winapp-ui-automation

Inspect and interact with running Windows app UIs from the command line using UI Automation (UIA). Use when an AI agent or developer needs to inspect a UI…

npx skills add https://github.com/microsoft/winappcli --skill winapp-ui-automation

When to use

  • Inspecting a running Windows app's UI from the command line
  • AI agents interacting with Windows applications (clicking buttons, reading text, taking screenshots)
  • Verifying UI state during development or testing
  • Automating UI workflows without Playwright or Selenium
  • Debugging WinUI 3, WPF, WinForms, Win32, or Electron app UIs

Prerequisites

  • For UIA mode (any app): No setup needed — works with any running Windows app
  • For input-injecting verbs (click, hover, drag, touch, pen, scroll --wheel, send-keys --via send-input): an unlocked, interactive desktop with the target window foregroundable. On a locked/secure desktop they fail fast with no_interactive_desktop. The UIA-pattern verbs (inspect, search, get-*, wait-for, set-value, invoke, scroll --direction/--to, screenshot) are headless/locked-session friendly — prefer them in CI.

Common patterns

Discover and interact

# See what's clickable, then screenshot for context
winapp ui inspect -a myapp --interactive; winapp ui screenshot -a myapp

# Click and verify the page changed
winapp ui invoke btn-settings-a1b2 -a myapp; winapp ui wait-for pn-settingspage-c3d4 -a myapp --timeout 3000; winapp ui screenshot -a myapp

# Fill a form and submit
winapp ui set-value txt-searchbox-e5f6 "hello" -a myapp; winapp ui invoke btn-submit-7a90 -a myapp; winapp ui screenshot -a myapp

Find visible text and click it

# Search by text — output shows invokable ancestor
winapp ui search "Save changes" -a myapp
# Output:
#   lbl-savechanges-a1b2 "Save changes" (120,40 80x20)
#         ^ invoke via: btn-save-c3d4 "Save"

# Invoke by text — auto-walks to parent Button
winapp ui invoke 'Save changes' -a myapp

Navigate multi-page apps

# Click nav item, wait for page, inspect what's available
winapp ui invoke itm-samples-3f2c -a myapp; winapp ui wait-for pn-samplespage-b4e7 -a myapp; winapp ui inspect -a myapp --interactive

Disambiguate duplicate elements

# When text search matches multiple elements, the error shows slugs for each — pick the right one
winapp ui invoke Submit -a myapp
# → Selector matched 3 elements:
#   [0] Button "Submit Order" → btn-submitorder-a1b2
#   [1] Button "Submit" → btn-submit-c3d4
# Use the slug: winapp ui invoke btn-submit-c3d4 -a myapp

Key concepts

  • Selector brackets: inspect and search output shows selectors in [brackets] — use the bracketed value with other ui commands. Selectors are either AutomationId (stable, developer-set) or generated slug (e.g., btn-name-hash).
  • AutomationId selectors: When an element has a unique AutomationId, it becomes the selector directly (e.g., [MinimizeButton]). These survive layout changes and localization — preferred for stable targeting.
  • Slug selectors: When no unique AutomationId exists, a generated slug is used (e.g., [btn-close-a2b3]). Format: prefix-name-hash. May go stale after UI changes.
  • Plain text search: search and invoke accept plain text — search Minimize finds elements with "Minimize" in their Name or AutomationId (substring, case-insensitive). No special syntax needed.
  • --interactive flag: Filters to invokable elements only with auto-depth 8 — the fastest way to see what you can click
  • Invokable ancestor surfacing: When a search result isn't invokable, the nearest invokable parent is shown with its selector
  • ; chaining: Chain commands with ; to run multiple operations in one call, reducing agent round-trips
  • -a vs -w: Use -a to find apps by name/title/PID. Use -w <HWND> for stable window targeting
  • Element markers: [on]/[off] for toggles, [collapsed]/[expanded], [scroll:v]/[scroll:h]/[scroll:vh] for scrollable containers, [offscreen], [disabled], value="..." for editable elements

Usage

Connect and discover

# Connect and see interactive elements in one call
winapp ui status -a myapp; winapp ui inspect -a myapp --interactive

Inspect element tree

winapp ui inspect -a myapp --interactive      # invokable elements only, auto-depth 8
winapp ui inspect -a myapp --depth 5          # deeper tree at depth 5
winapp ui inspect txt-searchbox-e5f6 -a myapp  # subtree rooted at element
winapp ui inspect btn-settings-a1b2 -a myapp --ancestors  # walk up from element to root
winapp ui inspect -a myapp --hide-offscreen   # hide offscreen elements

