F4A261", "E76F51"
])
# Extract palette from image
await extract_palette_from_image("reference.png", max_colors=16)
# Get palette information
await get_palette_info("my_sprite.aseprite")
# Remap colors
await remap_colors("my_sprite.aseprite", {
"FF0000": "00FF00", # Red to Green
"0000FF": "FFFF00" # Blue to Yellow
})
Export Operations
# Export single file
await export_sprite("my_sprite.aseprite", "output.png", scale=2.0)
# Export with frame range
await export_sprite("animation.aseprite", "frames.gif", frame_range="1-10")
# Export each layer separately
await export_layers("my_sprite.aseprite", "layers/", format="png")
Batch Processing
# Resize multiple sprites
await batch_resize(
input_dir="sprites/",
output_dir="sprites_small/",
scale=0.5,
file_pattern="*.aseprite"
)
# Export batch to PNG
await batch_export(
input_dir="sprites/",
output_dir="exports/",
format="png",
scale=2.0
)
# Apply palette to multiple files
await batch_apply_palette(
input_dir="sprites/",
palette_file="my_palette.aseprite",
create_backup=True
)
# Run custom Lua script on multiple files
await batch_process_custom(
input_dir="sprites/",
lua_script="app.activeSprite:flatten()",
output_dir="flattened/"
)
🏗️ Architecture
Project Structure
aseprite-mcp/
├── aseprite_mcp/
│ ├── core/
│ │ ├── commands.py # Aseprite command execution
│ │ ├── config.py # Configuration management
│ │ ├── exceptions.py # Custom exceptions
│ │ ├── logging.py # Logging system
│ │ ├── lua_builder.py # Lua script builder
│ │ └── validation.py # Input validation
│ └── tools/
│ ├── batch.py # Batch processing
│ ├── canvas.py # Canvas operations
│ ├── drawing.py # Drawing tools
│ ├── export.py # Export functions
│ └── palette.py # Palette management
├── tests/ # Unit tests
├── examples/ # Example scripts
└── config.example.yaml # Configuration example
Error Handling
try:
result = await create_canvas(-100, 200, "test.aseprite")
except ValidationError as e:
print(f"Validation failed: {e}")
except AsepriteError as e:
print(f"Aseprite error: {e}")
Lua Script Builder
from aseprite_mcp.core.lua_builder import LuaBuilder
builder = LuaBuilder()
builder.create_sprite(200, 200)
builder.begin_transaction()
builder.set_color("FF0000")
builder.for_loop("i", 0, 10)
builder.draw_pixel("i * 10", "i * 10")
builder.end_loop()
builder.end_transaction()
builder.save_sprite("output.aseprite")
script = builder.build() # Returns clean Lua code
🧪 Testing
Run all tests:
pytest tests/ -v
Run specific test:
pytest tests/test_validation.py -v
Run demo script:
python examples/demo_improvements.py
📝 Logging
Logs include:
- Operation tracking
- Performance metrics
- Error details with context
- Structured JSON output (optional)
Example log:
2024-06-11 10:30:45 - aseprite_mcp - INFO - Operation: create_canvas
2024-06-11 10:30:45 - aseprite_mcp - INFO - Canvas created successfully
2024-06-11 10:30:45 - aseprite_mcp - INFO - Performance: create_canvas took 0.234s
🤝 Contributing
- Fork the repository
- Create a feature branch
- Follow the coding standards:
- Use type hints
- Add input validation
- Include error handling
- Write unit tests
- Update documentation
- Submit a pull request
📄 License
MIT License - see LICENSE file for details
🙏 Credits
- Original implementation: Divyansh Singh
- v2.0 improvements: Enhanced error handling, configuration, batch processing, and more
📚 Additional Resources
- Aseprite API Documentation
- MCP Documentation
- IMPROVEMENTS.md - Detailed v2.0 changes
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