remotion-best-practices
Best practices for Remotion
npx skills add https://github.com/remotion-dev/codex-plugin --skill remotion-best-practicesPreserve user changes
Users may make edits in the code outside of the conversation.
If you detect a surprising change made in the meanwhile, don't overwrite it, assume it was intentional or ask for confirmation.
Creating a video
If the user asks to make, create, or build a new video or composition, load Create a new Remotion video, whether or not a Remotion project already exists.
New project setup
If no Remotion project currently exists, load Create a new Remotion project
React Markup Best Practices
If you are writing Remotion React Markup, load Remotion Markup Best Practices
Maps
For static maps, animated routes and markers, geographic explainers, Mapbox, MapLibre, MapTiler, GeoJSON, or 3D geographic flyovers, load Remotion Maps.
Multimedia
For achieving multimedia tasks in the browser, such as trimming, cropping videos, or getting metadata from them, load Remotion Multimedia
Improving Interactivity
By structuring the Remotion markup well, we can allow users to interactively change things in the Studio and write back to code. If relevant: Interactivity Best Practices
Rendering
For advanced rendering beyond simple npx remotion render, see: Rendering Best Practices
Opening Remotion Studio
To launch a project in Remotion Studio, open its exact local URL, or configure Studio CLI flags, load Remotion Studio.
Captions
When working with Captions, load Remotion Captions.
Creating a SaaS, automation or application
Use the Remotion SaaS skill for knowledge about Remotion-powered SaaS apps, such as <Player>, rendering on Lambda, Vercel, Cloudflare, via Express.js, client-side rendering, or for finding the right SaaS template.
Looking up Remotion APIs and documentation
To find and read current Remotion documentation, load Remotion Docs.
Upgrading
To upgrade Remotion, related packages, compatible Mediabunny packages, and installed Remotion Agent Skills, load Remotion Upgrade.
Codex troubleshooting
When running inside Codex, first try starting the Remotion Studio without opening the system browser:
npx remotion studio --no-open
Only if that fails with file watcher limits such as EMFILE: too many open files, watch, retry with polling and without opening a browser from Codex:
npx remotion studio --no-open --webpack-poll 1000
If Studio still fails to start from Codex, ask the user to start it manually from their macOS Terminal and then continue using the already-running Studio. Sandbox errors while launching Chromium from Codex are likely caused by the Codex/macOS sandbox rather than the Remotion project.