Find elements

winapp ui search Close -a myapp               # finds elements with "Close" in name or automationId
winapp ui search Button -a myapp              # finds elements with "Button" in name (also matches type names)
winapp ui search image -a myapp               # case-insensitive substring match

Screenshot

# Full window screenshot
winapp ui screenshot -a myapp --output page.png

# Crop to element; capture with popups visible
winapp ui screenshot txt-searchbox-e5f6 -a myapp --output search.png
winapp ui screenshot -a myapp --capture-screen --output with-popups.png

# Bring window to foreground first (matches what the user is currently seeing)
winapp ui screenshot -a myapp --focus --output focused.png

Record video (H.264 MP4)

Record a window or element region to MP4. By default recording continues until stopped; use --duration-sec N for a timed run.

# Record a window for 10s at 15 fps
winapp ui record -a myapp --duration-sec 10 --fps 15 --output demo.mp4

# Recommended agent evidence: MP4 plus timestamped JPEGs and an NDJSON index
winapp ui record -a myapp --frames --duration-sec 10 --fps 10 --output demo.mp4 --json

# Include overlays/popups (captures from screen DC; may include occluding windows)
winapp ui record -a myapp --capture-screen --duration-sec 5 --output with-popups.mp4

# Programmatic stop: pipe a newline to stop and finalize the MP4 (for agent/script callers)
"" | winapp ui record -a myapp --json --output capture.mp4
  • Default --duration-sec 0 records until Ctrl+C, a newline, or EOF on redirected stdin.
  • --frames writes <output-name>.frames with a manifest, NDJSON index, and changed JPEGs. It supports 1-30 fps and --max-edge 64-4096 (default 1280), with a 1 GiB cap. Use elapsedMs to bound transitions.
  • With --frames, existing MP4 and frame paths are not replaced. On partial failure, use the reported preserved path and recoveryHint.
  • --capture-screen captures from the screen DC so overlays and popups are included; the window is brought to the foreground first. When WGC is unavailable and --capture-screen is not passed, the CLI returns an error — re-run with --capture-screen to consent to screen-DC capture.
  • Providing a selector that doesn't match any element fails immediately with element_not_found (rather than silently recording the whole window).
  • --json writes the final result to stdout and one JSON event per line to stderr.

Hover (for tooltips, flyouts, hover states)

--dwell-time <ms> sets how long to wait after hovering (default: 800, range: 0–10000).

# Hover to trigger tooltip, then capture it (default 800ms dwell)
winapp ui hover btn-info-a1b2 -a myapp; winapp ui screenshot -a myapp --capture-screen --output tooltip.png

# Longer dwell for apps with slow tooltip timers
winapp ui hover btn-info-a1b2 -a myapp --dwell-time 1200; winapp ui screenshot -a myapp --capture-screen

Send keyboard input

Synthesize keystrokes — the keyboard counterpart to click. Use for arrow/Tab/Enter navigation, shortcuts, and per-keystroke typing (vs set-value's atomic write). Tokens are whitespace-separated: named keys (enter, down, tab, esc, f5), modifier combos (ctrl+shift+t), literal text (hello), and raw virtual keys (vk=0xNN).

# Keyboard navigation then commit
winapp ui send-keys "down down enter" -a myapp

# Type the literal words "down down enter" instead of pressing those keys (text= escapes each token)
winapp ui send-keys "text=down text=down text=enter" -a myapp

# Same intent, less typing: --verbatim types the whole argument literally (and keeps exact whitespace)
winapp ui send-keys "down down enter" -a myapp --verbatim

# Shortcut: select all and delete
winapp ui send-keys "ctrl+a delete" -a myapp

# Focus a field, then type text into it
winapp ui send-keys "Hello world" --target txt-name-a1b2 -a myapp

# Transport: --via post-message (default, HWND-targeted, bypasses UIPI) or send-input (OS-wide)
winapp ui send-keys "enter" -a myapp --via send-input

