hyperframes

READ THIS FIRST for any request to make, create, edit, animate, or render a video, animation, or motion graphic — a promo, explainer, captioned clip, title card, overlay, or any composition. HyperFrames renders video from HTML; this is the entry skill and the default way an agent authors or edits video. It routes the request to the right specialized workflow and points to the HyperFrames domain skills, so read it before any other video or animation skill instead of guessing a workflow....

npx skills add https://github.com/heygen-com/hyperframes --skill hyperframes

HyperFrames entry point

HyperFrames renders video from HTML — a composition is an HTML file whose DOM declares timing with data-* attributes, whose animation runtime is seekable, and whose media playback is owned by the framework. The full authoring contract lives in /hyperframes-core; read it before writing composition HTML.

1. Start from project state

Apply the first matching row; do not evaluate lower state rows:

StateAction
Explicit port of existing Remotion source to HyperFramesRead references/routes/remotion-to-hyperframes.md, then route directly to that workflow. Skip the intent layer.
Specific operation on an existing HyperFrames project: inspect, diagnose, validate, preview, render, publish, or batch-renderPerform only that operation. Skip intent and workflow routing; load /hyperframes-cli and any required domain skills.
Specific edit to an existing projectMake the edit. Do not run the intent layer.
BRIEF.md existsRead workflow and flow. Execute that workflow; flow: companion always executes in /general-video. Ask no brief questions.
No brief, but hyperframes.json or STORYBOARD.md existsResume from project files and recorded preferences. Infer the owning workflow from existing artifacts. If it cannot be determined uniquely, ask one routing-only question; do not run the intent interview.
Fresh creationRun the intent layer — references/intent-interview.md — then route once using § 2's table.

If a fresh request does not identify the subject or input, ask what the video is about before routing. Check preferences and recipes before asking anything (references/intent-interview.md, step 1). A figma.com input or a named recipe changes intake, not routing — the interview's "Adapt orthogonal inputs" section handles both.

Keep the project's CLI current

A scaffolded project pins hyperframes@<version> in its package.json scripts so renders stay reproducible; the pin never advances on its own, and a pinned run of an older CLI prints no warning about it. When resuming a project whose scripts carry a pin, probe once before the first render-affecting command:

npx hyperframes@latest upgrade --project . --check

The probe is read-only and reports the pin against the latest release; keep the explicit . — on older CLI releases a bare --project followed by another flag consumes that flag as its directory value. When it reports the project behind — or any CLI output already shows it (the stderr notice This project pins hyperframes@… (latest …), or _meta.updateAvailable: true in a --json result from a pinned script) — apply with npx hyperframes@latest upgrade --project ., then verify with npx hyperframes check. A passing check confirms the project's compositions still validate on the new version — not that rendered output is frame-identical to the old pin — so a successful bump is never silent: name the old and new version in the run's summary. A project with no composition yet needs no verification. If the check fails, revert the package.json change, continue on the pinned version, and report which version the project stays on and why. Act on the signal rather than relaying it to the user; never leave a bumped pin unverified.

2. Route fresh creation

Use the first matching row. Match the requested deliverable, not a word or file type mentioned in passing.

PriorityRequestWorkflow
1Explicitly port an existing Remotion source/remotion-to-hyperframes
2Author a presentation, pitch deck, or navigable interactive deck/slideshow
3Add plain captions or subtitles to existing talking-head footage without changing it/embedded-captions
4Add designed graphic overlays to existing talking-head, interview, or podcast footage without changing the footage/talking-head-recut
5Build a beat-synced video from a music track, with no narration or website capture/music-to-video
6Create an explicitly short, unnarrated, motion-first unit, typically under 10s/motion-graphics
7Explain a GitHub pull request or code change from a PR reference/pr-to-video
8Market or showcase a website, product site, app, or company from a URL or site-specific brief/product-launch-video
9Explain a topic, article, or notes with invented visuals and no product or site capture/faceless-explainer
10Any other custom video or composition/general-video

Before finalizing the route, read references/routes/<workflow>.md — one small file per route: the canonical input/output/trigger contract (available before lazy-installed workflow skills are present) plus that route's interview entry. If the candidate does not satisfy its contract, continue routing instead of forcing the match. Read only the matched route's file.

Resolve common ambiguities

  • A short animated title, logo sting, stat hit, chart hit, map hit, or standalone lower-third is /motion-graphics when it is unnarrated and motion is the message. A static title card, narrated sequence, longer montage, or custom loop is /general-video.
  • An explicitly short motion graphic may use a URL, tweet, article, or screenshot as source material. A generic "make a video from this site" request is /product-launch-video.
  • Existing footage with captions routes to /embedded-captions; footage with designed information cards routes to /talking-head-recut. Retiming, reordering, recoloring, reframing, or remixing footage is a custom edit and falls through to /general-video.
  • A music file selects /music-to-video only when its beat grid drives the piece. Music used as a bed does not override the subject-matched route.
  • "I want a storyboard" changes the review process, not the workflow. With no other routing signal, use /general-video. A confirmed sketched board may itself be the requested deliverable; the review loop defines that stop point.
  • Specialized narrative workflows support up to about 3 minutes and are strongest around 30–90s. Route a clearly longer piece to /general-video. Length never overrides an explicit port, deck, caption, overlay, or music-driven deliverable.

