multiplayer-game
by rivet-dev
Pragmatic patterns for building multiplayer games: matchmaking, tick loops, realtime state, interest management, and validation. Includes starter code and architecture patterns for 10 game types (battle royale, arena, IO style, open world, party, physics 2D/3D, ranked, turn-based, idle) with actor topology, lifecycle diagrams, and netcode strategies. Covers server simulation fundamentals: fixed realtime loops vs. action-driven updates, physics engine selection (Rapier 2D/3D), and spatial...
npx skills add https://github.com/rivet-dev/skills --skill multiplayer-game