# Fire a global hotkey: win+... is refused by default (acts on the shell); opt in with --allow-system-keys
winapp ui send-keys "win+shift+v" -a myapp --via send-input --allow-system-keys
  • Default post-message is HWND-targeted and works across integrity levels, but can't fire WH_KEYBOARD_LL global hotkeys. It automatically retargets to the focused child control of the target window, so classic Win32/WinForms child-window controls (e.g. an edit box) receive the input. WinUI 3 / UWP / XAML controls are windowless and ignore posted WM_CHAR/WM_KEYDOWN — post-message can't deliver keys or text to them (the command emits a warning and still exits 0, since PostMessage can't confirm delivery). Use --via send-input for WinUI 3 / UWP / XAML apps.
  • A token that collides with a key/modifier name (e.g. enter, down, ctrl+a) is pressed as that key. Prefix it with text= to type it as literal text instead — text=enter types the word "enter"; chain text= tokens to type a literal phrase like text=down text=down text=enter. Backslash escapes inside a text= value type whitespace the tokenizer would otherwise collapse: \s→space, \t→tab, \n→newline, \r→CR, \\→backslash (e.g. text=a\s\sb → "a b"). When the whole argument is literal text, pass --verbatim instead of escaping each token: it types the entire keys argument as-is (no key/combo/vk=/text= parsing) and preserves exact whitespace — send-keys "down down enter" --verbatim types the words. (--verbatim does not decode backslash escapes; use a text= token for control characters.)
  • send-input is fully real input but goes to the foreground window and is UIPI-blocked when injecting from elevated → AppContainer/AppX. It rejects system-reserved combos (win+l, alt+f4, ctrl+shift+esc, ctrl+alt+del, alt+tab, …) because those act on the OS/shell, not just the target — pass --allow-system-keys to opt in (e.g. to fire a global hotkey such as PowerToys' win+shift+v or win+r), or use --via post-message (window-scoped) to send one straight to the window. win+l and ctrl+alt+del stay blocked even with --allow-system-keyswin+l locks the workstation via LockWorkStation() (unrecoverable from automation), and ctrl+alt+del is a Secure Attention Sequence (SAS) that Windows drops from injected input regardless of the flag, so it errors (invalid_arguments) instead of falsely reporting success. On a locked/secure desktop send-input fails fast with no_interactive_desktop.
  • Per-keystroke events: named keys/combos fire a real KeyDown on both transports. For literal typed text, --via send-input maps each char to its VK (+Shift) so each character fires a real KeyDown + OS-composed WM_CHAR (TextChanged) — use it when downstream logic keys off KeyDown (e.g. WinUI 3/WPF TextBox); bring the target window to the foreground first. --via post-message posts a WM_CHAR per character to the focused child control (raises TextChanged, lands correct text into classic Win32 controls across integrity levels) but does not fire a per-character KeyDown, and — because WinUI 3 / UWP / XAML controls are windowless — does not reach them at all (named keys and text alike); use --via send-input there.
  • Long literal text on --via send-input is auto-throttled: the text is split into small character chunks injected one SendInput at a time with a brief pause between the chunks of that one run, so the target can drain its input queue and every character lands. A single unbroken burst overruns the queue and silently drops characters even though the command reports success. The pacing is scoped to a single long text run — short text, key names, and modifier combos (including sequences like ctrl+a delete) inject with no added delay, and the command emits an informational warning when a payload is large enough to be throttled. Because each paced chunk lands on whatever window is foreground, send-input re-verifies the target still owns the foreground before every continuation chunk and aborts with foreground_not_target if focus leaves the target mid-injection, so a focus change partway through can't spray the rest of the text into another window (a focus-changing chord such as alt+tab is exempt and is never treated as drift). For large bulk text, prefer set-value (atomic, no keystrokes or foreground needed) on controls that support it.

Drag (reorder, resize, sliders, drag-and-drop)

Press the mouse button at one point, move to another, then release with drag <from> <to>, where each endpoint is an element selector (uses its center) or screen x,y coordinates from ui inspect. Uses SendInput with intermediate moves so apps see a realistic WM_MOUSEMOVE stream.

# Reorder one item onto another (center → center)
winapp ui drag itm-card-9f8e itm-slot-2c1a -a myapp

# Element center → screen coordinates (as reported by `ui inspect`)
winapp ui drag itm-card-9f8e 300,400 -a myapp

# Raw screen coordinates → screen coordinates
winapp ui drag 120,200 480,200 -a myapp

# Right-button drag
winapp ui drag itm-card-9f8e itm-trash-0001 -a myapp --right
  • A selector drags from/to the element's center; x,y are screen coordinates in the same space ui inspect/search report. Element endpoints are re-resolved just before the drag and fail with target_moved if still animating; on a locked/secure desktop the drag fails with no_interactive_desktop.

Touch gestures (tap, swipe, pinch, stretch, long-press)

Inject synthetic touch. The contact anchor is an element selector (its center) or an explicit --at x,y screen coordinate. Prefers the modern synthetic-pointer device and falls back to the legacy touch-injection API.