3. Route once, then leave

For fresh creation the intent layer (references/intent-interview.md) runs the full conversation — memory, triage, pitch round, must-haves, run-shape, hand-off — and ends by writing BRIEF.md. The brief is the only routing artifact the workflow reads; nothing later re-opens this skill or the interview. Answer every later "what did the route require?" from BRIEF.md.

4. Install and enter the workflow

Before reading the selected workflow, install or refresh it and the core domain skills:

npx hyperframes skills update <workflow-name>

Use the bare name without /. If the command fails, surface the error; do not reconstruct the workflow from memory. Everything else about installation — the core-vs-lazy split, what init refreshes, diagnosis, CI opt-out, and the no-CLI fallback — lives in references/skill-lifecycle.md.

5. Load domain skills on demand

NeedSkill
Composition structure, timing attributes, tracks, variables, determinism/hyperframes-core
Motion rules, scene blueprints, transitions, runtime adapters/hyperframes-animation
Seek-safe GSAP, CSS, Anime.js, WAAPI, FLIP, paths, masks, SVG, 3D keyframes, or hyperframes keyframes diagnostics/hyperframes-keyframes
Design specs, concept, palette, typography, narration, beat planning/hyperframes-creative
Images, icons, logos, audio, captions, grades, LUTs, reusable media/media-use
Voiceover carve, audio effect chains, or automation envelopes on a track/hyperframes-audio
Init, lint, check, snapshots, compare, batch render, Studio, render, publish, or diagnostics/hyperframes-cli
Registry blocks and components/hyperframes-registry
Figma assets, tokens, components, or storyboard frames as reconstructed motion/figma

Broad feedback about how photographic media looks or behaves also routes to /media-use, even when the user never says “color grading” or “effect”: fix dark/flat/boring footage, stylize a clip, hide a face, or improve a media reveal. Read ../media-use/references/media-treatments.md before editing a treatment; it governs how footage is treated, never whether media may be used. Do not substitute a generic LUT, CSS filter/overlay, or opacity tween for an existing canonical treatment primitive. Keep text/layout/motion-only edits in their owning domain. During a build with important photographic media, include one grounded media-polish scan in the final quality pass; leaving suitable media unchanged is a valid result.

Domain skills never take ownership of the end-to-end deliverable. Load only what the active workflow needs.

More skills from heygen-com

hyperframes-audio
heygen-com
Use when audio already placed in a HyperFrames composition needs to be mixed: a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), or automation envelopes drawn on a track's volume or any effect parameter. Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is `/media-use`. Don't use for clip timing or track layout, which is `/hyperframes-core`.
hyperframes-cli
heygen-com
HyperFrames CLI dev loop — `npx hyperframes` for scaffolding (init), validation (lint, inspect), preview, render, and environment troubleshooting (doctor, browser, info, upgrade). Use when running any of these commands or troubleshooting the HyperFrames build/render environment. For asset preprocessing commands (`tts`, `transcribe`, `remove-background`), invoke the `hyperframes-media` skill instead.
developmenttestingapi
hyperframes-animation
heygen-com
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe,...
creativedevelopmentdesign
hyperframes-core
heygen-com
HyperFrames HTML composition contract. Use for composition structure, data attributes, clips, tracks, sub-compositions, variables, media playback, deterministic render rules, and validation of minimal renderable projects.
developmentmediacreative
hyperframes-media
heygen-com
Asset preprocessing for HyperFrames compositions — multi-provider TTS (HeyGen / ElevenLabs / Kokoro local), multi-provider BGM (Google Lyria / local MusicGen), Whisper transcription, background removal, and caption authoring. Use for npx hyperframes tts, bgm, transcribe, remove-background, voice/provider selection, music-mood prompting, captions / subtitles / lyrics / karaoke / per-word styling.
mediaaudiovideo
hyperframes-registry
heygen-com
Install and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add, installing a block or component, wiring an installed item into index.html, or working with hyperframes.json. Covers the add command, install locations, block sub-composition wiring, component snippet merging, registry discovery, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).
developmentapicode-review
general-video
heygen-com
Use as the fallback for custom HyperFrames HTML video composition authoring when no specialized workflow fits. Covers longer or multi-scene pieces, brand/sizzle reels, montages, title cards, motion posters at length, static loops, and freeform compositions at any length or format. Not for marketed product promos (product-launch-video), general website-to-video capture (website-to-video), topic explainers (faceless-explainer), GitHub PR videos (pr-to-video), captioning existing footage...
videocreativemedia
motion-graphics
heygen-com
Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s and up to ~30s, with no narration arc, voice-over, or live-action subject. Can render to MP4 or transparent overlay. Not for longer, multi-scene, narrated, or brand-reel pieces...
creativevideodesign