winui-dev-workflow

Build and run workflow for WinUI 3 apps — project creation, BuildAndRun.ps1 script, winapp run, error diagnosis, and prerequisites. Use when building, running,…

npx skills add https://github.com/microsoft/win-dev-skills --skill winui-dev-workflow

Create or Open a Project

New app — let WinApp CLI install/update the official templates and scaffold:

winapp new --name <AppName> --template winui-mvvm --template-version latest --use-defaults
cd <AppName>

Run winapp new --list to discover the currently installed template short names. Do not install the template pack separately and do not create the output directory first.

Existing app — read the .csproj to understand:

  • <TargetFramework> (e.g., net10.0-windows10.0.26100.0)
  • <PackageReference> versions (WindowsAppSDK, CommunityToolkit)
  • Project structure and established patterns

Install Packages

dotnet add package <Name>

Never specify --version — omitting it gets the latest stable and avoids outdated API mismatches.

Build & Run

WinApp CLI 0.6+ builds a .csproj and launches it directly:

winapp run . --debug-output
winapp run .\MyApp.csproj -c Release --arch arm64

For normal development, prefer the included BuildAndRun.ps1 wrapper. It invokes project-mode winapp run, injects the bundled Microsoft.WindowsAppSDK.Analyzers, and turns on --debug-output by default:

.\BuildAndRun.ps1

Invoke attached runs with mode: "async". The command stays attached while the app is open, so a synchronous call blocks for the app's lifetime. The output contains the running app's PID.

The wrapper only adds repository-specific analyzer and debug defaults. WinApp CLI handles:

  1. Project restore and build
  2. Configuration, architecture, runtime, and framework selection
  3. Packaged versus unpackaged detection
  4. Build-output and executable discovery
  5. Windows App Runtime setup
  6. Package registration and launch

Options and forwarded WinApp arguments:

.\BuildAndRun.ps1                              # one top-level csproj; attached diagnostics
.\BuildAndRun.ps1 .\MyApp.csproj               # explicit project
.\BuildAndRun.ps1 .\MyApp.csproj -c Release    # forwarded to winapp run
.\BuildAndRun.ps1 .\MyApp.csproj --arch arm64  # forwarded to winapp run
.\BuildAndRun.ps1 . --detach --json             # return after launch; emit PID as JSON
.\BuildAndRun.ps1 . --symbols                   # add Symbol Server-backed native symbols
.\BuildAndRun.ps1 --args "--flag value"         # pass application arguments

The wrapper accepts the same .csproj, .sln/.slnx, directory, and --project inputs as winapp run.

If build fails: Read all errors, batch-fix them in one pass, then rerun the same command.

If the app crashes on launch: read_powershell the shell — first-chance exceptions appear in the output. See the crash-diagnosis section below for WinUI stowed-exception triage.

Diagnosing Crashes with winapp run

For WinUI apps, --debug-output (the wrapper default) runs a stowed-exception triage on crash, surfacing the real WinUI/XAML error behind an opaque 0x8000FFFF / E_FAIL. The first crash downloads debugger components and can take a few minutes; point WINAPP_DBGTOOLS_DIR at an existing Debugging Tools for Windows install for offline/locked-down environments. Add --symbols for richer native frames.

Common Errors

ErrorFix
Developer Mode not enabledSettings → System → For developers → On
CS0234/CS0246 missing typeAdd using or dotnet add package
NETSDK1136 platform requiredTarget a Windows TFM (for example net10.0-windows10.0.26100.0); use -f <windows-tfm> when the project already multi-targets
XLS0414 XAML type not foundAdd xmlns declaration
XDG0062 binding path missingCheck x:Bind property exists on ViewModel
Blank window after launchx:Bind defaults to OneTime — add Mode=OneWay
App silently exitsUse winapp run, never run the .exe directly
App crashes with opaque 0x8000FFFF / E_FAILRun under --debug-output (BuildAndRun.ps1 default) — WinUI stowed-exception triage surfaces the real XAML error + symbolicated native stack. --symbols is optional
XAML compiler crashes silentlyRemove any PresentationCore.dll / System.Windows references
MSB3073 / XamlCompiler.exe ... exited with code 1, no .xaml namedOld WindowsAppSDK XAML-compiler bug — update Microsoft.WindowsAppSDK NuGet to latest (≥ 2.1.3, or ≥ 1.8 on the 1.x line)
0x80073CF6 package install failedCheck the manifest publisher and Developer Mode; apps from winapp new need no separate winapp init
0x80073CF9 / "Failed to reach state Staged" on a deeply nested projectFor a packaged app, rerun with --output-appx-directory "$env:LOCALAPPDATA\winapp-layout\<app>-<config>-<arch>", or move the repo closer to the drive root. Keep the directory unique per configuration and architecture — a registered development package holds a live reference to it, so Debug and Release must not share one — and empty it before reuse so payload files dropped since the last build do not linger
0x8007000B bad image formatWrong platform target — use x64 or ARM64, not AnyCPU

Prerequisites

RequirementMinimumRecommended (fresh installs)Install command
Windows 10 v1903+
Developer ModeenabledenabledSettings → Advanced → Developer Mode → On
.NET SDK8.0.10010.0winget install Microsoft.DotNet.SDK.10
WinApp CLI0.6.0latest/winui-setup

If winapp/dotnet is missing or too old, or Developer Mode is off, do not install it ad hoc or work around it. Ask the user to run /winui-setup, then retry. winapp new manages the WinUI template pack itself.

Critical Rules

  • ❌ NEVER run the packaged .exe directly — always use project-mode winapp run or BuildAndRun.ps1
  • ❌ NEVER add <WindowsPackageType>None to work around launch issues
  • ❌ NEVER delete Package.appxmanifest
  • ❌ NEVER use AnyCPU — always x64 or ARM64

References

  • BuildAndRun.ps1 — included with this skill; adds the bundled analyzer and diagnostic defaults to winapp run

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