# Tap an element center; or tap explicit screen coordinates
winapp ui touch btn-ok-1a2b -a myapp
winapp ui touch -a myapp --at 320,240

# Long-press, swipe, and two-finger pinch/stretch (zoom)
winapp ui touch tile-photo-7b3c -a myapp --gesture long-press --hold-ms 600
winapp ui touch -a myapp --at 100,300 --gesture swipe --to-point 400,300
winapp ui touch img-map-9f8e -a myapp --gesture pinch --distance 200
winapp ui touch img-map-9f8e -a myapp --gesture stretch --distance 200
  • Gestures: tap (default), double-tap, long-press, swipe, pinch, stretch. --fingers 1–10 (pinch/stretch always 2). Refuses without a non-zero foregrounded target (no_target/foreground_not_target/no_interactive_desktop); every coordinate is checked against the target window, and a point outside it produces a non-fatal warning (warnings[] in --json) while injection still proceeds — consistent with the mouse verbs. If injected touch is unsupported on the device, the command surfaces the real Win32 error rather than a false success. In a Remote Desktop/VM session delivery isn't guaranteed even on exit 0 — the command appends a delivery-uncertainty warning (warnings[] in --json); verify the effect with a screenshot.

Pen / stylus (taps and ink strokes)

Inject synthetic pen input (Windows 10 1809+). Target an element center, an explicit --at, or a full --path ink stroke, with pressure/tilt/eraser control.

# Pen tap at element center; firm tap at explicit coords
winapp ui pen canvas-1a2b -a myapp
winapp ui pen -a myapp --at 320,240 --pressure 0.8

# Draw an ink stroke, or erase along one
winapp ui pen -a myapp --path "100,100 150,120 210,140 260,120"
winapp ui pen -a myapp --path "100,100 260,100" --eraser
  • --pressure 0.0–1.0, --tilt-x/--tilt-y ±90°, --eraser for the eraser end. Same injection safety as touch: requires a non-zero foregrounded target window and checks every ink point (out-of-window → non-fatal warnings[] advisory, injection still proceeds). Pen routing is especially unreliable over Remote Desktop — exit 0 can mean the call succeeded but no pen reached the app; the command appends a delivery-uncertainty warning (warnings[] in --json). Validate pen flows on a local interactive desktop.

Read element state

# Read text/value content (works for RichEditBox, TextBox, ComboBox, Slider, labels)
winapp ui get-value doc-texteditor-53ad -a notepad
winapp ui get-value SearchBox -a myapp
winapp ui get-value CmbTheme -a myapp              # reads ComboBox selected item via SelectionPattern

# Check toggle/selection state, value, scroll position
winapp ui get-property chk-agreecheckbox-b2c3 -a myapp --property ToggleState
winapp ui get-property txt-textbox-a4b1 -a myapp --property Value
winapp ui get-property cmb-modellist-d5e6 -a myapp --property IsSelected

# See what has keyboard focus
winapp ui get-focused -a myapp

Set values

set-value writes programmatically (no keystrokes, no foreground) via a fallback chain: ValuePattern → RangeValuePattern (numeric) → LegacyIAccessible put_accValue for TextPattern-only edit controls.

winapp ui set-value txt-searchbox-e5f6 "hello" -a myapp        # TextBox/ComboBox via ValuePattern
winapp ui set-value sld-volume-b2c3 75 -a myapp                # Slider via RangeValuePattern
winapp ui set-value doc-compose-9f3a "hello" -a myapp          # RichEdit/compose box via LegacyIAccessible
  • The LegacyIAccessible fallback reaches rich-edit/compose controls that expose no ValuePattern, as long as their accessibility implements put_accValue (native Win32 rich-edit and Chromium/Electron/WebView2 compose boxes typically do).
  • WinUI 3 RichEditBox and WPF RichTextBox don't support programmatic value-setting — by design they're read-only to UI Automation's value APIs (Text pattern, no settable Value pattern). set-value fails on them with a clear error — use send-keys (needs an unlocked, foregrounded desktop) to type into those instead. Note get-value can still read them via TextPattern.

Scroll containers

# Find scrollable containers — look for [scroll:v] (vertical) or [scroll:h] (horizontal)
winapp ui search scroll -a myapp
# Output:
#   pn-scrollview-bfef Pane "scrollView" [scroll:v] (2127,296 1191x965)
#   pn-scrollviewer-bfb1 Pane "scrollViewer" [scroll:h] (2127,296 1191x216)

# Scroll vertically
winapp ui scroll pn-scrollview-bfef --direction down -a myapp

# Scroll to top/bottom
winapp ui scroll pn-scrollview-bfef --to bottom -a myapp

# Scroll and then inspect for newly visible elements
winapp ui scroll pn-scrollview-bfef --direction down -a myapp; winapp ui search TargetItem -a myapp

# Synthesize real mouse-wheel input over the element (1 = one notch up, -1 = down) — tests wheel handlers (zoom, custom scroll)
winapp ui scroll img-map-a1b2 --wheel -1 -a myapp

Wait for UI state

winapp ui wait-for btn-submit-a1b2 -a myapp --timeout 5000
winapp ui wait-for itm-status-c3d4 -a myapp --value "Complete" --timeout 5000

Tips

  • Use --interactive with inspect as your first command — it shows only what you can click
  • Chain commands with ; to reduce round-trips (see note below on why not &&)
  • Use slugs from output to target specific elements — they're hash-validated and shell-safe
  • Use plain text search to find elements: search Minimize, invoke Submit
  • When multiple elements match text search, the error shows slugs for each — pick the right one
  • Use get-property --property ToggleState to verify checkbox/toggle state after invoke
  • scroll auto-finds the nearest scrollable parent
  • Use --capture-screen to capture popup overlays, dropdown menus, and flyouts (also brings the window to the foreground)
  • Use hover before screenshot --capture-screen to capture tooltips and hover-triggered UI
  • Use --focus to foreground the target window before capture without switching to screen-DC capture (default capture path uses Windows.Graphics.Capture and works while occluded)
  • Use --hide-disabled and --hide-offscreen to reduce noise

Why ; instead of &&

Use ; (not &&) to chain commands. PowerShell's && operator can freeze when a native CLI writes to stderr or uses ANSI escape sequences — this causes a pipeline deadlock. ; runs each command unconditionally and avoids this issue. This is also better for agent workflows: you usually want the screenshot to run even if the invoke had a non-zero exit (to see what went wrong).

File dialog workaround

File open/save dialogs are standard Windows dialogs with UIA support. Interact with them using existing commands:

# 1. Trigger the dialog (e.g., click "Open File" button)
winapp ui invoke btn-openfilebtn-a2b3 -a myapp

# 2. Find the dialog window
winapp ui list-windows -a myapp
# → Shows the main window + the dialog HWND
# Note: untitled zero-size windows are hidden by default; use --show-hidden to include them

# 3. Target the dialog, type the file path, and confirm
winapp ui set-value txt-1148-c4d5 "C:\path\to\file.png" -w <dialog-hwnd>
winapp ui invoke btn-open-e6f7 -w <dialog-hwnd>

Note: The filename input in standard file dialogs typically has AutomationId 1148. Use inspect -w <dialog-hwnd> --interactive to discover the actual slugs.

JSON output envelopes (v0.3.1+)

The --json envelope for ui inspect, ui get-focused, ui search, and ui wait-for was reshaped in v0.3.1. Pre-0.3.1 parsers will silently break — most fields were renamed, removed, or moved into envelopes. Highlights:

  • ui inspect --json now nests elements under windows[].elements[] (was a flat elements[]).
  • ui get-focused --json always emits an envelope — { "hasFocus": false } or { "hasFocus": true, "element": {...} } (was bare null).
  • ui search --json / ui wait-for --json may include an invokableAncestor field (element-shaped) on each match.
  • Per-element id, parentSelector, and windowHandle are removed — use selector as the public handle.

Full schemas with examples: references/ui-json-envelope.md.

Related skills

  • winapp-setup for adding Windows SDK to your project
  • winapp-package for packaging apps as MSIX

Troubleshooting

ErrorCauseSolution
"No running app found"Wrong name or app not runningTry process name, window title, or PID
"Multiple windows match"Several windows match -aUse -w <HWND> from the listed options
"Selector matched N elements"Text query matches multiple elementsUse a slug from the suggestions shown in the error, or from inspect output
"Element may have changed"Slug hash doesn't match current elementRe-run inspect to get fresh slugs
"does not support any invoke pattern"Element can't be invokedThe error shows the invokable ancestor slug if one exists — use that
"No UIA window found"UIA can't see the windowUse list-windows to find HWND, then -w
Popup not in screenshotDefault capture path doesn't include unowned overlaysUse --capture-screen flag
element_not_found during recordSelector given but element not in treeRe-run inspect or search to get a fresh selector
ambiguous_selector during recordPlain-text selector matched multiple elementsUse a slug from the suggestions in the error message, or from inspect output
WGC unavailable during recordWGC capture init failed; no silent fallbackCheck GPU/driver; use --capture-screen to explicitly request screen DC capture

CLI reference

Run winapp <command> --help for current command options, or winapp --cli-schema for the complete machine-readable command schema.

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